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teeth_for_sparzit.lua 3.0 KB

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  1. --[[
  2. Script Name : Quests/TempleStreet/teeth_for_sparzit.lua
  3. Script Author : Dorbin
  4. Script Date : 2023.10.29 06:07:27
  5. Script Purpose :
  6. Zone : TempleStreet
  7. Quest Giver: Sparzit
  8. Preceded by: None
  9. Followed by: None
  10. --]]
  11. require "SpawnScripts/Generic/DialogModule"
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I must kill some snakes in the Sprawl until I find a pair of Perfect Snake Fangs.", 1, 33, "I need to kill snakes until I find a perfect set of fangs.", 102, 8400009,8400012)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. UpdateQuestZone(Quest,"Sprawl")
  16. end
  17. function Step1Complete(Quest, QuestGiver, Player)
  18. UpdateQuestStepDescription(Quest, 1, "I've found some fangs.")
  19. UpdateQuestTaskGroupDescription(Quest, 1, "I've collected a pair of fangs from the snakes.")
  20. UpdateQuestZone(Quest,"Temple Street")
  21. AddQuestStepChat(Quest, 2, "I need to speak with Sparzit in Temple Street.", 1, "This is the amount that Sparzit asked for, so I should return them to him. He is in Temple Street in Freeport, standing near the makeshift bar in the downstairs plaza.", 102, 1360041)
  22. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  23. end
  24. function Accepted(Quest, QuestGiver, Player)
  25. FaceTarget(QuestGiver, Player)
  26. Dialog.New(QuestGiver, Player)
  27. Dialog.AddDialog("I'm trying to make teeth for my snake, but the ones I make snap off after puncturing the victim's skin. A real asp, on the other hand, doesn't have this problem. I want to study the teeth of a real snake so I can enhance my design. You can help me by retrieving teeth from a Shoreside Asp. Thank, thank you ... I can't thank you enough!")
  28. Dialog.AddVoiceover("voiceover/english/sparzit_cogsnibble/fprt_hood03/quests/sparzitcogsnibble/sparzit_x1_accept.mp3", 1710457152, 3762147821)
  29. PlayFlavor(QuestGiver,"","","agree",0,0,Player)
  30. Dialog.AddOption("I'll find you some sturdy snake teeth. Try not to blow anything up.")
  31. Dialog.Start()
  32. end
  33. function Declined(Quest, QuestGiver, Player)
  34. -- Add dialog here for when the quest is declined
  35. end
  36. function Deleted(Quest, QuestGiver, Player)
  37. -- Remove any quest specific items here when the quest is deleted
  38. end
  39. function QuestComplete(Quest, QuestGiver, Player)
  40. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  41. UpdateQuestStepDescription(Quest, 2, "I've given Sparzit some fangs.")
  42. UpdateQuestTaskGroupDescription(Quest, 2, "I've returned to Sparzit snakes with his snake fangs.")
  43. UpdateQuestDescription(Quest, "Sparzit was rather happy with the fangs I brought him. He gave me some coin for gathering the teeth for him.")
  44. GiveQuestReward(Quest, Player)
  45. end
  46. function Reload(Quest, QuestGiver, Player, Step)
  47. if Step == 1 then
  48. Step1Complete(Quest, QuestGiver, Player)
  49. elseif Step == 2 then
  50. QuestComplete(Quest, QuestGiver, Player)
  51. end
  52. end