12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- --[[
- Script Name : SpawnScripts/ThievesWay/adiseasedratonga1586532.lua
- Script Purpose : Waypoint Path for adiseasedratonga1586532.lua
- Script Author : Rylec
- Script Date : 10-06-2019 09:46:02
- Script Notes : Locations collected from Live
- --]]
- require("SpawnScripts/Generic/GenericCombatVoiceOvers")
- function death(NPC, Spawn)
- generic_death(NPC, Spawn)
- end
- function aggro(NPC, Spawn)
- generic_aggro(NPC, Spawn)
- end
- function killed(NPC, Spawn)
- generic_killed(NPC, Spawn)
- end
- function healthchanged(NPC, Spawn)
- generic_healthchanged(NPC, Spawn)
- end
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -132.58, -0.56, 170.64, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -138.89, -0.56, 165.92, 2, 0)
- MovementLoopAddLocation(NPC, -142.16, -0.56, 165.98, 2, 0)
- MovementLoopAddLocation(NPC, -147.02, -0.49, 162.21, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -142.80, -0.56, 166.09, 2, 0)
- MovementLoopAddLocation(NPC, -142.80, -0.56, 170.97, 2, 0)
- MovementLoopAddLocation(NPC, -138.23, -0.56, 173.19, 2, 0)
- MovementLoopAddLocation(NPC, -136.29, -0.56, 174.60, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -134.58, -0.56, 174.60, 2, 0)
- MovementLoopAddLocation(NPC, -132.89, -0.56, 176.08, 2, 0)
- MovementLoopAddLocation(NPC, -132.89, -0.56, 180.97, 2, 0)
- MovementLoopAddLocation(NPC, -142.80, -0.56, 180.97, 2, 0)
- MovementLoopAddLocation(NPC, -145.42, -0.56, 177.94, 2, 0)
- MovementLoopAddLocation(NPC, -148.41, -0.56, 176.30, 2, 0)
- MovementLoopAddLocation(NPC, -153.24, -0.56, 170.13, 2, 0)
- MovementLoopAddLocation(NPC, -155.27, -0.56, 164.88, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -153.01, -0.56, 168.32, 2, 0)
- MovementLoopAddLocation(NPC, -152.74, -1.57, 171.89, 2, 0)
- MovementLoopAddLocation(NPC, -150.52, -0.64, 175.97, 2, 0)
- MovementLoopAddLocation(NPC, -148.18, -0.56, 176.29, 2, 0)
- MovementLoopAddLocation(NPC, -142.78, -0.56, 180.73, 2, 0)
- MovementLoopAddLocation(NPC, -138.19, -0.61, 186.53, 2, 0)
- MovementLoopAddLocation(NPC, -135.05, -0.74, 190.72, 2, 0)
- MovementLoopAddLocation(NPC, -135.11, -0.74, 190.71, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -137.83, -0.69, 188.15, 2, 0)
- MovementLoopAddLocation(NPC, -138.58, -0.56, 186.33, 2, 0)
- MovementLoopAddLocation(NPC, -143.16, -1.94, 184.02, 2, 0)
- MovementLoopAddLocation(NPC, -145.75, -0.56, 179.07, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -141.84, -0.56, 174.78, 2, 0)
- MovementLoopAddLocation(NPC, -136.18, -0.56, 173.00, 2, 0)
- MovementLoopAddLocation(NPC, -134.58, -0.56, 172.44, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -132.89, -0.56, 170.97, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -134.58, -0.56, 172.44, 2, 0)
- MovementLoopAddLocation(NPC, -143.90, -0.58, 176.86, 2, 0)
- MovementLoopAddLocation(NPC, -147.41, -0.56, 176.81, 2, 0)
- MovementLoopAddLocation(NPC, -148.43, -0.56, 176.08, 2, 0)
- MovementLoopAddLocation(NPC, -152.41, -0.56, 176.08, 2, 0)
- MovementLoopAddLocation(NPC, -153.91, -0.56, 178.62, 2, 0)
- MovementLoopAddLocation(NPC, -153.94, -0.56, 178.61, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -153.76, -0.56, 177.78, 2, 0)
- MovementLoopAddLocation(NPC, -151.84, -0.64, 176.06, 2, 0)
- MovementLoopAddLocation(NPC, -148.35, -0.56, 176.39, 2, 0)
- MovementLoopAddLocation(NPC, -147.23, -0.56, 176.96, 2, 0)
- MovementLoopAddLocation(NPC, -143.81, -0.58, 176.83, 2, 0)
- MovementLoopAddLocation(NPC, -138.45, -0.56, 173.24, 2, 0)
- MovementLoopAddLocation(NPC, -134.58, -0.56, 172.44, 2, 0)
- -- MovementLoopAddLocation(NPC, -133.33, -0.56, 171.13, 2, 4)
- -- MovementLoopAddLocation(NPC, -138.60, -0.57, 165.83, 2, 0)
- -- MovementLoopAddLocation(NPC, -144.27, -1.78, 164.86, 2, 0)
- -- MovementLoopAddLocation(NPC, -146.87, -0.54, 162.50, 2, 0)
- -- MovementLoopAddLocation(NPC, -142.60, -0.60, 171.15, 2, 0)
- -- MovementLoopAddLocation(NPC, -135.91, -0.56, 174.55, 2, 4)
- end
|