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rifter_bleeder3.lua 3.3 KB

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  1. --[[
  2. Script Name : rifter_bleeder3.lua
  3. Script Purpose : Waypoint Path for rifter_bleeder3.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 04:21:40 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -172.57, 1.17, -120.71, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -173.23, 1.17, -115.58, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -167.87, 1.17, -126.47, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -173.99, 1.17, -126.97, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -178.9, 1.17, -127.45, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -179.67, 1.17, -125.98, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -179.62, 1.17, -123.58, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -185.84, 1.17, -124.09, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -187.41, 1.17, -126.67, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -188.05, 1.17, -116.75, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -176.28, 1.17, -116.39, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -180.76, 1.17, -117.96, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -172.62, 1.17, -118.9, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -169.41, 1.17, -115.45, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -169.85, 1.17, -122.39, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -174.18, 1.17, -122.72, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -178.62, 1.17, -121.76, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -174.1, 1.17, -120.16, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -176.18, 1.17, -118.36, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -184.14, 1.17, -118.61, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -176.18, 1.17, -118.36, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -174.1, 1.17, -120.16, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -178.62, 1.17, -121.76, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -174.18, 1.17, -122.72, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -169.85, 1.17, -122.39, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -169.41, 1.17, -115.45, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -172.62, 1.17, -118.9, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -180.76, 1.17, -117.96, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -176.28, 1.17, -116.39, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -188.05, 1.17, -116.75, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -187.41, 1.17, -126.67, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -185.84, 1.17, -124.09, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -179.62, 1.17, -123.58, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -179.67, 1.17, -125.98, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -178.9, 1.17, -127.45, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -173.99, 1.17, -126.97, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -167.87, 1.17, -126.47, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -173.23, 1.17, -115.58, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -172.57, 1.17, -120.71, 2, math.random(0,10))
  57. end