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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Items.h"
- #include "../Spells.h"
- #include "../Quests.h"
- #include "../Player.h"
- #include "../classes.h"
- #include "math.h"
- #include "../World.h"
- #include "../LuaInterface.h"
- #include "../../common/Log.h"
- #include "../Entity.h"
- #include "../Recipes/Recipe.h"
- #include <algorithm>
- #include <sstream>
- #include <boost/algorithm/string.hpp>
- #include "../Rules/Rules.h"
- extern World world;
- extern MasterSpellList master_spell_list;
- extern MasterQuestList master_quest_list;
- extern MasterRecipeList master_recipe_list;
- extern ConfigReader configReader;
- extern LuaInterface* lua_interface;
- extern RuleManager rule_manager;
- MasterItemList::MasterItemList(){
- AddMappedItemStat(ITEM_STAT_ADORNING, std::string("adorning"));
- AddMappedItemStat(ITEM_STAT_AGGRESSION, std::string("aggression"));
- AddMappedItemStat(ITEM_STAT_ARTIFICING, std::string("artificing"));
- AddMappedItemStat(ITEM_STAT_ARTISTRY, std::string("artistry"));
- AddMappedItemStat(ITEM_STAT_CHEMISTRY, std::string("chemistry"));
- AddMappedItemStat(ITEM_STAT_CRUSHING, std::string("crushing"));
- AddMappedItemStat(ITEM_STAT_DEFENSE, std::string("defense"));
- AddMappedItemStat(ITEM_STAT_DEFLECTION, std::string("deflection"));
- AddMappedItemStat(ITEM_STAT_DISRUPTION, std::string("disruption"));
- AddMappedItemStat(ITEM_STAT_FISHING, std::string("fishing"));
- AddMappedItemStat(ITEM_STAT_FLETCHING, std::string("fletching"));
- AddMappedItemStat(ITEM_STAT_FOCUS, std::string("focus"));
- AddMappedItemStat(ITEM_STAT_FORESTING, std::string("foresting"));
- AddMappedItemStat(ITEM_STAT_GATHERING, std::string("gathering"));
- AddMappedItemStat(ITEM_STAT_METAL_SHAPING, std::string("metal shaping"));
- AddMappedItemStat(ITEM_STAT_METALWORKING, std::string("metalworking"));
- AddMappedItemStat(ITEM_STAT_MINING, std::string("mining"));
- AddMappedItemStat(ITEM_STAT_MINISTRATION, std::string("ministration"));
- AddMappedItemStat(ITEM_STAT_ORDINATION, std::string("ordination"));
- AddMappedItemStat(ITEM_STAT_ADORNING, std::string("adorning"));
- AddMappedItemStat(ITEM_STAT_PARRY, std::string("parry"));
- AddMappedItemStat(ITEM_STAT_PIERCING, std::string("piercing"));
- AddMappedItemStat(ITEM_STAT_RANGED, std::string("ranged"));
- AddMappedItemStat(ITEM_STAT_SAFE_FALL, std::string("safe fall"));
- AddMappedItemStat(ITEM_STAT_SCRIBING, std::string("scribing"));
- AddMappedItemStat(ITEM_STAT_SCULPTING, std::string("sculpting"));
- AddMappedItemStat(ITEM_STAT_SLASHING, std::string("slashing"));
- AddMappedItemStat(ITEM_STAT_SUBJUGATION, std::string("subjugation"));
- AddMappedItemStat(ITEM_STAT_SWIMMING, std::string("swimming"));
- AddMappedItemStat(ITEM_STAT_TAILORING, std::string("tailoring"));
- AddMappedItemStat(ITEM_STAT_TINKERING, std::string("tinkering"));
- AddMappedItemStat(ITEM_STAT_TRANSMUTING, std::string("transmuting"));
- AddMappedItemStat(ITEM_STAT_TRAPPING, std::string("trapping"));
- AddMappedItemStat(ITEM_STAT_WEAPON_SKILLS, std::string("weapon skills"));
- }
- void MasterItemList::AddMappedItemStat(int32 id, std::string lower_case_name)
- {
- mappedItemStatsStrings[lower_case_name] = id;
- mappedItemStatTypeIDs[id] = lower_case_name;
- }
- MasterItemList::~MasterItemList(){
- RemoveAll();
-
- map<VersionRange*, map<int64,int64>>::iterator itr;
- for (itr = broker_item_map.begin(); itr != broker_item_map.end(); itr++)
- {
- VersionRange* range = itr->first;
- delete range;
- }
- broker_item_map.clear();
- }
- void MasterItemList::AddBrokerItemMapRange(int32 min_version, int32 max_version,
- int64 client_bitmask, int64 server_bitmask)
- {
- map<VersionRange*, map<int64,int64>>::iterator itr = FindBrokerItemMapVersionRange(min_version, max_version);
- if (itr != broker_item_map.end()) {
- itr->second.insert(make_pair(client_bitmask, server_bitmask));
- return;
- }
- VersionRange* range = new VersionRange(min_version, max_version);
- broker_item_map[range][client_bitmask] = server_bitmask;
- }
- map<VersionRange*, map<int64,int64>>::iterator MasterItemList::FindBrokerItemMapVersionRange(int32 min_version, int32 max_version)
- {
- map<VersionRange*, map<int64,int64>>::iterator itr;
- for (itr = broker_item_map.begin(); itr != broker_item_map.end(); itr++)
- {
- VersionRange* range = itr->first;
- // if min and max version are both in range
- if (range->GetMinVersion() <= min_version && max_version <= range->GetMaxVersion())
- return itr;
- // if the min version is in range, but max range is 0
- else if (range->GetMinVersion() <= min_version && range->GetMaxVersion() == 0)
- return itr;
- // if min version is 0 and max_version has a cap
- else if (range->GetMinVersion() == 0 && max_version <= range->GetMaxVersion())
- return itr;
- }
- return broker_item_map.end();
- }
- map<VersionRange*, map<int64,int64>>::iterator MasterItemList::FindBrokerItemMapByVersion(int32 version)
- {
- map<VersionRange*, map<int64,int64>>::iterator enditr = broker_item_map.end();
- map<VersionRange*, map<int64,int64>>::iterator itr;
- for (itr = broker_item_map.begin(); itr != broker_item_map.end(); itr++)
- {
- VersionRange* range = itr->first;
- // if min and max version are both in range
- if(range->GetMinVersion() == 0 && range->GetMaxVersion() == 0)
- enditr = itr;
- else if (version >= range->GetMinVersion() && version <= range->GetMaxVersion())
- return itr;
- }
- return enditr;
- }
- vector<Item*>* MasterItemList::GetItems(string name, int64 itype, int64 ltype, int64 btype, int64 minprice, int64 maxprice, int8 minskill, int8 maxskill, string seller, string adornment, int8 mintier, int8 maxtier, int16 minlevel, int16 maxlevel, sint8 itemclass){
- vector<Item*>* ret = new vector<Item*>;
- map<int32,Item*>::iterator iter;
- Item* item = 0;
- const char* chkname = 0;
- //const char* chkseller = 0;
- //const char* chkadornment = 0;
- if(name.length() > 0)
- chkname = name.c_str();
- //if(seller.length() > 0)
- // chkseller = seller.c_str();
- //if(adornment.length() > 0)
- // chkadornment = adornment.c_str();
- LogWrite(ITEM__WARNING, 0, "Item", "Get Items: %s (itype: %llu, ltype: %llu, btype: %llu, minskill: %u, maxskill: %u, mintier: %u, maxtier: %u, minlevel: %u, maxlevel: %u itemclass %i)", name.c_str(), itype, ltype, btype, minskill, maxskill, mintier, maxtier, minlevel, maxlevel, itemclass);
- bool should_add = true;
- for(iter = items.begin();iter != items.end(); iter++){
- item = iter->second;
- if(item){
- if(itype != ITEM_BROKER_TYPE_ANY && itype != ITEM_BROKER_TYPE_ANY64BIT){
- should_add = false;
- switch(itype){
- case ITEM_BROKER_TYPE_ADORNMENT:{
- if(item->IsAdornment())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_AMMO:{
- if(item->IsAmmo())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_ATTUNEABLE:{
- if(item->CheckFlag(ATTUNEABLE))
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_BAG:{
- if(item->IsBag())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_BAUBLE:{
- if(item->IsBauble())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_BOOK:{
- if(item->IsBook())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_CHAINARMOR:{
- if(item->IsChainArmor())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_CLOAK:{
- if(item->IsCloak())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_CLOTHARMOR:{
- if(item->IsClothArmor())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_COLLECTABLE:{
- if(item->IsCollectable())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_CRUSHWEAPON:{
- if(item->IsCrushWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_DRINK:{
- if(item->IsFoodDrink())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_FOOD:{
- if(item->IsFoodFood())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_HOUSEITEM:{
- if(item->IsHouseItem())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_JEWELRY:{
- if(item->IsJewelry())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_LEATHERARMOR:{
- if(item->IsLeatherArmor())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_LORE:{
- if(item->CheckFlag(LORE))
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_MISC:{
- if(item->IsMisc())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_PIERCEWEAPON:{
- if(item->IsPierceWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_PLATEARMOR:{
- if(item->IsPlateArmor())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_POISON:{
- if(item->IsPoison())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_POTION:{
- if(item->IsPotion())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_RECIPEBOOK:{
- if(item->IsRecipeBook())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_SALESDISPLAY:{
- if(item->IsSalesDisplay())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_SHIELD:{
- if(item->IsShield())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_SLASHWEAPON:{
- if(item->IsSlashWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_SPELLSCROLL:{
- if(item->IsSpellScroll())
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_TINKERED:{
- if(item->tinkered == 1)
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_TRADESKILL:{
- if(item->crafted == 1)
- should_add = true;
- break;
- }
- case ITEM_BROKER_TYPE_2H_CRUSH:{
- should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_STAFF;
- break;
- }
- case ITEM_BROKER_TYPE_2H_PIERCE:{
- should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_GREATSPEAR;
- break;
- }
- case ITEM_BROKER_TYPE_2H_SLASH:{
- should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_GREATSWORD;
- break;
- }
- }
- if(!should_add)
- continue;
- }
- if(ltype != ITEM_BROKER_SLOT_ANY){
- should_add = false;
- switch(ltype){
- case ITEM_BROKER_SLOT_AMMO:{
- should_add = item->HasSlot(EQ2_AMMO_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_CHARM:{
- should_add = item->HasSlot(EQ2_CHARM_SLOT_1, EQ2_CHARM_SLOT_2);
- break;
- }
- case ITEM_BROKER_SLOT_CHEST:{
- should_add = item->HasSlot(EQ2_CHEST_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_CLOAK:{
- should_add = item->HasSlot(EQ2_CLOAK_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_DRINK:{
- should_add = item->HasSlot(EQ2_DRINK_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_EARS:{
- should_add = item->HasSlot(EQ2_EARS_SLOT_1, EQ2_EARS_SLOT_2);
- break;
- }
- case ITEM_BROKER_SLOT_FEET:{
- should_add = item->HasSlot(EQ2_FEET_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_FOOD:{
- should_add = item->HasSlot(EQ2_FOOD_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_FOREARMS:{
- should_add = item->HasSlot(EQ2_FOREARMS_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_HANDS:{
- should_add = item->HasSlot(EQ2_HANDS_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_HEAD:{
- should_add = item->HasSlot(EQ2_HEAD_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_LEGS:{
- should_add = item->HasSlot(EQ2_LEGS_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_NECK:{
- should_add = item->HasSlot(EQ2_NECK_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_PRIMARY:{
- should_add = item->HasSlot(EQ2_PRIMARY_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_PRIMARY_2H:{
- should_add = item->HasSlot(EQ2_PRIMARY_SLOT) && item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND;
- break;
- }
- case ITEM_BROKER_SLOT_RANGE_WEAPON:{
- should_add = item->HasSlot(EQ2_RANGE_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_RING:{
- should_add = item->HasSlot(EQ2_LRING_SLOT, EQ2_RRING_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_SECONDARY:{
- should_add = item->HasSlot(EQ2_SECONDARY_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_SHOULDERS:{
- should_add = item->HasSlot(EQ2_SHOULDERS_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_WAIST:{
- should_add = item->HasSlot(EQ2_WAIST_SLOT);
- break;
- }
- case ITEM_BROKER_SLOT_WRIST:{
- should_add = item->HasSlot(EQ2_LWRIST_SLOT, EQ2_RWRIST_SLOT);
- break;
- }
- }
- if(!should_add)
- continue;
- }
- if(btype != 0xFFFFFFFF){
- vector<ItemStat*>::iterator itr;
- bool stat_found = false;
- should_add = false;
- switch(btype){
- case ITEM_BROKER_STAT_TYPE_NONE:{
- if (item->item_stats.size() == 0)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_DEF:{
- stat_found = item->HasStat(ITEM_STAT_DEFENSE, GetItemStatNameByID(ITEM_STAT_DEFENSE));
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_STR:{
- stat_found = item->HasStat(ITEM_STAT_STR);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_STA:{
- stat_found = item->HasStat(ITEM_STAT_STA);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_AGI:{
- stat_found = item->HasStat(ITEM_STAT_AGI);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_WIS:{
- stat_found = item->HasStat(ITEM_STAT_WIS);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_INT:{
- stat_found = item->HasStat(ITEM_STAT_INT);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_HEALTH:{
- stat_found = item->HasStat(ITEM_STAT_HEALTH);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_POWER:{
- stat_found = item->HasStat(ITEM_STAT_POWER);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_HEAT:{
- stat_found = item->HasStat(ITEM_STAT_VS_HEAT);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_COLD:{
- stat_found = item->HasStat(ITEM_STAT_VS_COLD);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_MAGIC:{
- stat_found = item->HasStat(ITEM_STAT_VS_MAGIC);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_MENTAL:{
- stat_found = item->HasStat(ITEM_STAT_VS_MENTAL);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_DIVINE:{
- stat_found = item->HasStat(ITEM_STAT_VS_DIVINE);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_POISON:{
- stat_found = item->HasStat(ITEM_STAT_VS_POISON);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_DISEASE:{
- stat_found = item->HasStat(ITEM_STAT_VS_DISEASE);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_CRUSH:{
- stat_found = item->HasStat(ITEM_STAT_DMG_CRUSH);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_SLASH:{
- stat_found = item->HasStat(ITEM_STAT_DMG_SLASH);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_PIERCE:{
- stat_found = item->HasStat(ITEM_STAT_DMG_PIERCE);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_CRITICAL: {
- stat_found = item->HasStat(ITEM_STAT_CRITICALMITIGATION);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_DBL_ATTACK:{
- stat_found = item->HasStat(ITEM_STAT_MULTIATTACKCHANCE);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_ABILITY_MOD:{
- stat_found = item->HasStat(ITEM_STAT_ABILITY_MODIFIER);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_POTENCY:{
- stat_found = item->HasStat(ITEM_STAT_POTENCY);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_AEAUTOATTACK:{
- stat_found = item->HasStat(ITEM_STAT_AEAUTOATTACKCHANCE);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_ATTACKSPEED:{
- stat_found = item->HasStat(ITEM_STAT_ATTACKSPEED);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_BLOCKCHANCE:{
- stat_found = item->HasStat(ITEM_STAT_EXTRASHIELDBLOCKCHANCE);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_CASTINGSPEED:{
- stat_found = item->HasStat(ITEM_STAT_ABILITYCASTINGSPEED);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_CRITBONUS:{
- stat_found = item->HasStat(ITEM_STAT_CRITBONUS);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_CRITCHANCE:{
- stat_found = item->HasStat(ITEM_STAT_MELEECRITCHANCE);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_DPS:{
- stat_found = item->HasStat(ITEM_STAT_DPS);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_FLURRYCHANCE:{
- stat_found = item->HasStat(ITEM_STAT_FLURRY);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_HATEGAIN:{
- stat_found = item->HasStat(ITEM_STAT_HATEGAINMOD);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_MITIGATION:{
- stat_found = item->HasStat(ITEM_STAT_ARMORMITIGATIONINCREASE);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_MULTI_ATTACK:{
- stat_found = item->HasStat(ITEM_STAT_MULTIATTACKCHANCE);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_RECOVERY:{
- stat_found = item->HasStat(ITEM_STAT_ABILITYRECOVERYSPEED);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_REUSE_SPEED:{
- stat_found = item->HasStat(ITEM_STAT_ABILITYREUSESPEED);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_SPELL_WPNDMG:{
- stat_found = item->HasStat(ITEM_STAT_SPELLWEAPONDAMAGEBONUS);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_STRIKETHROUGH:{
- stat_found = item->HasStat(ITEM_STAT_STRIKETHROUGH);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_TOUGHNESS:{
- stat_found = item->HasStat(ITEM_STAT_PVPTOUGHNESS);
- if (stat_found)
- should_add = true;
- break;
- }
- case ITEM_BROKER_STAT_TYPE_WEAPONDMG:{
- stat_found = item->HasStat(ITEM_STAT_WEAPONDAMAGEBONUS);
- if (stat_found)
- should_add = true;
- break;
- }
- default: {
- LogWrite(ITEM__DEBUG, 0, "Item", "Unknown item broker stat type %u", btype);
- LogWrite(ITEM__DEBUG, 0, "Item", "If you have a client before the new expansion this may be the reason. Please be patient while we update items to support the new client.", btype);
- break;
- }
- }
- if (!should_add)
- continue;
- }
-
- if(itemclass > 0){
- int64 tmpVal = ((int64)2) << (itemclass-1);
- should_add = (item->generic_info.adventure_classes & tmpVal);
- if(!should_add && !(item->generic_info.tradeskill_classes & tmpVal))
- continue;
- }
- if(chkname && item->lowername.find(chkname) >= 0xFFFFFFFF)
- continue;
- if(item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0 && minlevel > 0 && maxlevel > 0){
- if(item->details.recommended_level < minlevel)
- continue;
- if(item->details.recommended_level > maxlevel)
- continue;
- }
- else{
- if(minlevel > 0 && ((item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0) || (item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level < minlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level < minlevel)))
- continue;
- if(maxlevel > 0 && ((item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level > maxlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level > maxlevel)))
- continue;
- }
- // mintier of 1 is 'ANY'
- if(mintier > 1 && item->details.tier < mintier)
- continue;
- if(maxtier > 0 && item->details.tier > maxtier)
- continue;
- /* these skill values are not fields provided in the UI beyond CLASSIC
- ** They are also not in line with skill_min, they provide a scale of 0-6, obselete is 0, 6 is red (cannot be used)
- if(minskill > 0 && item->generic_info.skill_min < minskill)
- continue;
- if(maxskill > 0 && item->generic_info.skill_min > maxskill)
- continue;
- */
- ret->push_back(item);
- }
- }
- return ret;
- }
- vector<Item*>* MasterItemList::GetItems(map<string, string> criteria, Client* client_to_map){
- string name, seller, adornment;
- int64 itype = ITEM_BROKER_TYPE_ANY64BIT;
- int64 ltype = ITEM_BROKER_TYPE_ANY64BIT;
- int64 btype = ITEM_BROKER_TYPE_ANY64BIT;
- int64 minprice = 0;
- int64 maxprice = 0;
- int8 minskill = 0;
- int8 maxskill = 0;
- int8 mintier = 0;
- int8 maxtier = 0;
- int16 minlevel = 0;
- int16 maxlevel = 0;
- sint8 itemclass = 0;
- int32 itemID = 0;
- if (criteria.count("ITEM") > 0)
- {
- if (IsNumber(criteria["ITEM"].c_str()))
- {
- itemID = atoul(criteria["ITEM"].c_str());
- Item* itm = GetItem(itemID);
- vector<Item*>* ret = new vector<Item*>;
- if (itm)
- ret->push_back(itm);
- return ret;
- }
- else
- name = criteria["ITEM"];
- }
- if(criteria.count("MINSKILL") > 0)
- minskill = (int8)ParseIntValue(criteria["MINSKILL"]);
- if(criteria.count("MAXSKILL") > 0)
- maxskill = (int8)ParseIntValue(criteria["MAXSKILL"]);
- if(criteria.count("MINTIER") > 0)
- mintier = (int8)ParseIntValue(criteria["MINTIER"]);
- if(criteria.count("MAXTIER") > 0)
- maxtier = (int8)ParseIntValue(criteria["MAXTIER"]);
- if(criteria.count("MINLEVEL") > 0)
- minlevel = (int16)ParseIntValue(criteria["MINLEVEL"]);
- if(criteria.count("MAXLEVEL") > 0)
- maxlevel = (int16)ParseIntValue(criteria["MAXLEVEL"]);
- if(criteria.count("ITYPE") > 0)
- itype = ParseLongLongValue(criteria["ITYPE"]);
- if(criteria.count("LTYPE") > 0)
- ltype = ParseLongLongValue(criteria["LTYPE"]);
- if(criteria.count("BTYPE") > 0)
- btype = ParseLongLongValue(criteria["BTYPE"]);
- if(criteria.count("SKILLNAME") > 0)
- itemclass = world.GetClassID(criteria["SKILLNAME"].c_str());
-
- if(client_to_map) {
- map<VersionRange*, map<int64,int64>>::iterator itr = FindBrokerItemMapByVersion(client_to_map->GetVersion());
- if(itr != broker_item_map.end() && itr->second.find(btype) != itr->second.end()) {
- LogWrite(ITEM__DEBUG, 0, "Item", "Found broker mapping, btype %u becomes %llu", btype, itr->second[btype]);
- btype = itr->second[btype];
- }
- }
- return GetItems(name, itype, ltype, btype, minprice, maxprice, minskill, maxskill, seller, adornment, mintier, maxtier, minlevel, maxlevel, itemclass);
- }
- void MasterItemList::ResetUniqueID(int32 new_id){
- next_unique_id = new_id;
- }
- int32 MasterItemList::NextUniqueID(){
- next_unique_id++;
- if(next_unique_id >= 0xFFFFFFF0)
- next_unique_id = 1;
- return next_unique_id;
- }
- bool MasterItemList::IsBag(int32 item_id){
- Item* item = GetItem(item_id);
- if(item && item->details.num_slots > 0)
- return true;
- else
- return false;
- }
- Item* MasterItemList::GetItem(int32 id){
- Item* item = 0;
- if(items.count(id) > 0)
- item = items[id];
- return item;
- }
- Item* MasterItemList::GetItemByName(const char* name) {
- Item* item = 0;
- map<int32, Item*>::iterator itr;
- for (itr = items.begin(); itr != items.end(); itr++) {
- Item* current_item = itr->second;
- if (::ToLower(string(current_item->name.c_str())) == ::ToLower(string(name))) {
- item = current_item;
- break;
- }
- }
- return item;
- }
- ItemStatsValues* MasterItemList::CalculateItemBonuses(int32 item_id, Entity* entity){
- return CalculateItemBonuses(items[item_id], entity);
- }
- ItemStatsValues* MasterItemList::CalculateItemBonuses(Item* item, Entity* entity, ItemStatsValues* values){
- if(item){
- if(!values){
- values = new ItemStatsValues;
- memset(values, 0, sizeof(ItemStatsValues));
- }
- for(int32 i=0;i<item->item_stats.size();i++){
- ItemStat* stat = item->item_stats[i];
- int multiplier = 100;
- if(stat->stat_subtype > 99)
- multiplier = 1000;
-
- int32 id = 0;
- sint32 value = stat->value;
- if(stat->stat_type != 1)
- id = stat->stat_type*multiplier + stat->stat_subtype;
- else
- {
- int32 tmp_id = master_item_list.GetItemStatIDByName(::ToLower(stat->stat_name));
- if(tmp_id != 0xFFFFFFFF)
- {
- id = tmp_id;
- value = stat->stat_subtype;
- }
- else
- id = stat->stat_type*multiplier + stat->stat_subtype;
- }
- world.AddBonuses(item, values, id, value, entity);
- }
- return values;
- }
- return 0;
- }
- void MasterItemList::RemoveAll(){
- map<int32,Item*>::iterator iter;
- for(iter = items.begin();iter != items.end(); iter++){
- safe_delete(iter->second);
- }
- items.clear();
- if(lua_interface)
- lua_interface->DestroyItemScripts();
- }
- void MasterItemList::AddItem(Item* item){
- map<int32, Item*>::iterator iter;
- if((iter = items.find(item->details.item_id)) != items.end()) {
- Item* tmpItem = items[item->details.item_id];
- items.erase(iter);
- safe_delete(tmpItem);
- }
- items[item->details.item_id] = item;
- }
- Item::Item(){
- item_script = "";
- sell_price = 0;
- sell_status = 0;
- max_sell_value = 0;
- save_needed = true;
- needs_deletion = false;
- weapon_info = 0;
- ranged_info = 0;
- adornment_info = 0;
- bag_info = 0;
- food_info = 0;
- bauble_info = 0;
- thrown_info = 0;
- skill_info = 0;
- recipebook_info = 0;
- itemset_info = 0;
- armor_info = 0;
- book_info = 0;
- book_info_pages = 0;
- houseitem_info = 0;
- housecontainer_info = 0;
- memset(&details, 0, sizeof(ItemCore));
- memset(&generic_info, 0, sizeof(Generic_Info));
- generic_info.condition = 100;
- no_buy_back = false;
- no_sale = false;
- created = std::time(nullptr);
- effect_type = NO_EFFECT_TYPE;
- book_language = 0;
- }
- Item::Item(Item* in_item){
- needs_deletion = false;
- sell_price = in_item->sell_price;
- sell_status = in_item->sell_status;
- max_sell_value = in_item->max_sell_value;
- save_needed = true;
- SetItem(in_item);
- details.unique_id = master_item_list.NextUniqueID();
- if (IsBag())
- details.bag_id = details.unique_id;
- generic_info.condition = 100;
- spell_id = in_item->spell_id;
- spell_tier = in_item->spell_tier;
- no_buy_back = in_item->no_buy_back;
- no_sale = in_item->no_sale;
- created = in_item->created;
- grouped_char_ids.insert(in_item->grouped_char_ids.begin(), in_item->grouped_char_ids.end());
- effect_type = in_item->effect_type;
- book_language = in_item->book_language;
- }
- Item::~Item(){
- for(int32 i=0;i<item_stats.size();i++)
- safe_delete(item_stats[i]);
- for(int32 i=0;i<item_string_stats.size();i++)
- safe_delete(item_string_stats[i]);
- for(int32 i=0;i<item_level_overrides.size();i++)
- safe_delete(item_level_overrides[i]);
- for(int32 i=0;i<item_effects.size();i++)
- safe_delete(item_effects[i]);
- for (int32 i = 0; i < book_pages.size(); i++)
- safe_delete(book_pages[i]);
- safe_delete(weapon_info);
- safe_delete(ranged_info);
- safe_delete(adornment_info);
- safe_delete(bag_info);
- safe_delete(food_info);
- safe_delete(bauble_info);
- safe_delete(thrown_info);
- safe_delete(armor_info);
- safe_delete(skill_info);
- safe_delete(recipebook_info);
- safe_delete(itemset_info);
- safe_delete(book_info);
- safe_delete(houseitem_info);
- safe_delete(housecontainer_info);
- DeleteItemSets();
- }
- void Item::SetItem(Item* old_item){
- if(old_item->GetItemScript())
- SetItemScript(old_item->GetItemScript());
- name = old_item->name;
- lowername = old_item->lowername;
- description = old_item->description;
- memcpy(&generic_info, &old_item->generic_info, sizeof(Generic_Info));
- weapon_info = 0;
- ranged_info = 0;
- adornment_info = 0;
- adorn0 = 0;
- adorn1 = 0;
- adorn2 = 0;
- bag_info = 0;
- food_info = 0;
- bauble_info = 0;
- thrown_info = 0;
- skill_info = 0;
- recipebook_info = 0;
- itemset_info = 0;
- armor_info = 0;
- book_info = 0;
- book_info_pages = 0;
- houseitem_info = 0;
- housecontainer_info = 0;
- stack_count = old_item->stack_count;
- generic_info.skill_req1 = old_item->generic_info.skill_req1;
- generic_info.skill_req2 = old_item->generic_info.skill_req2;
- memcpy(&details, &old_item->details, sizeof(ItemCore));
- weapon_type = old_item->GetWeaponType();
- switch(old_item->generic_info.item_type){
- case ITEM_TYPE_WEAPON:{
- weapon_info = new Weapon_Info;
- memcpy(weapon_info, old_item->weapon_info, sizeof(Weapon_Info));
- break;
- }
- case ITEM_TYPE_RANGED:{
- ranged_info = new Ranged_Info;
- memcpy(ranged_info, old_item->ranged_info, sizeof(Ranged_Info));
- break;
- }
- case ITEM_TYPE_SHIELD:
- case ITEM_TYPE_ARMOR:{
- armor_info = new Armor_Info;
- memcpy(armor_info, old_item->armor_info, sizeof(Armor_Info));
- break;
- }
- case ITEM_TYPE_BAG:{
- bag_info = new Bag_Info;
- memcpy(bag_info, old_item->bag_info, sizeof(Bag_Info));
- break;
- }
- case ITEM_TYPE_FOOD:{
- food_info = new Food_Info;
- memcpy(food_info, old_item->food_info, sizeof(Food_Info));
- break;
- }
- case ITEM_TYPE_BAUBLE:{
- bauble_info = new Bauble_Info;
- memcpy(bauble_info, old_item->bauble_info, sizeof(Bauble_Info));
- break;
- }
- case ITEM_TYPE_SKILL:{
- skill_info = new Skill_Info;
- memcpy(skill_info, old_item->skill_info, sizeof(Skill_Info));
- break;
- }
- case ITEM_TYPE_THROWN:{
- thrown_info = new Thrown_Info;
- memcpy(thrown_info, old_item->thrown_info, sizeof(Thrown_Info));
- break;
- }
- case ITEM_TYPE_BOOK:{
- book_info = new Book_Info;
- book_info->language = old_item->book_info->language;
- book_info->author.data = old_item->book_info->author.data;
- book_info->author.size = old_item->book_info->author.size;
- book_info->title.data = old_item->book_info->title.data;
- book_info->title.size = old_item->book_info->title.size;
-
- break;
- }
- case ITEM_TYPE_HOUSE:{
- houseitem_info = new HouseItem_Info;
- memcpy(houseitem_info, old_item->houseitem_info, sizeof(HouseItem_Info));
- break;
- }
- case ITEM_TYPE_RECIPE:{
- // Recipe Book
- recipebook_info = new RecipeBook_Info;
- if (old_item->recipebook_info) {
- recipebook_info->recipe_id = old_item->recipebook_info->recipe_id;
- recipebook_info->uses = old_item->recipebook_info->uses;
- for (int32 i = 0; i < old_item->recipebook_info->recipes.size(); i++)
- recipebook_info->recipes.push_back(old_item->recipebook_info->recipes.at(i));
- }
- break;
- }
-
- case ITEM_TYPE_ADORNMENT:{
- adornment_info = new Adornment_Info;
- memcpy(adornment_info, old_item->adornment_info, sizeof(Adornment_Info));
- break;
- }
- case ITEM_TYPE_HOUSE_CONTAINER:{
- // House Containers
- housecontainer_info = new HouseContainer_Info;
- if (old_item->housecontainer_info) {
- housecontainer_info->broker_commission = old_item->housecontainer_info->broker_commission;
- housecontainer_info->fence_commission = old_item->housecontainer_info->fence_commission;
- housecontainer_info->allowed_types = old_item->housecontainer_info->allowed_types;
- housecontainer_info->num_slots = old_item->housecontainer_info->num_slots;
- }
- break;
- }
- }
- creator = old_item->creator;
- adornment = old_item->adornment;
- DeleteItemSets();
- for (int32 i = 0; i<old_item->item_sets.size(); i++){
- ItemSet* set = old_item->item_sets[i];
- if (set){
- ItemSet* set2 = new ItemSet;
- set2->item_id = set->item_id;
- set2->item_crc = set->item_crc;
- set2->item_icon = set->item_icon;
- set2->item_stack_size = set->item_stack_size;
- set2->item_list_color = set->item_list_color;
- item_sets.push_back(set2);
- }
- }
- item_stats.clear();
- for(int32 i=0;i<old_item->item_stats.size();i++){
- ItemStat* stat = old_item->item_stats[i];
- if(stat){
- ItemStat* stat2 = new ItemStat;
- stat2->stat_name = stat->stat_name;
- stat2->stat_type = stat->stat_type;
- stat2->stat_subtype = stat->stat_subtype;
- stat2->value = stat->value;
- stat2->stat_type_combined = stat->stat_type_combined;
- item_stats.push_back(stat2);
- }
- }
- item_string_stats.clear();
- for(int32 i=0;i<old_item->item_string_stats.size();i++){
- ItemStatString* stat = old_item->item_string_stats[i];
- if(stat){
- ItemStatString* stat2 = new ItemStatString;
- stat2->stat_string.data = stat->stat_string.data;
- stat2->stat_string.size = stat->stat_string.size;
- item_string_stats.push_back(stat2);
- }
- }
- item_level_overrides.clear();
- for(int32 i=0;i<old_item->item_level_overrides.size();i++){
- ItemLevelOverride* item_override = old_item->item_level_overrides[i];
- if(item_override){
- ItemLevelOverride* item_override2 = new ItemLevelOverride;
- memcpy(item_override2, item_override, sizeof(ItemLevelOverride));
- item_level_overrides.push_back(item_override2);
- }
- }
- item_effects.clear();
- for(int32 i=0;i<old_item->item_effects.size();i++){
- ItemEffect* effect = old_item->item_effects[i];
- if(effect){
- ItemEffect* effect_2 = new ItemEffect;
- effect_2->effect = effect->effect;
- effect_2->percentage = effect->percentage;
- effect_2->subbulletflag = effect->subbulletflag;
- item_effects.push_back(effect_2);
- }
- }
- book_pages.clear();
- for (int32 i = 0; i < old_item->book_pages.size(); i++) {
- BookPage* bookpage = old_item->book_pages[i];
- if (bookpage) {
- BookPage* bookpage_2 = new BookPage;
- bookpage_2->page = bookpage->page;
- bookpage_2->page_text.data = bookpage->page_text.data;
- bookpage_2->page_text.size = bookpage->page_text.size;
- bookpage_2->valign = bookpage->valign;
- bookpage_2->halign = bookpage->halign;
-
- book_pages.push_back(bookpage_2);
- }
- }
- slot_data.clear();
- slot_data = old_item->slot_data;
- spell_id = old_item->spell_id;
- spell_tier = old_item->spell_tier;
- book_language = old_item->book_language;
- }
- bool Item::CheckArchetypeAdvSubclass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
- if (adventure_class > FIGHTER && adventure_class < ANIMALIST) {
- int8 check = adventure_class % 10;
- if (check == 2 || check == 5 || check == 8) {
- int64 adv_classes = 0;
- int16 level = 0;
- for (int i = adventure_class + 1; i < adventure_class + 3; i++) {
- if (adv_class_levels) { //need to match levels
- if (level == 0) {
- if (adv_class_levels->count(i) > 0)
- level = adv_class_levels->at(i);
- else
- return false;
- }
- else{
- if (adv_class_levels->count(i) > 0 && adv_class_levels->at(i) != level)
- return false;
- }
- }
- else {
- adv_classes = ((int64)2) << (i - 1);
- if (!(generic_info.adventure_classes & adv_classes))
- return false;
- }
- }
- return true;
- }
- }
- return false;
- }
- bool Item::CheckArchetypeAdvClass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
- if (adventure_class == 1 || adventure_class == 11 || adventure_class == 21 || adventure_class == 31) {
- //if the class is an archetype class and the subclasses have access, then allow
- if (CheckArchetypeAdvSubclass(adventure_class + 1, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 4, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 7, adv_class_levels)) {
- if (adv_class_levels) {
- int16 level = 0;
- for (int i = adventure_class + 1; i <= adventure_class + 7; i += 3) {
- if (adv_class_levels->count(i+1) == 0 || adv_class_levels->count(i + 2) == 0)
- return false;
- if(level == 0)
- level = adv_class_levels->at(i+1);
- if (adv_class_levels->at(i+1) != level) //already verified the classes, just need to verify the subclasses have the same levels
- return false;
- }
-
- }
- return true;
- }
- }
- else if (CheckArchetypeAdvSubclass(adventure_class, adv_class_levels)) {//check archetype subclass
- return true;
- }
- return false;
- }
- bool Item::CheckClass(int8 adventure_class, int8 tradeskill_class) {
- int64 adv_classes = ((int64)2) << (adventure_class - 1);
- int64 ts_classes = ((int64)2) << (tradeskill_class - 1);
- if( ((generic_info.adventure_classes & adv_classes) || generic_info.adventure_classes == 0) && ((generic_info.tradeskill_classes & ts_classes) || generic_info.tradeskill_classes == 0) )
- return true;
- //check arechtype classes as last resort
- return CheckArchetypeAdvClass(adventure_class);
- }
- bool Item::CheckLevel(int8 adventure_class, int8 tradeskill_class, int16 level) {
- if ((level >= generic_info.adventure_default_level && adventure_class < 255) && (level >= generic_info.tradeskill_default_level && tradeskill_class < 255))
- return true;
- return false;
- }
- void Item::AddStat(ItemStat* in_stat){
- item_stats.push_back(in_stat);
- }
- bool Item::HasStat(uint32 statID, std::string statNameLower)
- {
- vector<ItemStat*>::iterator itr;
- for (itr = item_stats.begin(); itr != item_stats.end(); itr++) {
- if (statID > 99 && statID < 200 &&
- (*itr)->stat_type == 1 && ::ToLower((*itr)->stat_name) == statNameLower) {
- return true;
- break;
- }
- else if((*itr)->stat_type_combined == statID && (statNameLower.length() < 1 ||
- (::ToLower((*itr)->stat_name) == statNameLower))) {
- return true;
- break;
- }
- }
- return false;
- }
- void Item::DeleteItemSets()
- {
- for (int32 i = 0; i < item_sets.size(); i++){
- ItemSet* set = item_sets[i];
- safe_delete(set);
- }
-
- item_sets.clear();
- }
- void Item::AddSet(ItemSet* in_set){
- item_sets.push_back(in_set);
- }
- void Item::AddStatString(ItemStatString* in_stat){
- item_string_stats.push_back(in_stat);
- }
- bool Item::IsNormal(){
- return generic_info.item_type == ITEM_TYPE_NORMAL;
- }
- bool Item::IsWeapon(){
- return generic_info.item_type == ITEM_TYPE_WEAPON;
- }
- bool Item::IsArmor(){
- return generic_info.item_type == ITEM_TYPE_ARMOR || generic_info.item_type == ITEM_TYPE_SHIELD;
- }
- bool Item::IsRanged(){
- return generic_info.item_type == ITEM_TYPE_RANGED;
- }
- bool Item::IsBag(){
- return generic_info.item_type == ITEM_TYPE_BAG;
- }
- bool Item::IsFood(){
- return generic_info.item_type == ITEM_TYPE_FOOD;
- }
- bool Item::IsBauble(){
- return generic_info.item_type == ITEM_TYPE_BAUBLE;
- }
- bool Item::IsSkill(){
- return generic_info.item_type == ITEM_TYPE_SKILL;
- }
- bool Item::IsHouseItem(){
- return generic_info.item_type == ITEM_TYPE_HOUSE;
- }
- bool Item::IsHouseContainer(){
- return generic_info.item_type == ITEM_TYPE_HOUSE_CONTAINER;
- }
- bool Item::IsShield(){
- return generic_info.item_type == ITEM_TYPE_SHIELD;
- }
- bool Item::IsAdornment(){
- return generic_info.item_type == ITEM_TYPE_ADORNMENT && !CheckFlag2(ORNATE);
- }
- bool Item::IsAmmo(){
- return HasSlot(EQ2_AMMO_SLOT);
- }
- bool Item::HasAdorn0(){
- if (adorn0 > 0)
- return true;
- return false;
- }
- bool Item::HasAdorn1(){
- if (adorn1 > 0)
- return true;
- return false;
- }
- bool Item::HasAdorn2(){
- if (adorn2 > 0)
- return true;
- return false;
- }
- bool Item::IsBook(){
- return generic_info.item_type == ITEM_TYPE_BOOK;
- }
- bool Item::IsChainArmor(){
- return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2246237129UL || generic_info.skill_req2 == 2246237129UL);
- }
- bool Item::IsClothArmor(){
- return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 3539032716UL || generic_info.skill_req2 == 3539032716UL);
- }
- bool Item::IsCollectable(){
- return generic_info.collectable == 1;
- }
- bool Item::HasSlot(int8 slot, int8 slot2){
- for(int32 i=0;i<slot_data.size();i++){
- if(slot_data[i] == EQ2_LRING_SLOT && (slot == EQ2_RRING_SLOT || slot2 == EQ2_RRING_SLOT))
- return true;
- else if(slot_data[i] == EQ2_LWRIST_SLOT && (slot == EQ2_RWRIST_SLOT || slot2 == EQ2_RWRIST_SLOT))
- return true;
- else if(slot_data[i] == EQ2_EARS_SLOT_1 && (slot == EQ2_EARS_SLOT_2 || slot2 == EQ2_EARS_SLOT_2))
- return true;
- else if(slot_data[i] == EQ2_CHARM_SLOT_1 && (slot == EQ2_CHARM_SLOT_2 || slot2 == EQ2_CHARM_SLOT_2))
- return true;
- else if(slot_data[i] == slot || slot_data[i] == slot2)
- return true;
- }
- return false;
- }
- bool Item::IsCloak(){
- return HasSlot(EQ2_CLOAK_SLOT);
- }
- bool Item::IsCrushWeapon(){
- return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 1;
- }
- bool Item::IsFoodFood(){
- return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 1;
- }
- bool Item::IsFoodDrink(){
- return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 0;
- }
- bool Item::IsJewelry(){
- if(generic_info.item_type != ITEM_TYPE_ARMOR || (generic_info.skill_req1 != 2072844078 && generic_info.skill_req2 != 2072844078))
- return false;
- for(int32 i=0;i<slot_data.size();i++){
- if(slot_data[i] == EQ2_LRING_SLOT || slot_data[i] == EQ2_RRING_SLOT || slot_data[i] == EQ2_EARS_SLOT_1 || slot_data[i] == EQ2_EARS_SLOT_2 || slot_data[i] == EQ2_NECK_SLOT || slot_data[i] == EQ2_LWRIST_SLOT || slot_data[i] == EQ2_RWRIST_SLOT)
- return true;
- }
- return false;
- }
- bool Item::IsLeatherArmor(){
- return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2897193374UL || generic_info.skill_req2 == 2897193374UL);
- }
- bool Item::IsMisc(){
- return IsNormal();
- }
- bool Item::IsPierceWeapon(){
- return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 2;
- }
- bool Item::IsPlateArmor(){
- return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 241174330UL || generic_info.skill_req2 == 241174330UL);
- }
- bool Item::IsPoison(){
- LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- return IsBauble();
- }
- bool Item::IsPotion(){
- LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- return IsBauble();
- }
- bool Item::IsRecipeBook(){
- return generic_info.item_type == ITEM_TYPE_RECIPE;
- }
- bool Item::IsSalesDisplay(){
- return generic_info.item_type == ITEM_TYPE_HOUSE_CONTAINER;
- }
- bool Item::IsSlashWeapon(){
- return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 0;
- }
- bool Item::IsSpellScroll(){
- return IsSkill();
- }
- //item->tinkered.
- /*
- bool Item::IsTinkered(){
- LogWrite(MISC__TODO, 1, "TODO", "Item Is Tinkered\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- return false;
- }
- */
- bool Item::IsThrown(){
- return generic_info.item_type == ITEM_TYPE_THROWN;
- }
- bool Item::IsHarvest() {
- return generic_info.harvest == 1;
- }
- bool Item::IsBodyDrop() {
- return generic_info.body_drop == 1;
- }
- //item->crafted
- /*bool Item::IsTradeskill(){
- LogWrite(MISC__TODO, 1, "TODO", "Item Is Crafted\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- return false;
- }*/
- void Item::SetItemType(int8 in_type){
- generic_info.item_type = in_type;
- if(IsArmor() && !armor_info){
- armor_info = new Armor_Info;
- memset(armor_info, 0, sizeof(Armor_Info));
- }
- else if (IsWeapon() && !weapon_info){
- weapon_info = new Weapon_Info;
- memset(weapon_info, 0, sizeof(Weapon_Info));
- }
- else if (IsAdornment() && !adornment_info){
- adornment_info = new Adornment_Info;
- memset(adornment_info, 0, sizeof(Adornment_Info));
- }
- else if(IsRanged() && !ranged_info){
- ranged_info = new Ranged_Info;
- memset(ranged_info, 0, sizeof(Ranged_Info));
- }
- else if(IsBag() && !bag_info){
- bag_info = new Bag_Info;
- memset(bag_info, 0, sizeof(Bag_Info));
- }
- else if(IsFood() && !food_info){
- food_info = new Food_Info;
- memset(food_info, 0, sizeof(Food_Info));
- }
- else if(IsBauble() && !bauble_info){
- bauble_info = new Bauble_Info;
- memset(bauble_info, 0, sizeof(Bauble_Info));
- }
- else if(IsThrown() && !thrown_info){
- thrown_info = new Thrown_Info;
- memset(thrown_info, 0, sizeof(Thrown_Info));
- }
- else if(IsSkill() && !skill_info){
- skill_info = new Skill_Info;
- memset(skill_info, 0, sizeof(Skill_Info));
- }
- else if(IsRecipeBook() && !recipebook_info){
- recipebook_info = new RecipeBook_Info;
- recipebook_info->recipe_id = 0;
- recipebook_info->uses = 0;
- }
- else if(IsBook() && !book_info){
- book_info = new Book_Info;
- book_info->language = 0;
- book_info->author.size = 0;
- book_info->title.size = 0;
- }
- else if(IsHouseItem() && !houseitem_info){
- houseitem_info = new HouseItem_Info;
- memset(houseitem_info, 0, sizeof(HouseItem_Info));
- }
- else if(IsHouseContainer() && !housecontainer_info){
- housecontainer_info = new HouseContainer_Info;
- housecontainer_info->allowed_types = 0;
- housecontainer_info->broker_commission = 0;
- housecontainer_info->fence_commission = 0;
- housecontainer_info->num_slots = 0;
- }
- }
- bool Item::CheckFlag2(int32 flag){
- int32 value = 0;
- int32 flag_val = generic_info.item_flags2;
- while (flag_val > 0){
- if (flag_val >= FLAGS2_32768)
- value = FLAGS2_32768;
- else if (flag_val >= FREE_REFORGE)
- value = FREE_REFORGE;
- else if (flag_val >= BUILDING_BLOCK)
- value = BUILDING_BLOCK;
- else if (flag_val >= FLAGS2_4096)
- value = FLAGS2_4096;
- else if (flag_val >= HOUSE_LORE)
- value = HOUSE_LORE;
- else if (flag_val >= NO_EXPERIMENT)
- value = NO_EXPERIMENT;
- else if (flag_val >= INDESTRUCTABLE)
- value = INDESTRUCTABLE;
- else if (flag_val >= NO_SALVAGE)
- value = NO_SALVAGE;
- else if (flag_val >= REFINED)
- value = REFINED;
- else if (flag_val >= ETHERAL)
- value = ETHERAL;
- else if (flag_val >= NO_REPAIR)
- value = NO_REPAIR;
- else if (flag_val >= REFORGED)
- value = REFORGED;
- else if (flag_val >= UNLOCKED)
- value = UNLOCKED;
- else if (flag_val >= APPEARANCE_ONLY)
- value = APPEARANCE_ONLY;
- else if (flag_val >= HEIRLOOM)
- value = HEIRLOOM;
- else if (flag_val >= ORNATE)
- value = ORNATE;
- if (value == flag)
- return true;
- else
- flag_val -= value;
- }
- return false;
- }
- bool Item::CheckFlag(int32 flag){
- int32 value = 0;
- int32 flag_val = generic_info.item_flags;
- while(flag_val>0){
- if (flag_val >= CURSED) //change this
- value = CURSED;
- else if (flag_val >= NO_TRANSMUTE) //change this
- value = NO_TRANSMUTE;
- else if (flag_val >= LORE_EQUIP) //change this
- value = LORE_EQUIP;
- else if (flag_val >= STACK_LORE) //change this
- value = STACK_LORE;
- else if(flag_val >= EVIL_ONLY)
- value = EVIL_ONLY;
- else if(flag_val >= GOOD_ONLY)
- value = GOOD_ONLY;
- else if(flag_val >= CRAFTED)
- value = CRAFTED;
- else if(flag_val >= NO_DESTROY)
- value = NO_DESTROY;
- else if(flag_val >= NO_ZONE)
- value = NO_ZONE;
- else if(flag_val >= NO_VALUE)
- value = NO_VALUE;
- else if(flag_val >= NO_TRADE)
- value = NO_TRADE;
- else if(flag_val >= TEMPORARY)
- value = TEMPORARY;
- else if(flag_val >= LORE)
- value = LORE;
- else if(flag_val >= ARTIFACT)
- value = ARTIFACT;
- else if(flag_val >= ATTUNEABLE)
- value = ATTUNEABLE;
- else if(flag_val >= ATTUNED)
- value = ATTUNED;
- if(value == flag)
- return true;
- else
- flag_val -= value;
- }
- return false;
- }
- void Item::SetSlots(int32 slots){
- if(slots & PRIMARY_SLOT)
- AddSlot(EQ2_PRIMARY_SLOT);
- if(slots & SECONDARY_SLOT)
- AddSlot(EQ2_SECONDARY_SLOT);
- if(slots & HEAD_SLOT)
- AddSlot(EQ2_HEAD_SLOT);
- if(slots & CHEST_SLOT)
- AddSlot(EQ2_CHEST_SLOT);
- if(slots & SHOULDERS_SLOT)
- AddSlot(EQ2_SHOULDERS_SLOT);
- if(slots & FOREARMS_SLOT)
- AddSlot(EQ2_FOREARMS_SLOT);
- if(slots & HANDS_SLOT)
- AddSlot(EQ2_HANDS_SLOT);
- if(slots & LEGS_SLOT)
- AddSlot(EQ2_LEGS_SLOT);
- if(slots & FEET_SLOT)
- AddSlot(EQ2_FEET_SLOT);
- if(slots & LRING_SLOT)
- AddSlot(EQ2_LRING_SLOT);
- if(slots & RRING_SLOT)
- AddSlot(EQ2_RRING_SLOT);
- if(slots & EARS_SLOT_1)
- AddSlot(EQ2_EARS_SLOT_1);
- if(slots & EARS_SLOT_2)
- AddSlot(EQ2_EARS_SLOT_2);
- if(slots & NECK_SLOT)
- AddSlot(EQ2_NECK_SLOT);
- if(slots & LWRIST_SLOT)
- AddSlot(EQ2_LWRIST_SLOT);
- if(slots & RWRIST_SLOT)
- AddSlot(EQ2_RWRIST_SLOT);
- if(slots & RANGE_SLOT)
- AddSlot(EQ2_RANGE_SLOT);
- if(slots & AMMO_SLOT)
- AddSlot(EQ2_AMMO_SLOT);
- if(slots & WAIST_SLOT)
- AddSlot(EQ2_WAIST_SLOT);
- if(slots & CLOAK_SLOT)
- AddSlot(EQ2_CLOAK_SLOT);
- if(slots & CHARM_SLOT_1)
- AddSlot(EQ2_CHARM_SLOT_1);
- if(slots & CHARM_SLOT_2)
- AddSlot(EQ2_CHARM_SLOT_2);
- if(slots & FOOD_SLOT)
- AddSlot(EQ2_FOOD_SLOT);
- if(slots & DRINK_SLOT)
- AddSlot(EQ2_DRINK_SLOT);
- if(slots & TEXTURES_SLOT)
- AddSlot(EQ2_TEXTURES_SLOT);
- }
- void Item::AddStat(int8 type, int16 subtype, float value, int8 level, char* name){
- char item_stat_combined_string[8] = {0};
- if(name && strlen(name) > 0 && type != 1){
- ItemStatString* stat = new ItemStatString;
- stat->stat_string.data = string(name);
- stat->stat_string.size = stat->stat_string.data.length();
- AddStatString(stat);
- }
- else{
- ItemStat* stat = new ItemStat;
- if(name && strlen(name) > 0)
- stat->stat_name = string(name);
- stat->stat_type = type;
- stat->stat_subtype = subtype;
- stat->value = value;
- stat->level = level;
- snprintf(item_stat_combined_string, 7, "%u%02u", type, subtype);
- stat->stat_type_combined = atoi(item_stat_combined_string);
- AddStat(stat);
- }
- }
- void Item::AddSet(int32 item_id, int32 item_crc, int16 item_icon, int32 item_stack_size, int32 item_list_color, std::string name, int8 language){
- ItemSet* set = new ItemSet;
- set->item_id = item_id;
- set->item_icon = item_icon;
- set->item_crc = item_crc;
- set->item_stack_size = item_stack_size;
- set->item_list_color = item_list_color;
- set->name = string(name);
- set->language = language;
-
- AddSet(set);
- }
- int16 Item::GetOverrideLevel(int8 adventure_class, int8 tradeskill_class){
- int16 ret = 0;
- int8 tmp_class = 0;
- bool found_class = false;
- for(int32 i=0;i<item_level_overrides.size();i++){
- found_class = false;
- if(adventure_class != 255){
- tmp_class = item_level_overrides[i]->adventure_class;
- if(tmp_class == PRIEST && (adventure_class >= CLERIC && adventure_class <= DEFILER))
- found_class = true;
- else if(tmp_class == MAGE && (adventure_class >= SORCERER && adventure_class <= NECROMANCER))
- found_class = true;
- else if(tmp_class == SCOUT && (adventure_class >= ROGUE && adventure_class <= ASSASSIN))
- found_class = true;
- else if(tmp_class == adventure_class || tmp_class == COMMONER || (tmp_class == FIGHTER && (adventure_class >= WARRIOR && adventure_class <= PALADIN)))
- found_class = true;
- }
- else if(tradeskill_class != 255){
- tmp_class = item_level_overrides[i]->tradeskill_class;
- if(tmp_class == CRAFTSMAN && (tradeskill_class >= PROVISIONER && adventure_class <= CARPENTER))
- found_class = true;
- else if(tmp_class == OUTFITTER && (tradeskill_class >= ARMORER && tradeskill_class <= TAILOR))
- found_class = true;
- else if(tmp_class == SCHOLAR && (tradeskill_class >= JEWELER && tradeskill_class <= ALCHEMIST))
- found_class = true;
- else if(tmp_class == tradeskill_class || tmp_class == ARTISAN)
- found_class = true;
- }
- if(found_class){
- ret = item_level_overrides[i]->level;
- break;
- }
- }
- return ret;
- }
- void Item::serialize(PacketStruct* packet, bool show_name, Player* player, int16 packet_type, int8 subtype, bool loot_item){
- int64 classes = 0;
- Client *client;
- int8 tmp_subtype = 0;
- if (!packet || !player)
- return;
- client = player->GetZone()->GetClientBySpawn(player);
- if (!client)
- return;
- if(creator.length() > 0){
- packet->setSubstructSubstructDataByName("header", "info_header", "creator_flag", 1);
- packet->setSubstructSubstructDataByName("header", "info_header", "creator", creator.c_str());
- }
- if(show_name)
- packet->setSubstructSubstructDataByName("header", "info_header", "show_name", show_name);
- if (packet_type == 20)
- cout << "";
- if(packet_type == 0)
- packet->setSubstructSubstructDataByName("header", "info_header", "packettype", GetItemPacketType(packet->GetVersion()));
- else
- packet->setSubstructSubstructDataByName("header", "info_header", "packettype", packet_type);
- packet->setSubstructSubstructDataByName("header", "info_header", "packetsubtype", subtype); // should be substype
- /*
- 0 red
- 1 orange
- 2 yellow
- 3 white
- 4 blue
- 5 green
- 6 grey
- 7 purple*/
- int32 color = 3;
- if(player)
- {
- int32 effective_level = player->GetInfoStructUInt("effective_level");
- if(effective_level && effective_level < player->GetLevel() && details.recommended_level > effective_level)
- color = 7;
- }
- packet->setSubstructDataByName("header_info", "footer_type", color);
- packet->setSubstructDataByName("header_info", "item_id", details.item_id);
-
- if (!loot_item)
- packet->setSubstructDataByName("header_info", "broker_item_id", details.item_id);
- else
- packet->setSubstructDataByName("header_info", "broker_item_id", 0xFFFFFFFFFFFFFFFF);
- if(details.unique_id == 0)
- packet->setSubstructDataByName("header_info", "unique_id", details.item_id);
- else
- packet->setSubstructDataByName("header_info", "unique_id", details.unique_id);
- packet->setSubstructDataByName("header_info", "icon", details.icon);
- packet->setSubstructDataByName("header_info", "tier", details.tier);
- packet->setSubstructDataByName("header_info", "flags", generic_info.item_flags);
- packet->setSubstructDataByName("header_info", "flags2", generic_info.item_flags2);
- if(item_stats.size() > 0){
- //packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size());
- int8 dropstat = 0;
- int8 bluemod = 0;
- for (int32 i = 0; i < item_stats.size(); i++){
- ItemStat* stat = item_stats[i];
- if(!stat)
- {
- LogWrite(ITEM__ERROR, 0, "Item", "%s: %s (itemid: %u) Error Serializing Item: Invalid item in item_stats position %u", client->GetPlayer()->GetName(), this->name.c_str(), this->details.item_id, i);
- continue;
- }
-
- if (stat->stat_type == 9){
- bluemod += 1;
- }
- if (stat->stat_type == 6 || stat->stat_type == 7){ //Convert stats to proper client
- //if (client->GetVersion() >= 63137){ //TEST
- // tmp_subtype =stat->stat_subtype;
- //}
- if(stat->stat_type == 7){
- tmp_subtype = stat->stat_subtype;
- }
- else if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
- tmp_subtype = world.GetItemStatKAValue(stat->stat_subtype);
- }
- else if(client->GetVersion() >= 60085 ) {
- tmp_subtype = world.GetItemStatAOMValue(stat->stat_subtype);
- }
- else if (client->GetVersion() >= 57107){ //TOV
- tmp_subtype = world.GetItemStatTOVValue(stat->stat_subtype);
- }
- else if (client->GetVersion() >= 1193){ //COE
- tmp_subtype = world.GetItemStatCOEValue(stat->stat_subtype);
- //tmp_subtype = stat->stat_subtype;
- }
- else if (client->GetVersion() >= 1096){ //DOV
- tmp_subtype = world.GetItemStatDOVValue(stat->stat_subtype);
- //tmp_subtype = stat->stat_subtype; //comment for normal use
- }
- }
- else
- tmp_subtype = stat->stat_subtype;
- if (tmp_subtype == 255 ){
-
- dropstat += 1;
-
- }
- }
- packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size() - dropstat);
- dropstat = 0;
- for (int32 i = 0; i < item_stats.size(); i++) {
- ItemStat* stat = item_stats[i];
-
-
-
- if (stat->stat_type == 6 || stat->stat_type == 7){ //Convert stats to proper client
- if(stat->stat_type == 7){
- tmp_subtype = stat->stat_subtype;
- }
- else if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
- tmp_subtype = world.GetItemStatKAValue(stat->stat_subtype);
- }
- else if(client->GetVersion() >= 60085 ) {
- tmp_subtype = world.GetItemStatAOMValue(stat->stat_subtype);
- }
- else if (client->GetVersion() >= 57107){ //TOV
- tmp_subtype = world.GetItemStatTOVValue(stat->stat_subtype);
- }
- else if (client->GetVersion() >= 1193){ //COE
- tmp_subtype = world.GetItemStatCOEValue(stat->stat_subtype);
- //tmp_subtype = stat->stat_subtype;
- }
- else if (client->GetVersion() >= 1096){ //DOV
- tmp_subtype = world.GetItemStatDOVValue(stat->stat_subtype); //comment out for testing
- //tmp_subtype = stat->stat_subtype; //comment for normal use
- }
- }
- else
- tmp_subtype = stat->stat_subtype;
- if (tmp_subtype == 255 ){
-
- dropstat += 1;
- //packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size()-dropstat);
- }
- else {
- packet->setArrayDataByName("stat_type", stat->stat_type, i-dropstat);
- packet->setArrayDataByName("stat_subtype", tmp_subtype, i-dropstat);
- }
- if (stat->stat_name.length() > 0)
- packet->setArrayDataByName("stat_name", stat->stat_name.c_str(), i-dropstat);
- /* SF client */
- float statValue = stat->value;
- if(player)
- {
- int32 effective_level = player->GetInfoStructUInt("effective_level");
- if(effective_level && effective_level < player->GetLevel() && details.recommended_level > effective_level)
- {
- int32 diff = details.recommended_level - effective_level;
- float tmpValue = (float)statValue;
- statValue = (sint32)(float)(tmpValue / (1.0f + ((float)diff * rule_manager.GetGlobalRule(R_Player, MentorItemDecayRate)->GetFloat())));
- }
- }
- if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
- if (stat->stat_type == 6){
- packet->setArrayDataByName("value", statValue , i - dropstat);//63119 or when diety started (this is actually the modified stat
- packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
- }
- else {
- packet->setArrayDataByName("value", (sint16)statValue , i - dropstat, 0U, true);
- packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
- }
- }
- else if (client->GetVersion() >= 1028) {
- if (stat->stat_type == 6){
- packet->setArrayDataByName("value", statValue , i - dropstat);//63119 or when diety started (this is actually the infused modified stat
- packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
- }
- else {
- packet->setArrayDataByName("value", (sint16)statValue , i - dropstat, 0U, true);
- packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
- }
-
- }
- else{
- packet->setArrayDataByName("value", (sint16)statValue , i - dropstat);
- packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
- }
- }
- }
- if (item_string_stats.size() > 0 && !loot_item){
- if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
- packet->setSubstructArrayLengthByName("header_info", "mod_count", item_string_stats.size());
- for (int32 i = 0; i < item_string_stats.size(); i++){
- ItemStatString* stat = item_string_stats[i];
- packet->setArrayDataByName("mod_string", &(stat->stat_string), i);
- packet->setArrayDataByName("mod_need", 0, i);
- }
- }
- else if (client->GetVersion() >= 1096) {
- packet->setSubstructArrayLengthByName("header_info", "stat_string_count", item_string_stats.size());
- for (int32 i = 0; i < item_string_stats.size(); i++){
- ItemStatString* stat = item_string_stats[i];
- packet->setArrayDataByName("stat_string", &(stat->stat_string), i);
- }
- }
- }
- if (item_sets.size() > 0){
- packet->setArrayLengthByName("num_pieces", item_sets.size());
- for (int32 i = 0; i < item_sets.size(); i++){
- ItemSet* set = item_sets[i];
- packet->setArrayDataByName("item_id", set->item_id, i);
- packet->setArrayDataByName("item_crc", set->item_crc, i);
- packet->setArrayDataByName("item_icon", set->item_icon, i);
- packet->setArrayDataByName("item_unknown1", set->item_stack_size, i);
- Item* item2 = master_item_list.GetItem(set->item_id);
- if (item2)
- packet->setArrayDataByName("item_name", item2->name.c_str(), i);
- packet->setArrayDataByName("item_unknown2", set->item_list_color, i);
-
- }
-
-
- }
-
- if(!loot_item && item_effects.size() > 0){
- packet->setSubstructArrayLengthByName("footer", "num_effects", item_effects.size());
- for(int32 i=0;i<item_effects.size();i++){
- ItemEffect* effect = item_effects[i];
- packet->setArrayDataByName("subbulletflag", effect->subbulletflag, i);
- packet->setArrayDataByName("effect", &(effect->effect), i);
- packet->setArrayDataByName("percentage", effect->percentage, i);
- }
- }
- if (packet->GetVersion() < 1096) {
- packet->setSubstructDataByName("header_info", "adornment_id", 0xFFFFFFFF); // Send no ID for now
- packet->setSubstructDataByName("header_info", "unknown3", 0xFFFFFFFF);
- }
- packet->setSubstructDataByName("header_info", "unknown21", 0x00000000);
- packet->setSubstructDataByName("header_info", "condition", generic_info.condition);
- packet->setSubstructDataByName("header_info", "weight", generic_info.weight);
- if (packet->GetVersion() <= 283) { //orig client only has one skill
- if (generic_info.skill_req1 == 0 || generic_info.skill_req1 == 0xFFFFFFFF) {
- if (generic_info.skill_req2 != 0 && generic_info.skill_req2 != 0xFFFFFFFF) {
- packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req2);
- }
- else {
- packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
- }
- }
- else {
- packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
- }
- }
- else {
- if (generic_info.skill_req1 == 0)
- packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
- else
- packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
- if (generic_info.skill_req2 == 0)
- packet->setSubstructDataByName("header_info", "skill_req2", 0xFFFFFFFF);
- else
- packet->setSubstructDataByName("header_info", "skill_req2", generic_info.skill_req2);
- }
- if(generic_info.skill_min != 0)
- packet->setSubstructDataByName("header_info", "skill_min", generic_info.skill_min);
- if (client->GetVersion() <= 283) {
- string flags;
- if (CheckFlag(NO_TRADE))
- flags += "NO-TRADE ";
- if (CheckFlag(NO_VALUE))
- flags += "NO-VALUE ";
- if(flags.length() > 0)
- packet->setSubstructDataByName("header_info", "flag_names", flags.c_str());
- }
- if (generic_info.adventure_classes > 0 || generic_info.tradeskill_classes > 0 || item_level_overrides.size() > 0) {
- //int64 classes = 0;
- int16 tmp_level = 0;
- map<int8, int16> adv_class_levels;
- map<int8, int16> tradeskill_class_levels;
- map<int8, int16>::iterator itr;
- int64 tmpVal = 0;
- int8 temp = ASSASSIN;
- // AoD + clients with beastlords
- if (packet->GetVersion() >= 1142)
- temp += 2;
- // Chaneler class, get a more accurate version
- if (packet->GetVersion() >= 60000)
- temp += 2;
- for (int32 i = 0; i <= temp; i++) {
- tmpVal = (int64)pow(2.0, (double)i);
- if ((generic_info.adventure_classes & tmpVal)) {
- //classes += 2 << (i - 1);
- classes += tmpVal;
- tmp_level = GetOverrideLevel(i, 255);
- if (tmp_level == 0)
- adv_class_levels[i] = generic_info.adventure_default_level;
- else
- adv_class_levels[i] = tmp_level;
- }
- if (tmpVal == 0) {
- if (packet->GetVersion() >= 60000)
- classes = 576379072454289112;
- else if (packet->GetVersion() >= 57048)
- classes = 6281081087704;
- else if (packet->GetVersion() >= 1142)
- classes = 144095080877876952;
- else
- classes = 36024082983773912;
- }
- }
- for (int i = ALCHEMIST + 1 - ARTISAN; i >= 0; i--) {
- //tmpVal = 2 << i;
- tmpVal = (int64)pow(2.0, (double)i);
- if ((generic_info.tradeskill_classes & tmpVal)) {
- classes += pow(2, (i + ARTISAN));
- //classes += 2 << (i+ARTISAN-1);
- tmp_level = GetOverrideLevel(i, 255);
- if (tmp_level == 0)
- tradeskill_class_levels[i] = generic_info.tradeskill_default_level;
- else
- tradeskill_class_levels[i] = tmp_level;
- }
- }
- bool simplified_display = false;
- if (client->GetVersion() <= 546) { //simplify display (if possible)
- map<int8, int16> new_adv_class_levels;
- for (int i = 1; i <= 31; i += 10) {
- bool add_archetype = CheckArchetypeAdvClass(i, &adv_class_levels);
- if (add_archetype) {
- new_adv_class_levels[i] = 0;
- }
- else {
- for (int x = 1; x <= 7; x += 3) {
- if (CheckArchetypeAdvSubclass(i+x, &adv_class_levels)) {
- new_adv_class_levels[i+x] = 0;
- }
- }
- }
- }
- if (new_adv_class_levels.size() > 0) {
- simplified_display = true;
- int8 i = 0;
- for (itr = new_adv_class_levels.begin(); itr != new_adv_class_levels.end(); itr++) {
- i = itr->first;
- if ((i % 10) == 1) {
- int16 level = 0;
- for (int x = i; x < i+10; x++) {
- if (adv_class_levels.count(x) > 0) {
- if(level == 0)
- level = adv_class_levels.at(x);
- adv_class_levels.erase(x);
- }
- }
- adv_class_levels[i] = level;
- }
- else {
- int16 level = 0;
- for (int x = i+1; x < i + 3; x++) {
- if (adv_class_levels.count(x) > 0) {
- if (level == 0)
- level = adv_class_levels.at(x);
- adv_class_levels.erase(x);
- }
- }
- adv_class_levels[i] = level;
- }
- }
- }
- }
- packet->setSubstructArrayLengthByName("header_info", "class_count", adv_class_levels.size() + tradeskill_class_levels.size());
- int i = 0;
- for (itr = adv_class_levels.begin(); itr != adv_class_levels.end(); itr++, i++) {
- packet->setArrayDataByName("adventure_class", itr->first, i);
- packet->setArrayDataByName("tradeskill_class", 255, i);
- packet->setArrayDataByName("level", itr->second * 10, i);
- }
- for (itr = tradeskill_class_levels.begin(); itr != tradeskill_class_levels.end(); itr++, i++) {
- packet->setArrayDataByName("adventure_class", 255, i);
- packet->setArrayDataByName("tradeskill_class", itr->first, i);
- packet->setArrayDataByName("level", itr->second * 10, i);
- }
- packet->setSubstructDataByName("footer", "required_classes", classes);
- }
- else {
- if (packet->GetVersion() >= 60000)
- classes = 576379072454289112;
- else if (packet->GetVersion() >= 57048)
- classes = 6281081087704;
- else if (packet->GetVersion() >= 1142)
- classes = 144095080877876952;
- else
- classes = 36024082983773912;
- packet->setSubstructDataByName("footer", "required_classes", classes);
- }
- // Is this a copy and paste error???
-
- packet->setSubstructDataByName("footer", "required_classes2", classes);
-
- {
- if (packet->GetVersion() >= 60000)
- classes = 576379072454289112;
- else if (packet->GetVersion() >= 57048)
- classes = 6281081087704;
- else if (packet->GetVersion() >= 1142)
- classes = 144095080877876952;
- else
- classes = 36024082983773912;
-
- }
- if (client->GetVersion() <= 283 && generic_info.adventure_default_level > 0) {
- packet->setSubstructDataByName("header_info", "skill_min", (generic_info.adventure_default_level-1)*5+1);
- packet->setSubstructDataByName("header_info", "skill_recommended", details.recommended_level * 5);
- }
- packet->setSubstructDataByName("footer", "recommended_level", details.recommended_level);
- if(generic_info.adventure_default_level > 0){
- packet->setSubstructDataByName("footer", "required_level", generic_info.adventure_default_level);
- packet->setSubstructDataByName("footer", "footer_unknown2", 0);// remove defualt
- }
- else{
- packet->setSubstructDataByName("footer", "required_level", generic_info.tradeskill_default_level * 10);
- packet->setSubstructDataByName("footer", "footer_unknown2", 0);//remove default
- }
- if(slot_data.size() > 0){
- packet->setSubstructArrayLengthByName("header_info", "slot_count", slot_data.size());
- for(int32 i=0;i<slot_data.size();i++){
- int8 slot = slot_data[i];
- if (client->GetVersion() <= 283) {
- if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
- slot -= 1;
- else if (slot == EQ2_FOOD_SLOT)
- slot = EQ2_ORIG_FOOD_SLOT;
- else if(slot == EQ2_DRINK_SLOT)
- slot = EQ2_ORIG_DRINK_SLOT;
- }
- else if (client->GetVersion() <= 546) {
- if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
- slot -= 1;
- else if (slot == EQ2_FOOD_SLOT)
- slot = EQ2_DOF_FOOD_SLOT;
- else if (slot == EQ2_DRINK_SLOT)
- slot = EQ2_DOF_DRINK_SLOT;
- }
- packet->setArrayDataByName("slot", slot, i);
- }
- }
- if(!loot_item){
- if (adornment_info)
- LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i", generic_info.item_type, adornment_info->duration, adornment_info->item_types, adornment_info->slot_type);
- packet->setSubstructDataByName("header", "item_type", generic_info.item_type);
- switch(generic_info.item_type){
- case ITEM_TYPE_WEAPON:{
- if(weapon_info){
- if (client->GetVersion() <= 283) {
- packet->setSubstructDataByName("details", "wield_type", weapon_info->wield_type);
- packet->setSubstructDataByName("details", "damage_low1", weapon_info->damage_low1);
- packet->setSubstructDataByName("details", "damage_high1", weapon_info->damage_high1);
- packet->setSubstructDataByName("details", "damage_low2", weapon_info->damage_low2);
- packet->setSubstructDataByName("details", "damage_high2", weapon_info->damage_high2);
- packet->setSubstructDataByName("details", "damage_type", weapon_type);
- packet->setSubstructDataByName("details", "delay", weapon_info->delay);
- }
- else {
- packet->setDataByName("wield_type", weapon_info->wield_type);
- packet->setDataByName("damage_low1", weapon_info->damage_low1);
- packet->setDataByName("damage_high1", weapon_info->damage_high1);
- packet->setDataByName("damage_low2", weapon_info->damage_low2);
- packet->setDataByName("damage_high2", weapon_info->damage_high2);
- packet->setDataByName("damage_low3", weapon_info->damage_low3);
- packet->setDataByName("damage_high3", weapon_info->damage_high3);
- packet->setDataByName("damage_type", weapon_type);
- packet->setDataByName("delay", weapon_info->delay);
- packet->setDataByName("rating", weapon_info->rating);
- }
- }
- break;
- }
- case ITEM_TYPE_RANGED:{
- if(ranged_info){
- if (client->GetVersion() <= 283) {
- packet->setSubstructDataByName("details", "damage_low1", ranged_info->weapon_info.damage_low1);
- packet->setSubstructDataByName("details", "damage_high1", ranged_info->weapon_info.damage_high1);
- packet->setSubstructDataByName("details", "damage_low2", ranged_info->weapon_info.damage_low2);
- packet->setSubstructDataByName("details", "damage_high2", ranged_info->weapon_info.damage_high2);
- packet->setSubstructDataByName("details", "delay", ranged_info->weapon_info.delay);
- packet->setSubstructDataByName("details", "range_low", ranged_info->range_low);
- packet->setSubstructDataByName("details", "range_high", ranged_info->range_high);
- }
- else {
- packet->setDataByName("damage_low1", ranged_info->weapon_info.damage_low1);
- packet->setDataByName("damage_high1", ranged_info->weapon_info.damage_high1);
- packet->setDataByName("damage_low2", ranged_info->weapon_info.damage_low2);
- packet->setDataByName("damage_high2", ranged_info->weapon_info.damage_high2);
- packet->setDataByName("damage_low3", ranged_info->weapon_info.damage_low3);
- packet->setDataByName("damage_high3", ranged_info->weapon_info.damage_high3);
- packet->setDataByName("delay", ranged_info->weapon_info.delay);
- packet->setDataByName("range_low", ranged_info->range_low);
- packet->setDataByName("range_high", ranged_info->range_high);
- packet->setDataByName("rating", ranged_info->weapon_info.rating);
- }
- }
- break;
- }
- case ITEM_TYPE_SHIELD:
- case ITEM_TYPE_ARMOR:{
- if(armor_info){
- if (client->GetVersion() <= 283) {
- packet->setSubstructDataByName("details", "mitigation_low", armor_info->mitigation_low);
- packet->setSubstructDataByName("details", "mitigation_high", armor_info->mitigation_high);
- }
- else {
- packet->setDataByName("mitigation_low", armor_info->mitigation_low);
- packet->setDataByName("mitigation_high", armor_info->mitigation_high);
- }
- }
- break;
- }
- case ITEM_TYPE_BAG:{
- if(bag_info){
- if (client->GetVersion() <= 283) {
- if (bag_info->num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
- bag_info->num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
- packet->setSubstructDataByName("details", "num_slots", bag_info->num_slots);
- packet->setSubstructDataByName("details", "weight_reduction", bag_info->weight_reduction);
- }
- else {
- int16 free_slots = bag_info->num_slots;
- if (player) {
- Item* bag = player->GetPlayerItemList()->GetItemFromUniqueID(details.unique_id, true);
- if (bag && bag->IsBag()) {
- vector<Item*>* bag_items = player->GetPlayerItemList()->GetItemsInBag(bag);
- if (bag_items->size() > bag->bag_info->num_slots) {
- free_slots = 0;
- packet->setArrayLengthByName("num_names", bag->bag_info->num_slots);
- }
- else {
- free_slots = bag->bag_info->num_slots - bag_items->size();
- packet->setArrayLengthByName("num_names", bag_items->size());
- }
- vector<Item*>::iterator itr;
- int16 i = 0;
- Item* tmp_bag_item = 0;
- for (itr = bag_items->begin(); itr != bag_items->end(); itr++) {
- tmp_bag_item = *itr;
- if (tmp_bag_item && tmp_bag_item->details.slot_id < bag->bag_info->num_slots) {
- packet->setArrayDataByName("item_name", tmp_bag_item->name.c_str(), i);
- i++;
- }
- }
- safe_delete(bag_items);
- }
- }
- packet->setDataByName("num_slots", bag_info->num_slots);
- packet->setDataByName("num_empty", free_slots);
- packet->setDataByName("weight_reduction", bag_info->weight_reduction);
- packet->setDataByName("item_score", 2);
- //packet->setDataByName("unknown5", 0x1e50a86f);
- //packet->setDataByName("unknown6", 0x2c17f61d);
- //1 armorer
- //2 weaponsmith
- //4 tailor
- //16 jeweler
- //32 sage
- //64 alchemist
- //120 all scholars
- //250 all craftsman
- //int8 blah[] = {0x00,0x00,0x01,0x01,0xb6,0x01,0x01};
- //int8 blah[] = {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
- int8 blah[] = { 0xd8,0x66,0x9b,0x6d,0xb6,0xfb,0x7f };
- for (int8 i = 0; i < sizeof(blah); i++)
- packet->setSubstructDataByName("footer", "footer_unknown_0", blah[i], 0, i);
- }
- }
- break;
- }
- case ITEM_TYPE_FOOD:{
- if(food_info && client->GetVersion() >=284){
- packet->setDataByName("food_type", food_info->type);
- packet->setDataByName("level", food_info->level);
- packet->setDataByName("duration", food_info->duration);
- }
- break;
- }
- case ITEM_TYPE_SKILL:{
- //Spell Books
- if(skill_info->spell_id > 0){
- Spell* spell = master_spell_list.GetSpell(skill_info->spell_id, skill_info->spell_tier);
- if(spell){
- if(player && client->GetVersion() >= 284) {
- packet->setSubstructDataByName("header_info", "footer_type", 0);
-
- spell->SetPacketInformation(packet, player->GetZone()->GetClientBySpawn(player));
- if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true))
- packet->setDataByName("scribed", 1);
- if (packet->GetVersion() >= 927){
- if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true))
- packet->setAddToPacketByName("scribed_better_version", 1);// need to confirm
- }
- else
- packet->setAddToPacketByName("scribed_better_version", 0); //if not scribed
-
- // either don't require previous tier or check that we have the lower tier spells potentially
- int32 tier_up = player->GetTierUp(skill_info->spell_tier);
- if (!rule_manager.GetGlobalRule(R_Spells, RequirePreviousTierScribe)->GetInt8() || player->HasSpell(skill_info->spell_id, tier_up, false, true))
- packet->setDataByName("require_previous", 1, 0);
- // membership required
- //packet->setDataByName("unknown_1188_2_MJ", 1, 1);
-
- }
- else {
- spell->SetPacketInformation(packet);
- }
- //packet->setDataByName("unknown26", 0);
- }
- }
- break;
- }
- case ITEM_TYPE_BAUBLE:{
- if(bauble_info && client->GetVersion() >= 284){
- packet->setDataByName("cast", bauble_info->cast);
- packet->setDataByName("recovery", bauble_info->recovery);
- packet->setDataByName("duration", bauble_info->duration);
- packet->setDataByName("recast", bauble_info->recast);
- packet->setDataByName("display_slot_optional", bauble_info->display_slot_optional);
- packet->setDataByName("display_cast_time", bauble_info->display_cast_time);
- packet->setDataByName("display_bauble_type", bauble_info->display_bauble_type);
- packet->setDataByName("effect_radius", bauble_info->effect_radius);
- packet->setDataByName("max_aoe_targets", bauble_info->max_aoe_targets);
- packet->setDataByName("display_until_cancelled", bauble_info->display_until_cancelled);
- //packet->setDataByName("item_score", 1);
- }
- break;
- }
- case ITEM_TYPE_THROWN:{
- if(thrown_info && client->GetVersion() >= 284){
- packet->setDataByName("range", thrown_info->range);
- packet->setDataByName("damage_modifier", thrown_info->damage_modifier);
- packet->setDataByName("hit_bonus", thrown_info->hit_bonus);
- packet->setDataByName("damage_type", thrown_info->damage_type);
- }
- break;
- }
- case ITEM_TYPE_HOUSE:{
- if(houseitem_info && client->GetVersion() >= 284){
- packet->setDataByName("status_rent_reduction", houseitem_info->status_rent_reduction);
- packet->setDataByName("coin_rent_reduction", houseitem_info->coin_rent_reduction);
- packet->setDataByName("house_only", houseitem_info->house_only);
- }
- break;
- }
- case ITEM_TYPE_BOOK:{
- if(book_info && client->GetVersion() >= 284){
- packet->setDataByName("language", book_info->language);
- packet->setMediumStringByName("author", book_info->author.data.c_str());
- packet->setMediumStringByName("title", book_info->title.data.c_str());
- }
- if (packet->GetVersion() <= 1096) packet->setDataByName("item_type", 13);
- break;
- }
- case ITEM_TYPE_RECIPE:{
- // Recipe Books
- if(recipebook_info){
- packet->setArrayLengthByName("num_recipes", recipebook_info->recipes.size());
- for(int32 i = 0; i < recipebook_info->recipes.size(); i++){
- packet->setArrayDataByName("recipe_name", recipebook_info->recipes.at(i).c_str(), i);
- Recipe* recipe = master_recipe_list.GetRecipeByName(recipebook_info->recipes.at(i).c_str());
- if (recipe) {
- packet->setArrayDataByName("recipe_id", recipe->GetID(), i);
- packet->setArrayDataByName("recipe_icon", recipe->GetIcon(), i);
- }
- }
- packet->setDataByName("uses", recipebook_info->uses);
- if(player->GetRecipeBookList()->HasRecipeBook(recipebook_info->recipe_id))
- packet->setDataByName("scribed", 1);
- else
- packet->setDataByName("scribed", 0);
- }
- break;
- }
- case ITEM_TYPE_ADORNMENT:{
- //Adornements
- if (client->GetVersion() >= 284) {
- packet->setDataByName("item_types", adornment_info->item_types);
- packet->setDataByName("duration", adornment_info->duration); // need to calcualte for remaining duration
- packet->setDataByName("slot_type", adornment_info->slot_type);
- packet->setDataByName("footer_set_name", "test footer set name");
- packet->setArrayLengthByName("footer_set_bonus_list_count", 1);// list of the bonus items
- packet->setArrayDataByName("footer_set_bonus_items_needed", 2, 0); //this is nember of items needed for granteing that stat //name,value,array
- packet->setSubArrayLengthByName("footer_set_bonus_stats_count", 2, 0);//name,value,array,subarray
- packet->setSubArrayDataByName("set_stat_type", 5, 0, 0);
- packet->setSubArrayDataByName("set_stat_subtype", 1, 0, 0);
- packet->setSubArrayDataByName("set_value", 25000, 0, 0);
- }
-
- }
- case ITEM_TYPE_HOUSE_CONTAINER:{
- //House Containers
- if(housecontainer_info && client->GetVersion() >= 284){
- packet->setDataByName("allowed_types", housecontainer_info->allowed_types);
- packet->setDataByName("num_slots", housecontainer_info->num_slots);
- packet->setDataByName("broker_commission", housecontainer_info->broker_commission);
- packet->setDataByName("fence_commission", housecontainer_info->fence_commission);
- }
- }
- }
- }
- LogWrite(MISC__TODO, 1, "TODO", "Item Set information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- if (IsBauble()) {
- packet->setSubstructDataByName("footer", "stack_size", stack_count);
- }
- else {
- packet->setSubstructDataByName("footer", "stack_size", stack_count);
- }
- packet->setSubstructDataByName("footer", "collectable", generic_info.collectable);
-
-
-
-
-
- packet->setSubstructDataByName("footer", "status_item", sell_status);
-
- LogWrite(MISC__TODO, 1, "TODO", "Set collection_needed information properly\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- packet->setSubstructDataByName("footer", "collection_needed", player->GetCollectionList()->NeedsItem(this) ? 1 : 0);
- if(generic_info.offers_quest_id > 0){
- Quest* quest = master_quest_list.GetQuest(generic_info.offers_quest_id, false);
- if(quest){
- packet->setSubstructDataByName("footer", "offers_quest", strlen(generic_info.offers_quest_name) ? generic_info.offers_quest_name : quest->GetName());
- packet->setSubstructDataByName("footer", "quest_color", player->GetArrowColor(quest->GetQuestLevel()));
- }
- }
- if(generic_info.part_of_quest_id > 0){
- Quest* quest = master_quest_list.GetQuest(generic_info.part_of_quest_id, false);
- if(quest){
- packet->setSubstructDataByName("footer", "part_of_quest", strlen(generic_info.required_by_quest_name) ? generic_info.required_by_quest_name : quest->GetName());
- packet->setSubstructDataByName("footer", "quest_color", player->GetArrowColor(quest->GetQuestLevel()));
- }
- }
- if(generic_info.max_charges > 0){
- packet->setSubstructDataByName("footer", "charges", 1);
- packet->setSubstructDataByName("footer", "total_charges", generic_info.max_charges);
- packet->setSubstructDataByName("footer", "charges_left", details.count);
- packet->setSubstructDataByName("footer", "display_charges", generic_info.display_charges);
- }
- if ((packet->GetVersion() >= 63119) || packet->GetVersion() == 61331){
- if (sell_status > 0){
- }
- }
- //packet->setSubstructDataByName("footer", "status_item", 0);
-
- if (IsHarvest()){
- packet->setSubstructDataByName("footer", "crafting_flag", 1);
-
- }
-
- // Set these to 0 for now
- if(packet->GetVersion() >= 1188){
- packet->setSubstructDataByName("footer", "locked_flag", 0);
- packet->setSubstructDataByName("footer", "account_retricted", 0);
- }
- // Adorns, set all to FF for now
- if (packet->GetVersion() >= 1096) {// changed to 1096 for dov from 1188
- packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 0);
- packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 1);
- packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 2);
- packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 3);
- packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 4);
- packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 5);
-
- }
- if (packet->GetVersion() >= 1289) {// at some point after this there are 10 adornment slots all FF for now but will skip this if not needed for a version
-
- packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 6);
- packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 7);
- packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 8);
- packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 9);
- packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 10);
- }
- packet->setSubstructDataByName("footer", "name", name.c_str());
- packet->setSubstructDataByName("footer", "description", description.c_str());
- LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
- //packet->PrintPacket();
- #if EQDEBUG >= 9
- packet->PrintPacket();
- #endif
- }
- PacketStruct* Item::PrepareItem(int16 version, bool merchant_item, bool loot_item){
- PacketStruct* packet = 0;
- if(loot_item && version > 546)
- packet = configReader.getStruct("WS_LootItemGeneric", version);
- else{
- int8 tmpType = generic_info.item_type;
- if (version <= 283 && generic_info.item_type > ITEM_TYPE_RECIPE)
- tmpType = 0;
- switch(tmpType){
- case ITEM_TYPE_WEAPON:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemWeapon", version);
- else
- packet = configReader.getStruct("WS_ItemWeapon", version);
- break;
- }
- case ITEM_TYPE_RANGED:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemRange", version);
- else
- packet = configReader.getStruct("WS_ItemRange", version);
- break;
- }
- case ITEM_TYPE_SHIELD:{
- if (merchant_item)
- packet = configReader.getStruct("WS_MerchantItemShield", version);
- else
- packet = configReader.getStruct("WS_ItemShield", version);
- break;
- }
- case ITEM_TYPE_ARMOR:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemArmor", version);
- else
- packet = configReader.getStruct("WS_ItemArmor", version);
- break;
- }
- case ITEM_TYPE_BAG:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemBag", version);
- else
- packet = configReader.getStruct("WS_ItemBag", version);
- break;
- }
- case ITEM_TYPE_BOOK:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemBook", version);
- else
- packet = configReader.getStruct("WS_ItemBook", version);
- break;
- }
- case ITEM_TYPE_SKILL:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemSkill", version);
- else
- packet = configReader.getStruct("WS_ItemSkill", version);
- break;
- }
- case ITEM_TYPE_RECIPE:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemRecipeBook", version);
- else
- packet = configReader.getStruct("WS_ItemRecipeBook", version);
- break;
- }
- case ITEM_TYPE_FOOD:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemFood", version);
- else
- packet = configReader.getStruct("WS_ItemFood", version);
- break;
- }
- case ITEM_TYPE_BAUBLE:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemBauble", version);
- else
- packet = configReader.getStruct("WS_ItemBauble", version);
- break;
- }
- case ITEM_TYPE_ITEMCRATE:{
- if (merchant_item)
- packet = configReader.getStruct("WS_MerchantItemSet", version);
- else
- packet = configReader.getStruct("WS_ItemSet", version);
- break;
- }
- case ITEM_TYPE_HOUSE:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemHouse", version);
- else
- packet = configReader.getStruct("WS_ItemHouse", version);
- break;
- }
- case ITEM_TYPE_THROWN:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemThrown", version);
- else
- packet = configReader.getStruct("WS_ItemThrown", version);
- break;
- }
- case ITEM_TYPE_HOUSE_CONTAINER:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemHouseContainer", version);
- else
- packet = configReader.getStruct("WS_ItemHouseContainer", version);
- break;
- }
- case ITEM_TYPE_ADORNMENT:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantAdornment", version);
- else
- packet = configReader.getStruct("WS_ItemAdornment", version);
- break;
- }
- default:{
- if(merchant_item)
- packet = configReader.getStruct("WS_MerchantItemGeneric", version);
- else
- packet = configReader.getStruct("WS_ItemGeneric", version);
- }
- }
- if (packet && loot_item)
- packet->AddFlag("loot");
- }
- if(!packet){
- LogWrite(ITEM__ERROR, 0, "Item", "Unhandled Item type: %i", (int)generic_info.item_type);
- return 0;
- }
- return packet;
- }
- EQ2Packet* Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){
- PacketStruct* packet = PrepareItem(version, merchant_item, loot_item);
- if(!packet)
- return 0;
- if (version <= 546) {
- include_twice = false;
- packet_type = 0;
- }
- if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
- serialize(packet, show_name, player, packet_type, 0x80, loot_item);
- else
- serialize(packet, show_name, player, packet_type, 0, loot_item);
- if(merchant_item)
- packet->setSubstructDataByName("header_info", "unique_id", 0xFFFFFFFF);
- string* generic_string_data = packet->serializeString();
- //packet->PrintPacket();
- //LogWrite(ITEM__DEBUG, 9, "Items", "generic_string_data:");
- //DumpPacket((uchar*)generic_string_data->c_str(), generic_string_data->length());
- int32 size = generic_string_data->length();
- if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
- size = (size*2)-13;
- uchar* out_data = new uchar[size+1];
- uchar* out_ptr = out_data;
- memcpy(out_ptr, (uchar*)generic_string_data->c_str(), generic_string_data->length());
- out_ptr += generic_string_data->length();
- if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false){
- memcpy(out_ptr, (uchar*)generic_string_data->c_str() + 13, generic_string_data->length() -13);
- }
- int32 size2 = size;
- if (version <= 283) {
- uchar* out_ptr2 = out_data;
- if (size2 >= 0xFF) {
- size2 -= 3;
- out_ptr2[0] = 0xFF;
- out_ptr2 += sizeof(int8);
- memcpy(out_ptr2, &size2, sizeof(int16));
- }
- else {
- size2 -= 1;
- out_ptr2[0] = size2;
- }
- }
- else {
- size2 -= 4;
- memcpy(out_data, &size2, sizeof(int32));
- }
- EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, out_data, size);
- //DumpPacket(outapp);
- safe_delete(packet);
- safe_delete_array(out_data);
- return outapp;
- }
- void Item::SetAppearance(ItemAppearance* appearance){
- SetAppearance(appearance->type, appearance->red, appearance->green, appearance->blue, appearance->highlight_red, appearance->highlight_green, appearance->highlight_blue);
- }
- void Item::SetAppearance(int16 type, int8 red, int8 green, int8 blue, int8 highlight_red, int8 highlight_green, int8 highlight_blue){
- generic_info.appearance_id = type;
- generic_info.appearance_red = red;
- generic_info.appearance_green = green;
- generic_info.appearance_blue = blue;
- generic_info.appearance_highlight_red = highlight_red;
- generic_info.appearance_highlight_green = highlight_green;
- generic_info.appearance_highlight_blue = highlight_blue;
- }
- void Item::AddEffect(string effect, int8 percentage, int8 subbulletflag){
- ItemEffect* item_effect = new ItemEffect;
- item_effect->subbulletflag = subbulletflag;
- item_effect->effect.data = effect;
- item_effect->effect.size = effect.length();
- item_effect->percentage = percentage;
- item_effects.push_back(item_effect);
- }
- void Item::AddBookPage(int8 page, string page_text, int8 valign, int8 halign) {
- BookPage * bookpage = new BookPage;
- bookpage->page = page;
- bookpage->page_text.data = page_text;
- bookpage->page_text.size = page_text.length();
- bookpage->valign = valign;
- bookpage->halign = halign;
- book_pages.push_back(bookpage);
- }
- void Item::AddLevelOverride(ItemLevelOverride* level_override){
- AddLevelOverride(level_override->adventure_class, level_override->tradeskill_class, level_override->level);
- }
- void Item::AddLevelOverride(int8 adventure_class, int8 tradeskill_class, int16 level){
- ItemLevelOverride* item_override = new ItemLevelOverride;
- item_override->adventure_class = adventure_class;
- item_override->tradeskill_class = tradeskill_class;
- item_override->level = level;
- item_level_overrides.push_back(item_override);
- }
- void Item::AddSlot(int8 slot_id){
- slot_data.push_back(slot_id);
- }
- void Item::SetWeaponType(int8 type){
- weapon_type = type;
- }
- int8 Item::GetWeaponType(){
- return weapon_type;
- }
- int32 Item::GetMaxSellValue(){
- return max_sell_value;
- }
- void Item::SetMaxSellValue(int32 val){
- max_sell_value = val;
- }
- void Item::SetItemScript(string name){
- item_script = name;
- }
- const char* Item::GetItemScript(){
- if(item_script.length() > 0)
- return item_script.c_str();
- return 0;
- }
- int32 Item::CalculateRepairCost() {
- if (generic_info.condition == 100)
- return 0;
- float repair_cost = (float)generic_info.adventure_default_level * (10.0 - ((float)generic_info.condition * 0.1));
- if (details.tier == ITEM_TAG_LEGENDARY)
- repair_cost *= 4;
- else if (details.tier == ITEM_TAG_FABLED)
- repair_cost *= 8;
- else if (details.tier == ITEM_TAG_MYTHICAL)
- repair_cost *= 12;
- return (int32)repair_cost;
- }
- PlayerItemList::PlayerItemList(){
- packet_count = 0;
- xor_packet = 0;
- orig_packet = 0;
- MPlayerItems.SetName("PlayerItemList::MPlayerItems");
- }
- PlayerItemList::~PlayerItemList(){
- safe_delete_array(xor_packet);
- safe_delete_array(orig_packet);
- map<sint32, map<int8, map<int16, Item*>> >::iterator bag_iter;
- map<int16, Item*>::iterator itr;
- for(bag_iter = items.begin(); bag_iter != items.end(); bag_iter++){
- for(itr = bag_iter->second[0].begin(); itr != bag_iter->second[0].end(); itr++){
- safe_delete(itr->second);
- }
- for(itr = bag_iter->second[1].begin(); itr != bag_iter->second[1].end(); itr++){
- safe_delete(itr->second);
- }
- bag_iter->second.clear();
- }
- items.clear();
- while (!overflowItems.empty()){
- safe_delete(overflowItems.back());
- overflowItems.pop_back();
- }
- }
- map<int32, Item*>* PlayerItemList::GetAllItems(){
- map<int32, Item*>* ret = new map<int32, Item*>;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- ret->insert(indexed_items.begin(), indexed_items.end());
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- Item* PlayerItemList::GetItemFromIndex(int32 index){
- Item* ret = 0;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if(indexed_items.count(index) > 0)
- ret = indexed_items[index];
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- Item* PlayerItemList::GetItem(sint32 bag_slot, int16 slot, int8 appearance_type){
- Item* ret = 0;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if(items.count(bag_slot) > 0 && items[bag_slot][appearance_type].count(slot) > 0)
- ret = items[bag_slot][appearance_type][slot];
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- bool PlayerItemList::AddItem(Item* item){ //is called with a slot already set
- //quick check to verify item
- if(!item)
- return false;
- else{
- if(item->details.inv_slot_id != 0){
- Item* bag = GetItemFromUniqueID(item->details.inv_slot_id, true);
- if(bag && bag->IsBag()){
- if(item->details.slot_id > bag->details.num_slots){
- LogWrite(ITEM__ERROR, 0, "Item", "Error Adding Item: Invalid slot for item unique id: %u (%s - %i), InvSlotID: %u, slotid: %u, numslots: %u", item->details.unique_id, item->name.c_str(),
- item->details.item_id, item->details.inv_slot_id, item->details.slot_id, bag->details.num_slots);
- safe_delete(item);
- return false;
- }
- }
- }
- }
- int32 max_index = indexed_items.size();
- int32 new_index = 0;
- map<int32, Item*>::iterator itr;
- MPlayerItems.writelock(__FUNCTION__, __LINE__);
- for(itr = indexed_items.begin();itr != indexed_items.end(); itr++){
- if(itr->first > max_index) //just grab the highest index val for next loop
- max_index = itr->first;
- }
- for(int32 i=0;i<max_index;i++){
- if(!indexed_items[i]){
- new_index = i;
- break;
- }
- }
- if(new_index == 0 && max_index > 0)
- new_index = max_index;
- indexed_items[new_index] = item;
- item->details.index = new_index;
- items[item->details.inv_slot_id][item->details.appearance_type][item->details.slot_id] = item;
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- return true;
- }
- Item* PlayerItemList::GetBag(int8 inventory_slot, bool lock){
- Item* bag = 0;
- if(lock)
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if(items.count(0) > 0 && items[0][BASE_EQUIPMENT].count(inventory_slot) > 0 && items[0][BASE_EQUIPMENT][inventory_slot]->IsBag())
- bag = items[0][BASE_EQUIPMENT][inventory_slot];
- if(lock)
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return bag;
- }
- Item* PlayerItemList::GetBankBag(int8 inventory_slot, bool lock){
- Item* bag = 0;
- if(lock)
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if(items.count(-3) > 0 && items[-3][BASE_EQUIPMENT].count(inventory_slot) > 0 && items[-3][BASE_EQUIPMENT][inventory_slot]->IsBag())
- bag = items[-3][BASE_EQUIPMENT][inventory_slot];
- if(lock)
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return bag;
- }
- int16 PlayerItemList::GetNumberOfFreeSlots(){
- int16 count = 0;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- for(int8 i=0;i<NUM_INV_SLOTS;i++){
- if(items.count(i) == 0)
- count++;
- }
- Item* bag = 0;
- for(int8 i=0;i<NUM_INV_SLOTS;i++){
- bag = GetBag(i, false);
- if(bag && bag->details.num_slots > 0){
- if(items.count(bag->details.bag_id) > 0){
- for(int16 x=0;x<bag->details.num_slots;x++){
- if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0)
- count++;
- }
- }
- else
- count += bag->bag_info->num_slots; //if the bag hasnt been used yet, add all the free slots
- }
- }
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return count;
- }
- bool PlayerItemList::HasFreeBagSlot(){
- bool ret = false;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if(items.count(0) > 0){
- for(int8 i=0;i<NUM_INV_SLOTS;i++){
- if(items[0][BASE_EQUIPMENT].count(i) == 0){
- ret = true;
- break;
- }
- }
- }
- else
- ret = true;
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- bool PlayerItemList::HasFreeSlot(){
- bool ret = false;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if(items.count(0) > 0){
- for(int8 i=0;i<NUM_INV_SLOTS;i++){
- if(items[0][BASE_EQUIPMENT].count(i) == 0){
- ret = true;
- break;
- }
- }
- }
- else
- ret = true;
- if(!ret){ //inventory slots full, check bags
- Item* bag = 0;
- for(int8 i=0;!ret && i<NUM_INV_SLOTS;i++){
- bag = GetBag(i, false);
- if(bag && bag->details.num_slots > 0){
- if(items.count(bag->details.bag_id) > 0){
- for(int16 x=0;x<bag->details.num_slots;x++){
- if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0){
- ret = true;
- break;
- }
- }
- }
- else{ //if the bag hasnt been used yet, then all slots are free
- ret = true;
- break;
- }
- }
- }
- }
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- bool PlayerItemList::GetFirstFreeBankSlot(sint32* bag_id, sint16* slot) {
- bool ret = false;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if (items.count(-3) > 0) {
- for (int8 i = 0; i < NUM_BANK_SLOTS; i++) {
- if (items[-3][BASE_EQUIPMENT].count(i) == 0) {
- *bag_id = -3;
- *slot = i;
- ret = true;
- break;
- }
- }
- }
- else {
- *bag_id = -3;
- *slot = 0;
- ret = true;
- }
- if(!ret) {
- // Inventory slots were full so check bags
- Item* bag = 0;
- for(int8 i = 0; !ret && i < NUM_BANK_SLOTS; i++) {
- // Check to see if the item in the inventory slot is a bag and it has slots
- bag = GetBankBag(i, false);
- if(bag && bag->details.num_slots > 0) {
- // Item was a bag so lets loop through the slots and try to find an empty one
- if(items.count(bag->details.bag_id) > 0) {
- for(int16 x = 0; x < bag->details.num_slots; x++) {
- if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0) {
- // Found a free slot, get the bag id of this bag
- *bag_id = bag->details.bag_id;
- // Get the slot
- *slot = x;
- ret = true;
- break;
- }
- }
- }
- else {
- //if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
- // and the slot to 0 (the first slot)
- *bag_id = bag->details.bag_id;
- *slot = 0;
- ret = true;
- break;
- }
- }
- }
- }
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- bool PlayerItemList::GetFirstFreeSlot(sint32* bag_id, sint16* slot) {
- // Mostly copy and paste from the above function
- bool ret = false;
- // Try to place the item in the normal inventory slots first
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if(items.count(0) > 0){
- for(int8 i=0; i < NUM_INV_SLOTS; i++) {
- if(items[0][BASE_EQUIPMENT].count(i) == 0) {
- // Found an empty slot, store the slot id and set the return value
- *bag_id = 0;
- *slot = i;
- ret = true;
- break;
- }
- }
- }
- else {
- // no items in the players inventory, set it to the first slot
- *bag_id = 0;
- *slot = 0;
- ret = true;
- }
- if(!ret) {
- // Inventory slots were full so check bags
- Item* bag = 0;
- for(int8 i = 0; !ret && i < NUM_INV_SLOTS; i++) {
- // Check to see if the item in the inventory slot is a bag and it has slots
- bag = GetBag(i, false);
- if(bag && bag->details.num_slots > 0) {
- // Item was a bag so lets loop through the slots and try to find an empty one
- if(items.count(bag->details.bag_id) > 0) {
- for(int16 x = 0; x < bag->details.num_slots; x++) {
- if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0) {
- // Found a free slot, get the bag id of this bag
- *bag_id = bag->details.bag_id;
- // Get the slot
- *slot = x;
- ret = true;
- break;
- }
- }
- }
- else {
- //if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
- // and the slot to 0 (the first slot)
- *bag_id = bag->details.bag_id;
- *slot = 0;
- ret = true;
- break;
- }
- }
- }
- }
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- Item* PlayerItemList::CanStack(Item* item, bool include_bank){
- if(!item || item->stack_count < 2)
- return 0;
-
- Item* ret = 0;
- map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
- map<int16, Item*>::iterator slot_itr;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- for(itr = items.begin(); itr != items.end(); itr++){
- if(include_bank || (!include_bank && itr->first >= 0)){
- for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
- if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && (((slot_itr->second->details.count ? slot_itr->second->details.count : 1) + (item->details.count > 0 ? item->details.count : 1)) <= slot_itr->second->stack_count)){
- ret = slot_itr->second;
- break;
- }
- }
- for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
- if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && (((slot_itr->second->details.count ? slot_itr->second->details.count : 1) + (item->details.count > 0 ? item->details.count : 1)) <= slot_itr->second->stack_count)){
- ret = slot_itr->second;
- break;
- }
- }
- }
- if(ret)
- break;
- }
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- void PlayerItemList::Stack(Item* orig_item, Item* item){
- if(!orig_item || !item)
- return;
- orig_item->details.count += item->details.count;
- orig_item->save_needed = true;
- }
- bool PlayerItemList::AssignItemToFreeSlot(Item* item){
- if(item){
- Item* orig_item = CanStack(item);
- if(orig_item){
- Stack(orig_item, item);
- return true;
- }
- bool use_bag_freeslot = false;
- if(item->IsBag())
- use_bag_freeslot = HasFreeBagSlot();
- MPlayerItems.writelock(__FUNCTION__, __LINE__);
- if(!use_bag_freeslot){
- Item* bag = 0;
- for(int8 i=0;i<NUM_INV_SLOTS;i++){
- bag = GetBag(i, false);
- if(bag && bag->details.num_slots > 0){
- for(int16 x=0;x<bag->details.num_slots;x++){
- if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0){
- item->details.inv_slot_id = bag->details.bag_id;
- item->details.slot_id = x;
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- bool ret = AddItem(item);
- return ret;
- }
- }
- }
- }
- }
- //bags full, check inventory slots
- for(int8 i=0;i<NUM_INV_SLOTS;i++){
- if(items[0][BASE_EQUIPMENT].count(i) == 0){
- item->details.inv_slot_id = 0;
- item->details.slot_id = i;
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- bool ret = AddItem(item);
- return ret;
- }
- }
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- }
- return false;
- }
- void PlayerItemList::RemoveItem(Item* item, bool delete_item){
- MPlayerItems.writelock(__FUNCTION__, __LINE__);
- if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][item->details.appearance_type].count(item->details.slot_id) > 0){
- items[item->details.inv_slot_id][item->details.appearance_type].erase(item->details.slot_id);
- indexed_items[item->details.index] = 0;
- }
- if(item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count(item->details.bag_id) > 0){
- map<int16, Item*>::iterator itr;
- for(itr = items[item->details.bag_id][item->details.appearance_type].begin(); itr != items[item->details.bag_id][item->details.appearance_type].end(); itr++){
- indexed_items[itr->second->details.index] = 0;
- if(delete_item){
- if(itr->second == item) {
- item = nullptr;
- }
- safe_delete(itr->second);
- }
- }
- items.erase(item->details.bag_id);
- }
- if(delete_item){
- map<int32, Item*>::iterator itr = indexed_items.find(item->details.index);
- if(itr != indexed_items.end() && item == indexed_items[item->details.index])
- indexed_items[item->details.index] = 0;
- safe_delete(item);
- }
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- }
- void PlayerItemList::DestroyItem(int16 index){
- MPlayerItems.writelock(__FUNCTION__, __LINE__);
- Item* item = indexed_items[index];
- map<int16, Item*>::iterator itr;
- if(item && item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count((sint32)item->details.bag_id) > 0){ //inventory
- map<int16, Item*>* tmp_map = &(items[(sint32)item->details.bag_id][item->details.appearance_type]);
- for(itr = tmp_map->begin(); itr != tmp_map->end(); itr++){
- indexed_items[itr->second->details.index] = 0;
- if(itr->second != item){
- safe_delete(itr->second);
- }
- }
- items.erase(item->details.bag_id);
- }
- if(item && items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][item->details.appearance_type].count(item->details.slot_id) > 0)
- items[item->details.inv_slot_id][item->details.appearance_type].erase(item->details.slot_id);
- indexed_items[index] = 0;
- safe_delete(item);
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- }
- void PlayerItemList::MoveItem(Item* item, sint32 inv_slot, int16 slot, int8 appearance_type, bool erase_old){
- if(erase_old && items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][BASE_EQUIPMENT].count(item->details.slot_id))
- items[item->details.inv_slot_id][BASE_EQUIPMENT].erase(item->details.slot_id);
- items[inv_slot][BASE_EQUIPMENT][slot] = item;
- item->details.inv_slot_id = inv_slot;
- item->details.slot_id = slot;
- item->details.appearance_type = 0;
- item->save_needed = true;
- }
- int16 PlayerItemList::GetNumberOfItems(){
- int16 ret = 0;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if(items.size() > 0){
- map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
- sint32 bag_id = 0;
- for(itr = items.begin(); itr != items.end(); itr++){
- bag_id = itr->first;
- if(items[bag_id].count(0))
- ret += items[bag_id][BASE_EQUIPMENT].size();
- }
- }
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- bool PlayerItemList::MoveItem(sint32 to_bag_id, int16 from_index, sint8 to, int8 appearance_type, int8 charges){
- MPlayerItems.writelock(__FUNCTION__, __LINE__);
- Item* item_from = indexed_items[from_index];
- Item* item_to = 0;
- if(item_from){
- if(to_bag_id > 0){ //bag item
- Item* bag = GetItemFromUniqueID(to_bag_id, true, false);
- if(bag && bag->details.num_slots > to)
- item_to = items[to_bag_id][BASE_EQUIPMENT][to];
- else{
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- return false;
- }
- }
- else
- item_to = items[to_bag_id][BASE_EQUIPMENT][to];
- if(charges > 0) {
- if (item_to && item_from->details.item_id == item_to->details.item_id){
- if(item_to->details.count > 0 && item_to->details.count < item_to->stack_count){
- int32 total_tmp_price = 0;
- if((item_to->details.count + item_from->details.count) <= item_to->stack_count){
- total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*item_from->details.count);
- item_to->details.count += item_from->details.count;
- indexed_items[from_index] = 0;
- items[item_from->details.inv_slot_id][BASE_EQUIPMENT].erase(item_from->details.slot_id);
- item_from->needs_deletion = true;
- item_to->save_needed = true;
- }
- else{
- int8 diff = item_to->stack_count - item_to->details.count;
- total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*diff);
- item_to->details.count = item_to->stack_count;
- item_from->details.count -= diff;
- item_to->save_needed = true;
- }
- item_to->SetMaxSellValue(total_tmp_price/item_to->details.count);
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- return true;
- }
- }
- else {
- if (item_from->details.count == charges) {
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- if (item_to)
- MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id, BASE_EQUIPMENT, true);
- MoveItem(item_from, to_bag_id, to, BASE_EQUIPMENT, item_to ? false:true);
- }
- else {
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- if (item_to) {
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- return false;
- }
- item_from->details.count -= charges;
- Item* new_item = new Item(master_item_list.GetItem(item_from->details.item_id));
- new_item->details.count = charges;
- new_item->details.slot_id = to;
- new_item->details.inv_slot_id = to_bag_id;
- new_item->details.appearance_type = 0;
- new_item->save_needed = true;
- AddItem(new_item);
- if (item_from->details.count == 0)
- RemoveItem(item_from);
- }
- return true;
- }
- }
- else if(item_to && item_to->IsBag() && item_to->details.num_slots > 0){
- // if item we are moving is a bag
- if (item_from->IsBag() && item_from->details.num_slots > 0) {
- for (int8 i = 0; i < item_from->details.num_slots; i++) {
- // if there is something in the bag return, can't put bags with items into other bags
- if (items[item_from->details.bag_id][BASE_EQUIPMENT].count(i) != 0) {
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- return false;
- }
- }
- }
- if(items.count(item_to->details.bag_id) > 0){
- for(int8 i=0;i<item_to->details.num_slots;i++){
- if(items[item_to->details.bag_id][BASE_EQUIPMENT].count(i) == 0){
- MoveItem(item_from, item_to->details.bag_id, i, 0, true);
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- return true;
- }
- }
- }
- else{
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- MoveItem(item_from, item_to->details.bag_id, 0, BASE_EQUIPMENT, true);
- return true;
- }
- }
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
-
- if (item_to)
- MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id, BASE_EQUIPMENT, true);
- MoveItem(item_from, to_bag_id, to, BASE_EQUIPMENT, item_to ? false:true);
-
- return true;
- }
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- return false;
- }
- EQ2Packet* PlayerItemList::serialize(Player* player, int16 version){
- EQ2Packet* app = 0;
- PacketStruct* packet = configReader.getStruct("WS_UpdateInventory",version);
- Item* item = 0;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if(packet && indexed_items.size() > 0){
- int8 packet_size = 0;
- int16 size = indexed_items.size();
- if (overflowItems.size() > 0)
- size++;
- PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
- packet_size = packet2->GetTotalPacketSize();
- safe_delete(packet2);
- packet->setArrayLengthByName("item_count", size);
- if(packet_count < size){
- if(!orig_packet){
- xor_packet = new uchar[packet_size * size];
- orig_packet = new uchar[packet_size * size];
- memset(xor_packet, 0, packet_size * size);
- memset(orig_packet, 0, packet_size * size);
- }
- else{
- uchar* tmp = new uchar[packet_size * size];
- memset(tmp, 0, packet_size * size);
- memcpy(tmp, orig_packet, packet_size * packet_count);
- safe_delete_array(orig_packet);
- orig_packet = tmp;
- safe_delete_array(xor_packet);
- xor_packet = new uchar[packet_size * size];
- }
- }
-
- packet_count = size;
-
- for(int16 i = 0; i < indexed_items.size(); i++){
- item = indexed_items[i];
- if (item && item->details.item_id > 0)
- AddItemToPacket(packet, player, item, i);
- }
- if (overflowItems.size() > 0) {
- // We have overflow items, lets get the first one
- item = overflowItems.at(0);
- // Lets make sure the item is valid
- if (item && item->details.item_id > 0) {
- // Set the slot to 6 as that is what overflow requires to work
- item->details.slot_id = 6;
- // now add it to the packet
- AddItemToPacket(packet, player, item, size - 1, true);
- }
- }
- LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
- #if EQDEBUG >= 9
- packet->PrintPacket();
- #endif
- packet->setDataByName("equip_flag",0);
- app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
- safe_delete(packet);
- }
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return app;
- }
- void PlayerItemList::AddItemToPacket(PacketStruct* packet, Player* player, Item* item, int16 i, bool overflow){
- Client *client;
- int8 tmp_subtype = 0;
- if (!packet || !player)
- return;
- client = player->GetZone()->GetClientBySpawn(player);
- if (!client)
- return;
-
- int32 menu_data = 3;
- if(item->slot_data.size() > 0)
- menu_data -= ITEM_MENU_TYPE_GENERIC;
- if (item->details.num_slots > 0) {
- if (packet->GetVersion() <= 283 && item->details.num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
- item->details.num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
- menu_data += ITEM_MENU_TYPE_BAG;
- if (item->details.num_free_slots == item->details.num_slots)
- menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
- }
- if (item->details.item_id == 21355) {
- //menu_data += ITEM_MENU_TYPE_GENERIC;
- //menu_data += ITEM_MENU_TYPE_EQUIP;
- menu_data += ITEM_MENU_TYPE_BOOK;
- //menu_data += ITEM_MENU_TYPE_BAG;
- //menu_data += ITEM_MENU_TYPE_HOUSE;
- //menu_data += ITEM_MENU_TYPE_TEST12;
- //menu_data += ITEM_MENU_TYPE_SCRIBE;
- //menu_data += ITEM_MENU_TYPE_TEST13;
- //menu_data += ITEM_MENU_TYPE_INVALID;
- //menu_data += ITEM_MENU_TYPE_TEST14;
- //menu_data += ITEM_MENU_TYPE_BROKEN;
- }
- if (item->details.item_id == 21356) {
- //menu_data += ITEM_MENU_TYPE_TEST15;
- menu_data += ITEM_MENU_TYPE_ATTUNED;
- menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
- menu_data += ITEM_MENU_TYPE_BOOK;
- menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
- menu_data += ITEM_MENU_TYPE_TEST1;
- menu_data += ITEM_MENU_TYPE_NAMEPET;
- menu_data += ITEM_MENU_TYPE_MENTORED;
- menu_data += ITEM_MENU_TYPE_CONSUME;
- menu_data += ITEM_MENU_TYPE_USE;
- }
- if (item->details.item_id == 21357) {
- menu_data += ITEM_MENU_TYPE_CONSUME_OFF ;
- menu_data += ITEM_MENU_TYPE_TEST3 ;
- menu_data += ITEM_MENU_TYPE_TEST4 ;
- menu_data += ITEM_MENU_TYPE_TEST5 ;
- menu_data += ITEM_MENU_TYPE_TEST6 ;
- menu_data += ITEM_MENU_TYPE_TEST7 ;
- menu_data += ITEM_MENU_TYPE_TEST8 ;
- menu_data += ITEM_MENU_TYPE_TEST9 ;
- menu_data += ITEM_MENU_TYPE_DAMAGED ;
- menu_data += ITEM_MENU_TYPE_BROKEN2 ;
- menu_data += ITEM_MENU_TYPE_REDEEM ;
- menu_data += ITEM_MENU_TYPE_TEST10 ;
- menu_data += ITEM_MENU_TYPE_UNPACK ;
- }
- if(item->IsSkill()){
- Spell* spell = master_spell_list.GetSpell(item->skill_info->spell_id, item->skill_info->spell_tier);
- if (spell && spell->ScribeAllowed(player))
- menu_data += ITEM_MENU_TYPE_SCRIBE;
- else
- menu_data += ITEM_MENU_TYPE_INSUFFICIENT_KNOWLEDGE;
- }
- if(item->IsRecipeBook()){
- //TODO: Add check to allow scribe
- menu_data += ITEM_MENU_TYPE_SCRIBE;
- }
- if (item->generic_info.item_type == 10){
- menu_data += ITEM_MENU_TYPE_TEST1;
- menu_data += ITEM_MENU_TYPE_HOUSE;
- }
- if (item->generic_info.item_type == 18){
- menu_data += ITEM_MENU_TYPE_UNPACK;
- packet->setSubstructArrayDataByName("items", "unknown3", ITEM_MENU_TYPE2_UNPACK, 0, i);
- }
- if(item->generic_info.condition == 0)
- menu_data += ITEM_MENU_TYPE_BROKEN;
- if (client->GetVersion() <= 283){
- string flags;
- if (item->CheckFlag(NO_TRADE))
- flags += "NO-TRADE ";
- if (item->CheckFlag(NO_VALUE))
- flags += "NO-VALUE ";
- if (flags.length() > 0)
- packet->setSubstructArrayDataByName("items", "flag_names", flags.c_str(), 0, i);
- }
- if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
- if (client->GetVersion() <= 283)
- menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
- else
- menu_data += ITEM_MENU_TYPE_ATTUNED;
- }
- else if (item->CheckFlag(ATTUNEABLE)) {
- if (client->GetVersion() <= 283)
- menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
- else
- menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
- }
- if (item->generic_info.usable == 1)
- menu_data += ITEM_MENU_TYPE_USE;
- if (item->details.count > 0 && item->stack_count > 1) {
- if (client->GetVersion() <= 283)
- menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
- else
- menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
- }
- if(item->details.item_locked) {
- menu_data += ITEM_MENU_TYPE_BROKEN; // broken is also used to lock item during crafting
- }
- // Added the if (overflow) so mouseover examines work properly
- if (overflow)
- packet->setSubstructArrayDataByName("items", "unique_id", item->details.item_id, 0, i);
- else
- packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
- packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
- packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
- packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
- if (overflow)
- packet->setSubstructArrayDataByName("items", "index", 0xFFFF, 0, i);
- else {
- packet->setSubstructArrayDataByName("items", "index", i, 0, i);
- item->details.index = i;
- }
- packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
- packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i);
- if (client->GetVersion() <= 1208) {
- packet->setSubstructArrayDataByName("items", "count", (std::min)(item->details.count, (int16)255), 0, i);
- }
- else
- packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
- //packet->setSubstructArrayDataByName("items", "unknown4", 5, 0, i);
- // need item level
- packet->setSubstructArrayDataByName("items", "item_level", item->details.recommended_level , 0, i);
- packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
- packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
- // need empty slots
- packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
- //need broker id
- packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
-
-
-
- }
- bool PlayerItemList::AddOverflowItem(Item* item) {
- bool ret = false;
- MPlayerItems.writelock(__FUNCTION__, __LINE__);
- if (item && item->details.item_id > 0 && overflowItems.size() < 255) {
- item->details.slot_id = 6;
- item->details.inv_slot_id = -2;
- overflowItems.push_back(item);
- ret = true;
- }
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- return ret;
- }
- Item* PlayerItemList::GetOverflowItem() {
- return overflowItems.at(0);
- }
- void PlayerItemList::RemoveOverflowItem(Item* item) {
- MPlayerItems.writelock(__FUNCTION__, __LINE__);
- vector<Item*>::iterator itr = std::find(overflowItems.begin(), overflowItems.end(), item);
- overflowItems.erase(itr);
- MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
- }
- vector<Item*>* PlayerItemList::GetOverflowItemList() {
- vector<Item*>* ret = new vector<Item*>;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- vector<Item*>::iterator itr= ret->begin();
- ret->insert(itr, overflowItems.begin(), overflowItems.end());
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- bool PlayerItemList::HasItem(int32 id, bool include_bank){
- map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
- map<int16, Item*>::iterator slot_itr;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- for(itr = items.begin(); itr != items.end(); itr++){
- if(include_bank || (!include_bank && itr->first >= 0)){
- for(slot_itr=itr->second[BASE_EQUIPMENT].begin();slot_itr!=itr->second[BASE_EQUIPMENT].end(); slot_itr++){
- if(slot_itr->second && slot_itr->second->details.item_id == id){
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return true;
- }
- }
- for(slot_itr=itr->second[APPEARANCE_EQUIPMENT].begin();slot_itr!=itr->second[APPEARANCE_EQUIPMENT].end(); slot_itr++){
- if(slot_itr->second && slot_itr->second->details.item_id == id){
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return true;
- }
- }
- }
- }
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return false;
- }
- bool PlayerItemList::SharedBankAddAllowed(Item* item){
- if(!item || item->CheckFlag(NO_TRADE))
- return false;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if(item->IsBag() && items.count(item->details.bag_id) > 0){
- map<int16, Item*>::iterator itr;
- for(itr = items[item->details.bag_id][BASE_EQUIPMENT].begin(); itr != items[item->details.bag_id][BASE_EQUIPMENT].end(); itr++){
- if(itr->second->CheckFlag(NO_TRADE)){
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return false;
- }
- }
- }
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return true;
- }
- vector<Item*>* PlayerItemList::GetItemsFromBagID(sint32 bag_id){
- vector<Item*>* ret = new vector<Item*>;
- if(items.count(bag_id) > 0){
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- map<int16, Item*>::iterator itr;
- map<int16, Item*>::iterator itr2;
- Item* item = 0;
- for(itr = items[bag_id][BASE_EQUIPMENT].begin(); itr != items[bag_id][BASE_EQUIPMENT].end(); itr++){
- item = itr->second;
- if(item)
- ret->push_back(item);
- }
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- }
- return ret;
- }
- vector<Item*>* PlayerItemList::GetItemsInBag(Item* bag){
- vector<Item*>* ret_items = new vector<Item*>;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if(bag && bag->IsBag() && items.count(bag->details.bag_id) > 0){
- map<int16, Item*>::iterator itr;
- for(itr = items[bag->details.bag_id][BASE_EQUIPMENT].begin(); itr != items[bag->details.bag_id][BASE_EQUIPMENT].end(); itr++){
- ret_items->push_back(itr->second);
- }
- }
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret_items;
- }
- Item* PlayerItemList::GetItemFromID(int32 id, int8 count, bool include_bank, bool lock){
- //first check for an exact count match
- map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
- map<int16, Item*>::iterator slot_itr;
- if(lock)
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- for(itr = items.begin(); itr != items.end(); itr++){
- if(include_bank || (!include_bank && itr->first >= 0)){
- for(int8 i=0;i<MAX_EQUIPMENT;i++)
- {
- for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
- if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
- if(lock)
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return slot_itr->second;
- }
- }
- }
- }
- }
- //couldn't find an exact match, look for closest
- Item* closest = 0;
- for(itr = items.begin(); itr != items.end(); itr++){
- if(include_bank || (!include_bank && itr->first >= 0)){
- for(int8 i=0;i<MAX_EQUIPMENT;i++)
- {
- for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
- if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
- closest = slot_itr->second;
- }
- }
- }
- }
- if(lock)
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return closest;
- }
- sint32 PlayerItemList::GetAllStackCountItemFromID(int32 id, int8 count, bool include_bank, bool lock){
- sint32 stack_count = 0;
- //first check for an exact count match
- map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
- map<int16, Item*>::iterator slot_itr;
- if(lock)
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- for(itr = items.begin(); itr != items.end(); itr++){
- if(include_bank || (!include_bank && itr->first >= 0)){
- for(int8 i=0;i<MAX_EQUIPMENT;i++)
- {
- for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
- if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
- stack_count += slot_itr->second->details.count;
- }
- }
- }
- }
- }
- //couldn't find an exact match, look for closest
- Item* closest = 0;
- for(itr = items.begin(); itr != items.end(); itr++){
- if(include_bank || (!include_bank && itr->first >= 0)){
- for(int8 i=0;i<MAX_EQUIPMENT;i++)
- {
- for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
- if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
- stack_count += slot_itr->second->details.count;
- }
- }
- }
- }
- if(lock)
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return stack_count;
- }
- Item* PlayerItemList::GetItemFromUniqueID(int32 id, bool include_bank, bool lock){
- map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
- map<int16, Item*>::iterator slot_itr;
- if(lock)
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- for(itr = items.begin(); itr != items.end(); itr++){
- if(include_bank || (!include_bank && itr->first >= 0)){
- for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
- if(slot_itr->second && slot_itr->second->details.unique_id == id){
- if(lock)
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return slot_itr->second;
- }
- }
- for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
- if(slot_itr->second && slot_itr->second->details.unique_id == id){
- if(lock)
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return slot_itr->second;
- }
- }
- }
- }
- if(lock)
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return 0;
- }
- bool PlayerItemList::HasFreeBankSlot() {
- bool ret = false;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- if (items[-3][BASE_EQUIPMENT].size() < 12) //12 slots in the bank
- ret = true;
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- int8 PlayerItemList::FindFreeBankSlot() {
- int8 ret = 0;
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
- for (int8 i = 0; i < 12; i++) { //12 slots in the bank
- if (items[-3][BASE_EQUIPMENT].count(i) == 0) {
- ret = i;
- break;
- }
- }
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- void PlayerItemList::ResetPackets() {
- safe_delete_array(orig_packet);
- safe_delete_array(xor_packet);
- orig_packet = 0;
- xor_packet = 0;
- packet_count = 0;
- }
- int32 PlayerItemList::CheckSlotConflict(Item* item, bool check_lore_only, bool lock, int16* lore_stack_count) {
- bool is_lore = false;
- bool is_stack_lore = false;
- if(!(is_lore = item->CheckFlag(LORE)) && !(is_stack_lore = item->CheckFlag(STACK_LORE)) && check_lore_only) {
- return 0;
- }
-
- if(!check_lore_only && !is_lore && !is_stack_lore && !item->CheckFlag(LORE_EQUIP)) {
- return 0;
- }
-
-
- int32 conflict = 0;
-
- if(lock)
- MPlayerItems.readlock(__FUNCTION__, __LINE__);
-
- map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
- map<int16, Item*>::iterator slot_itr;
-
- for(itr = items.begin(); itr != items.end(); itr++){
- for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
- if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id){
- if(lore_stack_count) {
- *lore_stack_count += slot_itr->second->details.count;
- }
- if(!is_stack_lore && slot_itr->second->CheckFlag(LORE)) {
- conflict = LORE;
- break;
- }
- else if(is_stack_lore && (*lore_stack_count + item->details.count) > slot_itr->second->stack_count) {
- conflict = STACK_LORE;
- break;
- }
- else if(!check_lore_only && slot_itr->second->CheckFlag(LORE_EQUIP)) {
- conflict = LORE_EQUIP;
- break;
- }
- }
- }
-
- if(conflict > 0)
- break;
-
- for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
- if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id){
- if(lore_stack_count) {
- *lore_stack_count += slot_itr->second->details.count;
- }
- if(!is_stack_lore && slot_itr->second->CheckFlag(LORE)) {
- conflict = LORE;
- break;
- }
- else if(is_stack_lore && (*lore_stack_count + item->details.count) > slot_itr->second->stack_count) {
- conflict = STACK_LORE;
- break;
- }
- else if(!check_lore_only && slot_itr->second->CheckFlag(LORE_EQUIP)) {
- conflict = LORE_EQUIP;
- break;
- }
- }
- }
-
- if(conflict > 0)
- break;
- }
- if(lock)
- MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
-
- return conflict;
- }
- EquipmentItemList::EquipmentItemList(){
- orig_packet = 0;
- xor_packet = 0;
- for(int8 i=0;i<NUM_SLOTS;i++)
- items[i] = 0;
- MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
- AppearanceType = 0;
- }
- EquipmentItemList::EquipmentItemList(const EquipmentItemList& list){
- orig_packet = 0;
- xor_packet = 0;
- for(int8 i=0;i<NUM_SLOTS;i++)
- items[i] = 0;
- MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
- }
- EquipmentItemList::~EquipmentItemList(){
- for(int8 i=0;i<NUM_SLOTS;i++)
- safe_delete(items[i]);
- safe_delete_array(orig_packet);
- safe_delete_array(xor_packet);
- }
- void EquipmentItemList::ResetPackets() {
- safe_delete_array(orig_packet);
- safe_delete_array(xor_packet);
- orig_packet = 0;
- xor_packet = 0;
- }
- bool EquipmentItemList::AddItem(int8 slot, Item* item){
- if(item){
- MEquipmentItems.lock();
- Item* curItem = GetItem(slot);
- if (curItem) // existing item in slot
- {
- MEquipmentItems.unlock();
- LogWrite(ITEM__ERROR, 0, "Items", "%s: Error in AddItem, curItem %s in slot %u, cannot put %s in slot.", __FUNCTION__, curItem->name.c_str(), slot, item->name.c_str());
- return false;
- }
-
- SetItem(slot, item, true);
- if (item->details.unique_id == 0) {
- GetItem(slot)->details.unique_id = MasterItemList::NextUniqueID();
- if (item->IsBag())
- item->details.bag_id = item->details.unique_id;
- }
- MEquipmentItems.unlock();
- return true;
- }
- return false;
- }
- int8 EquipmentItemList::GetNumberOfItems(){
- int8 ret = 0;
- MEquipmentItems.lock();
- for(int8 i=0;i<NUM_SLOTS;i++){
- if(items[i])
- ret++;
- }
- MEquipmentItems.unlock();
- return ret;
- }
- void EquipmentItemList::SetItem(int8 slot_id, Item* item, bool locked){
- if(!locked)
- MEquipmentItems.lock();
-
- item->details.inv_slot_id = 0;
- item->details.slot_id = slot_id;
- item->details.index = slot_id;
- item->details.appearance_type = GetAppearanceType();
- items[slot_id] = item;
- if(!locked)
- MEquipmentItems.unlock();
- }
- vector<Item*>* EquipmentItemList::GetAllEquippedItems(){
- vector<Item*>* ret = new vector<Item*>;
- MEquipmentItems.lock();
- for(int8 i=0;i<NUM_SLOTS;i++){
- if(items[i])
- ret->push_back(items[i]);
- }
- MEquipmentItems.unlock();
- return ret;
- }
- Item* EquipmentItemList::GetItem(int8 slot_id){
- return items[slot_id];
- }
- void EquipmentItemList::SendEquippedItems(Player* player){
- if(!player->GetClient())
- return;
- for(int16 i=0;i<NUM_SLOTS;i++){
- Item* item = items[i];
- if(item && item->details.item_id > 0)
- player->GetClient()->QueuePacket(item->serialize(player->GetClient()->GetVersion(), false, player));
- }
- }
- EQ2Packet* EquipmentItemList::serialize(int16 version, Player* player){
- EQ2Packet* app = 0;
- Item* item = 0;
- PacketStruct* packet = configReader.getStruct("WS_UpdateInventory", version);
- if(packet){
- int8 packet_size = 0;
- PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
- packet_size = packet2->GetTotalPacketSize();
- safe_delete(packet2);
- int8 num_slots = NUM_SLOTS;
- if (version <= 564)
- num_slots = 22;
- packet->setArrayLengthByName("item_count", num_slots);
- if(!orig_packet){
- xor_packet = new uchar[packet_size* num_slots];
- orig_packet = new uchar[packet_size* num_slots];
- memset(xor_packet, 0, packet_size* num_slots);
- memset(orig_packet, 0, packet_size* num_slots);
- }
- MEquipmentItems.lock();
- int32 menu_data = 3;
- int32 effective_level = player->GetInfoStructUInt("effective_level");
- int32 levelsLowered = (effective_level > 0 && effective_level < player->GetLevel()) ? player->GetLevel() - effective_level : 0;
- for(int16 i=0;i<NUM_SLOTS;i++){
- menu_data = 3;
- item = items[i];
- if(item && item->details.item_id > 0){
- if(item->slot_data.size() > 0)
- menu_data -= ITEM_MENU_TYPE_GENERIC;
- if (item->details.num_slots > 0) {
- if (packet->GetVersion() <= 283 && item->details.num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
- item->details.num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
- menu_data += ITEM_MENU_TYPE_BAG;
- if (item->details.num_free_slots == item->details.num_slots)
- menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
- }
- if(item->IsSkill())
- menu_data += ITEM_MENU_TYPE_SCRIBE;
- if(item->generic_info.condition == 0)
- menu_data += ITEM_MENU_TYPE_BROKEN2;
- else if (item->generic_info.condition <= 20)
- menu_data += ITEM_MENU_TYPE_DAMAGED;
- if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
- if (version <= 283)
- menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
- else
- menu_data += ITEM_MENU_TYPE_ATTUNED;
- }
- else if (item->CheckFlag(ATTUNEABLE)) {
- if (version <= 283)
- menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
- else
- menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
- }
- if (item->generic_info.usable == 1)
- menu_data += ITEM_MENU_TYPE_USE;
- if (item->IsFood())
- {
- if (version <= 283) {
- if (item->IsFoodDrink())
- menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
- else
- menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
- }
- else {
- menu_data += ITEM_MENU_TYPE_CONSUME;
- if (player && ((item->IsFoodFood() && player->get_character_flag(CF_FOOD_AUTO_CONSUME)) || (item->IsFoodDrink() && player->get_character_flag(CF_DRINK_AUTO_CONSUME))))
- {
- // needs all 3 to display 'auto consume' off option as well as set the yellowish tint in the background
- menu_data += ITEM_MENU_TYPE_CONSUME_OFF;
- menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
- menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
- }
- }
- }
- packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
- packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
- packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
- if (item->details.count > 0 && item->stack_count > 1) {
- if (version <= 283)
- menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
- else
- menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
- }
- if(levelsLowered && item->details.recommended_level > effective_level)
- menu_data += ITEM_MENU_TYPE_MENTORED;
- packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
- packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
- packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i);
- packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
- // item level needed here
- packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
- packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
- //empty slots needed here
- packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
- //broker id needed here
- packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
-
- //packet->setSubstructArrayDataByName("items", "unknown4", 10, 0, i);
-
- item->details.index = i;
- }
- packet->setSubstructArrayDataByName("items", "index", i, 0, i);
- }
- MEquipmentItems.unlock();
- packet->setDataByName("equip_flag", GetAppearanceType() ? 2 : 1);
- app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
- safe_delete(packet);
- }
- return app;
- }
- ItemStatsValues* EquipmentItemList::CalculateEquipmentBonuses(Entity* entity){
- ItemStatsValues* stats = new ItemStatsValues;
- memset(stats, 0, sizeof(ItemStatsValues));
- entity->GetInfoStruct()->set_mitigation_base(0);
- MEquipmentItems.lock();
- for(int8 i=0;i<NUM_SLOTS;i++){
- if(items[i] && items[i]->details.item_id > 0){
- master_item_list.CalculateItemBonuses(items[i], entity, stats);
- if (items[i]->armor_info && !items[i]->IsShield())
- entity->GetInfoStruct()->add_mitigation_base(items[i]->armor_info->mitigation_high);
- }
- }
- MEquipmentItems.unlock();
- return stats;
- }
- bool EquipmentItemList::HasItem(int32 id){
- MEquipmentItems.lock();
- for(int8 i=0;i<NUM_SLOTS;i++){
- if(items[i] && items[i]->details.item_id == id){
- MEquipmentItems.unlock();
- return true;
- }
- }
- MEquipmentItems.unlock();
- return false;
- }
- void EquipmentItemList::RemoveItem(int8 slot, bool delete_item){
- if(slot < NUM_SLOTS){
- MEquipmentItems.lock();
- if(items[slot] && items[slot]->details.appearance_type)
- items[slot]->details.appearance_type = 0;
-
- if(delete_item){
- safe_delete(items[slot]);
- }
- items[slot] = 0;
- MEquipmentItems.unlock();
- }
- }
- Item* EquipmentItemList::GetItemFromUniqueID(int32 item_id){
- MEquipmentItems.lock();
- for(int8 i=0;i<NUM_SLOTS;i++){
- if(items[i] && items[i]->details.unique_id == item_id){
- MEquipmentItems.unlock();
- return items[i];
- }
- }
- MEquipmentItems.unlock();
- return 0;
- }
- Item* EquipmentItemList::GetItemFromItemID(int32 item_id) {
- Item* item = 0;
- MEquipmentItems.lock();
- for(int8 i = 0; i < NUM_SLOTS; i++) {
- if(items[i] && items[i]->details.item_id == item_id) {
- item = items[i];
- break;
- }
- }
- MEquipmentItems.unlock();
- return item;
- }
- bool EquipmentItemList::CanItemBeEquippedInSlot(Item* tmp, int8 slot){
- MEquipmentItems.lock();
- for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
- if(tmp->slot_data[i] == slot){
- MEquipmentItems.unlock();
- return true;
- }
- }
- MEquipmentItems.unlock();
- return false;
- }
- bool EquipmentItemList::CheckEquipSlot(Item* tmp, int8 slot){
- MEquipmentItems.lock();
- for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
- if(tmp->slot_data[i] == slot){
- Item* tmp_item = GetItem(tmp->slot_data[i]);
- if(!tmp_item || tmp_item->details.item_id == 0){
- if(slot == EQ2_SECONDARY_SLOT)
- {
- Item* primary = GetItem(EQ2_PRIMARY_SLOT);
- if(primary && primary->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND)
- continue;
- }
- MEquipmentItems.unlock();
- return true;
- }
- }
- }
- MEquipmentItems.unlock();
- return false;
- }
- int8 EquipmentItemList::GetFreeSlot(Item* tmp, int8 slot_id){
- int8 slot = 0;
- MEquipmentItems.lock();
- for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
- slot = tmp->slot_data[i];
- if(slot_id == 255 || slot == slot_id){
- Item* tmp_item = GetItem(slot);
- if(!tmp_item || tmp_item->details.item_id == 0){
- if(slot == EQ2_SECONDARY_SLOT)
- {
- Item* primary = GetItem(EQ2_PRIMARY_SLOT);
- if(primary && primary->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND)
- continue;
- }
- MEquipmentItems.unlock();
- return slot;
- }
- else if ( slot == EQ2_LRING_SLOT || slot == EQ2_EARS_SLOT_1 || slot == EQ2_LWRIST_SLOT || slot == EQ2_CHARM_SLOT_1)
- {
- Item* rslot = GetItem(slot+1);
- if(!rslot)
- {
- MEquipmentItems.unlock();
- return slot+1;
- }
- }
- }
- }
- MEquipmentItems.unlock();
- return 255;
- }
- int32 EquipmentItemList::CheckSlotConflict(Item* item, bool check_lore_only, int16* lore_stack_count) {
- bool is_lore = false;
- bool is_stack_lore = false;
- if(!(is_lore = item->CheckFlag(LORE)) && !(is_stack_lore = item->CheckFlag(STACK_LORE)) && check_lore_only) {
- return 0;
- }
-
- if(!check_lore_only && !is_lore && !is_stack_lore && !item->CheckFlag(LORE_EQUIP)) {
- return 0;
- }
-
- int32 conflict = 0;
- MEquipmentItems.lock();
- for(int8 i=0;i<NUM_SLOTS;i++){
- if(items[i] && items[i]->details.item_id == item->details.item_id) {
- if(lore_stack_count)
- *lore_stack_count += items[i]->details.count;
- if(!is_stack_lore && items[i]->CheckFlag(LORE)) {
- conflict = LORE;
- break;
- }
- else if(is_stack_lore && (*lore_stack_count + item->details.count) > items[i]->stack_count) {
- conflict = STACK_LORE;
- break;
- }
- else if(!check_lore_only && items[i]->CheckFlag(LORE_EQUIP)) {
- conflict = LORE_EQUIP;
- break;
- }
- }
- }
- MEquipmentItems.unlock();
- return conflict;
- }
- int8 EquipmentItemList::GetSlotByItem(Item* item) {
- int8 slot = 255;
- for (int8 i = 0; i < NUM_SLOTS; i++) {
- if (items[i] && items[i] == item) {
- slot = i;
- break;
- }
- }
- return slot;
- }
- string Item::CreateItemLink(int16 client_Version, bool bUseUniqueID) {
- ostringstream ss;
- if(client_Version > 546)
- ss << "\\aITEM " << details.item_id << ' ' << (bUseUniqueID ? details.unique_id : 0) << ':' << name << "\\/a";
- else {
- if(bUseUniqueID)
- ss << "\\aITEM " << details.item_id << ' ' << details.unique_id << ':' << name << "\\/a";
- else
- ss << "\\aITEM " << details.item_id << ' ' << name << ':' << name << "\\/a";
- }
- return ss.str();
- }
- int32 MasterItemList::GetItemStatIDByName(std::string name)
- {
- boost::to_lower(name);
- map<std::string, int32>::iterator itr = mappedItemStatsStrings.find(name.c_str());
- if(itr != mappedItemStatsStrings.end())
- return itr->second;
- return 0xFFFFFFFF;
- }
- std::string MasterItemList::GetItemStatNameByID(int32 id)
- {
- map<int32, std::string>::iterator itr = mappedItemStatTypeIDs.find(id);
- if(itr != mappedItemStatTypeIDs.end())
- return itr->second;
- return std::string("");
- }
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