Emagi effe13a590 Addressed Spawn changes being sent while the client is being removed from the spawn map 1 vuosi sitten
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Achievements 548007ea96 Base 4 vuotta sitten
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 vuotta sitten
Bots cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 vuosi sitten
Chat 742f91c50f Removed IRC system. It was no longer used. 1 vuosi sitten
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 vuotta sitten
Commands 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 vuosi sitten
Guilds 4442e6bc02 Fix #465 and Fix #463 1 vuosi sitten
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 vuotta sitten
Housing 562e914f26 fix %I64u to %llu 1 vuosi sitten
Items a4ed5802c7 recipe and tradeskill updates 1 vuosi sitten
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 1 vuosi sitten
Recipes e6ddd1ac80 Update Recipe.cpp 1 vuosi sitten
Rules 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 vuosi sitten
Tradeskills 52d997bd39 Tradeskill /recipe fixes 1 vuosi sitten
Traits 744ffb46d0 ghost map stability venture 3 2 vuotta sitten
Zone 81dfccef28 Allow region tics to occur when a node is deleted without second pass 1 vuosi sitten
Appearances.h 548007ea96 Base 4 vuotta sitten
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 vuotta sitten
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 1 vuosi sitten
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 1 vuosi sitten
Combat.cpp 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 1 vuosi sitten
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 vuotta sitten
Entity.cpp c200dc63f7 Fix vision to be a int32 as it is in the char info structure 1 vuosi sitten
Entity.h c200dc63f7 Fix vision to be a int32 as it is in the char info structure 1 vuosi sitten
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 vuotta sitten
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 vuotta sitten
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 vuosi sitten
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 vuosi sitten
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 1 vuosi sitten
Languages.h 548007ea96 Base 4 vuotta sitten
LoginServer.cpp 1922ca362c Removed unused patch server code. 1 vuosi sitten
LoginServer.h 1922ca362c Removed unused patch server code. 1 vuosi sitten
LuaFunctions.cpp c200dc63f7 Fix vision to be a int32 as it is in the char info structure 1 vuosi sitten
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements 1 vuosi sitten
LuaInterface.cpp 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 1 vuosi sitten
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 1 vuosi sitten
MutexHelper.h 548007ea96 Base 4 vuotta sitten
MutexList.h 548007ea96 Base 4 vuotta sitten
MutexMap.h 548007ea96 Base 4 vuotta sitten
MutexVector.h 548007ea96 Base 4 vuotta sitten
NPC.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 1 vuosi sitten
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements 1 vuosi sitten
NPC_AI.cpp 4c5202e216 Pets cannot aggro their master, this addresses charming a pet and being able to sent it to attack, follow you correctly without locking encounter 1 vuosi sitten
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements 1 vuosi sitten
Object.cpp 13b1837623 Fix #384 group encounter mob loot 1 vuosi sitten
Object.h 548007ea96 Base 4 vuotta sitten
Player.cpp 7870d9f25d Player hp/power details properly persist cross zone 1 vuosi sitten
Player.h 7870d9f25d Player hp/power details properly persist cross zone 1 vuosi sitten
PlayerGroups.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 vuosi sitten
PlayerGroups.h cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 vuosi sitten
Quests.cpp 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 1 vuosi sitten
Quests.h 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 1 vuosi sitten
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 vuosi sitten
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 vuosi sitten
Skills.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 vuosi sitten
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 2 vuotta sitten
Spawn.cpp 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 vuosi sitten
Spawn.h 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 vuosi sitten
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 vuotta sitten
SpellProcess.cpp baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 vuosi sitten
SpellProcess.h c7358a5fed fix hangup on cure 1 vuosi sitten
Spells.cpp be924b2306 Fix custom spells persisting cross zone, food/drink as an example 1 vuosi sitten
Spells.h be924b2306 Fix custom spells persisting cross zone, food/drink as an example 1 vuosi sitten
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 vuotta sitten
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 vuotta sitten
Trade.cpp 5b0f52641c Trade check for Player cast 1 vuosi sitten
Trade.h 682e023635 Complete Fix #418 item flags 1 vuosi sitten
Transmute.cpp 1e2d5f98cf - Completed Fix #279 1 vuosi sitten
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 vuotta sitten
Variables.h 548007ea96 Base 4 vuotta sitten
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 3 vuotta sitten
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 2 vuotta sitten
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 vuotta sitten
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 vuosi sitten
World.h 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 vuosi sitten
WorldDatabase.cpp 7870d9f25d Player hp/power details properly persist cross zone 1 vuosi sitten
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 1 vuosi sitten
WorldTCPConnection.h 548007ea96 Base 4 vuotta sitten
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 vuotta sitten
classes.h 548007ea96 Base 4 vuotta sitten
client.cpp 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 vuosi sitten
client.h 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 1 vuosi sitten
makefile 7956735566 c++17 compile required for makefile now 1 vuosi sitten
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 1 vuosi sitten
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 1 vuosi sitten
net.h 1922ca362c Removed unused patch server code. 1 vuosi sitten
races.cpp 548007ea96 Base 4 vuotta sitten
races.h 548007ea96 Base 4 vuotta sitten
zoneserver.cpp effe13a590 Addressed Spawn changes being sent while the client is being removed from the spawn map 1 vuosi sitten
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 vuosi sitten