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- --[[
- Script Name : rifter_bleeder3.lua
- Script Purpose : Waypoint Path for rifter_bleeder3.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 04:21:40 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -172.57, 1.17, -120.71, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.23, 1.17, -115.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -167.87, 1.17, -126.47, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.99, 1.17, -126.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -178.9, 1.17, -127.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -179.67, 1.17, -125.98, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -179.62, 1.17, -123.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -185.84, 1.17, -124.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.41, 1.17, -126.67, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -188.05, 1.17, -116.75, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -176.28, 1.17, -116.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.76, 1.17, -117.96, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -172.62, 1.17, -118.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -169.41, 1.17, -115.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -169.85, 1.17, -122.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.18, 1.17, -122.72, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -178.62, 1.17, -121.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.1, 1.17, -120.16, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -176.18, 1.17, -118.36, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.14, 1.17, -118.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -176.18, 1.17, -118.36, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.1, 1.17, -120.16, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -178.62, 1.17, -121.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.18, 1.17, -122.72, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -169.85, 1.17, -122.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -169.41, 1.17, -115.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -172.62, 1.17, -118.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.76, 1.17, -117.96, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -176.28, 1.17, -116.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -188.05, 1.17, -116.75, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.41, 1.17, -126.67, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -185.84, 1.17, -124.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -179.62, 1.17, -123.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -179.67, 1.17, -125.98, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -178.9, 1.17, -127.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.99, 1.17, -126.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -167.87, 1.17, -126.47, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.23, 1.17, -115.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -172.57, 1.17, -120.71, 2, math.random(0,10))
- end
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