malefic_arachnid8.lua 4.9 KB

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  1. --[[
  2. Script Name : malefic_arachnid8.lua
  3. Script Purpose : Waypoint Path for malefic_arachnid8.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 01:20:57 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 7
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 215
  17. local power2 = 215
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. waypoints(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -119.82, -0.08, -169.42, 2, 0)
  38. MovementLoopAddLocation(NPC, -117.81, -0.05, -176.89, 2, 0)
  39. MovementLoopAddLocation(NPC, -121.89, 0.52, -180.11, 2, 0)
  40. MovementLoopAddLocation(NPC, -131, 0.48, -182.82, 2, 0)
  41. MovementLoopAddLocation(NPC, -143.36, -0.36, -178.71, 2, 0)
  42. MovementLoopAddLocation(NPC, -146.46, -0.25, -186.6, 2, 0)
  43. MovementLoopAddLocation(NPC, -144.43, -0.27, -180.69, 2, 0)
  44. MovementLoopAddLocation(NPC, -132.28, 0.48, -179.85, 2, 0)
  45. MovementLoopAddLocation(NPC, -121.08, 0.53, -181.34, 2, 0)
  46. MovementLoopAddLocation(NPC, -117.85, -0.01, -174.61, 2, 0)
  47. MovementLoopAddLocation(NPC, -119.8, 0.4, -151.89, 2, 0)
  48. MovementLoopAddLocation(NPC, -122.55, -0.07, -156.87, 2, 0)
  49. MovementLoopAddLocation(NPC, -117.62, -0.1, -155.01, 2, 0)
  50. MovementLoopAddLocation(NPC, -117.12, -0.07, -170.29, 2, 0)
  51. MovementLoopAddLocation(NPC, -121.76, -0.07, -167.28, 2, 0)
  52. MovementLoopAddLocation(NPC, -113.46, 0.35, -166.51, 2, 0)
  53. MovementLoopAddLocation(NPC, -105.06, -0.09, -171.17, 2, 0)
  54. MovementLoopAddLocation(NPC, -105.09, -0.03, -180.28, 2, 0)
  55. MovementLoopAddLocation(NPC, -108.23, -0.09, -176.68, 2, 0)
  56. MovementLoopAddLocation(NPC, -105.06, -0.09, -174.17, 2, 0)
  57. MovementLoopAddLocation(NPC, -111.95, -0.03, -184.72, 2, 0)
  58. MovementLoopAddLocation(NPC, -108.84, -0.09, -183.76, 2, 0)
  59. MovementLoopAddLocation(NPC, -109.68, 0, -190.31, 2, 0)
  60. MovementLoopAddLocation(NPC, -117.01, 0, -191.24, 2, 0)
  61. MovementLoopAddLocation(NPC, -125.28, 0, -191.86, 2, 0)
  62. MovementLoopAddLocation(NPC, -104.55, 0, -191.77, 2, 0)
  63. MovementLoopAddLocation(NPC, -103.87, 0, -193.5, 2, 0)
  64. MovementLoopAddLocation(NPC, -103.75, 0, -189.03, 2, 0)
  65. MovementLoopAddLocation(NPC, -109.1, 0, -193.66, 2, 0)
  66. MovementLoopAddLocation(NPC, -109.09, -0.04, -185.47, 2, 0)
  67. MovementLoopAddLocation(NPC, -109.09, -0.04, -185.47, 2, 0)
  68. MovementLoopAddLocation(NPC, -105.37, -0.09, -172.09, 2, 0)
  69. MovementLoopAddLocation(NPC, -112.81, 0.36, -168.78, 2, 0)
  70. MovementLoopAddLocation(NPC, -120.6, -0.05, -169.12, 2, 0)
  71. MovementLoopAddLocation(NPC, -112.81, 0.36, -168.78, 2, 0)
  72. MovementLoopAddLocation(NPC, -105.37, -0.09, -172.09, 2, 0)
  73. MovementLoopAddLocation(NPC, -109.09, -0.04, -185.47, 2, 0)
  74. MovementLoopAddLocation(NPC, -109.09, -0.04, -185.47, 2, 0)
  75. MovementLoopAddLocation(NPC, -109.1, 0, -193.66, 2, 0)
  76. MovementLoopAddLocation(NPC, -103.75, 0, -189.03, 2, 0)
  77. MovementLoopAddLocation(NPC, -103.87, 0, -193.5, 2, 0)
  78. MovementLoopAddLocation(NPC, -104.55, 0, -191.77, 2, 0)
  79. MovementLoopAddLocation(NPC, -125.28, 0, -191.86, 2, 0)
  80. MovementLoopAddLocation(NPC, -117.01, 0, -191.24, 2, 0)
  81. MovementLoopAddLocation(NPC, -109.68, 0, -190.31, 2, 0)
  82. MovementLoopAddLocation(NPC, -108.84, -0.09, -183.76, 2, 0)
  83. MovementLoopAddLocation(NPC, -111.95, -0.03, -184.72, 2, 0)
  84. MovementLoopAddLocation(NPC, -105.06, -0.09, -174.17, 2, 0)
  85. MovementLoopAddLocation(NPC, -108.23, -0.09, -176.68, 2, 0)
  86. MovementLoopAddLocation(NPC, -105.09, -0.03, -180.28, 2, 0)
  87. MovementLoopAddLocation(NPC, -105.06, -0.09, -171.17, 2, 0)
  88. MovementLoopAddLocation(NPC, -113.46, 0.35, -166.51, 2, 0)
  89. MovementLoopAddLocation(NPC, -121.76, -0.07, -167.28, 2, 0)
  90. MovementLoopAddLocation(NPC, -117.12, -0.07, -170.29, 2, 0)
  91. MovementLoopAddLocation(NPC, -117.62, -0.1, -155.01, 2, 0)
  92. MovementLoopAddLocation(NPC, -122.55, -0.07, -156.87, 2, 0)
  93. MovementLoopAddLocation(NPC, -119.8, 0.4, -151.89, 2, 0)
  94. MovementLoopAddLocation(NPC, -117.85, -0.01, -174.61, 2, 0)
  95. MovementLoopAddLocation(NPC, -121.08, 0.53, -181.34, 2, 0)
  96. MovementLoopAddLocation(NPC, -132.28, 0.48, -179.85, 2, 0)
  97. MovementLoopAddLocation(NPC, -144.43, -0.27, -180.69, 2, 0)
  98. MovementLoopAddLocation(NPC, -146.46, -0.25, -186.6, 2, 0)
  99. MovementLoopAddLocation(NPC, -143.36, -0.36, -178.71, 2, 0)
  100. MovementLoopAddLocation(NPC, -131, 0.48, -182.82, 2, 0)
  101. MovementLoopAddLocation(NPC, -121.89, 0.52, -180.11, 2, 0)
  102. MovementLoopAddLocation(NPC, -117.81, -0.05, -176.89, 2, 0)
  103. MovementLoopAddLocation(NPC, -119.82, -0.08, -169.42, 2, 0)
  104. end