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- --[[
- Script Name : malefic_arachnid8.lua
- Script Purpose : Waypoint Path for malefic_arachnid8.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 01:20:57 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 7
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 215
- local power2 = 215
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -119.82, -0.08, -169.42, 2, 0)
- MovementLoopAddLocation(NPC, -117.81, -0.05, -176.89, 2, 0)
- MovementLoopAddLocation(NPC, -121.89, 0.52, -180.11, 2, 0)
- MovementLoopAddLocation(NPC, -131, 0.48, -182.82, 2, 0)
- MovementLoopAddLocation(NPC, -143.36, -0.36, -178.71, 2, 0)
- MovementLoopAddLocation(NPC, -146.46, -0.25, -186.6, 2, 0)
- MovementLoopAddLocation(NPC, -144.43, -0.27, -180.69, 2, 0)
- MovementLoopAddLocation(NPC, -132.28, 0.48, -179.85, 2, 0)
- MovementLoopAddLocation(NPC, -121.08, 0.53, -181.34, 2, 0)
- MovementLoopAddLocation(NPC, -117.85, -0.01, -174.61, 2, 0)
- MovementLoopAddLocation(NPC, -119.8, 0.4, -151.89, 2, 0)
- MovementLoopAddLocation(NPC, -122.55, -0.07, -156.87, 2, 0)
- MovementLoopAddLocation(NPC, -117.62, -0.1, -155.01, 2, 0)
- MovementLoopAddLocation(NPC, -117.12, -0.07, -170.29, 2, 0)
- MovementLoopAddLocation(NPC, -121.76, -0.07, -167.28, 2, 0)
- MovementLoopAddLocation(NPC, -113.46, 0.35, -166.51, 2, 0)
- MovementLoopAddLocation(NPC, -105.06, -0.09, -171.17, 2, 0)
- MovementLoopAddLocation(NPC, -105.09, -0.03, -180.28, 2, 0)
- MovementLoopAddLocation(NPC, -108.23, -0.09, -176.68, 2, 0)
- MovementLoopAddLocation(NPC, -105.06, -0.09, -174.17, 2, 0)
- MovementLoopAddLocation(NPC, -111.95, -0.03, -184.72, 2, 0)
- MovementLoopAddLocation(NPC, -108.84, -0.09, -183.76, 2, 0)
- MovementLoopAddLocation(NPC, -109.68, 0, -190.31, 2, 0)
- MovementLoopAddLocation(NPC, -117.01, 0, -191.24, 2, 0)
- MovementLoopAddLocation(NPC, -125.28, 0, -191.86, 2, 0)
- MovementLoopAddLocation(NPC, -104.55, 0, -191.77, 2, 0)
- MovementLoopAddLocation(NPC, -103.87, 0, -193.5, 2, 0)
- MovementLoopAddLocation(NPC, -103.75, 0, -189.03, 2, 0)
- MovementLoopAddLocation(NPC, -109.1, 0, -193.66, 2, 0)
- MovementLoopAddLocation(NPC, -109.09, -0.04, -185.47, 2, 0)
- MovementLoopAddLocation(NPC, -109.09, -0.04, -185.47, 2, 0)
- MovementLoopAddLocation(NPC, -105.37, -0.09, -172.09, 2, 0)
- MovementLoopAddLocation(NPC, -112.81, 0.36, -168.78, 2, 0)
- MovementLoopAddLocation(NPC, -120.6, -0.05, -169.12, 2, 0)
- MovementLoopAddLocation(NPC, -112.81, 0.36, -168.78, 2, 0)
- MovementLoopAddLocation(NPC, -105.37, -0.09, -172.09, 2, 0)
- MovementLoopAddLocation(NPC, -109.09, -0.04, -185.47, 2, 0)
- MovementLoopAddLocation(NPC, -109.09, -0.04, -185.47, 2, 0)
- MovementLoopAddLocation(NPC, -109.1, 0, -193.66, 2, 0)
- MovementLoopAddLocation(NPC, -103.75, 0, -189.03, 2, 0)
- MovementLoopAddLocation(NPC, -103.87, 0, -193.5, 2, 0)
- MovementLoopAddLocation(NPC, -104.55, 0, -191.77, 2, 0)
- MovementLoopAddLocation(NPC, -125.28, 0, -191.86, 2, 0)
- MovementLoopAddLocation(NPC, -117.01, 0, -191.24, 2, 0)
- MovementLoopAddLocation(NPC, -109.68, 0, -190.31, 2, 0)
- MovementLoopAddLocation(NPC, -108.84, -0.09, -183.76, 2, 0)
- MovementLoopAddLocation(NPC, -111.95, -0.03, -184.72, 2, 0)
- MovementLoopAddLocation(NPC, -105.06, -0.09, -174.17, 2, 0)
- MovementLoopAddLocation(NPC, -108.23, -0.09, -176.68, 2, 0)
- MovementLoopAddLocation(NPC, -105.09, -0.03, -180.28, 2, 0)
- MovementLoopAddLocation(NPC, -105.06, -0.09, -171.17, 2, 0)
- MovementLoopAddLocation(NPC, -113.46, 0.35, -166.51, 2, 0)
- MovementLoopAddLocation(NPC, -121.76, -0.07, -167.28, 2, 0)
- MovementLoopAddLocation(NPC, -117.12, -0.07, -170.29, 2, 0)
- MovementLoopAddLocation(NPC, -117.62, -0.1, -155.01, 2, 0)
- MovementLoopAddLocation(NPC, -122.55, -0.07, -156.87, 2, 0)
- MovementLoopAddLocation(NPC, -119.8, 0.4, -151.89, 2, 0)
- MovementLoopAddLocation(NPC, -117.85, -0.01, -174.61, 2, 0)
- MovementLoopAddLocation(NPC, -121.08, 0.53, -181.34, 2, 0)
- MovementLoopAddLocation(NPC, -132.28, 0.48, -179.85, 2, 0)
- MovementLoopAddLocation(NPC, -144.43, -0.27, -180.69, 2, 0)
- MovementLoopAddLocation(NPC, -146.46, -0.25, -186.6, 2, 0)
- MovementLoopAddLocation(NPC, -143.36, -0.36, -178.71, 2, 0)
- MovementLoopAddLocation(NPC, -131, 0.48, -182.82, 2, 0)
- MovementLoopAddLocation(NPC, -121.89, 0.52, -180.11, 2, 0)
- MovementLoopAddLocation(NPC, -117.81, -0.05, -176.89, 2, 0)
- MovementLoopAddLocation(NPC, -119.82, -0.08, -169.42, 2, 0)
- end
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