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ChestTrap.cpp
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aed4f20a22
Revert "chest trap write lock when shuffling the map"
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4 years ago |
ChestTrap.h
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172065b60a
fixed second depth of chest lists
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4 years ago |
SPGrid.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
SPGrid.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
map.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
map.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
mob_movement_manager.cpp
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1b7baa6dc6
Update mob_movement_manager.cpp
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4 years ago |
mob_movement_manager.h
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a17c7915ee
Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC
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4 years ago |
pathfinder_interface.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
pathfinder_interface.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
pathfinder_nav_mesh.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
pathfinder_nav_mesh.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
pathfinder_null.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
pathfinder_null.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
pathfinder_waypoint.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
pathfinder_waypoint.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
position.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
position.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
raycast_mesh.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
raycast_mesh.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
water_map.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
water_map.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |