aboundwatcher.lua 3.6 KB

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  1. --[[
  2. Script Name : SpawnScripts/Classic_forest/aboundwatcher.lua
  3. Script Author : Dorbin
  4. Script Date : 2022.10.14 03:10:46
  5. Script Purpose :
  6. :
  7. --]]
  8. dofile ("SpawnScripts/Generic/MonsterCallouts/BaseWaterElemental1.lua")
  9. function spawn(NPC)
  10. local Level = GetLevel(NPC)
  11. local level1 = 10
  12. local level2 = 11
  13. local difficulty1 = 6
  14. local hp1 = 370
  15. local power1 = 130
  16. local difficulty2 = 6
  17. local hp2 = 430
  18. local power2 = 160
  19. if Level == level1 then
  20. SpawnSet(NPC, "difficulty", difficulty1)
  21. SpawnSet(NPC, "hp", hp1)
  22. SpawnSet(NPC, "power", power1)
  23. elseif Level == level2
  24. then
  25. SpawnSet(NPC, "difficulty", difficulty2)
  26. SpawnSet(NPC, "hp", hp2)
  27. SpawnSet(NPC, "power", power2)
  28. end
  29. waypoints(NPC)
  30. end
  31. function respawn(NPC)
  32. spawn(NPC)
  33. end
  34. function waypoints(NPC)
  35. if GetSpawnLocationID(NPC) == 133778186 or GetSpawnLocationID(NPC) == 133778187 then
  36. MovementLoopAddLocation(NPC, 1071.38, -7.6, -747.31, 1, 0)
  37. MovementLoopAddLocation(NPC, 1064.21, -5.87, -746.13, 1, 0)
  38. MovementLoopAddLocation(NPC, 1065.68, -5.87, -739.01, 1, 0)
  39. MovementLoopAddLocation(NPC, 1070.5, -5, -740.62, 1, 0)
  40. MovementLoopAddLocation(NPC, 1071.55, -5, -745.73, 1, 0)
  41. MovementLoopAddLocation(NPC, 1066.46, -4.14, -746.48, 1, 0)
  42. MovementLoopAddLocation(NPC, 1064.51, -3.01, -742.49, 1, 0)
  43. MovementLoopAddLocation(NPC, 1070.65, -3.01, -739.68, 1, 0)
  44. MovementLoopAddLocation(NPC, 1070.65, -3.01, -739.68, 1, 0)
  45. MovementLoopAddLocation(NPC, 1070.26, -3.01, -746.59, 1, 0)
  46. MovementLoopAddLocation(NPC, 1066.94, -3.01, -748.56, 1, 0)
  47. MovementLoopAddLocation(NPC, 1063.2, -3.01, -744.81, 1, 0)
  48. MovementLoopAddLocation(NPC, 1065.53, -3.39, -741.44, 1, 0)
  49. MovementLoopAddLocation(NPC, 1070.63, -6.64, -740.45, 1, 0)
  50. MovementLoopAddLocation(NPC, 1071, -6.64, -744.23, 1, 0)
  51. MovementLoopAddLocation(NPC, 1071.66, -10.07, -748.36, 1, 0)
  52. MovementLoopAddLocation(NPC, 1065.67, -10.07, -748.74, 1, 0)
  53. MovementLoopAddLocation(NPC, 1062.33, -10.07, -744.24, 1, 0)
  54. MovementLoopAddLocation(NPC, 1064.02, -10.07, -739.76, 1, 0)
  55. MovementLoopAddLocation(NPC, 1069.6, -10.07, -738.06, 1, 0)
  56. MovementLoopAddLocation(NPC, 1073.44, -10.07, -741.3, 1, 0)
  57. MovementLoopAddLocation(NPC, 1072.75, -10.07, -748.72, 1, 0)
  58. MovementLoopAddLocation(NPC, 1073.44, -10.07, -741.3, 1, 0)
  59. MovementLoopAddLocation(NPC, 1069.6, -10.07, -738.06, 1, 0)
  60. MovementLoopAddLocation(NPC, 1064.02, -10.07, -739.76, 1, 0)
  61. MovementLoopAddLocation(NPC, 1062.33, -10.07, -744.24, 1, 0)
  62. MovementLoopAddLocation(NPC, 1065.67, -10.07, -748.74, 1, 0)
  63. MovementLoopAddLocation(NPC, 1071.66, -10.07, -748.36, 1, 0)
  64. MovementLoopAddLocation(NPC, 1073, -6.64, -744.23, 1, 0)
  65. MovementLoopAddLocation(NPC, 1070.63, -6.64, -740.45, 1, 0)
  66. MovementLoopAddLocation(NPC, 1065.53, -3.39, -741.44, 1, 0)
  67. MovementLoopAddLocation(NPC, 1063.2, -3.01, -744.81, 1, 0)
  68. MovementLoopAddLocation(NPC, 1066.94, -3.01, -748.56, 1, 0)
  69. MovementLoopAddLocation(NPC, 1072.26, -3.01, -746.59, 1, 0)
  70. MovementLoopAddLocation(NPC, 1072.65, -3.01, -739.68, 1, 0)
  71. MovementLoopAddLocation(NPC, 1072.65, -3.01, -739.68, 1, 0)
  72. MovementLoopAddLocation(NPC, 1064.51, -3.01, -742.49, 1, 0)
  73. MovementLoopAddLocation(NPC, 1066.46, -4.14, -746.48, 1, 0)
  74. MovementLoopAddLocation(NPC, 1071.55, -5, -745.73, 1, 0)
  75. MovementLoopAddLocation(NPC, 1070.5, -5, -740.62, 1, 0)
  76. MovementLoopAddLocation(NPC, 1065.68, -5.87, -739.01, 1, 0)
  77. MovementLoopAddLocation(NPC, 1064.21, -5.87, -746.13, 1, 0)
  78. MovementLoopAddLocation(NPC, 1071.38, -7.6, -747.31, 1, 0)
  79. end
  80. end