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- --[[
- Script Name : balancing_the_gangs.lua
- Script Purpose : Handles the quest, "Balancing the Gangs"
- Script Author : premierio015\\Dorbin
- Script Date : 25.06.2021
- Script Notes : Auto generated with QuestParser.
- Zone : The Sprawl
- Quest Giver : a misspelled Guttersnipe note
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- SetQuestFeatherColor(Quest, 3)
- SetQuestRepeatable(Quest)
- AddQuestStepKill(Quest, 1, "Kill Giantslayer thugs", 8, 100, "I should go rough up a few Giantslayer thugs in the Sprawl for being bullies. I can reach the Sprawl by using any of the bells in and around the City of Freeport.", 611, 8400015)
- AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- if HasItem(Player, 2262) then
- RemoveItem(Player, 2262)
- SendMessage(Player,"You stuff the Guttersnipe note in your quest satchle.")
- end
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I have killed some Giantslayer thugs.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I beat up 8 Giantslayer thugs in the Sprawl.")
- UpdateQuestDescription(Quest, "I finished roughing up the Giantslayers. That should shift the power balance a little more to even around here. <br>")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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