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- --[[
- Script Name : siricus_and_the_militia.lua
- Script Purpose : Handles the quest, "Siricus and the Militia"
- Script Author : torsten
- Script Date : 17.07.2022
- Script Notes :
- Zone : Beggar's Court
- Quest Giver : Siricus Calventius
- Preceded by : None
- Followed by : None
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to speak with Sentius.", 1, "Siricus wants an update from a person named Sentius. He is supposedly here in Beggar's Court standing in the courtyard drinking some wine next to a merchant.", 11, 1370020)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have spoken with Sentius.")
- UpdateQuestTaskGroupDescription(Quest, 1, "Sentius claims that the application will take time and that he's working on it.")
- AddQuestStepChat(Quest, 2, "I need to speak with Siricus.", 1, "I need to let Siricus know that he's going to have to wait a little longer to get into the Militia.", 11, 1370045)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have spoken with Siricus.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I told Siricus that his friend is still trying to get him into the Militia.")
- UpdateQuestDescription(Quest, "Siricus Calventius is waiting to get into the Militia. I have a good feeling he'll be waiting a lot longer, considering how people treat the gimp.")
- GiveQuestReward(Quest, Player)
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("Great! Manius said if I leave my house again without his permission, he and his guys would play \"Smack the Gimp\" with me. Go ask Sentius Poisonleaf the status of my Militia application. I paid him the processing fee -- he's an undercover agent, you know. Thanks for your help, buddy!")
- Dialog.AddVoiceover("voiceover/english/siricus_calventius/fprt_hood04/quests/siricuscalventius/siricus_x1_accept.mp3", 265810226, 2507610341)
- PlayFlavor(QuestGiver, "", "", "thanks", 0, 0, Player)
- Dialog.AddOption("I'll see what Sentius has to say.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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