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- --[[
- Script Name : Quests/TempleStreet/teeth_for_sparzit.lua
- Script Author : Dorbin
- Script Date : 2023.10.29 06:07:27
- Script Purpose :
- Zone : TempleStreet
- Quest Giver: Sparzit
- Preceded by: None
- Followed by: None
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must kill some snakes in the Sprawl until I find a pair of Perfect Snake Fangs.", 1, 33, "I need to kill snakes until I find a perfect set of fangs.", 102, 8400009,8400012)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"Sprawl")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've found some fangs.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've collected a pair of fangs from the snakes.")
- UpdateQuestZone(Quest,"Temple Street")
- AddQuestStepChat(Quest, 2, "I need to speak with Sparzit in Temple Street.", 1, "This is the amount that Sparzit asked for, so I should return them to him. He is in Temple Street in Freeport, standing near the makeshift bar in the downstairs plaza.", 102, 1360041)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("I'm trying to make teeth for my snake, but the ones I make snap off after puncturing the victim's skin. A real asp, on the other hand, doesn't have this problem. I want to study the teeth of a real snake so I can enhance my design. You can help me by retrieving teeth from a Shoreside Asp. Thank, thank you ... I can't thank you enough!")
- Dialog.AddVoiceover("voiceover/english/sparzit_cogsnibble/fprt_hood03/quests/sparzitcogsnibble/sparzit_x1_accept.mp3", 1710457152, 3762147821)
- PlayFlavor(QuestGiver,"","","agree",0,0,Player)
- Dialog.AddOption("I'll find you some sturdy snake teeth. Try not to blow anything up.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I've given Sparzit some fangs.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've returned to Sparzit snakes with his snake fangs.")
- UpdateQuestDescription(Quest, "Sparzit was rather happy with the fangs I brought him. He gave me some coin for gathering the teeth for him.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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