9
3

shriller9.lua 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. --[[
  2. Script Name : shriller9_1.lua
  3. Script Purpose : Waypoint Path for shriller9_1.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 11:35:58 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 130
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. waypoints(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, 18.29, 0.18, -97.73, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, 22.31, -0.05, -109.25, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, 22.6, -0.03, -105.96, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, 19.43, -0.09, -106.24, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, 22.74, -0.07, -102.23, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, 26.26, 0.01, -104.98, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, 25.32, -0.07, -107.07, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, 17.05, 0.13, -100.26, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, 6.41, -0.05, -108.94, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, 4.67, -0.01, -108.18, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -12.96, -0.05, -91.02, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -29.84, 0.56, -106.71, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -35.41, -0.05, -111.15, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -33.84, 0.53, -126.29, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -35.68, -0.01, -132.32, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -45.48, -1.09, -141.41, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -53.3, 0.22, -148.94, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -62.18, -0.06, -153.09, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -69.36, -0.09, -153.01, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -76.38, -0.08, -137.87, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -77.56, -0.04, -130.02, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -84.68, -0.08, -120.15, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -85.38, -0.11, -109.65, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -65.9, 0.06, -96.84, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -59.25, -0.06, -95.03, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -58.56, 0.6, -90.13, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -54.92, -0.08, -71.05, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -45.4, -0.1, -65.26, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -27.27, -0.12, -73.65, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -12.09, -0.07, -91, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -29.26, 0.21, -105.82, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -35.1, -0.06, -111.38, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -33.92, 0.53, -126.45, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -36.25, 0.03, -132.75, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -56.47, -0.11, -152.17, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -69.22, -0.12, -152.41, 2, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -56.47, -0.11, -152.17, 2, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -36.25, 0.03, -132.75, 2, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -33.92, 0.53, -126.45, 2, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -35.1, -0.06, -111.38, 2, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -29.26, 0.21, -105.82, 2, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -12.09, -0.07, -91, 2, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -27.27, -0.12, -73.65, 2, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -45.4, -0.1, -65.26, 2, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -54.92, -0.08, -71.05, 2, math.random(0,10))
  82. MovementLoopAddLocation(NPC, -58.56, 0.6, -90.13, 2, math.random(0,10))
  83. MovementLoopAddLocation(NPC, -59.25, -0.06, -95.03, 2, math.random(0,10))
  84. MovementLoopAddLocation(NPC, -65.9, 0.06, -96.84, 2, math.random(0,10))
  85. MovementLoopAddLocation(NPC, -85.38, -0.11, -109.65, 2, math.random(0,10))
  86. MovementLoopAddLocation(NPC, -84.68, -0.08, -120.15, 2, math.random(0,10))
  87. MovementLoopAddLocation(NPC, -77.56, -0.04, -130.02, 2, math.random(0,10))
  88. MovementLoopAddLocation(NPC, -76.38, -0.08, -137.87, 2, math.random(0,10))
  89. MovementLoopAddLocation(NPC, -69.36, -0.09, -153.01, 2, math.random(0,10))
  90. MovementLoopAddLocation(NPC, -62.18, -0.06, -153.09, 2, math.random(0,10))
  91. MovementLoopAddLocation(NPC, -53.3, 0.22, -148.94, 2, math.random(0,10))
  92. MovementLoopAddLocation(NPC, -45.48, -1.09, -141.41, 2, math.random(0,10))
  93. MovementLoopAddLocation(NPC, -35.68, -0.01, -132.32, 2, math.random(0,10))
  94. MovementLoopAddLocation(NPC, -33.84, 0.53, -126.29, 2, math.random(0,10))
  95. MovementLoopAddLocation(NPC, -35.41, -0.05, -111.15, 2, math.random(0,10))
  96. MovementLoopAddLocation(NPC, -29.84, 0.56, -106.71, 2, math.random(0,10))
  97. MovementLoopAddLocation(NPC, -12.96, -0.05, -91.02, 2, math.random(0,10))
  98. MovementLoopAddLocation(NPC, 4.67, -0.01, -108.18, 2, math.random(0,10))
  99. MovementLoopAddLocation(NPC, 6.41, -0.05, -108.94, 2, math.random(0,10))
  100. MovementLoopAddLocation(NPC, 17.05, 0.13, -100.26, 2, math.random(0,10))
  101. MovementLoopAddLocation(NPC, 25.32, -0.07, -107.07, 2, math.random(0,10))
  102. MovementLoopAddLocation(NPC, 26.26, 0.01, -104.98, 2, math.random(0,10))
  103. MovementLoopAddLocation(NPC, 22.74, -0.07, -102.23, 2, math.random(0,10))
  104. MovementLoopAddLocation(NPC, 19.43, -0.09, -106.24, 2, math.random(0,10))
  105. MovementLoopAddLocation(NPC, 22.6, -0.03, -105.96, 2, math.random(0,10))
  106. MovementLoopAddLocation(NPC, 22.31, -0.05, -109.25, 2, math.random(0,10))
  107. MovementLoopAddLocation(NPC, 18.29, 0.18, -97.73, 2, math.random(0,10))
  108. end