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- --[[
- Script Name : shriller9_1.lua
- Script Purpose : Waypoint Path for shriller9_1.lua
- Script Author : Devn00b
- Script Date : 05/11/2020 11:35:58 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 18.29, 0.18, -97.73, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 22.31, -0.05, -109.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 22.6, -0.03, -105.96, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 19.43, -0.09, -106.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 22.74, -0.07, -102.23, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 26.26, 0.01, -104.98, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 25.32, -0.07, -107.07, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 17.05, 0.13, -100.26, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 6.41, -0.05, -108.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 4.67, -0.01, -108.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -12.96, -0.05, -91.02, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -29.84, 0.56, -106.71, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.41, -0.05, -111.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.84, 0.53, -126.29, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.68, -0.01, -132.32, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.48, -1.09, -141.41, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -53.3, 0.22, -148.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -62.18, -0.06, -153.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.36, -0.09, -153.01, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.38, -0.08, -137.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -77.56, -0.04, -130.02, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.68, -0.08, -120.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.38, -0.11, -109.65, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -65.9, 0.06, -96.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -59.25, -0.06, -95.03, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -58.56, 0.6, -90.13, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -54.92, -0.08, -71.05, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.4, -0.1, -65.26, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -27.27, -0.12, -73.65, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -12.09, -0.07, -91, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -29.26, 0.21, -105.82, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.1, -0.06, -111.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.92, 0.53, -126.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.25, 0.03, -132.75, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -56.47, -0.11, -152.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.22, -0.12, -152.41, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -56.47, -0.11, -152.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.25, 0.03, -132.75, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.92, 0.53, -126.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.1, -0.06, -111.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -29.26, 0.21, -105.82, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -12.09, -0.07, -91, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -27.27, -0.12, -73.65, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.4, -0.1, -65.26, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -54.92, -0.08, -71.05, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -58.56, 0.6, -90.13, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -59.25, -0.06, -95.03, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -65.9, 0.06, -96.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.38, -0.11, -109.65, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.68, -0.08, -120.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -77.56, -0.04, -130.02, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.38, -0.08, -137.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.36, -0.09, -153.01, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -62.18, -0.06, -153.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -53.3, 0.22, -148.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.48, -1.09, -141.41, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.68, -0.01, -132.32, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.84, 0.53, -126.29, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.41, -0.05, -111.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -29.84, 0.56, -106.71, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -12.96, -0.05, -91.02, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 4.67, -0.01, -108.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 6.41, -0.05, -108.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 17.05, 0.13, -100.26, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 25.32, -0.07, -107.07, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 26.26, 0.01, -104.98, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 22.74, -0.07, -102.23, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 19.43, -0.09, -106.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 22.6, -0.03, -105.96, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 22.31, -0.05, -109.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 18.29, 0.18, -97.73, 2, math.random(0,10))
- end
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