balancing_the_gangs_.lua 1.8 KB

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  1. --[[
  2. Script Name : balancing_the_gangs.lua
  3. Script Purpose : Handles the quest, "Balancing the Gangs"
  4. Script Author : premierio015\\Dorbin
  5. Script Date : 25.06.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : The Sprawl
  8. Quest Giver : a misspelled Guttersnipe note
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. SetQuestFeatherColor(Quest, 3)
  14. SetQuestRepeatable(Quest)
  15. AddQuestStepKill(Quest, 1, "Kill Giantslayer thugs", 8, 100, "I should go rough up a few Giantslayer thugs in the Sprawl for being bullies. I can reach the Sprawl by using any of the bells in and around the City of Freeport.", 611, 8400015)
  16. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  17. end
  18. function Accepted(Quest, QuestGiver, Player)
  19. if HasItem(Player, 2262) then
  20. RemoveItem(Player, 2262)
  21. SendMessage(Player,"You stuff the Guttersnipe note in your quest satchle.")
  22. end
  23. end
  24. function Declined(Quest, QuestGiver, Player)
  25. -- Add dialog here for when the quest is declined
  26. end
  27. function Deleted(Quest, QuestGiver, Player)
  28. -- Remove any quest specific items here when the quest is deleted
  29. end
  30. function QuestComplete(Quest, QuestGiver, Player)
  31. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  32. UpdateQuestStepDescription(Quest, 1, "I have killed some Giantslayer thugs.")
  33. UpdateQuestTaskGroupDescription(Quest, 1, "I beat up 8 Giantslayer thugs in the Sprawl.")
  34. UpdateQuestDescription(Quest, "I finished roughing up the Giantslayers. That should shift the power balance a little more to even around here. <br>")
  35. GiveQuestReward(Quest, Player)
  36. end
  37. function Reload(Quest, QuestGiver, Player, Step)
  38. if Step == 1 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end