Player.cpp 251 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. last_movement_activity = 0;
  53. //speed = 0;
  54. packet_num = 0;
  55. range_attack = false;
  56. old_movement_packet = 0;
  57. charsheet_changed = false;
  58. quickbar_updated = false;
  59. custNPC = false;
  60. spawn_tmp_vis_xor_packet = 0;
  61. spawn_tmp_pos_xor_packet = 0;
  62. spawn_tmp_info_xor_packet = 0;
  63. pending_collection_reward = 0;
  64. pos_packet_speed = 0;
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. //InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. index_mutex.SetName("Player::index_mutex");
  109. spawn_mutex.SetName("Player::spawn_mutex");
  110. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  111. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  112. gm_vision = false;
  113. SetSaveSpellEffects(true);
  114. reset_mentorship = false;
  115. all_spells_locked = false;
  116. current_language_id = 0;
  117. active_reward = false;
  118. SortedTraitList = new map <int8, map <int8, vector<TraitData*> > >;
  119. ClassTraining = new map <int8, vector<TraitData*> >;
  120. RaceTraits = new map <int8, vector<TraitData*> >;
  121. InnateRaceTraits = new map <int8, vector<TraitData*> >;
  122. FocusEffects = new map <int8, vector<TraitData*> >;
  123. need_trait_update = true;
  124. }
  125. Player::~Player(){
  126. SetSaveSpellEffects(true);
  127. for(int32 i=0;i<spells.size();i++){
  128. safe_delete(spells[i]);
  129. }
  130. for(int32 i=0;i<quickbar_items.size();i++){
  131. safe_delete(quickbar_items[i]);
  132. }
  133. map<int32, vector<int32>*>::iterator itr;
  134. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  135. safe_delete(itr->second);
  136. }
  137. player_spawn_quests_required.clear();
  138. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  139. safe_delete(itr->second);
  140. }
  141. player_spawn_history_required.clear();
  142. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  143. map<int8, vector<HistoryData*> >::iterator itr2;
  144. vector<HistoryData*>::iterator itr3;
  145. // Type
  146. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  147. // Sub type
  148. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  149. // vector of data
  150. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  151. safe_delete(*itr3);
  152. }
  153. }
  154. }
  155. m_characterHistory.clear();
  156. mLUAHistory.writelock();
  157. map<int32, LUAHistory*>::iterator itr4;
  158. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  159. safe_delete(itr4->second);
  160. }
  161. m_charLuaHistory.clear();
  162. mLUAHistory.releasewritelock();
  163. safe_delete_array(movement_packet);
  164. safe_delete_array(old_movement_packet);
  165. safe_delete_array(spawn_tmp_info_xor_packet);
  166. safe_delete_array(spawn_tmp_vis_xor_packet);
  167. safe_delete_array(spawn_tmp_pos_xor_packet);
  168. safe_delete_array(spell_xor_packet);
  169. safe_delete_array(spell_orig_packet);
  170. DestroyQuests();
  171. WritePlayerStatistics();
  172. RemovePlayerStatistics();
  173. DeleteMail();
  174. world.RemoveLottoPlayer(GetCharacterID());
  175. safe_delete(info);
  176. index_mutex.writelock(__FUNCTION__, __LINE__);
  177. player_spawn_reverse_id_map.clear();
  178. player_spawn_id_map.clear();
  179. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  180. info_mutex.writelock(__FUNCTION__, __LINE__);
  181. spawn_info_packet_list.clear();
  182. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  183. vis_mutex.writelock(__FUNCTION__, __LINE__);
  184. spawn_vis_packet_list.clear();
  185. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  186. pos_mutex.writelock(__FUNCTION__, __LINE__);
  187. spawn_pos_packet_list.clear();
  188. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  189. safe_delete(spawn_header_struct);
  190. safe_delete(spawn_footer_struct);
  191. safe_delete(sign_footer_struct);
  192. safe_delete(widget_footer_struct);
  193. safe_delete(spawn_info_struct);
  194. safe_delete(spawn_vis_struct);
  195. safe_delete(spawn_pos_struct);
  196. ClearPendingSelectableItemRewards(0, true);
  197. ClearPendingItemRewards();
  198. ClearEverything();
  199. safe_delete(SortedTraitList);
  200. safe_delete(ClassTraining);
  201. safe_delete(RaceTraits);
  202. safe_delete(InnateRaceTraits);
  203. safe_delete(FocusEffects);
  204. // leak fix on Language* pointer from Player::AddLanguage
  205. player_languages_list.Clear();
  206. }
  207. EQ2Packet* Player::serialize(Player* player, int16 version){
  208. return spawn_serialize(player, version);
  209. }
  210. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  211. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  212. if(packet){
  213. packet->setDataByName("x", x);
  214. packet->setDataByName("y", y);
  215. packet->setDataByName("z", z);
  216. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  217. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  218. if (heading != -1.0f)
  219. packet->setDataByName("heading", heading);
  220. EQ2Packet* outapp = packet->serialize();
  221. safe_delete(packet);
  222. return outapp;
  223. }
  224. return 0;
  225. }
  226. void Player::DestroyQuests(){
  227. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  228. map<int32, Quest*>::iterator itr;
  229. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  230. if(itr->second) {
  231. safe_delete(itr->second);
  232. }
  233. }
  234. completed_quests.clear();
  235. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  236. if(itr->second) {
  237. safe_delete(itr->second);
  238. }
  239. }
  240. player_quests.clear();
  241. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  242. if(itr->second) {
  243. safe_delete(itr->second);
  244. }
  245. }
  246. pending_quests.clear();
  247. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  248. }
  249. PlayerInfo* Player::GetPlayerInfo(){
  250. if(info == 0)
  251. info = new PlayerInfo(this);
  252. return info;
  253. }
  254. void PlayerInfo::CalculateXPPercentages(){
  255. int32 xp_needed = info_struct->get_xp_needed();
  256. if(xp_needed > 0){
  257. double div_percent = ((double)info_struct->get_xp() / xp_needed) * 100.0;
  258. int16 percentage = (int16)(div_percent) * 10;
  259. double whole, fractional = 0.0;
  260. fractional = std::modf(div_percent, &whole);
  261. info_struct->set_xp_yellow(percentage);
  262. info_struct->set_xp_blue((int16)(fractional * 1000));
  263. // vitality bars probably need a revisit
  264. info_struct->set_xp_blue_vitality_bar(0);
  265. info_struct->set_xp_yellow_vitality_bar(0);
  266. if(player->GetXPVitality() > 0){
  267. float vitality_total = player->GetXPVitality()*10 + percentage;
  268. vitality_total -= ((int)(percentage/100)*100);
  269. if(vitality_total < 100){ //10%
  270. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  271. }
  272. else
  273. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  274. }
  275. }
  276. }
  277. void PlayerInfo::CalculateTSXPPercentages(){
  278. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  279. if(ts_xp_needed > 0){
  280. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  281. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  282. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  283. /*info_struct->xp_blue_vitality_bar = 0;
  284. info_struct->xp_yellow_vitality_bar = 0;
  285. if(player->GetXPVitality() > 0){
  286. float vitality_total = player->GetXPVitality()*10 + percentage;
  287. vitality_total -= ((int)(percentage/100)*100);
  288. if(vitality_total < 100){ //10%
  289. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  290. }
  291. else
  292. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  293. }*/
  294. }
  295. }
  296. void PlayerInfo::SetHouseZone(int32 id){
  297. house_zone_id = id;
  298. }
  299. void PlayerInfo::SetBindZone(int32 id){
  300. bind_zone_id = id;
  301. }
  302. void PlayerInfo::SetBindX(float x){
  303. bind_x = x;
  304. }
  305. void PlayerInfo::SetBindY(float y){
  306. bind_y = y;
  307. }
  308. void PlayerInfo::SetBindZ(float z){
  309. bind_z = z;
  310. }
  311. void PlayerInfo::SetBindHeading(float heading){
  312. bind_heading = heading;
  313. }
  314. int32 PlayerInfo::GetHouseZoneID(){
  315. return house_zone_id;
  316. }
  317. int32 PlayerInfo::GetBindZoneID(){
  318. return bind_zone_id;
  319. }
  320. float PlayerInfo::GetBindZoneX(){
  321. return bind_x;
  322. }
  323. float PlayerInfo::GetBindZoneY(){
  324. return bind_y;
  325. }
  326. float PlayerInfo::GetBindZoneZ(){
  327. return bind_z;
  328. }
  329. float PlayerInfo::GetBindZoneHeading(){
  330. return bind_heading;
  331. }
  332. PacketStruct* PlayerInfo::serialize2(int16 version){
  333. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  334. if(packet){
  335. //TODO: 2021 FIX THIS CASTING
  336. char deity[32];
  337. strncpy(deity, info_struct->get_deity().c_str(), 32);
  338. packet->setDataByName("deity", deity);
  339. char name[40];
  340. strncpy(name, info_struct->get_name().c_str(), 40);
  341. packet->setDataByName("character_name", name);
  342. packet->setDataByName("race", info_struct->get_race());
  343. packet->setDataByName("gender", info_struct->get_gender());
  344. packet->setDataByName("class1", info_struct->get_class1());
  345. packet->setDataByName("class2", info_struct->get_class2());
  346. packet->setDataByName("class3", info_struct->get_class3());
  347. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  348. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  349. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  350. packet->setDataByName("level", info_struct->get_level());
  351. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  352. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  353. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  354. // for(int8 i=0;i<19;i++)
  355. // {
  356. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  357. // }
  358. //
  359. packet->setDataByName("current_hp", player->GetHP());
  360. packet->setDataByName("max_hp",player-> GetTotalHP());
  361. packet->setDataByName("base_hp", player->GetTotalHPBase());
  362. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  363. packet->setDataByName("bonus_health", bonus_health);
  364. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  365. packet->setDataByName("current_power", player->GetPower());
  366. packet->setDataByName("max_power", player->GetTotalPower());
  367. packet->setDataByName("base_power", player->GetTotalPowerBase());
  368. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  369. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  370. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  371. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  372. packet->setDataByName("attack", info_struct->get_cur_attack());
  373. packet->setDataByName("attack_base", info_struct->get_attack_base());
  374. packet->setDataByName("absorb", info_struct->get_absorb());
  375. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  376. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  377. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  378. CalculateXPPercentages();
  379. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  380. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  381. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  382. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  383. packet->setDataByName("flags", info_struct->get_flags());
  384. packet->setDataByName("flags2", info_struct->get_flags2());
  385. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  386. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  387. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  388. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  389. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  390. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  391. float block_pct = info_struct->get_block()*10.0f;
  392. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  393. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  394. packet->setDataByName("str", info_struct->get_str());
  395. packet->setDataByName("sta", info_struct->get_sta());
  396. packet->setDataByName("agi", info_struct->get_agi());
  397. packet->setDataByName("wis", info_struct->get_wis());
  398. packet->setDataByName("int", info_struct->get_intel());
  399. packet->setDataByName("str_base", info_struct->get_str_base());
  400. packet->setDataByName("sta_base", info_struct->get_sta_base());
  401. packet->setDataByName("agi_base", info_struct->get_agi_base());
  402. packet->setDataByName("wis_base", info_struct->get_wis_base());
  403. packet->setDataByName("int_base", info_struct->get_intel_base());
  404. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  405. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  406. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  407. packet->setDataByName("heat", info_struct->get_heat());
  408. packet->setDataByName("cold", info_struct->get_cold());
  409. packet->setDataByName("magic", info_struct->get_magic());
  410. packet->setDataByName("mental", info_struct->get_mental());
  411. packet->setDataByName("divine", info_struct->get_divine());
  412. packet->setDataByName("disease", info_struct->get_disease());
  413. packet->setDataByName("poison", info_struct->get_poison());
  414. packet->setDataByName("heat_base", info_struct->get_heat_base());
  415. packet->setDataByName("cold_base", info_struct->get_cold_base());
  416. packet->setDataByName("magic_base", info_struct->get_magic_base());
  417. packet->setDataByName("mental_base", info_struct->get_mental_base());
  418. packet->setDataByName("divine_base", info_struct->get_divine_base());
  419. packet->setDataByName("disease_base", info_struct->get_disease_base());
  420. packet->setDataByName("poison_base", info_struct->get_poison_base());
  421. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  422. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  423. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  424. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  425. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  426. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  427. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  428. packet->setDataByName("weight", info_struct->get_weight());
  429. packet->setDataByName("max_weight", info_struct->get_max_weight());
  430. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  431. char pet_name[32];
  432. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  433. packet->setDataByName("pet_name", pet_name);
  434. }
  435. else {
  436. packet->setDataByName("pet_name", "No Pet");
  437. }
  438. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  439. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  440. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  441. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  442. packet->setDataByName("status_points", info_struct->get_status_points());
  443. if(bind_zone_id > 0){
  444. string bind_name = database.GetZoneName(bind_zone_id);
  445. if (bind_name.length() > 0)
  446. packet->setDataByName("bind_zone", bind_name.c_str());
  447. }
  448. else
  449. packet->setDataByName("bind_zone", "None");
  450. if(house_zone_id > 0){
  451. string house_name = database.GetZoneName(house_zone_id);
  452. if (house_name.length() > 0)
  453. packet->setDataByName("house_zone", house_name.c_str());
  454. }
  455. else
  456. packet->setDataByName("house_zone", "None");
  457. //packet->setDataByName("account_age_base", 14);
  458. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  459. packet->setDataByName("power_regen", info_struct->get_power_regen());
  460. /*packet->setDataByName("unknown11", -1, 0);
  461. packet->setDataByName("unknown11", -1, 1);
  462. packet->setDataByName("unknown13", 201, 0);
  463. packet->setDataByName("unknown13", 201, 1);
  464. packet->setDataByName("unknown13", 234, 2);
  465. packet->setDataByName("unknown13", 201, 3);
  466. packet->setDataByName("unknown13", 214, 4);
  467. packet->setDataByName("unknown13", 234, 5);
  468. packet->setDataByName("unknown13", 234, 6);
  469. packet->setDataByName("unknown14", 78);
  470. */
  471. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  472. //packet->setDataByName("unknown15b", 9911);
  473. packet->setDataByName("unknown15a", 78);
  474. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  475. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  476. packet->setDataByName("tradeskill_exp_vitality", 100);
  477. packet->setDataByName("unknown15c", 200);
  478. //packet->setDataByName("unknown15", 100, 10);
  479. packet->setDataByName("unknown18", 16880, 1);
  480. /*packet->setDataByName("unknown19", 1);
  481. packet->setDataByName("unknown19", 3, 1);
  482. packet->setDataByName("unknown19", 1074301064, 2);
  483. packet->setDataByName("unknown19", 1, 3);
  484. packet->setDataByName("unknown19", 3, 4);
  485. packet->setDataByName("unknown19", 1074301064, 5);
  486. packet->setDataByName("unknown19", 6, 6);
  487. packet->setDataByName("unknown19", 14, 7);
  488. packet->setDataByName("unknown19", 1083179008, 8);*/
  489. player->SetGroupInformation(packet);
  490. packet->setDataByName("unknown20", 1, 107);
  491. packet->setDataByName("unknown20", 1, 108);
  492. packet->setDataByName("unknown20", 1, 109);
  493. packet->setDataByName("unknown20", 1, 110);
  494. packet->setDataByName("unknown20", 1, 111);
  495. //packet->setDataByName("unknown20b", 255);
  496. //packet->setDataByName("unknown20b", 255, 1);
  497. //packet->setDataByName("unknown20b", 255, 2);
  498. packet->setDataByName("unknown11", 123);
  499. packet->setDataByName("unknown11", 234, 1);
  500. //packet->setDataByName("in_combat", 32768);
  501. //make name flash red
  502. /*packet->setDataByName("unknown20", 8);
  503. packet->setDataByName("unknown20", 38, 70);
  504. packet->setDataByName("unknown20", 17, 77);
  505. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  506. packet->setDataByName("unknown20", 1, 113);
  507. packet->setDataByName("unknown20", 1, 114);
  508. packet->setDataByName("unknown20", 1, 115);
  509. packet->setDataByName("unknown20", 4294967295, 309);
  510. packet->setDataByName("unknown22", 2, 4);
  511. packet->setDataByName("unknown23", 2, 29);
  512. */
  513. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  514. // for(int i=0;i<19;i++)
  515. // packet->setDataByName("unknown7", 257, i);
  516. //packet->setDataByName("unknown21", info_struct->rain, 2);
  517. packet->setDataByName("rain", info_struct->get_rain());
  518. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  519. /*packet->setDataByName("unknown22", 3, 4);
  520. packet->setDataByName("unknown23", 3, 161);
  521. packet->setDataByName("unknown20", 103);
  522. packet->setDataByName("unknown20", 1280, 70);
  523. packet->setDataByName("unknown20", 9, 71);
  524. packet->setDataByName("unknown20", 5, 72);
  525. packet->setDataByName("unknown20", 4294967271, 73);
  526. packet->setDataByName("unknown20", 5, 75);
  527. packet->setDataByName("unknown20", 1051, 77);
  528. packet->setDataByName("unknown20", 3, 78);
  529. packet->setDataByName("unknown20", 6, 104);
  530. packet->setDataByName("unknown20", 1, 105);
  531. packet->setDataByName("unknown20", 20, 106);
  532. packet->setDataByName("unknown20", 3, 107);
  533. packet->setDataByName("unknown20", 1, 108);
  534. packet->setDataByName("unknown20", 1, 109);
  535. packet->setDataByName("unknown20", 4278190080, 494);
  536. packet->setDataByName("unknown20b", 255);
  537. packet->setDataByName("unknown20b", 255, 1);
  538. packet->setDataByName("unknown20b", 255, 2);
  539. packet->setDataByName("unknown20", 50, 75);
  540. */
  541. //packet->setDataByName("rain2", -102.24);
  542. for(int i=0;i<45;i++){
  543. if(i < 30){
  544. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  545. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  546. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  547. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  548. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  549. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  550. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  551. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  552. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  553. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  554. }
  555. else if(version < 942)//version 942 added 15 additional spell effect slots
  556. break;
  557. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  558. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  559. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  560. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  561. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  562. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  563. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  564. }
  565. return packet;
  566. }
  567. return 0;
  568. }
  569. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  570. if(packet){
  571. string* data = packet->serializeString();
  572. int32 size = data->length();
  573. //DumpPacket((uchar*)data->c_str(), size);
  574. uchar* tmp = new uchar[size];
  575. if(!changes){
  576. orig_packet = new uchar[size];
  577. changes = new uchar[size];
  578. memcpy(orig_packet, (uchar*)data->c_str(), size);
  579. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  580. }
  581. else{
  582. memcpy(changes, (uchar*)data->c_str(), size);
  583. Encode(changes, orig_packet, size);
  584. size = Pack(tmp, changes, size, size, version);
  585. //cout << "INFO HERE:\n";
  586. //DumpPacket(tmp, size);
  587. }
  588. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  589. safe_delete_array(tmp);
  590. safe_delete(packet);
  591. return ret_packet;
  592. }
  593. return 0;
  594. }
  595. void PlayerInfo::SetAccountAge(int32 age){
  596. info_struct->set_account_age_base(age);
  597. }
  598. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  599. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  600. //0-69, locked screen movement
  601. //30-69 normal movement
  602. //10-30 normal movement
  603. if (packet) {
  604. char name[40];
  605. strncpy(name,info_struct->get_name().c_str(),40);
  606. packet->setDataByName("character_name", name);
  607. packet->setDataByName("race", info_struct->get_race());
  608. packet->setDataByName("gender", info_struct->get_gender());
  609. packet->setDataByName("exiled", 0); // need exiled data
  610. packet->setDataByName("class1", info_struct->get_class1());
  611. packet->setDataByName("class2", info_struct->get_class2());
  612. packet->setDataByName("class3", info_struct->get_class3());
  613. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  614. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  615. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  616. packet->setDataByName("level", info_struct->get_level());
  617. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  618. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  619. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  620. //TODO: 2021 FIX THIS CASTING
  621. for (int8 i = 0; i < 19; i++)
  622. packet->setDataByName("account_age_bonus", 0);
  623. //TODO: 2021 FIX THIS CASTING
  624. char deity[32];
  625. strncpy(deity, info_struct->get_deity().c_str(), 32);
  626. packet->setDataByName("deity", deity);
  627. packet->setDataByName("last_name", player->GetLastName());
  628. packet->setDataByName("current_hp", player->GetHP());
  629. packet->setDataByName("max_hp", player->GetTotalHP());
  630. packet->setDataByName("base_hp", player->GetTotalHPBase());
  631. packet->setDataByName("current_power", player->GetPower());
  632. packet->setDataByName("max_power", player->GetTotalPower());
  633. packet->setDataByName("base_power", player->GetTotalPowerBase());
  634. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  635. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  636. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  637. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  638. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  639. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  640. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  641. packet->setDataByName("bonus_health", bonus_health);
  642. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  643. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  644. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  645. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  646. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  647. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  648. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  649. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  650. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  651. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  652. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  653. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  654. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  655. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  656. float block_pct = info_struct->get_block()*10.0f;
  657. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  658. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  659. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  660. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  661. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  662. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  663. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  664. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  665. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  666. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  667. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  668. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  669. if (version <= 996) {
  670. packet->setDataByName("heat", info_struct->get_heat());
  671. packet->setDataByName("cold", info_struct->get_cold());
  672. packet->setDataByName("magic", info_struct->get_magic());
  673. packet->setDataByName("mental", info_struct->get_mental());
  674. packet->setDataByName("divine", info_struct->get_divine());
  675. packet->setDataByName("disease", info_struct->get_disease());
  676. packet->setDataByName("poison", info_struct->get_poison());
  677. packet->setDataByName("heat_base", info_struct->get_heat_base());
  678. packet->setDataByName("cold_base", info_struct->get_cold_base());
  679. packet->setDataByName("magic_base", info_struct->get_magic_base());
  680. packet->setDataByName("mental_base", info_struct->get_mental_base());
  681. packet->setDataByName("divine_base", info_struct->get_divine_base());
  682. packet->setDataByName("disease_base", info_struct->get_disease_base());
  683. packet->setDataByName("poison_base", info_struct->get_poison_base());
  684. }
  685. else {
  686. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  687. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  688. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  689. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  690. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  691. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  692. }
  693. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  694. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  695. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  696. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  697. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  698. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  699. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  700. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  701. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  702. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  703. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  704. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  705. CalculateXPPercentages();
  706. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  707. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  708. if(version >= 60114)
  709. {
  710. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  711. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  712. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  713. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  714. }
  715. else
  716. {
  717. double currentPctOfLevel = (double)info_struct->get_xp() / (double)info_struct->get_xp_needed();
  718. double neededPctAdvanceOutOfDebt = (currentPctOfLevel + ((double)info_struct->get_xp_debt() / 100.0)) * 1000.0;
  719. packet->setDataByName("exp_debt", (int16)(neededPctAdvanceOutOfDebt));//95= 9500% //confirmed DoV
  720. }
  721. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  722. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  723. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  724. packet->setDataByName("server_bonus", 0);//confirmed DoV
  725. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  726. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  727. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  728. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  729. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  730. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  731. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  732. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  733. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  734. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  735. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  736. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  737. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  738. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  739. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  740. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  741. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  742. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  743. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  744. packet->setDataByName("level_events", 32);// dov confirmed
  745. packet->setDataByName("items_found", 62);// dov confirmed
  746. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  747. packet->setDataByName("quests_completed", 670);// dov confirmed
  748. packet->setDataByName("exploration_events", 435);// dov confirmed
  749. packet->setDataByName("completed_collections", 144);// dov confirmed
  750. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  751. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  752. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  753. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  754. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  755. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  756. Skill* skill = player->GetSkillByName("Swimming", false);
  757. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  758. if(skill) {
  759. int32 max_val = 450;
  760. if(skill->max_val > 0)
  761. max_val = skill->max_val;
  762. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  763. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  764. float diff_mod = max_breath_mod * diff;
  765. if(diff_mod > max_breath_mod)
  766. breath_modifier = max_breath_mod;
  767. else if(diff_mod > breath_modifier)
  768. breath_modifier = diff_mod;
  769. }
  770. packet->setDataByName("breath", breath_modifier);
  771. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  772. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  773. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  774. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  775. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  776. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  777. if (info_struct->get_attackspeed() > 0) {
  778. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  779. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  780. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  781. }
  782. else {
  783. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  784. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  785. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  786. }
  787. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  788. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  789. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  790. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  791. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  792. packet->setDataByName("flags", info_struct->get_flags());
  793. packet->setDataByName("flags2", info_struct->get_flags2());
  794. if (version == 546) {
  795. if (player->get_character_flag(CF_ANONYMOUS))
  796. packet->setDataByName("flags_anonymous", 1);
  797. if (player->get_character_flag(CF_ROLEPLAYING))
  798. packet->setDataByName("flags_roleplaying", 1);
  799. if (player->get_character_flag(CF_AFK))
  800. packet->setDataByName("flags_afk", 1);
  801. if (player->get_character_flag(CF_LFG))
  802. packet->setDataByName("flags_lfg", 1);
  803. if (player->get_character_flag(CF_LFW))
  804. packet->setDataByName("flags_lfw", 1);
  805. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  806. packet->setDataByName("flags_show_hood", 1);
  807. if (player->get_character_flag(CF_SHOW_ILLUSION))
  808. packet->setDataByName("flags_show_illusion_form", 1);
  809. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  810. packet->setDataByName("flags_show_duel_invites", 1);
  811. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  812. packet->setDataByName("flags_show_trade_invites", 1);
  813. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  814. packet->setDataByName("flags_show_group_invites", 1);
  815. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  816. packet->setDataByName("flags_show_raid_invites", 1);
  817. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  818. packet->setDataByName("flags_show_guild_invites", 1);
  819. }
  820. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  821. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  822. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  823. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  824. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  825. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  826. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  827. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  828. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  829. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  830. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  831. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  832. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  833. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  834. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  835. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  836. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  837. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  838. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  839. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  840. ((Entity*)player)->MStats.lock();
  841. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  842. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  843. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  844. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  845. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  846. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  847. ((Entity*)player)->MStats.unlock();
  848. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  849. packet->setDataByName("pet_id", 0);
  850. else {
  851. packet->setDataByName("pet_id", info_struct->get_pet_id());
  852. char pet_name[32];
  853. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  854. packet->setDataByName("pet_name", pet_name);
  855. }
  856. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  857. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  858. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  859. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  860. packet->setDataByName("rain", info_struct->get_rain());
  861. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  862. packet->setDataByName("status_points", info_struct->get_status_points());
  863. packet->setDataByName("guild_status", 888888);
  864. if (house_zone_id > 0){
  865. string house_name = database.GetZoneName(house_zone_id);
  866. if(house_name.length() > 0)
  867. packet->setDataByName("house_zone", house_name.c_str());
  868. }
  869. else
  870. packet->setDataByName("house_zone", "None");
  871. if (bind_zone_id > 0){
  872. string bind_name = database.GetZoneName(bind_zone_id);
  873. if(bind_name.length() > 0)
  874. packet->setDataByName("bind_zone", bind_name.c_str());
  875. }
  876. else
  877. packet->setDataByName("bind_zone", "None");
  878. ((Entity*)player)->MStats.lock();
  879. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  880. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  881. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  882. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  883. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  884. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  885. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  886. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  887. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  888. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  889. ((Entity*)player)->MStats.unlock();
  890. packet->setDataByName("flurry", info_struct->get_flurry());
  891. packet->setDataByName("unknown153", 153);
  892. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  893. packet->setDataByName("unknown156", 156);
  894. packet->setDataByName("unknown157", 157);
  895. packet->setDataByName("unknown159", 159);
  896. packet->setDataByName("unknown160", 160);
  897. packet->setDataByName("unknown163", 163);
  898. packet->setDataByName("unknown168", 168);
  899. packet->setDataByName("decrease_falling_dmg", 169);
  900. if (version <= 561) {
  901. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  902. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  903. }
  904. else {
  905. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  906. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  907. }
  908. if (version <= 561) {
  909. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  910. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  911. }
  912. else {
  913. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  914. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  915. }
  916. packet->setDataByName("attack", info_struct->get_cur_attack());
  917. packet->setDataByName("attack_base", info_struct->get_attack_base());
  918. packet->setDataByName("absorb", info_struct->get_absorb());
  919. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  920. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  921. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  922. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  923. packet->setDataByName("savagery", 250);
  924. packet->setDataByName("max_savagery", 500);
  925. packet->setDataByName("savagery_level", 1);
  926. packet->setDataByName("max_savagery_level", 5);
  927. packet->setDataByName("dissonance", 5000);
  928. packet->setDataByName("max_dissonance", 10000);
  929. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  930. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  931. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  932. packet->setDataByName("weight", info_struct->get_weight());
  933. packet->setDataByName("max_weight", info_struct->get_max_weight());
  934. packet->setDataByName("unknownint32a", 777777);
  935. packet->setDataByName("unknownint32b", 666666);
  936. packet->setDataByName("mitigation2_cur", 2367);
  937. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  938. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  939. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  940. packet->setDataByName("uncontested_riposte_pve", 0); //????
  941. packet->setDataByName("uncontested_parry_pve", 0); //????
  942. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  943. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  944. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  945. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  946. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  947. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  948. // unknown14c = percent aa exp to next level
  949. packet->setDataByName("unknown14d", 100, 0);
  950. packet->setDataByName("unknown20", 1084227584, 72);
  951. packet->setDataByName("unknown15c", 200);
  952. player->SetGroupInformation(packet);
  953. packet->setDataByName("in_combat_movement_speed", 125);
  954. packet->setDataByName("increase_max_power", 127);
  955. packet->setDataByName("increase_max_power2", 128);
  956. packet->setDataByName("vision", info_struct->get_vision());
  957. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  958. int32 expireTimestamp = 0;
  959. Spawn* maintained_target = 0;
  960. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  961. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  962. for (int i = 0; i < 45; i++) {
  963. if (i < 30) {
  964. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  965. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  966. if (maintained_target)
  967. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  968. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  969. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  970. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  971. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  972. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  973. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  974. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  975. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  976. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  977. if (expireTimestamp == 0xFFFFFFFF)
  978. expireTimestamp = 0;
  979. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  980. }
  981. else if (version < 942)//version 942 added 15 additional spell effect slots
  982. break;
  983. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  984. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  985. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  986. if (expireTimestamp == 0xFFFFFFFF)
  987. expireTimestamp = 0;
  988. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  989. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  990. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  991. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  992. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  993. }
  994. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  995. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  996. int8 det_count = 0;
  997. //Send detriment counts as 255 if all dets of that type are incurable
  998. det_count = player->GetTraumaCount();
  999. if (det_count > 0) {
  1000. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1001. det_count = 255;
  1002. }
  1003. packet->setDataByName("trauma_count", det_count);
  1004. det_count = player->GetArcaneCount();
  1005. if (det_count > 0) {
  1006. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1007. det_count = 255;
  1008. }
  1009. packet->setDataByName("arcane_count", det_count);
  1010. det_count = player->GetNoxiousCount();
  1011. if (det_count > 0) {
  1012. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1013. det_count = 255;
  1014. }
  1015. packet->setDataByName("noxious_count", det_count);
  1016. det_count = player->GetElementalCount();
  1017. if (det_count > 0) {
  1018. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1019. det_count = 255;
  1020. }
  1021. packet->setDataByName("elemental_count", det_count);
  1022. det_count = player->GetCurseCount();
  1023. if (det_count > 0) {
  1024. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1025. det_count = 255;
  1026. }
  1027. packet->setDataByName("curse_count", det_count);
  1028. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1029. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1030. DetrimentalEffects det;
  1031. int32 i = 0;
  1032. for (i = 0; i < det_list->size(); i++) {
  1033. det = det_list->at(i);
  1034. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1035. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1036. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1037. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1038. expireTimestamp = det.expire_timestamp;
  1039. if (expireTimestamp == 0xFFFFFFFF)
  1040. expireTimestamp = 0;
  1041. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1042. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1043. if (i == 30) {
  1044. if (version < 942)
  1045. break;
  1046. }
  1047. else if (i == 45)
  1048. break;
  1049. }
  1050. if (version < 942) {
  1051. while (i < 30) {
  1052. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1053. i++;
  1054. }
  1055. }
  1056. else {
  1057. while (i < 45) {
  1058. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1059. i++;
  1060. }
  1061. }
  1062. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1063. // disabling as not in use right now
  1064. //packet->setDataByName("spirit_rank", 2);
  1065. //packet->setDataByName("spirit", 1);
  1066. //packet->setDataByName("spirit_progress", .67);
  1067. packet->setDataByName("combat_exp_enabled", 1);
  1068. string* data = packet->serializeString();
  1069. int32 size = data->length();
  1070. //DumpPacket((uchar*)data->c_str(), data->size());
  1071. //packet->PrintPacket();
  1072. uchar* tmp = new uchar[size];
  1073. bool reverse = version > 283;
  1074. if (!changes) {
  1075. orig_packet = new uchar[size];
  1076. changes = new uchar[size];
  1077. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1078. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1079. }
  1080. else {
  1081. memcpy(changes, (uchar*)data->c_str(), size);
  1082. if (modifyPos > 0) {
  1083. uchar* ptr2 = (uchar*)changes;
  1084. ptr2 += modifyPos - 1;
  1085. if (modifyValue > 0xFFFF) {
  1086. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1087. }
  1088. else if (modifyValue > 0xFF) {
  1089. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1090. }
  1091. else
  1092. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1093. }
  1094. Encode(changes, orig_packet, size);
  1095. if (modifyPos > 0) {
  1096. uchar* ptr2 = (uchar*)orig_packet;
  1097. if (modifyPos > 64)
  1098. ptr2 += modifyPos - 64;
  1099. int16 tmpsize = modifyPos + 128;
  1100. if (tmpsize > size)
  1101. tmpsize = size;
  1102. }
  1103. size = Pack(tmp, changes, size, size, version, reverse);
  1104. }
  1105. if (version >= 546 && player->GetClient()) {
  1106. player->GetClient()->SendControlGhost();
  1107. }
  1108. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1109. safe_delete(packet);
  1110. safe_delete_array(tmp);
  1111. return ret_packet;
  1112. }
  1113. return 0;
  1114. }
  1115. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1116. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1117. if(packet) {
  1118. Spawn* pet = 0;
  1119. pet = player->GetPet();
  1120. if (!pet)
  1121. pet = player->GetCharmedPet();
  1122. if (pet) {
  1123. packet->setDataByName("current_hp", pet->GetHP());
  1124. packet->setDataByName("max_hp", pet->GetTotalHP());
  1125. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1126. packet->setDataByName("current_power", pet->GetPower());
  1127. packet->setDataByName("max_power", pet->GetTotalPower());
  1128. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1129. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1130. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1131. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1132. char pet_name[32];
  1133. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1134. packet->setDataByName("name", pet_name);
  1135. }
  1136. else {
  1137. packet->setDataByName("name", "No Pet");
  1138. packet->setDataByName("no_pet", "No Pet");
  1139. }
  1140. if (version >= 57000) {
  1141. packet->setDataByName("current_power3", pet->GetPower());
  1142. packet->setDataByName("max_power3", pet->GetTotalPower());
  1143. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1144. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1145. }
  1146. else {
  1147. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1148. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1149. }
  1150. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1151. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1152. packet->setDataByName("unknown5", 255); // Hate % maybe
  1153. packet->setDataByName("movement", info_struct->get_pet_movement());
  1154. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1155. }
  1156. else {
  1157. packet->setDataByName("current_hp", 0);
  1158. packet->setDataByName("max_hp", 0);
  1159. packet->setDataByName("base_hp", 0);
  1160. packet->setDataByName("current_power", 0);
  1161. packet->setDataByName("max_power", 0);
  1162. packet->setDataByName("base_power", 0);
  1163. packet->setDataByName("spawn_id", 0);
  1164. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1165. packet->setDataByName("name", "");
  1166. packet->setDataByName("no_pet", "No Pet");
  1167. packet->setDataByName("health_pct_tooltip", 0);
  1168. packet->setDataByName("health_pct_bar", 0);
  1169. packet->setDataByName("power_pct_tooltip", 0);
  1170. packet->setDataByName("power_pct_bar", 0);
  1171. packet->setDataByName("unknown5", 0);
  1172. packet->setDataByName("movement", 0);
  1173. packet->setDataByName("behavior", 0);
  1174. }
  1175. string* data = packet->serializeString();
  1176. int32 size = data->length();
  1177. uchar* tmp = new uchar[size];
  1178. // if this is the first time sending this packet create the buffers
  1179. if(!pet_changes){
  1180. pet_orig_packet = new uchar[size];
  1181. pet_changes = new uchar[size];
  1182. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1183. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1184. // pack the packet, result ends up in tmp
  1185. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1186. }
  1187. else{
  1188. // copy the packet into pet_changes
  1189. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1190. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1191. // puts the xor packet into pet_changes.
  1192. Encode(pet_changes, pet_orig_packet, size);
  1193. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1194. size = Pack(tmp, pet_changes, size, size, version);
  1195. }
  1196. // Create the packet that we will send
  1197. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1198. // Clean up
  1199. safe_delete_array(tmp);
  1200. safe_delete(packet);
  1201. // Return the packet that will be sent to the client
  1202. return ret_packet;
  1203. }
  1204. return 0;
  1205. }
  1206. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1207. bool ret = false;
  1208. int8 item_type;
  1209. Item* item = 0;
  1210. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1211. for(int8 i=0;i<NUM_SLOTS;i++){
  1212. item = equipment_list.items[i];
  1213. if(item) {
  1214. item_type = item->generic_info.item_type;
  1215. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1216. !item->CheckFlag2(INDESTRUCTABLE)){
  1217. ret = true;
  1218. if((item->generic_info.condition - amount) > 0)
  1219. item->generic_info.condition -= amount;
  1220. else
  1221. item->generic_info.condition = 0;
  1222. item->save_needed = true;
  1223. if (client)
  1224. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1225. }
  1226. }
  1227. }
  1228. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1229. return ret;
  1230. }
  1231. int16 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1232. if (version <= 283) {
  1233. if (slot == EQ2_FOOD_SLOT)
  1234. slot = EQ2_ORIG_FOOD_SLOT;
  1235. else if (slot == EQ2_DRINK_SLOT)
  1236. slot = EQ2_ORIG_DRINK_SLOT;
  1237. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1238. slot -= 1;
  1239. }
  1240. else if (version <= 561) {
  1241. if (slot == EQ2_FOOD_SLOT)
  1242. slot = EQ2_DOF_FOOD_SLOT;
  1243. else if (slot == EQ2_DRINK_SLOT)
  1244. slot = EQ2_DOF_DRINK_SLOT;
  1245. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1246. slot -= 1;
  1247. }
  1248. return slot;
  1249. }
  1250. int16 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1251. if (version <= 283) {
  1252. if (slot == EQ2_ORIG_FOOD_SLOT)
  1253. slot = EQ2_FOOD_SLOT;
  1254. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1255. slot = EQ2_DRINK_SLOT;
  1256. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1257. slot += 1;
  1258. }
  1259. else if (version <= 561) {
  1260. if (slot == EQ2_DOF_FOOD_SLOT)
  1261. slot = EQ2_FOOD_SLOT;
  1262. else if (slot == EQ2_DOF_DRINK_SLOT)
  1263. slot = EQ2_DRINK_SLOT;
  1264. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1265. slot += 1;
  1266. }
  1267. return slot;
  1268. }
  1269. int16 Player::GetNumSlotsEquip(int16 version) {
  1270. if(version <= 561) {
  1271. return CLASSIC_NUM_SLOTS;
  1272. }
  1273. return NUM_SLOTS;
  1274. }
  1275. int8 Player::GetMaxBagSlots(int16 version) {
  1276. if(version <= 283) {
  1277. return CLASSIC_EQ_MAX_BAG_SLOTS;
  1278. }
  1279. else if(version <= 561) {
  1280. return DOF_EQ_MAX_BAG_SLOTS;
  1281. }
  1282. return 255;
  1283. }
  1284. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1285. vector<EQ2Packet*> packets;
  1286. EquipmentItemList* equipList = &equipment_list;
  1287. if(appearance_type)
  1288. equipList = &appearance_equipment_list;
  1289. if(index >= NUM_SLOTS) {
  1290. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1291. return packets;
  1292. }
  1293. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1294. Item* item = equipList->items[index];
  1295. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1296. if (item && bag_id == -999) {
  1297. int8 old_slot = item->details.slot_id;
  1298. if (item_list.AssignItemToFreeSlot(item)) {
  1299. if(appearance_type)
  1300. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1301. else
  1302. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1303. if (item->GetItemScript() && lua_interface)
  1304. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1305. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1306. if (zone_script && lua_interface)
  1307. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1308. item->save_needed = true;
  1309. EQ2Packet* outapp = item_list.serialize(this, version);
  1310. if (outapp) {
  1311. packets.push_back(outapp);
  1312. packets.push_back(item->serialize(version, false));
  1313. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1314. if (bag_packet)
  1315. packets.push_back(bag_packet);
  1316. }
  1317. equipList->RemoveItem(index);
  1318. SetEquippedItemAppearances();
  1319. packets.push_back(equipList->serialize(version, this));
  1320. SetCharSheetChanged(true);
  1321. SetEquipment(0, old_slot);
  1322. }
  1323. else {
  1324. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1325. if (packet) {
  1326. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1327. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1328. packet->setDataByName("unknown02", 0x00ff);
  1329. packets.push_back(packet->serialize());
  1330. safe_delete(packet);
  1331. }
  1332. }
  1333. }
  1334. else if (item) {
  1335. Item* to_item = 0;
  1336. if(appearance_type && slot == 255)
  1337. {
  1338. sint16 tmpSlot = 0;
  1339. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1340. if(tmpSlot >= 0 && tmpSlot < 255)
  1341. slot = tmpSlot;
  1342. else
  1343. bag_id = 0;
  1344. }
  1345. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1346. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1347. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1348. bool canEquipToSlot = false;
  1349. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, item->details.slot_id)) {
  1350. canEquipToSlot = true;
  1351. }
  1352. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1353. if (canEquipToSlot) {
  1354. equipList->RemoveItem(index);
  1355. if(item->details.appearance_type)
  1356. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1357. else
  1358. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1359. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1360. if (item->GetItemScript() && lua_interface)
  1361. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1362. if (to_item->GetItemScript() && lua_interface)
  1363. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1364. item_list.RemoveItem(to_item);
  1365. equipList->SetItem(item->details.slot_id, to_item);
  1366. to_item->save_needed = true;
  1367. packets.push_back(to_item->serialize(version, false));
  1368. SetEquipment(to_item);
  1369. item->details.inv_slot_id = bag_id;
  1370. item->details.slot_id = slot;
  1371. item->details.appearance_type = 0;
  1372. if(item_list.AddItem(item)) {
  1373. item->save_needed = true;
  1374. SetEquippedItemAppearances();
  1375. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1376. packets.push_back(item->serialize(version, false));
  1377. packets.push_back(equipList->serialize(version, this));
  1378. packets.push_back(item_list.serialize(this, version));
  1379. }
  1380. else {
  1381. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1382. }
  1383. }
  1384. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1385. bool free_slot = false;
  1386. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1387. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1388. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1389. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1390. if (count == 0) {
  1391. SetEquipment(0, item->details.slot_id);
  1392. if(item->details.appearance_type)
  1393. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1394. else
  1395. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1396. if (item->GetItemScript() && lua_interface)
  1397. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1398. equipList->RemoveItem(index);
  1399. item->details.inv_slot_id = to_item->details.bag_id;
  1400. item->details.slot_id = i;
  1401. item->details.appearance_type = to_item->details.appearance_type;
  1402. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1403. free_slot = true;
  1404. break;
  1405. }
  1406. }
  1407. if (!free_slot) {
  1408. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1409. if (packet) {
  1410. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1411. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1412. packet->setDataByName("unknown02", 0x00ff);
  1413. packets.push_back(packet->serialize());
  1414. safe_delete(packet);
  1415. }
  1416. }
  1417. }
  1418. else if (to_item) {
  1419. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1420. if (packet) {
  1421. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1422. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1423. packet->setDataByName("unknown02", 0x00ff);
  1424. packets.push_back(packet->serialize());
  1425. safe_delete(packet);
  1426. }
  1427. }
  1428. else {
  1429. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1430. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1431. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1432. if (packet) {
  1433. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1434. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1435. packet->setDataByName("unknown02", 0x00ff);
  1436. packets.push_back(packet->serialize());
  1437. safe_delete(packet);
  1438. }
  1439. }
  1440. else {
  1441. // need to check if appearance slot vs equipped
  1442. SetEquipment(0, item->details.slot_id);
  1443. if(item->details.appearance_type)
  1444. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1445. else
  1446. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1447. if (item->GetItemScript() && lua_interface)
  1448. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1449. equipList->RemoveItem(index);
  1450. item->details.inv_slot_id = bag_id;
  1451. item->details.slot_id = slot;
  1452. item->details.appearance_type = 0;
  1453. SerializeItemPackets(equipList, &packets, item, version);
  1454. }
  1455. }
  1456. else {
  1457. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1458. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1459. SetEquipment(0, item->details.slot_id);
  1460. if(item->details.appearance_type)
  1461. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1462. else
  1463. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1464. if (item->GetItemScript() && lua_interface)
  1465. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1466. equipList->RemoveItem(index);
  1467. item->details.inv_slot_id = bag_id;
  1468. item->details.slot_id = slot;
  1469. item->details.appearance_type = 0;
  1470. SerializeItemPackets(equipList, &packets, item, version);
  1471. }
  1472. }
  1473. }
  1474. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1475. if (bag && bag->IsBag())
  1476. packets.push_back(bag->serialize(version, false, this));
  1477. }
  1478. if(send_item_updates && GetClient())
  1479. {
  1480. GetClient()->UpdateSentSpellList();
  1481. GetClient()->ClearSentSpellList();
  1482. }
  1483. return packets;
  1484. }
  1485. map<int32, Item*>* Player::GetItemList(){
  1486. return item_list.GetAllItems();
  1487. }
  1488. vector<Item*>* Player::GetEquippedItemList(){
  1489. return equipment_list.GetAllEquippedItems();
  1490. }
  1491. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1492. return appearance_equipment_list.GetAllEquippedItems();
  1493. }
  1494. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1495. Item* bag = 0;
  1496. if(bag_unique_id > 0)
  1497. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1498. if(bag && bag->IsBag())
  1499. return bag->serialize(version, false, this);
  1500. return 0;
  1501. }
  1502. void Player::SetEquippedItemAppearances(){
  1503. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1504. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1505. if(items){
  1506. for(int32 i=0;i<items->size();i++)
  1507. SetEquipment(items->at(i));
  1508. // just have appearance items brute force replace the slots after the fact
  1509. for(int32 i=0;i<appearance_items->size();i++)
  1510. SetEquipment(appearance_items->at(i));
  1511. }
  1512. safe_delete(items);
  1513. safe_delete(appearance_items);
  1514. info_changed = true;
  1515. GetZone()->SendSpawnChanges(this);
  1516. }
  1517. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1518. EquipmentItemList* equipList = &equipment_list;
  1519. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1520. if(equip_type == 3)
  1521. equipList = &appearance_equipment_list;
  1522. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1523. Item* item_from = equipList->items[slot1];
  1524. Item* item_to = equipList->items[slot2];
  1525. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1526. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1527. if(item_to){
  1528. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1529. return 0;
  1530. }
  1531. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1532. equipList->items[slot1] = nullptr;
  1533. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1534. equipList->SetItem(slot2, item_from);
  1535. if(item_to)
  1536. {
  1537. equipList->SetItem(slot1, item_to);
  1538. item_to->save_needed = true;
  1539. }
  1540. item_from->save_needed = true;
  1541. if (GetClient())
  1542. {
  1543. //EquipmentItemList* equipList = &equipment_list;
  1544. //if(appearance_type)
  1545. // equipList = &appearance_equipment_list;
  1546. if(item_to)
  1547. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1548. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1549. GetClient()->QueuePacket(item_list.serialize(this, version));
  1550. }
  1551. return equipList->serialize(version, this);
  1552. }
  1553. return 0;
  1554. }
  1555. bool Player::CanEquipItem(Item* item, int8 slot) {
  1556. if(client && client->GetVersion() <= 561 && slot == EQ2_EARS_SLOT_2)
  1557. return false;
  1558. if (item) {
  1559. Client* client = GetClient();
  1560. if (client) {
  1561. if (item->IsWeapon() && slot == 1) {
  1562. bool dwable = item->IsDualWieldAble(client, item, slot);
  1563. if (dwable == 0) {
  1564. return false;
  1565. }
  1566. }
  1567. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1568. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1569. }
  1570. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1571. client->Message(0, "%s requires a good race.", item->name.c_str());
  1572. }
  1573. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1574. if (((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2)))) {
  1575. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1576. if (override_level > 0 && override_level <= GetLevel())
  1577. return true;
  1578. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1579. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1580. return true;
  1581. else
  1582. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1583. else
  1584. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1585. }
  1586. else {
  1587. Skill* firstSkill = master_skill_list.GetSkill(item->generic_info.skill_req1);
  1588. Skill* secondSkill = master_skill_list.GetSkill(item->generic_info.skill_req2);
  1589. std::string msg("");
  1590. if(GetClient()->GetAdminStatus() >= 200) {
  1591. if(firstSkill && !skill_list.HasSkill(item->generic_info.skill_req1)) {
  1592. msg += "(" + std::string(firstSkill->name.data.c_str());
  1593. }
  1594. if(secondSkill && !skill_list.HasSkill(item->generic_info.skill_req2)) {
  1595. if(msg.length() > 0) {
  1596. msg += ", ";
  1597. }
  1598. else {
  1599. msg = "(";
  1600. }
  1601. msg += std::string(secondSkill->name.data.c_str());
  1602. }
  1603. if(msg.length() > 0) {
  1604. msg += ") ";
  1605. }
  1606. }
  1607. client->Message(0, "You lack the skill %srequired to equip this item.",msg.c_str());
  1608. }
  1609. }
  1610. else
  1611. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1612. }
  1613. }
  1614. return false;
  1615. }
  1616. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1617. EquipmentItemList* equipList = &equipment_list;
  1618. if(appearance_type)
  1619. equipList = &appearance_equipment_list;
  1620. vector<EQ2Packet*> packets;
  1621. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1622. if (item_list.indexed_items.count(index) == 0) {
  1623. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1624. return packets;
  1625. }
  1626. Item* item = item_list.indexed_items[index];
  1627. int8 orig_slot_id = slot_id;
  1628. if (item) {
  1629. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1630. appearance_type = 1;
  1631. equipList = &appearance_equipment_list;
  1632. }
  1633. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1634. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1635. return packets;
  1636. }
  1637. int8 slot = equipList->GetFreeSlot(item, slot_id, version);
  1638. bool canEquip = CanEquipItem(item,slot);
  1639. int32 conflictSlot = 0;
  1640. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1641. {
  1642. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1643. if(GetClient()) {
  1644. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1645. }
  1646. return packets;
  1647. }
  1648. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1649. bool abort = true;
  1650. switch(conflictSlot) {
  1651. case LORE:
  1652. if(GetClient())
  1653. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1654. break;
  1655. case LORE_EQUIP:
  1656. if(GetClient())
  1657. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1658. break;
  1659. case STACK_LORE:
  1660. if(GetClient())
  1661. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1662. break;
  1663. default:
  1664. abort = false;
  1665. break;
  1666. }
  1667. if(abort) {
  1668. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1669. return packets;
  1670. }
  1671. }
  1672. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1673. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1674. char text[255];
  1675. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1676. char accept_command[25];
  1677. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1678. packet->setDataByName("text", text);
  1679. packet->setDataByName("accept_text", "Attune");
  1680. packet->setDataByName("accept_command", accept_command);
  1681. packet->setDataByName("cancel_text", "Cancel");
  1682. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1683. packet->setDataByName("max_length", 50);
  1684. packet->setDataByName("unknown4", 1);
  1685. packets.push_back(packet->serialize());
  1686. safe_delete(packet);
  1687. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1688. return packets;
  1689. }
  1690. if (canEquip && slot == 255)
  1691. {
  1692. if (slot_id == 255) {
  1693. if(item->slot_data.size() > 0) {
  1694. slot = item->slot_data.at(0);
  1695. }
  1696. else {
  1697. LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with auto equip FAILED, no slot_data exists! Check items table, 'slots' column value should not be 0.", item->name.c_str(), item->details.item_id);
  1698. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1699. return packets;
  1700. }
  1701. }
  1702. else
  1703. slot = slot_id;
  1704. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1705. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1706. // grab player items lock again and assure item still present
  1707. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1708. if (item_list.indexed_items.count(index) == 0) {
  1709. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1710. return packets;
  1711. }
  1712. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1713. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1714. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1715. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1716. //packets.reserve(packets.size() + tmp_packets.size());
  1717. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1718. }
  1719. else {
  1720. // release for delete item / scripting etc
  1721. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1722. }
  1723. }
  1724. else if (canEquip && slot < 255) {
  1725. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1726. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1727. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1728. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1729. //packets.reserve(packets.size() + tmp_packets.size());
  1730. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1731. }
  1732. else {
  1733. // release for delete item / scripting etc
  1734. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1735. }
  1736. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1737. if (item->GetItemScript() && lua_interface)
  1738. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1739. item_list.RemoveItem(item);
  1740. equipList->SetItem(slot, item);
  1741. item->save_needed = true;
  1742. packets.push_back(item->serialize(version, false));
  1743. SetEquipment(item);
  1744. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1745. if (zone_script && lua_interface)
  1746. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1747. int32 bag_id = item->details.inv_slot_id;
  1748. if (item->generic_info.condition == 0) {
  1749. Client* client = GetClient();
  1750. if (client) {
  1751. string popup_text = "Your ";
  1752. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1753. string popup_textcont = " is worn out and will not be effective until repaired.";
  1754. popup_text.append(popup_item);
  1755. popup_text.append(popup_textcont);
  1756. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1757. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1758. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1759. }
  1760. }
  1761. SetEquippedItemAppearances();
  1762. packets.push_back(equipList->serialize(version, this));
  1763. EQ2Packet* outapp = item_list.serialize(this, version);
  1764. if (outapp) {
  1765. packets.push_back(outapp);
  1766. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1767. if (bag_packet)
  1768. packets.push_back(bag_packet);
  1769. }
  1770. SetCharSheetChanged(true);
  1771. }
  1772. else {
  1773. // clear items lock
  1774. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1775. }
  1776. }
  1777. else {
  1778. // clear items lock
  1779. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1780. }
  1781. client->UpdateSentSpellList();
  1782. client->ClearSentSpellList();
  1783. return packets;
  1784. }
  1785. bool Player::AddItem(Item* item, AddItemType type) {
  1786. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1787. int16 lore_stack_count = 0;
  1788. if (item && item->details.item_id > 0) {
  1789. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1790. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1791. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1792. switch(type)
  1793. {
  1794. case AddItemType::BUY_FROM_BROKER:
  1795. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1796. break;
  1797. default:
  1798. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1799. break;
  1800. }
  1801. safe_delete(item);
  1802. return false;
  1803. }
  1804. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1805. conflictAppearanceEquipmentList == STACK_LORE) {
  1806. switch(type)
  1807. {
  1808. default:
  1809. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1810. break;
  1811. }
  1812. safe_delete(item);
  1813. return false;
  1814. }
  1815. else if (item_list.AssignItemToFreeSlot(item)) {
  1816. item->save_needed = true;
  1817. CalculateApplyWeight();
  1818. return true;
  1819. }
  1820. else if (item_list.AddOverflowItem(item)) {
  1821. CalculateApplyWeight();
  1822. return true;
  1823. }
  1824. }
  1825. return false;
  1826. }
  1827. bool Player::AddItemToBank(Item* item) {
  1828. if (item && item->details.item_id > 0) {
  1829. sint32 bag = -3;
  1830. sint16 slot = -1;
  1831. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1832. item->details.inv_slot_id = bag;
  1833. item->details.slot_id = slot;
  1834. item->save_needed = true;
  1835. return item_list.AddItem(item);
  1836. }
  1837. else if (item_list.AddOverflowItem(item))
  1838. return true;
  1839. }
  1840. return false;
  1841. }
  1842. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1843. // assure any inventory updates are reflected in sell window
  1844. if(GetClient() && GetClient()->GetMerchantTransaction())
  1845. GetClient()->SendSellMerchantList();
  1846. return item_list.serialize(this, version);
  1847. }
  1848. void Player::UpdateInventory(int32 bag_id) {
  1849. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1850. client->QueuePacket(outapp);
  1851. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1852. if (outapp)
  1853. client->QueuePacket(outapp);
  1854. }
  1855. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1856. Item* item = item_list.GetItemFromIndex(from_index);
  1857. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1858. if (result == 1) {
  1859. if (item) {
  1860. if (!item->needs_deletion)
  1861. item->save_needed = true;
  1862. else if (item->needs_deletion) {
  1863. database.DeleteItem(GetCharacterID(), item, 0);
  1864. client->GetPlayer()->item_list.DestroyItem(from_index);
  1865. client->GetPlayer()->UpdateInventory(to_bag_id);
  1866. if(item_deleted)
  1867. *item_deleted = true;
  1868. }
  1869. }
  1870. return item_list.serialize(this, version);
  1871. }
  1872. else {
  1873. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1874. if (packet) {
  1875. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1876. packet->setMediumStringByName("text", "Could not move item to that location.");
  1877. packet->setDataByName("unknown02", 0x00ff);
  1878. EQ2Packet* outapp = packet->serialize();
  1879. safe_delete(packet);
  1880. return outapp;
  1881. }
  1882. }
  1883. return 0;
  1884. }
  1885. int32 Player::GetCoinsCopper(){
  1886. return GetInfoStruct()->get_coin_copper();
  1887. }
  1888. int32 Player::GetCoinsSilver(){
  1889. return GetInfoStruct()->get_coin_silver();
  1890. }
  1891. int32 Player::GetCoinsGold(){
  1892. return GetInfoStruct()->get_coin_gold();
  1893. }
  1894. int32 Player::GetCoinsPlat(){
  1895. return GetInfoStruct()->get_coin_plat();
  1896. }
  1897. int32 Player::GetBankCoinsCopper(){
  1898. return GetInfoStruct()->get_bank_coin_copper();
  1899. }
  1900. int32 Player::GetBankCoinsSilver(){
  1901. return GetInfoStruct()->get_bank_coin_silver();
  1902. }
  1903. int32 Player::GetBankCoinsGold(){
  1904. return GetInfoStruct()->get_bank_coin_gold();
  1905. }
  1906. int32 Player::GetBankCoinsPlat(){
  1907. return GetInfoStruct()->get_bank_coin_plat();
  1908. }
  1909. int32 Player::GetStatusPoints(){
  1910. return GetInfoStruct()->get_status_points();
  1911. }
  1912. vector<QuickBarItem*>* Player::GetQuickbar(){
  1913. return &quickbar_items;
  1914. }
  1915. bool Player::UpdateQuickbarNeeded(){
  1916. return quickbar_updated;
  1917. }
  1918. void Player::ResetQuickbarNeeded(){
  1919. quickbar_updated = false;
  1920. }
  1921. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1922. RemoveQuickbarItem(bar, slot, false);
  1923. QuickBarItem* ability = new QuickBarItem;
  1924. ability->deleted = false;
  1925. ability->hotbar = bar;
  1926. ability->slot = slot;
  1927. ability->type = type;
  1928. ability->icon = icon;
  1929. ability->tier = tier;
  1930. ability->icon_type = icon_type;
  1931. ability->id = id;
  1932. if(unique_id == 0)
  1933. unique_id = database.NextUniqueHotbarID();
  1934. ability->unique_id = unique_id;
  1935. if(type == QUICKBAR_TEXT_CMD && text){
  1936. ability->text.data = string(text);
  1937. ability->text.size = ability->text.data.length();
  1938. }
  1939. else
  1940. ability->text.size = 0;
  1941. quickbar_items.push_back(ability);
  1942. if(update)
  1943. quickbar_updated = true;
  1944. }
  1945. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1946. vector<QuickBarItem*>::iterator itr;
  1947. QuickBarItem* qbi = 0;
  1948. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1949. qbi = *itr;
  1950. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1951. qbi->deleted = true;
  1952. break;
  1953. }
  1954. }
  1955. if(update)
  1956. quickbar_updated = true;
  1957. }
  1958. void Player::ClearQuickbarItems(){
  1959. quickbar_items.clear();
  1960. }
  1961. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1962. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1963. if(packet){
  1964. vector<QuickBarItem*>::iterator itr;
  1965. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1966. int16 i=0;
  1967. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1968. QuickBarItem* ability = *itr;
  1969. if(!ability || ability->deleted)
  1970. continue;
  1971. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1972. packet->setArrayDataByName("slot", ability->slot, i);
  1973. packet->setArrayDataByName("type", ability->type, i);
  1974. packet->setArrayDataByName("icon", ability->icon, i);
  1975. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1976. packet->setArrayDataByName("id", ability->id, i);
  1977. packet->setArrayDataByName("unique_id", ability->tier, i);
  1978. packet->setArrayDataByName("text", &ability->text, i);
  1979. i++;
  1980. }
  1981. EQ2Packet* app = packet->serialize();
  1982. safe_delete(packet);
  1983. return app;
  1984. }
  1985. return 0;
  1986. }
  1987. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1988. SpellBookEntry* spell = new SpellBookEntry;
  1989. spell->status = 169;
  1990. spell->slot = slot;
  1991. spell->spell_id = spell_id;
  1992. spell->type = type;
  1993. spell->tier = tier;
  1994. spell->timer = timer;
  1995. spell->save_needed = save_needed;
  1996. spell->recast = 0;
  1997. spell->recast_available = 0;
  1998. spell->player = this;
  1999. spell->visible = true;
  2000. spell->in_use = false;
  2001. spell->in_remiss = false;
  2002. MSpellsBook.lock();
  2003. spells.push_back(spell);
  2004. MSpellsBook.unlock();
  2005. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2006. AddPassiveSpell(spell_id, tier);
  2007. }
  2008. void Player::DeleteSpellBook(int8 type_selection){
  2009. MSpellsBook.lock();
  2010. vector<SpellBookEntry*>::iterator itr;
  2011. SpellBookEntry* spell = 0;
  2012. for(itr = spells.begin(); itr != spells.end();){
  2013. spell = *itr;
  2014. if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
  2015. itr++;
  2016. continue;
  2017. }
  2018. else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
  2019. itr++;
  2020. continue;
  2021. }
  2022. else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
  2023. itr++;
  2024. continue;
  2025. }
  2026. else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
  2027. itr++;
  2028. continue;
  2029. }
  2030. else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
  2031. itr++;
  2032. continue;
  2033. }
  2034. database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
  2035. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2036. RemovePassive(spell->spell_id, spell->tier, true);
  2037. itr = spells.erase(itr);
  2038. }
  2039. MSpellsBook.unlock();
  2040. }
  2041. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2042. MSpellsBook.lock();
  2043. vector<SpellBookEntry*>::iterator itr;
  2044. SpellBookEntry* spell = 0;
  2045. for(itr = spells.begin(); itr != spells.end(); itr++){
  2046. spell = *itr;
  2047. if(spell->spell_id == spell_id){
  2048. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2049. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2050. spells.erase(itr);
  2051. break;
  2052. }
  2053. }
  2054. MSpellsBook.unlock();
  2055. }
  2056. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2057. {
  2058. //sort_by : 0 - alpha, 1 - level, 2 - category
  2059. //order : 0 - ascending, 1 - descending
  2060. //pattern : 0 - zigzag, 1 - down, 2 - across
  2061. MSpellsBook.lock();
  2062. std::vector<SpellBookEntry*> sort_spells(spells);
  2063. if (!maxlvl_only)
  2064. {
  2065. switch (sort_by)
  2066. {
  2067. case 0:
  2068. if (!order)
  2069. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  2070. else
  2071. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  2072. break;
  2073. case 1:
  2074. if (!order)
  2075. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  2076. else
  2077. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  2078. break;
  2079. case 2:
  2080. if (!order)
  2081. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  2082. else
  2083. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  2084. break;
  2085. }
  2086. }
  2087. vector<SpellBookEntry*>::iterator itr;
  2088. SpellBookEntry* spell = 0;
  2089. map<string, SpellBookEntry*> tmpSpells;
  2090. vector<SpellBookEntry*> resultSpells;
  2091. int32 i = 0;
  2092. int8 page_book_count = 0;
  2093. int32 last_start_point = 0;
  2094. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  2095. spell = *itr;
  2096. if (spell->type != book_type)
  2097. continue;
  2098. if (maxlvl_only)
  2099. {
  2100. Spell* actual_spell = 0;
  2101. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2102. if(!actual_spell) {
  2103. // we have a spell that doesn't exist here!
  2104. continue;
  2105. }
  2106. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2107. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2108. if ( output.size() < 1 )
  2109. output = string(actual_spell->GetName());
  2110. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2111. if (tmpItr != tmpSpells.end())
  2112. {
  2113. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2114. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2115. {
  2116. tmpItr->second->visible = false;
  2117. tmpItr->second->slot = 0xFFFF;
  2118. std::vector<SpellBookEntry*>::iterator it;
  2119. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2120. if (it != resultSpells.end())
  2121. resultSpells.erase(it);
  2122. tmpSpells.erase(tmpItr);
  2123. }
  2124. else
  2125. continue; // leave as-is we have the newer spell
  2126. }
  2127. spell->visible = true;
  2128. tmpSpells.insert(make_pair(output, spell));
  2129. resultSpells.push_back(spell);
  2130. }
  2131. spell->slot = i;
  2132. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2133. } // end for loop for setting slots
  2134. if (maxlvl_only)
  2135. {
  2136. switch (sort_by)
  2137. {
  2138. case 0:
  2139. if (!order)
  2140. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2141. else
  2142. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2143. break;
  2144. case 1:
  2145. if (!order)
  2146. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2147. else
  2148. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2149. break;
  2150. case 2:
  2151. if (!order)
  2152. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2153. else
  2154. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2155. break;
  2156. }
  2157. i = 0;
  2158. page_book_count = 0;
  2159. last_start_point = 0;
  2160. vector<SpellBookEntry*>::iterator tmpItr;
  2161. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2162. ((SpellBookEntry*)*tmpItr)->slot = i;
  2163. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2164. }
  2165. }
  2166. MSpellsBook.unlock();
  2167. }
  2168. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2169. {
  2170. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2171. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2172. if (!spell1 || !spell2)
  2173. return false;
  2174. return (string(spell1->GetName()) < string(spell2->GetName()));
  2175. }
  2176. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2177. {
  2178. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2179. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2180. if (!spell1 || !spell2)
  2181. return false;
  2182. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2183. }
  2184. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2185. {
  2186. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2187. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2188. if (!spell1 || !spell2)
  2189. return false;
  2190. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2191. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2192. if (lvl1 == 0xFFFF)
  2193. lvl1 = 0;
  2194. if (lvl2 == 0xFFFF)
  2195. lvl2 = 0;
  2196. return (lvl1 < lvl2);
  2197. }
  2198. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2199. {
  2200. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2201. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2202. if (!spell1 || !spell2)
  2203. return false;
  2204. return (string(spell2->GetName()) < string(spell1->GetName()));
  2205. }
  2206. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2207. {
  2208. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2209. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2210. if (!spell1 || !spell2)
  2211. return false;
  2212. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2213. }
  2214. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2215. {
  2216. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2217. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2218. if (!spell1 || !spell2)
  2219. return false;
  2220. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2221. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2222. if (lvl1 == 0xFFFF)
  2223. lvl1 = 0;
  2224. if (lvl2 == 0xFFFF)
  2225. lvl2 = 0;
  2226. return (lvl2 < lvl1);
  2227. }
  2228. int8 Player::GetSpellSlot(int32 spell_id){
  2229. MSpellsBook.lock();
  2230. vector<SpellBookEntry*>::iterator itr;
  2231. SpellBookEntry* spell = 0;
  2232. for(itr = spells.begin(); itr != spells.end(); itr++){
  2233. spell = *itr;
  2234. if(spell->spell_id == spell_id)
  2235. {
  2236. int8 slot = spell->slot;
  2237. MSpellsBook.unlock();
  2238. return slot;
  2239. }
  2240. }
  2241. MSpellsBook.unlock();
  2242. return 0;
  2243. }
  2244. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2245. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2246. if (master_skill) {
  2247. Skill* skill = new Skill(master_skill);
  2248. skill->current_val = current_val;
  2249. skill->previous_val = current_val;
  2250. skill->max_val = max_val;
  2251. if (save_needed)
  2252. skill->save_needed = true;
  2253. skill_list.AddSkill(skill);
  2254. }
  2255. }
  2256. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2257. Skill* skill = skill_list.GetSkill(skill_id);
  2258. if (skill)
  2259. RemoveSkillFromDB(skill, save);
  2260. }
  2261. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2262. skill_list.RemoveSkill(skill);
  2263. if (save)
  2264. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2265. }
  2266. int16 Player::GetSpellSlotMappingCount(){
  2267. int16 ret = 0;
  2268. MSpellsBook.lock();
  2269. for(int32 i=0;i<spells.size();i++){
  2270. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2271. if(spell->slot >= 0 && spell->spell_id > 0 && spell->type != SPELL_BOOK_TYPE_NOT_SHOWN)
  2272. ret++;
  2273. }
  2274. MSpellsBook.unlock();
  2275. return ret;
  2276. }
  2277. int8 Player::GetSpellTier(int32 id){
  2278. int8 ret = 0;
  2279. MSpellsBook.lock();
  2280. for(int32 i=0;i<spells.size();i++){
  2281. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2282. if(spell->spell_id == id){
  2283. ret = spell->tier;
  2284. break;
  2285. }
  2286. }
  2287. MSpellsBook.unlock();
  2288. return ret;
  2289. }
  2290. int16 Player::GetSpellPacketCount(){
  2291. int16 ret = 0;
  2292. MSpellsBook.lock();
  2293. for(int32 i=0;i<spells.size();i++){
  2294. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2295. if(spell->spell_id > 0 && spell->type != SPELL_BOOK_TYPE_NOT_SHOWN)
  2296. ret++;
  2297. }
  2298. MSpellsBook.unlock();
  2299. return ret;
  2300. }
  2301. void Player::LockAllSpells() {
  2302. vector<SpellBookEntry*>::iterator itr;
  2303. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2304. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2305. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2306. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2307. }
  2308. all_spells_locked = true;
  2309. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2310. }
  2311. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2312. vector<SpellBookEntry*>::iterator itr;
  2313. int32 exception_spell_id = 0;
  2314. if (exception)
  2315. exception_spell_id = exception->GetSpellID();
  2316. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2317. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2318. MaintainedEffects* effect = 0;
  2319. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2320. continue;
  2321. if ((*itr)->in_use == false &&
  2322. (((*itr)->spell_id != exception_spell_id ||
  2323. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2324. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)) {
  2325. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2326. (*itr)->recast_available = 0;
  2327. }
  2328. else if((*itr)->in_remiss)
  2329. {
  2330. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2331. (*itr)->recast_available = 0;
  2332. (*itr)->in_remiss = false;
  2333. }
  2334. }
  2335. all_spells_locked = false;
  2336. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2337. }
  2338. void Player::LockSpell(Spell* spell, int16 recast) {
  2339. vector<SpellBookEntry*>::iterator itr;
  2340. SpellBookEntry* spell2;
  2341. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2342. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2343. spell2 = *itr;
  2344. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2345. {
  2346. spell2->in_use = true;
  2347. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2348. }
  2349. else if(spell2->in_use)
  2350. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2351. }
  2352. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2353. }
  2354. void Player::UnlockSpell(Spell* spell) {
  2355. if (spell->GetStayLocked())
  2356. return;
  2357. vector<SpellBookEntry*>::iterator itr;
  2358. SpellBookEntry* spell2;
  2359. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2360. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2361. spell2 = *itr;
  2362. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2363. {
  2364. spell2->in_use = false;
  2365. spell2->recast_available = 0;
  2366. if(all_spells_locked)
  2367. spell2->in_remiss = true;
  2368. else
  2369. AddSpellStatus(spell2, SPELL_STATUS_LOCK, false);
  2370. }
  2371. }
  2372. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2373. }
  2374. void Player::LockTSSpells() {
  2375. vector<SpellBookEntry*>::iterator itr;
  2376. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2377. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2378. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2379. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2380. }
  2381. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2382. // Unlock all other types
  2383. UnlockAllSpells();
  2384. }
  2385. void Player::UnlockTSSpells() {
  2386. vector<SpellBookEntry*>::iterator itr;
  2387. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2388. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2389. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2390. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2391. }
  2392. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2393. // Lock all other types
  2394. LockAllSpells();
  2395. }
  2396. void Player::QueueSpell(Spell* spell) {
  2397. vector<SpellBookEntry*>::iterator itr;
  2398. SpellBookEntry* spell2;
  2399. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2400. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2401. spell2 = *itr;
  2402. if (spell2->spell_id == spell->GetSpellID())
  2403. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2404. }
  2405. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2406. }
  2407. void Player::UnQueueSpell(Spell* spell) {
  2408. vector<SpellBookEntry*>::iterator itr;
  2409. SpellBookEntry* spell2;
  2410. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2411. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2412. spell2 = *itr;
  2413. if (spell2->spell_id == spell->GetSpellID())
  2414. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2415. }
  2416. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2417. }
  2418. vector<Spell*> Player::GetSpellBookSpellsByTimer(Spell* spell, int32 timerID) {
  2419. vector<Spell*> ret;
  2420. vector<SpellBookEntry*>::iterator itr;
  2421. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2422. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2423. if ((*itr)->timer == timerID && spell->GetSpellID() != (*itr)->spell_id)
  2424. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2425. }
  2426. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2427. return ret;
  2428. }
  2429. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2430. SetSpellEntryRecast(spell, modify_recast, recast);
  2431. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2432. spell->status += value; // use set/remove spell status now
  2433. }
  2434. }
  2435. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2436. SetSpellEntryRecast(spell, modify_recast, recast);
  2437. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2438. spell->status = spell->status | value;
  2439. }
  2440. }
  2441. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2442. SetSpellEntryRecast(spell, modify_recast, recast);
  2443. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2444. spell->status = spell->status & ~value;
  2445. }
  2446. }
  2447. void Player::SetSpellStatus(Spell* spell, int8 status){
  2448. MSpellsBook.lock();
  2449. vector<SpellBookEntry*>::iterator itr;
  2450. SpellBookEntry* spell2 = 0;
  2451. for(itr = spells.begin(); itr != spells.end(); itr++){
  2452. spell2 = *itr;
  2453. if(spell2->spell_id == spell->GetSpellData()->id){
  2454. spell2->status = spell2->status | status;
  2455. break;
  2456. }
  2457. }
  2458. MSpellsBook.unlock();
  2459. }
  2460. void Player::SetSpellEntryRecast(SpellBookEntry* spell, bool modify_recast, int16 recast) {
  2461. if (modify_recast) {
  2462. spell->recast = recast / 100;
  2463. Spell* spell_ = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2464. if(spell_) {
  2465. float override_recast = 0.0f;
  2466. if(recast > 0) {
  2467. override_recast = static_cast<float>(recast);
  2468. }
  2469. int32 recast_time = spell_->CalculateRecastTimer(this, override_recast);
  2470. spell->recast = recast_time / 100;
  2471. spell->recast_available = Timer::GetCurrentTime2() + recast_time;
  2472. }
  2473. else {
  2474. spell->recast_available = Timer::GetCurrentTime2() + recast;
  2475. }
  2476. }
  2477. }
  2478. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2479. vector<SpellBookEntry*>* ret = 0;
  2480. vector<SpellBookEntry*>::iterator itr;
  2481. MSpellsBook.lock();
  2482. SpellBookEntry* spell = 0;
  2483. for(itr = spells.begin(); itr != spells.end(); itr++){
  2484. spell = *itr;
  2485. if(spell->save_needed){
  2486. if(!ret)
  2487. ret = new vector<SpellBookEntry*>;
  2488. ret->push_back(spell);
  2489. }
  2490. }
  2491. MSpellsBook.unlock();
  2492. return ret;
  2493. }
  2494. int16 Player::GetTierUp(int16 tier)
  2495. {
  2496. switch(tier)
  2497. {
  2498. case 0:
  2499. break;
  2500. case 7:
  2501. case 9:
  2502. tier -= 2;
  2503. break;
  2504. default:
  2505. tier -= 1;
  2506. break;
  2507. }
  2508. return tier;
  2509. }
  2510. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2511. bool ret = false;
  2512. vector<SpellBookEntry*>::iterator itr;
  2513. MSpellsBook.lock();
  2514. SpellBookEntry* spell = 0;
  2515. for(itr = spells.begin(); itr != spells.end(); itr++){
  2516. spell = *itr;
  2517. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2518. ret = true;
  2519. break;
  2520. }
  2521. }
  2522. MSpellsBook.unlock();
  2523. return ret;
  2524. }
  2525. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2526. sint32 ret = 0;
  2527. MSpellsBook.lock();
  2528. vector<SpellBookEntry*>::iterator itr;
  2529. SpellBookEntry* spell = 0;
  2530. for(itr = spells.begin(); itr != spells.end(); itr++){
  2531. spell = *itr;
  2532. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2533. ret = spell->slot;
  2534. }
  2535. MSpellsBook.unlock();
  2536. return ret+1;
  2537. }
  2538. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2539. MSpellsBook.lock();
  2540. vector<SpellBookEntry*>::iterator itr;
  2541. SpellBookEntry* ret = 0;
  2542. SpellBookEntry* spell = 0;
  2543. for(itr = spells.begin(); itr != spells.end(); itr++){
  2544. spell = *itr;
  2545. if(spell->spell_id == spell_id){
  2546. ret = spell;
  2547. break;
  2548. }
  2549. }
  2550. MSpellsBook.unlock();
  2551. return ret;
  2552. }
  2553. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2554. vector<int32> ret;
  2555. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2556. vector<SpellBookEntry*>::iterator itr;
  2557. Spell* spell = 0;
  2558. for(itr = spells.begin(); itr != spells.end(); itr++){
  2559. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2560. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2561. ret.push_back(spell->GetSpellData()->id);
  2562. }
  2563. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2564. return ret;
  2565. }
  2566. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2567. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2568. if(packet){
  2569. int16 count = GetSpellSlotMappingCount();
  2570. int16 ptr = 0;
  2571. if(count > 0){
  2572. packet->setArrayLengthByName("spell_count", count);
  2573. MSpellsBook.lock();
  2574. for(int32 i=0;i<spells.size();i++){
  2575. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2576. if(spell->type == SPELL_BOOK_TYPE_NOT_SHOWN || spell->slot < 0 || spell->spell_id == 0)
  2577. continue;
  2578. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2579. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2580. ptr++;
  2581. }
  2582. MSpellsBook.unlock();
  2583. EQ2Packet* ret = packet->serialize();
  2584. safe_delete(packet);
  2585. return ret;
  2586. }
  2587. safe_delete(packet);
  2588. }
  2589. return 0;
  2590. }
  2591. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2592. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2593. EQ2Packet* ret = 0;
  2594. if (packet) {
  2595. Spell* spell = 0;
  2596. SpellBookEntry* spell_entry = 0;
  2597. int16 count = GetSpellPacketCount();
  2598. int16 ptr = 0;
  2599. // Get the packet size
  2600. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2601. int32 total_bytes = packet2->GetTotalPacketSize();
  2602. safe_delete(packet2);
  2603. packet->setArrayLengthByName("spell_count", count);
  2604. if (count > 0) {
  2605. if (count > spell_count) {
  2606. uchar* tmp = 0;
  2607. if (spell_orig_packet) {
  2608. tmp = new uchar[count * total_bytes];
  2609. memset(tmp, 0, total_bytes * count);
  2610. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2611. safe_delete_array(spell_orig_packet);
  2612. safe_delete_array(spell_xor_packet);
  2613. spell_orig_packet = tmp;
  2614. }
  2615. else {
  2616. spell_orig_packet = new uchar[count * total_bytes];
  2617. memset(spell_orig_packet, 0, total_bytes * count);
  2618. }
  2619. spell_xor_packet = new uchar[count * total_bytes];
  2620. memset(spell_xor_packet, 0, count * total_bytes);
  2621. }
  2622. spell_count = count;
  2623. MSpellsBook.lock();
  2624. for (int32 i = 0; i < spells.size(); i++) {
  2625. spell_entry = (SpellBookEntry*)spells[i];
  2626. if (spell_entry->spell_id == 0 || spell_entry->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2627. continue;
  2628. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2629. if (spell) {
  2630. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2631. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2632. }
  2633. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2634. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2635. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2636. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2637. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2638. packet->setSubstructArrayDataByName("spells", "icon", (spell->TranslateClientSpellIcon(version) * -1) - 1, 0, ptr);
  2639. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2640. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2641. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2642. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2643. // Beastlord and Channeler spell support
  2644. if (spell->GetSpellData()->savage_bar == 1)
  2645. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2646. else if (spell->GetSpellData()->savage_bar == 2)
  2647. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2648. else if (spell->GetSpellData()->savage_bar == 3) {
  2649. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2650. // Slot req for channelers
  2651. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2652. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2653. }
  2654. ptr++;
  2655. }
  2656. }
  2657. MSpellsBook.unlock();
  2658. }
  2659. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2660. //packet->PrintPacket();
  2661. //DumpPacket(ret);
  2662. safe_delete(packet);
  2663. }
  2664. return ret;
  2665. }
  2666. PlayerInfo::~PlayerInfo(){
  2667. RemoveOldPackets();
  2668. }
  2669. PlayerInfo::PlayerInfo(Player* in_player){
  2670. orig_packet = 0;
  2671. changes = 0;
  2672. pet_orig_packet = 0;
  2673. pet_changes = 0;
  2674. player = in_player;
  2675. info_struct = player->GetInfoStruct();
  2676. info_struct->set_name(std::string(player->GetName()));
  2677. info_struct->set_deity(std::string("None"));
  2678. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2679. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2680. info_struct->set_class3(player->GetAdventureClass());
  2681. info_struct->set_race(player->GetRace());
  2682. info_struct->set_gender(player->GetGender());
  2683. info_struct->set_level(player->GetLevel());
  2684. info_struct->set_tradeskill_level(player->GetTSLevel());
  2685. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2686. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2687. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2688. for(int i=0;i<45;i++){
  2689. if(i<30){
  2690. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2691. info_struct->maintained_effects[i].icon = 0xFFFF;
  2692. info_struct->maintained_effects[i].spell = nullptr;
  2693. }
  2694. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2695. info_struct->spell_effects[i].spell = nullptr;
  2696. }
  2697. house_zone_id = 0;
  2698. bind_zone_id = 0;
  2699. bind_x = 0;
  2700. bind_y = 0;
  2701. bind_z = 0;
  2702. bind_heading = 0;
  2703. boat_x_offset = 0;
  2704. boat_y_offset = 0;
  2705. boat_z_offset = 0;
  2706. boat_spawn = 0;
  2707. }
  2708. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2709. MaintainedEffects* ret = 0;
  2710. InfoStruct* info = GetInfoStruct();
  2711. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2712. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2713. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2714. ret = &info->maintained_effects[i];
  2715. ret->spell_id = 0;
  2716. ret->slot_pos = i;
  2717. break;
  2718. }
  2719. }
  2720. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2721. return ret;
  2722. }
  2723. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2724. MaintainedEffects* ret = 0;
  2725. InfoStruct* info = GetInfoStruct();
  2726. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2727. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2728. if(info->maintained_effects[i].spell_id == id){
  2729. ret = &info->maintained_effects[i];
  2730. break;
  2731. }
  2732. }
  2733. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2734. return ret;
  2735. }
  2736. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2737. MaintainedEffects* ret = 0;
  2738. InfoStruct* info = GetInfoStruct();
  2739. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2740. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2741. if(info->maintained_effects[i].slot_pos == slot){
  2742. ret = &info->maintained_effects[i];
  2743. break;
  2744. }
  2745. }
  2746. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2747. return ret;
  2748. }
  2749. MaintainedEffects* Player::GetMaintainedSpells() {
  2750. return GetInfoStruct()->maintained_effects;
  2751. }
  2752. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2753. SpellEffects* ret = 0;
  2754. InfoStruct* info = GetInfoStruct();
  2755. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2756. for(int i=0;i<45;i++){
  2757. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2758. ret = &info->spell_effects[i];
  2759. ret->spell_id = 0;
  2760. break;
  2761. }
  2762. }
  2763. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2764. return ret;
  2765. }
  2766. SpellEffects* Player::GetSpellEffects() {
  2767. return GetInfoStruct()->spell_effects;
  2768. }
  2769. // call inside info_mutex
  2770. void Player::ClearRemovalTimers(){
  2771. map<int32, SpawnQueueState*>::iterator itr;
  2772. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2773. SpawnQueueState* sr = itr->second;
  2774. itr = spawn_state_list.erase(itr);
  2775. safe_delete(sr);
  2776. }
  2777. }
  2778. void Player::ClearEverything(){
  2779. index_mutex.writelock(__FUNCTION__, __LINE__);
  2780. player_spawn_id_map.clear();
  2781. player_spawn_reverse_id_map.clear();
  2782. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2783. map<int32, vector<int32>*>::iterator itr;
  2784. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2785. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2786. safe_delete(itr->second);
  2787. }
  2788. player_spawn_quests_required.clear();
  2789. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2790. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2791. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2792. safe_delete(itr->second);
  2793. }
  2794. player_spawn_history_required.clear();
  2795. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2796. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2797. ClearRemovalTimers();
  2798. spawn_packet_sent.clear();
  2799. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2800. info_mutex.writelock(__FUNCTION__, __LINE__);
  2801. spawn_info_packet_list.clear();
  2802. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2803. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2804. spawn_vis_packet_list.clear();
  2805. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2806. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2807. spawn_pos_packet_list.clear();
  2808. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2809. }
  2810. bool Player::IsResurrecting(){
  2811. return resurrecting;
  2812. }
  2813. void Player::SetResurrecting(bool val){
  2814. resurrecting = val;
  2815. }
  2816. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2817. if(!luaspell)
  2818. return;
  2819. Spell* spell = luaspell->spell;
  2820. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2821. int32 target_type = 0;
  2822. Spawn* spawn = 0;
  2823. if(effect && luaspell->caster && luaspell->caster->GetZone()){
  2824. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2825. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2826. effect->target = luaspell->initial_target;
  2827. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2828. if (spawn){
  2829. if (spawn == this)
  2830. target_type = 0;
  2831. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2832. target_type = 1;
  2833. else
  2834. target_type = 2;
  2835. }
  2836. effect->target_type = target_type;
  2837. effect->spell = luaspell;
  2838. if(!luaspell->slot_pos)
  2839. luaspell->slot_pos = effect->slot_pos;
  2840. effect->spell_id = spell->GetSpellData()->id;
  2841. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2842. effect->icon = spell->GetSpellData()->icon;
  2843. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2844. effect->conc_used = spell->GetSpellData()->req_concentration;
  2845. effect->total_time = spell->GetSpellDuration()/10;
  2846. effect->tier = spell->GetSpellData()->tier;
  2847. if (spell->GetSpellData()->duration_until_cancel)
  2848. effect->expire_timestamp = 0xFFFFFFFF;
  2849. else
  2850. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2851. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2852. charsheet_changed = true;
  2853. }
  2854. }
  2855. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2856. if(!luaspell || !luaspell->caster)
  2857. return;
  2858. Spell* spell = luaspell->spell;
  2859. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2860. SpellEffects* effect = 0;
  2861. if (old_effect){
  2862. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2863. RemoveSpellEffect(old_effect->spell);
  2864. }
  2865. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  2866. effect = GetFreeSpellEffectSlot();
  2867. if(effect){
  2868. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2869. effect->spell = luaspell;
  2870. effect->spell_id = spell->GetSpellData()->id;
  2871. effect->caster = luaspell->caster;
  2872. effect->total_time = spell->GetSpellDuration()/10;
  2873. if (spell->GetSpellData()->duration_until_cancel)
  2874. effect->expire_timestamp = 0xFFFFFFFF;
  2875. else if(override_expire_time)
  2876. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2877. else
  2878. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2879. effect->icon = spell->GetSpellData()->icon;
  2880. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2881. effect->tier = spell->GetSpellTier();
  2882. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2883. charsheet_changed = true;
  2884. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2885. {
  2886. if(GetClient()) {
  2887. GetClient()->TriggerSpellSave();
  2888. }
  2889. if(((Player*)luaspell->caster)->GetClient()) {
  2890. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2891. }
  2892. }
  2893. }
  2894. }
  2895. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2896. if(!luaspell)
  2897. return;
  2898. bool found = false;
  2899. Client* client = GetClient();
  2900. LuaSpell* old_spell = 0;
  2901. LuaSpell* current_spell = 0;
  2902. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2903. for(int i=0;i<30;i++){
  2904. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2905. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2906. if (found) {
  2907. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2908. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2909. //Update the maintained window uses_remaining and damage_remaining values
  2910. if (current_spell && current_spell->num_triggers > 0)
  2911. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2912. else if (current_spell && current_spell->damage_remaining > 0)
  2913. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2914. else if (old_spell && old_spell->had_triggers)
  2915. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2916. else if (old_spell && old_spell->had_dmg_remaining)
  2917. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2918. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2919. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2920. if (current_spell)
  2921. current_spell->slot_pos = i - 1;
  2922. }
  2923. // Compare spells, if we found a match set the found flag
  2924. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2925. found = true;
  2926. }
  2927. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2928. if (found) {
  2929. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2930. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2931. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2932. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2933. charsheet_changed = true;
  2934. }
  2935. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2936. }
  2937. void Player::RemoveSpellEffect(LuaSpell* spell){
  2938. bool found = false;
  2939. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2940. for(int i=0;i<45;i++){
  2941. if (found) {
  2942. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2943. }
  2944. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2945. found = true;
  2946. }
  2947. if (found) {
  2948. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2949. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2950. changed = true;
  2951. info_changed = true;
  2952. AddChangedZoneSpawn();
  2953. charsheet_changed = true;
  2954. }
  2955. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2956. }
  2957. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2958. {
  2959. if(GetClient() && GetClient()->IsReloadingZone())
  2960. return;
  2961. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2962. // XML structs may be to slow to use in this portion of the code as a single
  2963. // client sends a LOT of these packets when they are moving. I have commented
  2964. // out all the code for xml structs, to switch to it just uncomment
  2965. // the code and comment the 2 if/else if/else blocks, both have a comment
  2966. // above them to let you know wich ones they are.
  2967. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2968. int16 total_bytes; // = update->GetTotalPacketSize();
  2969. // Comment out this if/else if/else block if you switch to xml structs
  2970. if (version >= 1144)
  2971. total_bytes = sizeof(Player_Update1144);
  2972. else if (version >= 1096)
  2973. total_bytes = sizeof(Player_Update1096);
  2974. else if (version <= 283)
  2975. total_bytes = sizeof(Player_Update283);
  2976. else
  2977. total_bytes = sizeof(Player_Update);
  2978. if (!movement_packet)
  2979. movement_packet = new uchar[total_bytes];
  2980. else if (!old_movement_packet)
  2981. old_movement_packet = new uchar[total_bytes];
  2982. if (movement_packet && old_movement_packet)
  2983. memcpy(old_movement_packet, movement_packet, total_bytes);
  2984. bool reverse = version > 283;
  2985. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2986. if (!movement_packet || !old_movement_packet)
  2987. return;
  2988. Decode(movement_packet, old_movement_packet, total_bytes);
  2989. //update->LoadPacketData(movement_packet, total_bytes);
  2990. int32 activity; // = update->getType_int32_ByName("activity");
  2991. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2992. float direction1; // = update->getType_float_ByName("direction1");
  2993. float direction2; // = update->getType_float_ByName("direction2");;
  2994. float speed; // = update->getType_float_ByName("speed");;
  2995. float side_speed;
  2996. float x; // = update->getType_float_ByName("x");;
  2997. float y; // = update->getType_float_ByName("y");;
  2998. float z; // = update->getType_float_ByName("z");;
  2999. float x_speed;
  3000. float y_speed;
  3001. float z_speed;
  3002. // comment out this if/else if/else block if you use xml structs
  3003. if (version >= 1144) {
  3004. Player_Update1144* update = (Player_Update1144*)movement_packet;
  3005. activity = update->activity;
  3006. grid_id = update->grid_location;
  3007. direction1 = update->direction1;
  3008. direction2 = update->direction2;
  3009. speed = update->speed;
  3010. side_speed = update->side_speed;
  3011. x = update->x;
  3012. y = update->y;
  3013. z = update->z;
  3014. x_speed = update->speed_x;
  3015. y_speed = update->speed_y;
  3016. z_speed = update->speed_z;
  3017. SetPitch(180 + update->pitch);
  3018. }
  3019. else if (version >= 1096) {
  3020. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3021. activity = update->activity;
  3022. grid_id = update->grid_location;
  3023. direction1 = update->direction1;
  3024. direction2 = update->direction2;
  3025. speed = update->speed;
  3026. side_speed = update->side_speed;
  3027. x = update->x;
  3028. y = update->y;
  3029. z = update->z;
  3030. x_speed = update->speed_x;
  3031. y_speed = update->speed_y;
  3032. z_speed = update->speed_z;
  3033. SetPitch(180 + update->pitch);
  3034. }
  3035. else if (version <= 283) {
  3036. Player_Update283* update = (Player_Update283*)movement_packet;
  3037. activity = update->activity;
  3038. grid_id = update->grid_location;
  3039. direction1 = update->direction1;
  3040. direction2 = update->direction2;
  3041. speed = update->speed;
  3042. side_speed = update->side_speed;
  3043. x = update->x;
  3044. y = update->y;
  3045. z = update->z;
  3046. x_speed = update->speed_x;
  3047. y_speed = update->speed_y;
  3048. z_speed = update->speed_z;
  3049. if (update->pitch != 0)
  3050. SetPitch(180 + update->pitch);
  3051. }
  3052. else {
  3053. Player_Update* update = (Player_Update*)movement_packet;
  3054. activity = update->activity;
  3055. grid_id = update->grid_location;
  3056. direction1 = update->direction1;
  3057. direction2 = update->direction2;
  3058. speed = update->speed;
  3059. side_speed = update->side_speed;
  3060. x = update->x;
  3061. y = update->y;
  3062. z = update->z;
  3063. x_speed = update->speed_x;
  3064. y_speed = update->speed_y;
  3065. z_speed = update->speed_z;
  3066. appearance.pos.X2 = update->orig_x;
  3067. appearance.pos.Y2 = update->orig_y;
  3068. appearance.pos.Z2 = update->orig_z;
  3069. appearance.pos.X3 = update->orig_x2;
  3070. appearance.pos.Y3 = update->orig_y2;
  3071. appearance.pos.Z3 = update->orig_z2;
  3072. SetPitch(180 + update->pitch);
  3073. }
  3074. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3075. if (activity != last_movement_activity) {
  3076. switch(activity) {
  3077. case UPDATE_ACTIVITY_RUNNING:
  3078. case UPDATE_ACTIVITY_RUNNING_AOM:
  3079. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  3080. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  3081. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  3082. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  3083. if(GetZone() && GetZone()->GetDrowningVictim(this))
  3084. GetZone()->RemoveDrowningVictim(this);
  3085. break;
  3086. }
  3087. case UPDATE_ACTIVITY_DROWNING:
  3088. case UPDATE_ACTIVITY_DROWNING2:
  3089. case UPDATE_ACTIVITY_DROWNING_AOM:
  3090. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  3091. if(GetZone() && !GetInvulnerable()) {
  3092. GetZone()->AddDrowningVictim(this);
  3093. }
  3094. break;
  3095. }
  3096. case UPDATE_ACTIVITY_JUMPING:
  3097. case UPDATE_ACTIVITY_JUMPING_AOM:
  3098. case UPDATE_ACTIVITY_FALLING:
  3099. case UPDATE_ACTIVITY_FALLING_AOM: {
  3100. if(GetInitialState() != 1024) {
  3101. SetInitialState(1024);
  3102. }
  3103. else if(GetInitialState() == 1024) {
  3104. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  3105. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  3106. }
  3107. else {
  3108. SetInitialState(16512);
  3109. }
  3110. }
  3111. break;
  3112. }
  3113. }
  3114. last_movement_activity = activity;
  3115. }
  3116. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3117. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3118. Spawn* boat = 0;
  3119. float boat_x = x;
  3120. float boat_y = y;
  3121. float boat_z = z;
  3122. if (GetBoatSpawn() == 0 && GetZone()) {
  3123. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3124. SetBoatSpawn(boat);
  3125. if(boat)
  3126. {
  3127. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3128. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3129. boat->AddRailPassenger(GetCharacterID());
  3130. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3131. }
  3132. }
  3133. if (boat || (GetBoatSpawn() && GetZone())) {
  3134. if (!boat)
  3135. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3136. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3137. boat_x -= boat->GetX();
  3138. boat_y -= boat->GetY();
  3139. boat_z -= boat->GetZ();
  3140. }
  3141. }
  3142. SetBoatX(boat_x);
  3143. SetBoatY(boat_y);
  3144. SetBoatZ(boat_z);
  3145. pos_packet_speed = speed;
  3146. grid_id = GetLocation();
  3147. }
  3148. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3149. {
  3150. lift_cooldown.Start(100, true);
  3151. }
  3152. else if(lift_cooldown.Check())
  3153. {
  3154. if(GetBoatSpawn())
  3155. {
  3156. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3157. if(boat)
  3158. {
  3159. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3160. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3161. boat->RemoveRailPassenger(GetCharacterID());
  3162. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3163. }
  3164. }
  3165. SetBoatSpawn(0);
  3166. lift_cooldown.Disable();
  3167. }
  3168. if (!IsResurrecting() && !GetBoatSpawn())
  3169. {
  3170. if (!IsRooted() && !IsMezzedOrStunned()) {
  3171. SetX(x);
  3172. SetY(y, true, true);
  3173. SetZ(z);
  3174. SetSpeedX(x_speed);
  3175. SetSpeedY(y_speed);
  3176. SetSpeedZ(z_speed);
  3177. SetSideSpeed(side_speed);
  3178. pos_packet_speed = speed;
  3179. }
  3180. else {
  3181. SetSpeedX(0);
  3182. SetSpeedY(0);
  3183. SetSpeedZ(0);
  3184. SetSideSpeed(0);
  3185. pos_packet_speed = 0;
  3186. }
  3187. }
  3188. if (GetLocation() != grid_id)
  3189. {
  3190. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
  3191. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3192. if (zone_script && lua_interface) {
  3193. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3194. }
  3195. SetLocation(grid_id);
  3196. if (zone_script && lua_interface) {
  3197. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3198. }
  3199. }
  3200. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3201. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3202. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3203. GetSkillByName("Swimming", true);
  3204. }
  3205. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3206. //update->PrintPacket();
  3207. //safe_delete(update);
  3208. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3209. }
  3210. int16 Player::GetLastMovementActivity(){
  3211. return last_movement_activity;
  3212. }
  3213. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3214. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3215. }
  3216. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3217. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3218. }
  3219. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3220. uchar* ret = 0;
  3221. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3222. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3223. return ret;
  3224. }
  3225. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3226. uchar* ret = 0;
  3227. if(spawn_info_packet_list.count(spawn_id) == 1)
  3228. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3229. return ret;
  3230. }
  3231. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3232. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3233. }
  3234. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3235. uchar* ret = 0;
  3236. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3237. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3238. return ret;
  3239. }
  3240. uchar* Player::GetTempInfoPacketForXOR(){
  3241. return spawn_tmp_info_xor_packet;
  3242. }
  3243. uchar* Player::GetTempVisPacketForXOR(){
  3244. return spawn_tmp_vis_xor_packet;
  3245. }
  3246. uchar* Player::GetTempPosPacketForXOR(){
  3247. return spawn_tmp_pos_xor_packet;
  3248. }
  3249. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3250. spawn_tmp_info_xor_packet = new uchar[size];
  3251. info_xor_size = size;
  3252. return spawn_tmp_info_xor_packet;
  3253. }
  3254. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3255. spawn_tmp_vis_xor_packet = new uchar[size];
  3256. vis_xor_size = size;
  3257. return spawn_tmp_vis_xor_packet;
  3258. }
  3259. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3260. spawn_tmp_pos_xor_packet = new uchar[size];
  3261. pos_xor_size = size;
  3262. return spawn_tmp_pos_xor_packet;
  3263. }
  3264. bool Player::CheckPlayerInfo(){
  3265. return info != 0;
  3266. }
  3267. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3268. bool val = true;
  3269. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3270. int16 index = GetIndexForSpawn(spawn);
  3271. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3272. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3273. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3274. if(GetClient() && GetClient()->IsReloadingZone()) {
  3275. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3276. val = false;
  3277. }
  3278. // we don't do anything this spawn is already populated by the player
  3279. }
  3280. else {
  3281. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3282. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3283. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3284. if(itr != spawn_packet_sent.end())
  3285. itr->second = state;
  3286. else
  3287. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3288. if(state == SPAWN_STATE_SENT_WAIT) {
  3289. map<int32,SpawnQueueState*>::iterator state_itr;
  3290. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3291. safe_delete(state_itr->second);
  3292. spawn_state_list.erase(state_itr);
  3293. }
  3294. SpawnQueueState* removal = new SpawnQueueState;
  3295. removal->index_id = index;
  3296. removal->spawn_state_timer = Timer(500, true);
  3297. removal->spawn_state_timer.Start();
  3298. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3299. }
  3300. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3301. spawn_state_list.count(spawn->GetID()) == 0) {
  3302. SpawnQueueState* removal = new SpawnQueueState;
  3303. removal->index_id = index;
  3304. removal->spawn_state_timer = Timer(1000, true);
  3305. removal->spawn_state_timer.Start();
  3306. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3307. }
  3308. }
  3309. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3310. return val;
  3311. }
  3312. void Player::CheckSpawnStateQueue() {
  3313. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3314. return;
  3315. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3316. map<int32, SpawnQueueState*>::iterator itr;
  3317. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3318. if(itr->second->spawn_state_timer.Check()) {
  3319. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3320. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3321. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3322. switch(sent_itr->second) {
  3323. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3324. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3325. SpawnQueueState* sr = itr->second;
  3326. itr = spawn_state_list.erase(itr);
  3327. safe_delete(sr);
  3328. break;
  3329. }
  3330. case SpawnState::SPAWN_STATE_REMOVING: {
  3331. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3332. itr->second->spawn_state_timer.Disable();
  3333. continue;
  3334. }
  3335. if(itr->second->index_id) {
  3336. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3337. packet->setDataByName("spawn_index", itr->second->index_id);
  3338. packet->setDataByName("delete", 1);
  3339. GetClient()->QueuePacket(packet->serialize());
  3340. safe_delete(packet);
  3341. }
  3342. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3343. itr++;
  3344. break;
  3345. }
  3346. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3347. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3348. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3349. SpawnQueueState* sr = itr->second;
  3350. itr = spawn_state_list.erase(itr);
  3351. safe_delete(sr);
  3352. break;
  3353. }
  3354. default: {
  3355. // reset
  3356. itr->second->spawn_state_timer.Disable();
  3357. break;
  3358. }
  3359. }
  3360. }
  3361. else
  3362. itr++;
  3363. }
  3364. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3365. }
  3366. bool Player::WasSentSpawn(int32 spawn_id){
  3367. if(GetID() == spawn_id)
  3368. return true;
  3369. bool ret = false;
  3370. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3371. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3372. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3373. ret = true;
  3374. }
  3375. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3376. return ret;
  3377. }
  3378. bool Player::IsSendingSpawn(int32 spawn_id){
  3379. bool ret = false;
  3380. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3381. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3382. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3383. ret = true;
  3384. }
  3385. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3386. return ret;
  3387. }
  3388. bool Player::IsRemovingSpawn(int32 spawn_id){
  3389. bool ret = false;
  3390. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3391. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3392. if(itr != spawn_packet_sent.end() &&
  3393. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3394. ret = true;
  3395. }
  3396. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3397. return ret;
  3398. }
  3399. PlayerSkillList* Player::GetSkills(){
  3400. return &skill_list;
  3401. }
  3402. void Player::InCombat(bool val, bool range) {
  3403. if (val)
  3404. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3405. else
  3406. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3407. bool changeCombatState = false;
  3408. if((in_combat && !val) || (!in_combat && val))
  3409. changeCombatState = true;
  3410. in_combat = val;
  3411. if(in_combat)
  3412. AddIconValue(64);
  3413. else
  3414. RemoveIconValue(64);
  3415. bool update_regen = false;
  3416. if(GetInfoStruct()->get_engaged_encounter()) {
  3417. if(!IsAggroed() || !IsEngagedInEncounter()) {
  3418. GetInfoStruct()->set_engaged_encounter(0);
  3419. update_regen = true;
  3420. }
  3421. }
  3422. if(changeCombatState || update_regen)
  3423. SetRegenValues((GetInfoStruct()->get_effective_level() > 0) ? GetInfoStruct()->get_effective_level() : GetLevel());
  3424. charsheet_changed = true;
  3425. info_changed = true;
  3426. }
  3427. void Player::SetCharSheetChanged(bool val){
  3428. charsheet_changed = val;
  3429. }
  3430. bool Player::GetCharSheetChanged(){
  3431. return charsheet_changed;
  3432. }
  3433. bool Player::AdventureXPEnabled(){
  3434. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3435. }
  3436. bool Player::TradeskillXPEnabled() {
  3437. // TODO: need to identify the flag to togle tradeskill xp
  3438. return true;
  3439. }
  3440. void Player::set_character_flag(int flag){
  3441. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3442. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3443. if (flag > CF_MAXIMUM_FLAG) return;
  3444. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3445. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3446. charsheet_changed = true;
  3447. info_changed = true;
  3448. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3449. }
  3450. void Player::reset_character_flag(int flag){
  3451. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3452. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3453. if (flag > CF_MAXIMUM_FLAG) return;
  3454. if (flag < 32)
  3455. {
  3456. int8 origflag = GetInfoStruct()->get_flags();
  3457. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3458. }
  3459. else
  3460. {
  3461. int8 flag2 = GetInfoStruct()->get_flags2();
  3462. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3463. }
  3464. charsheet_changed = true;
  3465. info_changed = true;
  3466. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3467. }
  3468. void Player::toggle_character_flag(int flag){
  3469. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3470. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3471. if (flag > CF_MAXIMUM_FLAG) return;
  3472. if (flag < 32)
  3473. {
  3474. int32 origflag = GetInfoStruct()->get_flags();
  3475. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3476. }
  3477. else
  3478. {
  3479. int32 flag2 = GetInfoStruct()->get_flags2();
  3480. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3481. }
  3482. charsheet_changed = true;
  3483. info_changed = true;
  3484. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3485. }
  3486. bool Player::get_character_flag(int flag){
  3487. bool ret = false;
  3488. if (flag > CF_MAXIMUM_FLAG){
  3489. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3490. return ret;
  3491. }
  3492. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3493. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3494. return ret;
  3495. }
  3496. float Player::GetXPVitality(){
  3497. return GetInfoStruct()->get_xp_vitality();
  3498. }
  3499. float Player::GetTSXPVitality() {
  3500. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3501. }
  3502. bool Player::DoubleXPEnabled(){
  3503. return GetInfoStruct()->get_xp_vitality() > 0;
  3504. }
  3505. void Player::SetCharacterID(int32 new_id){
  3506. char_id = new_id;
  3507. }
  3508. int32 Player::GetCharacterID(){
  3509. return char_id;
  3510. }
  3511. float Player::CalculateXP(Spawn* victim){
  3512. if(AdventureXPEnabled() == false || !victim)
  3513. return 0;
  3514. float multiplier = 0;
  3515. float zone_xp_modifier = 1; // let's be safe!!
  3516. if( GetZone()->GetXPModifier() != 0 ) {
  3517. zone_xp_modifier = GetZone()->GetXPModifier();
  3518. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3519. }
  3520. switch(GetArrowColor(victim->GetLevel())){
  3521. case ARROW_COLOR_GRAY:
  3522. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3523. return 0.0f;
  3524. break;
  3525. case ARROW_COLOR_GREEN:
  3526. multiplier = 3.25;
  3527. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3528. break;
  3529. case ARROW_COLOR_BLUE:
  3530. multiplier = 3.5;
  3531. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3532. break;
  3533. case ARROW_COLOR_WHITE:
  3534. multiplier = 4;
  3535. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3536. break;
  3537. case ARROW_COLOR_YELLOW:
  3538. multiplier = 4.25;
  3539. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3540. break;
  3541. case ARROW_COLOR_ORANGE:
  3542. multiplier = 4.5;
  3543. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3544. break;
  3545. case ARROW_COLOR_RED:
  3546. multiplier = 6;
  3547. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3548. break;
  3549. }
  3550. float total = multiplier * 8;
  3551. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3552. if(victim->GetDifficulty() > 6) { // no need to multiply by 1 if this is a normal mob
  3553. total *= (victim->GetDifficulty() - 5);
  3554. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3555. }
  3556. else if(victim->GetDifficulty() <= 5) {
  3557. total /= (7 - victim->GetDifficulty()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3558. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3559. }
  3560. if(victim->GetHeroic() > 1) {
  3561. total *= victim->GetHeroic();
  3562. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3563. }
  3564. if(DoubleXPEnabled()) {
  3565. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3566. float percent = (((float)(total))/GetNeededXP()) *100;
  3567. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3568. float xp_vitality = GetXPVitality();
  3569. if(xp_vitality >= percent) {
  3570. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3571. total *= 2;
  3572. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3573. }
  3574. else {
  3575. total += ((GetXPVitality() / percent) *2)*total;
  3576. GetInfoStruct()->set_xp_vitality(0);
  3577. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3578. }
  3579. }
  3580. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3581. return total * world.GetXPRate() * zone_xp_modifier;
  3582. }
  3583. float Player::CalculateTSXP(int8 level){
  3584. if(TradeskillXPEnabled() == false)
  3585. return 0;
  3586. float multiplier = 0;
  3587. float zone_xp_modifier = 1; // let's be safe!!
  3588. if( GetZone()->GetXPModifier() != 0 ) {
  3589. zone_xp_modifier = GetZone()->GetXPModifier();
  3590. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3591. }
  3592. sint16 diff = level - GetTSLevel();
  3593. if(GetTSLevel() < 10)
  3594. diff *= 3;
  3595. else if(GetTSLevel() <= 20)
  3596. diff *= 2;
  3597. if(diff >= 9)
  3598. multiplier = 6;
  3599. else if(diff >= 5)
  3600. multiplier = 4.5;
  3601. else if(diff >= 1)
  3602. multiplier = 4.25;
  3603. else if(diff == 0)
  3604. multiplier = 4;
  3605. else if(diff <= -11)
  3606. multiplier = 0;
  3607. else if(diff <= -6)
  3608. multiplier = 3.25;
  3609. else //if(diff < 0)
  3610. multiplier = 3.5;
  3611. float total = multiplier * 8;
  3612. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3613. if(DoubleXPEnabled()) {
  3614. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3615. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3616. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3617. float ts_xp_vitality = GetTSXPVitality();
  3618. if(ts_xp_vitality >= percent) {
  3619. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3620. total *= 2;
  3621. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3622. }
  3623. else {
  3624. total += ((GetTSXPVitality() / percent) *2)*total;
  3625. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3626. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3627. }
  3628. }
  3629. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3630. return total * world.GetXPRate() * zone_xp_modifier;
  3631. }
  3632. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3633. {
  3634. float xpDebt = GetXPDebt();
  3635. // not a real timestamp to work with
  3636. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3637. return;
  3638. uint32 diff = (Timer::GetUnixTimeStamp() - unix_timestamp)/1000;
  3639. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3640. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3641. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3642. return;
  3643. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3644. // not enough time passed to calculate debt xp recovered
  3645. if(periodsPassed < 1.0f)
  3646. return;
  3647. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3648. if(debtToSubtract >= xpDebt)
  3649. GetInfoStruct()->set_xp_debt(0.0f);
  3650. else
  3651. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3652. }
  3653. void Player::SetNeededXP(int32 val){
  3654. GetInfoStruct()->set_xp_needed(val);
  3655. }
  3656. void Player::SetNeededXP(){
  3657. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3658. // Get xp needed to get to the next level
  3659. int16 level = GetLevel() + 1;
  3660. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3661. if (level > 95)
  3662. SetNeededXP(database.GetMysqlExpCurve(95)* ((level - 95) + 1));
  3663. else
  3664. SetNeededXP(database.GetMysqlExpCurve(level));
  3665. }
  3666. void Player::SetXP(int32 val){
  3667. GetInfoStruct()->set_xp(val);
  3668. }
  3669. void Player::SetNeededTSXP(int32 val) {
  3670. GetInfoStruct()->set_ts_xp_needed(val);
  3671. }
  3672. void Player::SetNeededTSXP() {
  3673. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3674. }
  3675. void Player::SetTSXP(int32 val) {
  3676. GetInfoStruct()->set_ts_xp(val);
  3677. }
  3678. float Player::GetXPDebt(){
  3679. return GetInfoStruct()->get_xp_debt();
  3680. }
  3681. int32 Player::GetNeededXP(){
  3682. return GetInfoStruct()->get_xp_needed();
  3683. }
  3684. int32 Player::GetXP(){
  3685. return GetInfoStruct()->get_xp();
  3686. }
  3687. int32 Player::GetNeededTSXP() {
  3688. return GetInfoStruct()->get_ts_xp_needed();
  3689. }
  3690. int32 Player::GetTSXP() {
  3691. return GetInfoStruct()->get_ts_xp();
  3692. }
  3693. bool Player::AddXP(int32 xp_amount){
  3694. if(!GetClient()) // potential linkdead player
  3695. return false;
  3696. MStats.lock();
  3697. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3698. MStats.unlock();
  3699. if(GetInfoStruct()->get_xp_debt())
  3700. {
  3701. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3702. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3703. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3704. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3705. {
  3706. GetInfoStruct()->set_xp_debt(0.0f);
  3707. if(amountRequiredClearDebt > xp_amount)
  3708. xp_amount = 0;
  3709. else
  3710. xp_amount -= amountRequiredClearDebt;
  3711. }
  3712. else
  3713. {
  3714. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3715. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3716. if(amountToTakeFromDebt > xp_amount)
  3717. xp_amount = 0;
  3718. else
  3719. xp_amount -= amountToTakeFromDebt;
  3720. }
  3721. }
  3722. // used up in xp debt
  3723. if(!xp_amount) {
  3724. SetCharSheetChanged(true);
  3725. return true;
  3726. }
  3727. int32 prev_level = GetLevel();
  3728. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3729. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3730. while((xp_amount + GetXP()) >= GetNeededXP()){
  3731. if (!CheckLevelStatus(GetLevel() + 1)) {
  3732. if(GetClient()) {
  3733. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3734. }
  3735. SetCharSheetChanged(true);
  3736. return false;
  3737. }
  3738. xp_amount -= GetNeededXP() - GetXP();
  3739. SetLevel(GetLevel() + 1);
  3740. }
  3741. SetXP(GetXP() + xp_amount);
  3742. GetPlayerInfo()->CalculateXPPercentages();
  3743. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3744. if(current_xp_percent >= miniding_min_percent){
  3745. SetHP(GetTotalHP());
  3746. SetPower(GetTotalPower());
  3747. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3748. }
  3749. if(GetClient()) {
  3750. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3751. if (prev_level != GetLevel())
  3752. GetClient()->ChangeLevel(prev_level, GetLevel());
  3753. }
  3754. SetCharSheetChanged(true);
  3755. return true;
  3756. }
  3757. bool Player::AddTSXP(int32 xp_amount){
  3758. MStats.lock();
  3759. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3760. MStats.unlock();
  3761. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3762. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3763. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3764. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3765. if(GetClient()) {
  3766. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3767. }
  3768. return false;
  3769. }
  3770. xp_amount -= GetNeededTSXP() - GetTSXP();
  3771. SetTSLevel(GetTSLevel() + 1);
  3772. SetTSXP(0);
  3773. SetNeededTSXP();
  3774. }
  3775. SetTSXP(GetTSXP() + xp_amount);
  3776. GetPlayerInfo()->CalculateXPPercentages();
  3777. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3778. if(current_xp_percent >= miniding_min_percent){
  3779. SetHP(GetTotalHP());
  3780. SetPower(GetTotalPower());
  3781. }
  3782. if (GetTradeskillClass() == 0){
  3783. SetTradeskillClass(1);
  3784. GetInfoStruct()->set_tradeskill_class1(1);
  3785. GetInfoStruct()->set_tradeskill_class2(1);
  3786. GetInfoStruct()->set_tradeskill_class3(1);
  3787. }
  3788. return true;
  3789. }
  3790. void Player::CalculateLocation(){
  3791. if(GetSpeed() > 0 ){
  3792. if(GetHeading() >= 270 && GetHeading() <= 360){
  3793. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3794. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3795. }
  3796. else if(GetHeading() >= 180 && GetHeading() < 270){
  3797. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3798. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3799. }
  3800. else if(GetHeading() >= 90 && GetHeading() < 180){
  3801. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3802. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3803. }
  3804. else if(GetHeading() >= 0 && GetHeading() < 90){
  3805. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3806. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3807. }
  3808. }
  3809. }
  3810. Spawn* Player::GetSpawnByIndex(int16 index){
  3811. Spawn* spawn = 0;
  3812. index_mutex.readlock(__FUNCTION__, __LINE__);
  3813. if(player_spawn_id_map.count(index) > 0)
  3814. spawn = player_spawn_id_map[index];
  3815. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3816. return spawn;
  3817. }
  3818. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3819. int16 val = 0;
  3820. index_mutex.readlock(__FUNCTION__, __LINE__);
  3821. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3822. val = player_spawn_reverse_id_map[spawn];
  3823. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3824. return val;
  3825. }
  3826. bool Player::WasSpawnRemoved(Spawn* spawn){
  3827. bool wasRemoved = false;
  3828. if(IsRemovingSpawn(spawn->GetID()))
  3829. return false;
  3830. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3831. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3832. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3833. wasRemoved = true;
  3834. }
  3835. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3836. return wasRemoved;
  3837. }
  3838. void Player::RemoveSpawn(Spawn* spawn, bool delete_spawn)
  3839. {
  3840. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3841. SetSpawnSentState(spawn, delete_spawn ? SpawnState::SPAWN_STATE_REMOVING : SpawnState::SPAWN_STATE_REMOVING_SLEEP);
  3842. info_mutex.writelock(__FUNCTION__, __LINE__);
  3843. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3844. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3845. index_mutex.writelock(__FUNCTION__, __LINE__);
  3846. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3847. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3848. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3849. player_spawn_reverse_id_map.erase(spawn);
  3850. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3851. player_spawn_id_map.erase(spawn->GetID());
  3852. int32 id = spawn->GetID();
  3853. if (spawn_info_packet_list.count(id))
  3854. spawn_info_packet_list.erase(id);
  3855. if (spawn_pos_packet_list.count(id))
  3856. spawn_pos_packet_list.erase(id);
  3857. if (spawn_vis_packet_list.count(id))
  3858. spawn_vis_packet_list.erase(id);
  3859. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3860. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3861. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3862. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3863. }
  3864. vector<int32> Player::GetQuestIDs(){
  3865. vector<int32> ret;
  3866. map<int32, Quest*>::iterator itr;
  3867. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3868. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3869. if(itr->second)
  3870. ret.push_back(itr->second->GetQuestID());
  3871. }
  3872. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3873. return ret;
  3874. }
  3875. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3876. vector<Quest*>* quest_updates = 0;
  3877. map<int32, Quest*>::iterator itr;
  3878. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3879. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3880. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3881. if(!quest_updates)
  3882. quest_updates = new vector<Quest*>();
  3883. quest_updates->push_back(itr->second);
  3884. }
  3885. }
  3886. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3887. return quest_updates;
  3888. }
  3889. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3890. map<int32, Quest*>::iterator itr;
  3891. vector<Quest*>* update_list = new vector<Quest*>;
  3892. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3893. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3894. if(itr->second){
  3895. if(item && qty > 0){
  3896. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3897. update_list->push_back(itr->second);
  3898. }
  3899. }
  3900. }
  3901. }
  3902. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3903. if(update_list && update_list->size() > 0){
  3904. Client* client = GetClient();
  3905. if(client){
  3906. for(int8 i=0;i<update_list->size(); i++){
  3907. client->SendQuestUpdate(update_list->at(i));
  3908. client->SendQuestFailure(update_list->at(i));
  3909. }
  3910. }
  3911. }
  3912. update_list->clear();
  3913. safe_delete(update_list);
  3914. }
  3915. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3916. map<int32, Quest*>::iterator itr;
  3917. vector<Quest*>* update_list = new vector<Quest*>;
  3918. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3919. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3920. if(itr->second){
  3921. if(item && qty > 0){
  3922. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3923. update_list->push_back(itr->second);
  3924. }
  3925. }
  3926. }
  3927. }
  3928. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3929. if(update_list && update_list->size() > 0){
  3930. Client* client = GetClient();
  3931. if(client){
  3932. for(int8 i=0;i<update_list->size(); i++){
  3933. client->SendQuestUpdate(update_list->at(i));
  3934. client->SendQuestFailure(update_list->at(i));
  3935. }
  3936. }
  3937. }
  3938. update_list->clear();
  3939. safe_delete(update_list);
  3940. }
  3941. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3942. vector<Quest*>* quest_updates = 0;
  3943. map<int32, Quest*>::iterator itr;
  3944. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3945. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3946. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3947. if (!quest_updates)
  3948. quest_updates = new vector<Quest*>();
  3949. quest_updates->push_back(itr->second);
  3950. }
  3951. }
  3952. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3953. return quest_updates;
  3954. }
  3955. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3956. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3957. Quest* quest = 0;
  3958. if(packet){
  3959. int16 total_quests_num = 0;
  3960. int16 total_completed_quests = 0;
  3961. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3962. map<int32, Quest*> total_quests = player_quests;
  3963. if(all_quests && completed_quests.size() > 0)
  3964. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3965. if(total_quests.size() > 0){
  3966. map<string, int16> quest_types;
  3967. map<int32, Quest*>::iterator itr;
  3968. int16 zone_id = 0;
  3969. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3970. if(itr->first && itr->second){
  3971. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3972. current_quest_id = itr->first;
  3973. if(itr->second->GetTurnedIn())
  3974. total_completed_quests++;
  3975. if(itr->second->GetType()){
  3976. if(quest_types.count(itr->second->GetType()) == 0){
  3977. quest_types[itr->second->GetType()] = zone_id;
  3978. zone_id++;
  3979. }
  3980. }
  3981. if(itr->second->GetZone()){
  3982. if(quest_types.count(itr->second->GetType()) == 0){
  3983. quest_types[itr->second->GetType()] = zone_id;
  3984. zone_id++;
  3985. }
  3986. }
  3987. total_quests_num++;
  3988. }
  3989. else
  3990. continue;
  3991. }
  3992. packet->setArrayLengthByName("num_quests", total_quests_num);
  3993. int16 i = 0;
  3994. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3995. if(i == 0 && quest_types.size() > 0){
  3996. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3997. map<string, int16>::iterator type_itr;
  3998. int16 x = 0;
  3999. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  4000. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  4001. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  4002. x++;
  4003. }
  4004. }
  4005. if(itr->first == 0 || !itr->second)
  4006. continue;
  4007. if(!all_quests && !itr->second->GetUpdateRequired())
  4008. continue;
  4009. quest = itr->second;
  4010. if(!quest->GetDeleted())
  4011. packet->setArrayDataByName("active", 1, i);
  4012. packet->setArrayDataByName("name", quest->GetName(), i);
  4013. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  4014. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  4015. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  4016. if(itr->second->GetCompleted())
  4017. packet->setArrayDataByName("completed", 1, i);
  4018. if(itr->second->GetTurnedIn()){
  4019. packet->setArrayDataByName("turned_in", 1, i);
  4020. packet->setArrayDataByName("completed", 1, i);
  4021. packet->setArrayDataByName("visible", 1, i);
  4022. packet->setArrayDataByName("unknown3", 1, i);
  4023. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4024. }
  4025. if (updated) {
  4026. packet->setArrayDataByName("quest_updated", 1, i);
  4027. packet->setArrayDataByName("journal_updated", 1, i);
  4028. }
  4029. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  4030. packet->setArrayDataByName("day", quest->GetDay(), i);
  4031. packet->setArrayDataByName("month", quest->GetMonth(), i);
  4032. packet->setArrayDataByName("year", quest->GetYear(), i);
  4033. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  4034. int8 difficulty = 0;
  4035. string category = quest->GetType();
  4036. if(category == "Tradeskill")
  4037. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4038. else
  4039. difficulty = GetArrowColor(quest->GetQuestLevel());
  4040. packet->setArrayDataByName("difficulty", difficulty, i);
  4041. if (itr->second->GetEncounterLevel() > 4)
  4042. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  4043. else
  4044. packet->setArrayDataByName("encounter_level", 4, i);
  4045. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4046. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4047. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4048. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4049. if(version >= 931 && quest->GetVisible()){
  4050. if (quest->GetCompletedFlag())
  4051. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4052. else if (quest->IsRepeatable())
  4053. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4054. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4055. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4056. if (quest->IsTracked())
  4057. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4058. else
  4059. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4060. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4061. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4062. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4063. }
  4064. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4065. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4066. }
  4067. }
  4068. else
  4069. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4070. if (itr->second->IsRepeatable())
  4071. packet->setArrayDataByName("repeatable", 1, i);
  4072. packet->setArrayDataByName("display_status", display_status, i);
  4073. i++;
  4074. }
  4075. //packet->setDataByName("unknown4", 0);
  4076. packet->setDataByName("visible_quest_id", current_quest_id);
  4077. }
  4078. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4079. packet->setDataByName("player_crc", crc);
  4080. packet->setDataByName("player_name", GetName());
  4081. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4082. packet->setDataByName("max_quests", 75);
  4083. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4084. #if EQDEBUG >= 9
  4085. packet->PrintPacket();
  4086. #endif
  4087. }
  4088. return packet;
  4089. }
  4090. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4091. if (!quest)
  4092. return 0;
  4093. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4094. if (packet) {
  4095. packet->setArrayLengthByName("num_quests", 1);
  4096. packet->setArrayLengthByName("num_quest_zones", 1);
  4097. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4098. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4099. if(!quest->GetDeleted() && !quest->GetCompleted())
  4100. packet->setArrayDataByName("active", 1);
  4101. packet->setArrayDataByName("name", quest->GetName());
  4102. // don't see these two in the struct
  4103. packet->setArrayDataByName("quest_type", quest->GetType());
  4104. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4105. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  4106. if(quest->GetCompleted())
  4107. packet->setArrayDataByName("completed", 1);
  4108. if(quest->GetTurnedIn()) {
  4109. packet->setArrayDataByName("turned_in", 1);
  4110. packet->setArrayDataByName("completed", 1);
  4111. packet->setArrayDataByName("visible", 1);
  4112. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4113. }
  4114. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4115. packet->setArrayDataByName("day", quest->GetDay());
  4116. packet->setArrayDataByName("month", quest->GetMonth());
  4117. packet->setArrayDataByName("year", quest->GetYear());
  4118. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4119. int8 difficulty = 0;
  4120. string category = quest->GetType();
  4121. if(category == "Tradeskill")
  4122. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4123. else
  4124. difficulty = GetArrowColor(quest->GetQuestLevel());
  4125. packet->setArrayDataByName("difficulty", difficulty);
  4126. if (quest->GetEncounterLevel() > 4)
  4127. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4128. else
  4129. packet->setArrayDataByName("encounter_level", 4);
  4130. if (version >= 931) {
  4131. packet->setArrayDataByName("zonetype_id", 0);
  4132. packet->setArrayDataByName("zone_id", 0);
  4133. }
  4134. if(version >= 931 && quest->GetVisible()){
  4135. if (quest->GetCompletedFlag())
  4136. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4137. else if (quest->IsRepeatable())
  4138. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4139. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4140. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4141. if (quest->IsTracked())
  4142. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4143. else
  4144. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4145. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4146. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4147. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4148. }
  4149. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4150. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4151. }
  4152. }
  4153. else
  4154. packet->setArrayDataByName("visible", quest->GetVisible());
  4155. if (quest->IsRepeatable())
  4156. packet->setArrayDataByName("repeatable", 1);
  4157. packet->setArrayDataByName("display_status", display_status);
  4158. if (updated) {
  4159. packet->setArrayDataByName("quest_updated", 1);
  4160. packet->setArrayDataByName("journal_updated", 1);
  4161. }
  4162. if(version >= 546)
  4163. packet->setDataByName("unknown3", 1);
  4164. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4165. packet->setDataByName("player_crc", crc);
  4166. packet->setDataByName("player_name", GetName());
  4167. packet->setDataByName("used_quests", player_quests.size());
  4168. packet->setDataByName("unknown4a", 1);
  4169. packet->setDataByName("max_quests", 75);
  4170. }
  4171. return packet;
  4172. }
  4173. Quest* Player::SetStepComplete(int32 id, int32 step){
  4174. Quest* ret = 0;
  4175. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4176. if(player_quests.count(id) > 0){
  4177. if(player_quests[id] && player_quests[id]->SetStepComplete(step))
  4178. ret = player_quests[id];
  4179. }
  4180. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4181. return ret;
  4182. }
  4183. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4184. Quest* ret = 0;
  4185. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4186. if (player_quests.count(quest_id) > 0) {
  4187. if (player_quests[quest_id] && player_quests[quest_id]->AddStepProgress(step, progress))
  4188. ret = player_quests[quest_id];
  4189. }
  4190. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4191. return ret;
  4192. }
  4193. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4194. int32 ret = 0;
  4195. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4196. if (player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4197. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4198. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4199. return ret;
  4200. }
  4201. void Player::RemoveQuest(int32 id, bool delete_quest){
  4202. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4203. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4204. if(itr != player_quests.end()) {
  4205. player_quests.erase(itr);
  4206. }
  4207. if(delete_quest){
  4208. safe_delete(player_quests[id]);
  4209. }
  4210. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4211. SendQuestRequiredSpawns(id);
  4212. }
  4213. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4214. vector<Quest*>* quest_updates = 0;
  4215. map<int32, Quest*>::iterator itr;
  4216. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4217. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4218. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4219. if(!quest_updates)
  4220. quest_updates = new vector<Quest*>();
  4221. quest_updates->push_back(itr->second);
  4222. }
  4223. }
  4224. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4225. return quest_updates;
  4226. }
  4227. vector<Quest*>* Player::CheckQuestsFailures(){
  4228. vector<Quest*>* quest_failures = 0;
  4229. map<int32, Quest*>::iterator itr;
  4230. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4231. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4232. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4233. if(!quest_failures)
  4234. quest_failures = new vector<Quest*>();
  4235. quest_failures->push_back(itr->second);
  4236. }
  4237. }
  4238. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4239. return quest_failures;
  4240. }
  4241. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4242. vector<Quest*>* quest_updates = 0;
  4243. map<int32, Quest*>::iterator itr;
  4244. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4245. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4246. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4247. if(!quest_updates)
  4248. quest_updates = new vector<Quest*>();
  4249. quest_updates->push_back(itr->second);
  4250. }
  4251. }
  4252. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4253. return quest_updates;
  4254. }
  4255. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4256. bool reqMet = false;
  4257. map<int32, Quest*>::iterator itr;
  4258. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4259. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4260. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4261. reqMet = true;
  4262. break;
  4263. }
  4264. }
  4265. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4266. return reqMet;
  4267. }
  4268. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4269. vector<Quest*>* quest_updates = 0;
  4270. map<int32, Quest*>::iterator itr;
  4271. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4272. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4273. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4274. if(!quest_updates)
  4275. quest_updates = new vector<Quest*>();
  4276. quest_updates->push_back(itr->second);
  4277. }
  4278. }
  4279. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4280. return quest_updates;
  4281. }
  4282. int16 Player::GetTaskGroupStep(int32 quest_id){
  4283. Quest* quest = 0;
  4284. int16 step = 0;
  4285. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4286. if(player_quests.count(quest_id) > 0){
  4287. quest = player_quests[quest_id];
  4288. if(quest) {
  4289. step = quest->GetTaskGroupStep();
  4290. }
  4291. }
  4292. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4293. return step;
  4294. }
  4295. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4296. bool ret = false;
  4297. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4298. if(player_quests.count(quest_id) > 0){
  4299. Quest* quest = player_quests[quest_id];
  4300. if ( quest != NULL )
  4301. ret = quest->GetQuestStepCompleted(step_id);
  4302. }
  4303. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4304. return ret;
  4305. }
  4306. int16 Player::GetQuestStep(int32 quest_id){
  4307. Quest* quest = 0;
  4308. int16 step = 0;
  4309. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4310. if(player_quests.count(quest_id) > 0){
  4311. quest = player_quests[quest_id];
  4312. if(quest) {
  4313. step = quest->GetQuestStep();
  4314. }
  4315. }
  4316. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4317. return step;
  4318. }
  4319. map<int32, Quest*>* Player::GetPlayerQuests(){
  4320. return &player_quests;
  4321. }
  4322. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4323. return &completed_quests;
  4324. }
  4325. Quest* Player::GetAnyQuest(int32 quest_id) {
  4326. if(player_quests.count(quest_id) > 0)
  4327. return player_quests[quest_id];
  4328. if(completed_quests.count(quest_id) > 0)
  4329. return completed_quests[quest_id];
  4330. return 0;
  4331. }
  4332. Quest* Player::GetCompletedQuest(int32 quest_id){
  4333. if(completed_quests.count(quest_id) > 0)
  4334. return completed_quests[quest_id];
  4335. return 0;
  4336. }
  4337. bool Player::HasQuestBeenCompleted(int32 quest_id){
  4338. bool ret = false;
  4339. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4340. if(completed_quests.count(quest_id) > 0 && completed_quests[quest_id])
  4341. ret = true;
  4342. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4343. return ret;
  4344. }
  4345. bool Player::HasActiveQuest(int32 quest_id){
  4346. bool ret = false;
  4347. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4348. if(player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4349. ret = true;
  4350. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4351. return ret;
  4352. }
  4353. bool Player::HasAnyQuest(int32 quest_id){
  4354. bool ret = false;
  4355. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4356. if(player_quests.count(quest_id) > 0)
  4357. ret = true;
  4358. if(completed_quests.count(quest_id) > 0)
  4359. ret = true;
  4360. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4361. return ret;
  4362. }
  4363. int32 Player::GetQuestCompletedCount(int32 quest_id) {
  4364. int32 count = 0;
  4365. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4366. Quest* quest = GetCompletedQuest(quest_id);
  4367. if(quest) {
  4368. count = quest->GetCompleteCount();
  4369. }
  4370. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4371. return count;
  4372. }
  4373. Quest* Player::GetQuest(int32 quest_id){
  4374. if(player_quests.count(quest_id) > 0)
  4375. return player_quests[quest_id];
  4376. return 0;
  4377. }
  4378. void Player::AddCompletedQuest(Quest* quest){
  4379. Quest* existing = GetCompletedQuest(quest->GetQuestID());
  4380. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4381. completed_quests[quest->GetQuestID()] = quest;
  4382. if(existing && existing != quest) {
  4383. safe_delete(existing);
  4384. }
  4385. quest->SetSaveNeeded(true);
  4386. quest->SetTurnedIn(true);
  4387. if(quest->GetCompletedDescription())
  4388. quest->SetDescription(string(quest->GetCompletedDescription()));
  4389. quest->SetUpdateRequired(true);
  4390. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4391. }
  4392. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4393. if(current_quest_flagged.count(spawn) > 0){
  4394. current_quest_flagged.erase(spawn);
  4395. return true;
  4396. }
  4397. return false;
  4398. }
  4399. bool Player::CheckQuestRequired(Spawn* spawn){
  4400. if(spawn)
  4401. return spawn->MeetsSpawnAccessRequirements(this);
  4402. return false;
  4403. }
  4404. int8 Player::CheckQuestFlag(Spawn* spawn){
  4405. int8 ret = 0;
  4406. if (!spawn) {
  4407. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4408. return ret;
  4409. }
  4410. if(spawn->HasProvidedQuests()){
  4411. vector<int32>* quests = spawn->GetProvidedQuests();
  4412. Quest* quest = 0;
  4413. for(int32 i=0;i<quests->size();i++){
  4414. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4415. if(player_quests.count(quests->at(i)) > 0){
  4416. if(player_quests[quests->at(i)] && player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4417. ret = 2;
  4418. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4419. break;
  4420. }
  4421. }
  4422. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4423. int8 flag = 0;
  4424. if (CanReceiveQuest(quests->at(i), &flag)){
  4425. if(flag) {
  4426. ret = flag;
  4427. break;
  4428. }
  4429. master_quest_list.LockQuests();
  4430. quest = master_quest_list.GetQuest(quests->at(i), false);
  4431. master_quest_list.UnlockQuests();
  4432. if(quest){
  4433. int8 color = quest->GetFeatherColor();
  4434. // purple
  4435. if (color == 1)
  4436. ret = 16;
  4437. // green
  4438. else if (color == 2)
  4439. ret = 32;
  4440. // blue
  4441. else if (color == 3)
  4442. ret = 64;
  4443. // normal
  4444. else
  4445. ret = 1;
  4446. break;
  4447. }
  4448. }
  4449. }
  4450. }
  4451. map<int32, Quest*>::iterator itr;
  4452. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4453. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4454. // must make sure the quest ptr is alive or nullptr
  4455. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4456. ret = 2;
  4457. }
  4458. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4459. if(ret > 0)
  4460. current_quest_flagged[spawn] = true;
  4461. return ret;
  4462. }
  4463. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4464. bool passed = true;
  4465. int32 x;
  4466. master_quest_list.LockQuests();
  4467. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4468. master_quest_list.UnlockQuests();
  4469. if (!quest)
  4470. passed = false;
  4471. //check if quest is already completed, and not repeatable
  4472. else if (HasQuestBeenCompleted(quest_id) && !quest->IsRepeatable())
  4473. passed = false;
  4474. //check if the player already has this quest
  4475. else if (player_quests.count(quest_id) > 0)
  4476. passed = false;
  4477. //Check Prereq Adv Levels
  4478. else if (quest->GetPrereqLevel() > GetLevel())
  4479. passed = false;
  4480. else if (quest->GetPrereqMaxLevel() > 0){
  4481. if (GetLevel() > quest->GetPrereqMaxLevel())
  4482. passed = false;
  4483. }
  4484. //Check Prereq TS Levels
  4485. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4486. passed = false;
  4487. else if (quest->GetPrereqMaxTSLevel() > 0){
  4488. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4489. passed = false;
  4490. }
  4491. // Check quest pre req
  4492. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4493. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4494. if(passed && prereq_quests && prereq_quests->size() > 0){
  4495. for(int32 x=0;x<prereq_quests->size();x++){
  4496. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4497. passed = false;
  4498. break;
  4499. }
  4500. }
  4501. }
  4502. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4503. //Check Prereq Classes
  4504. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4505. if(passed && prereq_classes && prereq_classes->size() > 0){
  4506. for(int32 x=0;x<prereq_classes->size();x++){
  4507. if(prereq_classes->at(x) == GetAdventureClass()){
  4508. passed = true;
  4509. break;
  4510. }
  4511. else
  4512. passed = false;
  4513. }
  4514. }
  4515. //Check Prereq TS Classes
  4516. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4517. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4518. for( x=0;x<prereq_tsclasses->size();x++){
  4519. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4520. passed = true;
  4521. break;
  4522. }
  4523. else
  4524. passed = false;
  4525. }
  4526. }
  4527. // Check model prereq
  4528. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4529. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4530. for(x=0;x<prereq_model_types->size();x++){
  4531. if(prereq_model_types->at(x) == GetModelType()){
  4532. passed = true;
  4533. break;
  4534. }
  4535. else
  4536. passed = false;
  4537. }
  4538. }
  4539. // Check faction pre req
  4540. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4541. if(passed && prereq_factions && prereq_factions->size() > 0){
  4542. sint32 val = 0;
  4543. for(x=0;x<prereq_factions->size();x++){
  4544. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4545. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4546. passed = true;
  4547. break;
  4548. }
  4549. else
  4550. passed = false;
  4551. }
  4552. }
  4553. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4554. // Check race pre req
  4555. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4556. if(passed && prereq_races && prereq_races->size() > 0){
  4557. for(x=0;x<prereq_races->size();x++){
  4558. if(prereq_races->at(x) == GetRace()){
  4559. passed = true;
  4560. break;
  4561. }
  4562. else
  4563. passed = false;
  4564. }
  4565. }
  4566. int32 flag = 0;
  4567. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4568. if(ret)
  4569. *ret = flag;
  4570. if(!flag) {
  4571. passed = false;
  4572. }
  4573. else {
  4574. passed = true;
  4575. }
  4576. }
  4577. return passed;
  4578. }
  4579. bool Player::UpdateQuestReward(int32 quest_id, QuestRewardData* qrd) {
  4580. if(!GetClient())
  4581. return false;
  4582. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4583. Quest* quest = GetAnyQuest(quest_id);
  4584. if(!quest) {
  4585. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4586. return false;
  4587. }
  4588. quest->SetQuestTemporaryState(qrd->is_temporary, qrd->description);
  4589. if(qrd->is_temporary) {
  4590. quest->SetStatusTmpReward(qrd->tmp_status);
  4591. quest->SetCoinTmpReward(qrd->tmp_coin);
  4592. }
  4593. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4594. GetClient()->GiveQuestReward(quest, qrd->has_displayed);
  4595. SetActiveReward(true);
  4596. return true;
  4597. }
  4598. Quest* Player::PendingQuestAcceptance(int32 quest_id, int32 item_id, bool* quest_exists) {
  4599. vector<Item*>* items = 0;
  4600. bool ret = false;
  4601. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4602. Quest* quest = GetAnyQuest(quest_id);
  4603. if(!quest) {
  4604. if(quest_exists) {
  4605. *quest_exists = false;
  4606. }
  4607. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4608. return nullptr;
  4609. }
  4610. if(quest_exists) {
  4611. *quest_exists = true;
  4612. }
  4613. if(quest->GetQuestTemporaryState())
  4614. items = quest->GetTmpRewardItems();
  4615. else
  4616. items = quest->GetRewardItems();
  4617. if (item_id == 0) {
  4618. ret = true;
  4619. }
  4620. else {
  4621. items = quest->GetSelectableRewardItems();
  4622. if (items && items->size() > 0) {
  4623. for (int32 i = 0; i < items->size(); i++) {
  4624. if (items->at(i)->details.item_id == item_id) {
  4625. ret = true;
  4626. break;
  4627. }
  4628. }
  4629. }
  4630. }
  4631. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4632. return quest;
  4633. }
  4634. bool Player::AcceptQuestReward(int32 item_id, int32 selectable_item_id) {
  4635. if(!GetClient()) {
  4636. return false;
  4637. }
  4638. Collection *collection = 0;
  4639. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4640. Quest* quest = client->GetPendingQuestAcceptance(item_id);
  4641. if(quest){
  4642. GetClient()->AcceptQuestReward(quest, item_id);
  4643. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4644. return true;
  4645. }
  4646. bool collectedItems = false;
  4647. if (client->GetPlayer()->HasPendingItemRewards()) {
  4648. vector<Item*> items = client->GetPlayer()->GetPendingItemRewards();
  4649. if (items.size() > 0) {
  4650. collectedItems = true;
  4651. for (int i = 0; i < items.size(); i++) {
  4652. client->GetPlayer()->AddItem(new Item(items[i]));
  4653. }
  4654. client->GetPlayer()->ClearPendingItemRewards();
  4655. client->GetPlayer()->SetActiveReward(false);
  4656. }
  4657. map<int32, Item*> selectable_item = client->GetPlayer()->GetPendingSelectableItemReward(item_id);
  4658. if (selectable_item.size() > 0) {
  4659. collectedItems = true;
  4660. map<int32, Item*>::iterator itr;
  4661. for (itr = selectable_item.begin(); itr != selectable_item.end(); itr++) {
  4662. client->GetPlayer()->AddItem(new Item(itr->second));
  4663. client->GetPlayer()->ClearPendingSelectableItemRewards(itr->first);
  4664. }
  4665. client->GetPlayer()->SetActiveReward(false);
  4666. }
  4667. }
  4668. else if (collection = GetPendingCollectionReward())
  4669. {
  4670. client->AcceptCollectionRewards(collection, (selectable_item_id > 0) ? selectable_item_id : item_id);
  4671. collectedItems = true;
  4672. }
  4673. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4674. return collectedItems;
  4675. }
  4676. bool Player::SendQuestStepUpdate(int32 quest_id, int32 quest_step_id, bool display_quest_helper) {
  4677. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4678. Quest* quest = GetAnyQuest(quest_id);
  4679. if(!quest) {
  4680. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4681. return false;
  4682. }
  4683. QuestStep* quest_step = quest->GetQuestStep(quest_step_id);
  4684. if (quest_step) {
  4685. if(GetClient()) {
  4686. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, quest_step, 1, false, false, display_quest_helper));
  4687. }
  4688. quest_step->WasUpdated(false);
  4689. }
  4690. bool turnedIn = quest->GetTurnedIn();
  4691. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4692. if(turnedIn && GetClient()) //update the journal so the old quest isn't the one displayed in the client's quest helper
  4693. GetClient()->SendQuestJournal();
  4694. return true;
  4695. }
  4696. void Player::SendQuest(int32 quest_id) {
  4697. if(!GetClient()) {
  4698. return;
  4699. }
  4700. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4701. Quest* quest = GetQuest(quest_id);
  4702. if (quest)
  4703. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this));
  4704. else {
  4705. quest = GetCompletedQuest(quest_id);
  4706. if (quest)
  4707. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, 0, 1, true));
  4708. }
  4709. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4710. }
  4711. void Player::UpdateQuestCompleteCount(int32 quest_id) {
  4712. if(!GetClient()) {
  4713. return;
  4714. }
  4715. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4716. // If character has already completed this quest once update the given date in the database
  4717. Quest* quest = GetQuest(id);
  4718. Quest* quest2 = GetCompletedQuest(id);
  4719. if (quest && quest2) {
  4720. quest->SetCompleteCount(quest2->GetCompleteCount());
  4721. database.SaveCharRepeatableQuest(GetClient(), id, quest->GetCompleteCount());
  4722. }
  4723. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4724. }
  4725. void Player::GetQuestTemporaryRewards(int32 quest_id, std::vector<Item*>* items) {
  4726. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4727. Quest* quest = GetAnyQuest(quest_id);
  4728. if(quest) {
  4729. quest->GetTmpRewardItemsByID(items);
  4730. }
  4731. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4732. }
  4733. void Player::AddQuestTemporaryReward(int32 quest_id, int32 item_id, int16 item_count) {
  4734. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4735. Quest* quest = GetAnyQuest(quest_id);
  4736. if(quest) {
  4737. Item* item = master_item_list.GetItem(item_id);
  4738. if(item) {
  4739. Item* tmpItem = new Item(item);
  4740. tmpItem->details.count = item_count;
  4741. quest->AddTmpRewardItem(tmpItem);
  4742. }
  4743. }
  4744. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4745. }
  4746. bool Player::ShouldSendSpawn(Spawn* spawn){
  4747. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4748. return false;
  4749. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4750. return true;
  4751. return false;
  4752. }
  4753. int8 Player::GetTSArrowColor(int8 level){
  4754. int8 color = 0;
  4755. sint16 diff = level - GetTSLevel();
  4756. if(GetLevel() < 10)
  4757. diff *= 3;
  4758. else if(GetLevel() <= 20)
  4759. diff *= 2;
  4760. if(diff >= 9)
  4761. color = ARROW_COLOR_RED;
  4762. else if(diff >= 5)
  4763. color = ARROW_COLOR_ORANGE;
  4764. else if(diff >= 1)
  4765. color = ARROW_COLOR_YELLOW;
  4766. else if(diff == 0)
  4767. color = ARROW_COLOR_WHITE;
  4768. else if(diff <= -11)
  4769. color = ARROW_COLOR_GRAY;
  4770. else if(diff <= -6)
  4771. color = ARROW_COLOR_GREEN;
  4772. else //if(diff < 0)
  4773. color = ARROW_COLOR_BLUE;
  4774. return color;
  4775. }
  4776. void Player::AddCoins(int64 val){
  4777. int32 tmp = 0;
  4778. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4779. if(val >= 1000000){
  4780. tmp = val / 1000000;
  4781. val -= tmp*1000000;
  4782. GetInfoStruct()->add_coin_plat(tmp);
  4783. }
  4784. if(val >= 10000){
  4785. tmp = val / 10000;
  4786. val -= tmp*10000;
  4787. GetInfoStruct()->add_coin_gold(tmp);
  4788. }
  4789. if(val >= 100){
  4790. tmp = val / 100;
  4791. val -= tmp*100;
  4792. GetInfoStruct()->add_coin_silver(tmp);
  4793. }
  4794. GetInfoStruct()->add_coin_copper(val);
  4795. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4796. if(new_copper_value >= 100){
  4797. tmp = new_copper_value/100;
  4798. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4799. GetInfoStruct()->add_coin_silver(tmp);
  4800. }
  4801. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4802. if(new_silver_value >= 100){
  4803. tmp = new_silver_value/100;
  4804. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4805. GetInfoStruct()->add_coin_gold(tmp);
  4806. }
  4807. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4808. if(new_gold_value >= 100){
  4809. tmp = new_gold_value/100;
  4810. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4811. GetInfoStruct()->add_coin_plat(tmp);
  4812. }
  4813. charsheet_changed = true;
  4814. }
  4815. bool Player::RemoveCoins(int64 val){
  4816. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4817. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4818. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4819. total_coins += GetInfoStruct()->get_coin_copper();
  4820. if(total_coins >= val){
  4821. total_coins -= val;
  4822. GetInfoStruct()->set_coin_plat(0);
  4823. GetInfoStruct()->set_coin_gold(0);
  4824. GetInfoStruct()->set_coin_silver(0);
  4825. GetInfoStruct()->set_coin_copper(0);
  4826. AddCoins(total_coins);
  4827. return true;
  4828. }
  4829. return false;
  4830. }
  4831. bool Player::HasCoins(int64 val) {
  4832. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4833. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4834. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4835. total_coins += GetInfoStruct()->get_coin_copper();
  4836. if(total_coins >= val)
  4837. return true;
  4838. return false;
  4839. }
  4840. bool Player::HasPendingLootItems(int32 id){
  4841. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4842. }
  4843. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4844. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4845. }
  4846. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4847. vector<Item*>* ret = 0;
  4848. if(pending_loot_items.count(id) > 0){
  4849. ret = new vector<Item*>();
  4850. map<int32, bool>::iterator itr;
  4851. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4852. if(master_item_list.GetItem(itr->first))
  4853. ret->push_back(master_item_list.GetItem(itr->first));
  4854. }
  4855. }
  4856. return ret;
  4857. }
  4858. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4859. if(pending_loot_items.count(id) > 0){
  4860. pending_loot_items[id].erase(item_id);
  4861. if(pending_loot_items[id].size() == 0)
  4862. pending_loot_items.erase(id);
  4863. }
  4864. }
  4865. void Player::RemovePendingLootItems(int32 id){
  4866. if(pending_loot_items.count(id) > 0)
  4867. pending_loot_items.erase(id);
  4868. }
  4869. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4870. if(items){
  4871. Item* item = 0;
  4872. for(int32 i=0;i<items->size();i++){
  4873. item = items->at(i);
  4874. if(item)
  4875. pending_loot_items[id][item->details.item_id] = true;
  4876. }
  4877. }
  4878. }
  4879. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4880. if (statistics.count(stat_id) == 0) {
  4881. Statistic* stat = new Statistic;
  4882. stat->stat_id = stat_id;
  4883. stat->stat_value = stat_value;
  4884. stat->stat_date = stat_date;
  4885. stat->save_needed = false;
  4886. statistics[stat_id] = stat;
  4887. }
  4888. }
  4889. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4890. if (statistics.count(stat_id) == 0)
  4891. AddPlayerStatistic(stat_id, 0, 0);
  4892. Statistic* stat = statistics[stat_id];
  4893. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4894. stat->stat_date = Timer::GetUnixTimeStamp();
  4895. stat->save_needed = true;
  4896. }
  4897. void Player::WritePlayerStatistics() {
  4898. map<int32, Statistic*>::iterator stat_itr;
  4899. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4900. Statistic* stat = stat_itr->second;
  4901. if (stat->save_needed) {
  4902. stat->save_needed = false;
  4903. database.WritePlayerStatistic(this, stat);
  4904. }
  4905. }
  4906. }
  4907. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4908. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4909. return statistics[stat_id]->stat_value;
  4910. return 0;
  4911. }
  4912. void Player::RemovePlayerStatistics() {
  4913. map<int32, Statistic*>::iterator stat_itr;
  4914. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4915. safe_delete(stat_itr->second);
  4916. statistics.clear();
  4917. }
  4918. void Player::SetGroup(PlayerGroup* new_group){
  4919. group = new_group;
  4920. }
  4921. /*PlayerGroup* Player::GetGroup(){
  4922. return group;
  4923. }*/
  4924. bool Player::IsGroupMember(Entity* player) {
  4925. bool ret = false;
  4926. if (GetGroupMemberInfo() && player) {
  4927. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4928. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4929. /*deque<GroupMemberInfo*>::iterator itr;
  4930. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4931. for (itr = members->begin(); itr != members->end(); itr++) {
  4932. GroupMemberInfo* gmi = *itr;
  4933. if (gmi->client && gmi->client->GetPlayer() == player) {
  4934. ret = true;
  4935. break;
  4936. }
  4937. }
  4938. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4939. }
  4940. return ret;
  4941. }
  4942. void Player::SetGroupInformation(PacketStruct* packet){
  4943. int8 det_count = 0;
  4944. Entity* member = 0;
  4945. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4946. if (GetGroupMemberInfo()) {
  4947. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4948. if (group)
  4949. {
  4950. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4951. deque<GroupMemberInfo*>* members = group->GetMembers();
  4952. deque<GroupMemberInfo*>::iterator itr;
  4953. GroupMemberInfo* info = 0;
  4954. int x = 0;
  4955. for (itr = members->begin(); itr != members->end(); itr++) {
  4956. info = *itr;
  4957. if (info == GetGroupMemberInfo()) {
  4958. if (info->leader)
  4959. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4960. continue;
  4961. }
  4962. else {
  4963. if (info->leader)
  4964. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4965. }
  4966. member = info->member;
  4967. if (member && member->GetZone() == GetZone()) {
  4968. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4969. if (member->HasPet()) {
  4970. if (member->GetPet())
  4971. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4972. else
  4973. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4974. }
  4975. else
  4976. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4977. //Send detriment counts as 255 if all dets of that type are incurable
  4978. det_count = member->GetTraumaCount();
  4979. if (det_count > 0) {
  4980. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4981. det_count = 255;
  4982. }
  4983. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4984. det_count = member->GetArcaneCount();
  4985. if (det_count > 0) {
  4986. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4987. det_count = 255;
  4988. }
  4989. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4990. det_count = member->GetNoxiousCount();
  4991. if (det_count > 0) {
  4992. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4993. det_count = 255;
  4994. }
  4995. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4996. det_count = member->GetElementalCount();
  4997. if (det_count > 0) {
  4998. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4999. det_count = 255;
  5000. }
  5001. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  5002. det_count = member->GetCurseCount();
  5003. if (det_count > 0) {
  5004. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  5005. det_count = 255;
  5006. }
  5007. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  5008. packet->setSubstructDataByName("group_members", "zone_status", 1, x);
  5009. }
  5010. else {
  5011. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  5012. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  5013. packet->setSubstructDataByName("group_members", "zone_status", 2, x);
  5014. }
  5015. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  5016. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  5017. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  5018. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  5019. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  5020. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  5021. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  5022. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  5023. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  5024. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  5025. x++;
  5026. }
  5027. }
  5028. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5029. }
  5030. //packet->PrintPacket();
  5031. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5032. }
  5033. PlayerItemList* Player::GetPlayerItemList(){
  5034. return &item_list;
  5035. }
  5036. void Player::ResetSavedSpawns(){
  5037. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  5038. ClearRemovalTimers();
  5039. spawn_packet_sent.clear();
  5040. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5041. info_mutex.writelock(__FUNCTION__, __LINE__);
  5042. spawn_info_packet_list.clear();
  5043. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5044. vis_mutex.writelock(__FUNCTION__, __LINE__);
  5045. spawn_vis_packet_list.clear();
  5046. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5047. pos_mutex.writelock(__FUNCTION__, __LINE__);
  5048. spawn_pos_packet_list.clear();
  5049. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5050. index_mutex.writelock(__FUNCTION__, __LINE__);
  5051. player_spawn_reverse_id_map.clear();
  5052. player_spawn_id_map.clear();
  5053. player_spawn_id_map[1] = this;
  5054. player_spawn_reverse_id_map[this] = 1;
  5055. spawn_index = 1;
  5056. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5057. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5058. player_spawn_quests_required.clear();
  5059. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5060. if(info)
  5061. info->RemoveOldPackets();
  5062. safe_delete_array(movement_packet);
  5063. safe_delete_array(old_movement_packet);
  5064. }
  5065. void Player::SetReturningFromLD(bool val){
  5066. if(val && val != returning_from_ld)
  5067. {
  5068. if(GetPlayerItemList())
  5069. GetPlayerItemList()->ResetPackets();
  5070. GetEquipmentList()->ResetPackets();
  5071. GetAppearanceEquipmentList()->ResetPackets();
  5072. skill_list.ResetPackets();
  5073. safe_delete_array(spell_orig_packet);
  5074. safe_delete_array(spell_xor_packet);
  5075. spell_orig_packet=0;
  5076. spell_xor_packet=0;
  5077. spell_count = 0;
  5078. reset_character_flag(CF_IS_SITTING);
  5079. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  5080. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  5081. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  5082. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  5083. SetTempVisualState(0);
  5084. safe_delete_array(spawn_tmp_info_xor_packet);
  5085. safe_delete_array(spawn_tmp_vis_xor_packet);
  5086. safe_delete_array(spawn_tmp_pos_xor_packet);
  5087. spawn_tmp_info_xor_packet = 0;
  5088. spawn_tmp_vis_xor_packet = 0;
  5089. spawn_tmp_pos_xor_packet = 0;
  5090. pos_xor_size = 0;
  5091. info_xor_size = 0;
  5092. vis_xor_size = 0;
  5093. index_mutex.writelock(__FUNCTION__, __LINE__);
  5094. player_spawn_id_map[1] = this;
  5095. player_spawn_reverse_id_map[this] = 1;
  5096. spawn_index = 1;
  5097. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5098. }
  5099. returning_from_ld = val;
  5100. }
  5101. bool Player::IsReturningFromLD(){
  5102. return returning_from_ld;
  5103. }
  5104. void Player::AddFriend(const char* name, bool save){
  5105. if(name){
  5106. if(save)
  5107. friend_list[name] = 1;
  5108. else
  5109. friend_list[name] = 0;
  5110. }
  5111. }
  5112. bool Player::IsFriend(const char* name){
  5113. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  5114. return true;
  5115. return false;
  5116. }
  5117. void Player::RemoveFriend(const char* name){
  5118. if(friend_list.count(name) > 0)
  5119. friend_list[name] = 2;
  5120. }
  5121. map<string, int8>* Player::GetFriends(){
  5122. return &friend_list;
  5123. }
  5124. void Player::AddIgnore(const char* name, bool save){
  5125. if(name){
  5126. if(save)
  5127. ignore_list[name] = 1;
  5128. else
  5129. ignore_list[name] = 0;
  5130. }
  5131. }
  5132. bool Player::IsIgnored(const char* name){
  5133. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5134. return true;
  5135. return false;
  5136. }
  5137. void Player::RemoveIgnore(const char* name){
  5138. if(name && ignore_list.count(name) > 0)
  5139. ignore_list[name] = 2;
  5140. }
  5141. map<string, int8>* Player::GetIgnoredPlayers(){
  5142. return &ignore_list;
  5143. }
  5144. bool Player::CheckLevelStatus(int16 new_level) {
  5145. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5146. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5147. if ( GetClient() && (LevelCap < new_level) && (LevelCapOverrideStatus > GetClient()->GetAdminStatus()) )
  5148. return false;
  5149. return true;
  5150. }
  5151. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5152. Skill* ret = skill_list.GetSkillByName(name);
  5153. if(check_update)
  5154. {
  5155. if(skill_list.CheckSkillIncrease(ret))
  5156. CalculateBonuses();
  5157. }
  5158. return ret;
  5159. }
  5160. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5161. Skill* ret = skill_list.GetSkill(id);
  5162. if(check_update)
  5163. {
  5164. if(skill_list.CheckSkillIncrease(ret))
  5165. CalculateBonuses();
  5166. }
  5167. return ret;
  5168. }
  5169. void Player::SetRangeAttack(bool val){
  5170. range_attack = val;
  5171. }
  5172. bool Player::GetRangeAttack(){
  5173. return range_attack;
  5174. }
  5175. bool Player::AddMail(Mail* mail) {
  5176. bool ret = false;
  5177. if (mail) {
  5178. mail_list.Put(mail->mail_id, mail);
  5179. ret = true;
  5180. }
  5181. return ret;
  5182. }
  5183. MutexMap<int32, Mail*>* Player::GetMail() {
  5184. return &mail_list;
  5185. }
  5186. Mail* Player::GetMail(int32 mail_id) {
  5187. Mail* mail = 0;
  5188. if (mail_list.count(mail_id) > 0)
  5189. mail = mail_list.Get(mail_id);
  5190. return mail;
  5191. }
  5192. void Player::DeleteMail(bool from_database) {
  5193. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5194. while (itr.Next())
  5195. DeleteMail(itr->first, from_database);
  5196. mail_list.clear();
  5197. }
  5198. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5199. if (mail_list.count(mail_id) > 0) {
  5200. if (from_database)
  5201. database.DeletePlayerMail(mail_list.Get(mail_id));
  5202. mail_list.erase(mail_id, true, true); // need to delete the mail ptr
  5203. }
  5204. }
  5205. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5206. ZoneServer* ret = nullptr;
  5207. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  5208. // If the player has a group and destination zone id
  5209. if (gmi && zone_id) {
  5210. deque<GroupMemberInfo*>::iterator itr;
  5211. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5212. PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
  5213. if (group)
  5214. {
  5215. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5216. deque<GroupMemberInfo*>* members = group->GetMembers();
  5217. // Loop through the group members
  5218. for (itr = members->begin(); itr != members->end(); itr++) {
  5219. // If a group member matches a target
  5220. if ((*itr)->member && (*itr)->member != this && (*itr)->member->GetZone() && (*itr)->member->GetZone()->GetInstanceID() > 0 &&
  5221. (*itr)->member->GetZone()->GetZoneID() == zone_id) {
  5222. // toggle the flag and break the loop
  5223. ret = (*itr)->member->GetZone();
  5224. break;
  5225. }
  5226. }
  5227. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5228. }
  5229. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5230. }
  5231. return ret;
  5232. }
  5233. /* CharacterInstances */
  5234. CharacterInstances::CharacterInstances() {
  5235. m_instanceList.SetName("Mutex::m_instanceList");
  5236. }
  5237. CharacterInstances::~CharacterInstances() {
  5238. RemoveInstances();
  5239. }
  5240. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5241. InstanceData data;
  5242. data.db_id = db_id;
  5243. data.instance_id = instance_id;
  5244. data.zone_id = zone_id;
  5245. data.zone_instance_type = zone_instancetype;
  5246. data.zone_name = zone_name;
  5247. data.last_success_timestamp = last_success_timestamp;
  5248. data.last_failure_timestamp = last_failure_timestamp;
  5249. data.success_lockout_time = success_lockout_time;
  5250. data.failure_lockout_time = failure_lockout_time;
  5251. instanceList.push_back(data);
  5252. }
  5253. void CharacterInstances::RemoveInstances() {
  5254. instanceList.clear();
  5255. }
  5256. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5257. vector<InstanceData>::iterator itr;
  5258. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5259. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5260. InstanceData* data = &(*itr);
  5261. if (data->zone_id == zone_id) {
  5262. instanceList.erase(itr);
  5263. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5264. return true;
  5265. }
  5266. }
  5267. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5268. return false;
  5269. }
  5270. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5271. vector<InstanceData>::iterator itr;
  5272. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5273. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5274. InstanceData* data = &(*itr);
  5275. if (data->instance_id == instance_id) {
  5276. instanceList.erase(itr);
  5277. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5278. return true;
  5279. }
  5280. }
  5281. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5282. return false;
  5283. }
  5284. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5285. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5286. for(int32 i = 0; i < instanceList.size(); i++) {
  5287. InstanceData* data = &instanceList.at(i);
  5288. if (data->zone_id == zone_id) {
  5289. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5290. return data;
  5291. }
  5292. }
  5293. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5294. return 0;
  5295. }
  5296. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5297. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5298. for(int32 i = 0; i < instanceList.size(); i++) {
  5299. InstanceData* data = &instanceList.at(i);
  5300. if (data->db_id == db_id) {
  5301. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5302. return data;
  5303. }
  5304. }
  5305. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5306. return 0;
  5307. }
  5308. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5309. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5310. for(int32 i = 0; i < instanceList.size(); i++) {
  5311. InstanceData* data = &instanceList.at(i);
  5312. if (data->instance_id == instance_id) {
  5313. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5314. return data;
  5315. }
  5316. }
  5317. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5318. return 0;
  5319. }
  5320. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5321. vector<InstanceData> ret;
  5322. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5323. for (int32 i = 0; i < instanceList.size(); i++) {
  5324. InstanceData* data = &instanceList.at(i);
  5325. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5326. ret.push_back(*data);
  5327. }
  5328. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5329. return ret;
  5330. }
  5331. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5332. vector<InstanceData> ret;
  5333. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5334. for (int32 i = 0; i < instanceList.size(); i++) {
  5335. InstanceData* data = &instanceList.at(i);
  5336. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5337. ret.push_back(*data);
  5338. }
  5339. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5340. return ret;
  5341. }
  5342. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5343. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5344. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5345. // delete instance from `instances` if no more characters assigned to it
  5346. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5347. for (int32 i = 0; i < instanceList.size(); i++) {
  5348. InstanceData* data = &instanceList.at(i);
  5349. // Check to see if we have a valid instance and if it is persistant
  5350. if (data->instance_id > 0) {
  5351. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5352. // Check max duration (last success + success time)
  5353. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5354. // Max duration has passed, instance has expired lets remove the player from it,
  5355. // this will also delete the instace if all players have been removed from it
  5356. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5357. data->instance_id = 0;
  5358. }
  5359. }
  5360. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5361. // Need to check lockout instance ids to ensure they are still valid.
  5362. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5363. data->instance_id = 0;
  5364. }
  5365. }
  5366. }
  5367. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5368. /*for(int32 i=0;i<instanceList->size();i++)
  5369. {
  5370. bool valuesUpdated = false;
  5371. InstanceData data = instanceList->at(i);
  5372. if ( data.grant_reenter_time_left > 0 )
  5373. {
  5374. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5375. data.grant_reenter_time_left = 0;
  5376. else
  5377. data.grant_reenter_time_left -= msDiff;
  5378. valuesUpdated = true;
  5379. }
  5380. if ( data.grant_reset_time_left > 0 )
  5381. {
  5382. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5383. data.grant_reset_time_left = 0;
  5384. else
  5385. data.grant_reset_time_left -= msDiff;
  5386. valuesUpdated = true;
  5387. }
  5388. if ( data.lockout_time > 0 )
  5389. {
  5390. if ( ( data.lockout_time - msDiff ) < 1 )
  5391. {
  5392. data.lockout_time = 0;
  5393. // this means that their timer ran out and we need to clear it from db and player
  5394. RemoveInstanceByInstanceID(data.instance_id);
  5395. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5396. }
  5397. else
  5398. data.lockout_time -= msDiff;
  5399. valuesUpdated = true;
  5400. }
  5401. if ( valuesUpdated )
  5402. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5403. }*/
  5404. }
  5405. int32 CharacterInstances::GetInstanceCount() {
  5406. return instanceList.size();
  5407. }
  5408. void Player::SetPlayerAdventureClass(int8 new_class){
  5409. SetAdventureClass(new_class);
  5410. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5411. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5412. GetInfoStruct()->set_class3(new_class);
  5413. charsheet_changed = true;
  5414. if(GetZone())
  5415. GetZone()->TriggerCharSheetTimer();
  5416. }
  5417. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5418. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5419. }
  5420. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5421. return GetSkills()->GetSkillBonus(spell_id);
  5422. }
  5423. void Player::RemoveSkillBonus(int32 spell_id) {
  5424. GetSkills()->RemoveSkillBonus(spell_id);
  5425. }
  5426. bool Player::HasFreeBankSlot() {
  5427. return item_list.HasFreeBankSlot();
  5428. }
  5429. int8 Player::FindFreeBankSlot() {
  5430. return item_list.FindFreeBankSlot();
  5431. }
  5432. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5433. Title* new_title = new Title;
  5434. new_title->SetID(title_id);
  5435. new_title->SetName(name);
  5436. new_title->SetPrefix(prefix);
  5437. new_title->SetSaveNeeded(save_needed);
  5438. player_titles_list.Add(new_title);
  5439. }
  5440. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5441. }
  5442. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5443. Skill* skill = master_skill_list.GetSkillByName(name);
  5444. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5445. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5446. }
  5447. // Check to see if the player already has the language
  5448. if (HasLanguage(id))
  5449. return;
  5450. // Doesn't already have the language so add it
  5451. Language* new_language = new Language;
  5452. new_language->SetID(id);
  5453. new_language->SetName(name);
  5454. player_languages_list.Add(new_language);
  5455. if (save_needed)
  5456. database.SaveCharacterLang(GetCharacterID(), id);
  5457. }
  5458. bool Player::HasLanguage(int32 id){
  5459. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5460. list<Language*>::iterator itr;
  5461. Language* language = 0;
  5462. bool ret = false;
  5463. for(itr = languages->begin(); itr != languages->end(); itr++){
  5464. language = *itr;
  5465. if(language->GetID() == id){
  5466. ret = true;
  5467. break;
  5468. }
  5469. }
  5470. return ret;
  5471. }
  5472. bool Player::HasLanguage(const char* name){
  5473. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5474. list<Language*>::iterator itr;
  5475. Language* language = 0;
  5476. bool ret = false;
  5477. for(itr = languages->begin(); itr != languages->end(); itr++){
  5478. language = *itr;
  5479. if(!strncmp(language->GetName(), name, strlen(name))){
  5480. ret = true;
  5481. break;
  5482. }
  5483. }
  5484. return ret;
  5485. }
  5486. void Player::AddPassiveSpell(int32 id, int8 tier)
  5487. {
  5488. // Add the spell to the list of passives this player currently has
  5489. // list is used for quickly going over only the passive spells the
  5490. // player has instead of going through all their spells.
  5491. passive_spells.push_back(id);
  5492. Client* client = GetClient();
  5493. // Don not apply passives if the client is null, zoning, or reviving
  5494. if (client == NULL || client->IsZoning() || IsResurrecting())
  5495. return;
  5496. Spell* spell = 0;
  5497. spell = master_spell_list.GetSpell(id, tier);
  5498. if (spell) {
  5499. SpellProcess* spellProcess = 0;
  5500. // Get the current zones spell process
  5501. spellProcess = GetZone()->GetSpellProcess();
  5502. // Cast the spell, CastPassives() bypasses the spell queue
  5503. spellProcess->CastPassives(spell, this);
  5504. }
  5505. }
  5506. void Player::ApplyPassiveSpells()
  5507. {
  5508. Spell* spell = 0;
  5509. SpellBookEntry* spell2 = 0;
  5510. vector<int32>::iterator itr;
  5511. SpellProcess* spellProcess = 0;
  5512. spellProcess = GetZone()->GetSpellProcess();
  5513. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5514. {
  5515. spell2 = GetSpellBookSpell((*itr));
  5516. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5517. if (spell) {
  5518. spellProcess->CastPassives(spell, this);
  5519. }
  5520. }
  5521. }
  5522. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5523. {
  5524. Spell* spell = 0;
  5525. spell = master_spell_list.GetSpell(id, tier);
  5526. if (spell) {
  5527. SpellProcess* spellProcess = 0;
  5528. spellProcess = GetZone()->GetSpellProcess();
  5529. spellProcess->CastPassives(spell, this, true);
  5530. if (remove_from_list) {
  5531. vector<int32>::iterator remove;
  5532. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5533. if (remove != passive_spells.end())
  5534. passive_spells.erase(remove);
  5535. }
  5536. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5537. }
  5538. }
  5539. void Player::RemoveAllPassives()
  5540. {
  5541. vector<int32>::iterator itr;
  5542. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5543. RemoveSpellBookEntry((*itr), false);
  5544. passive_spells.clear();
  5545. }
  5546. void Player::ResetPetInfo() {
  5547. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5548. GetInfoStruct()->set_pet_movement(0);
  5549. GetInfoStruct()->set_pet_behavior(0);
  5550. GetInfoStruct()->set_pet_health_pct(0.0f);
  5551. GetInfoStruct()->set_pet_power_pct(0.0f);
  5552. // Make sure the values get sent to the client
  5553. SetCharSheetChanged(true);
  5554. }
  5555. bool Player::HasRecipeBook(int32 recipe_id){
  5556. return recipebook_list.HasRecipeBook(recipe_id);
  5557. }
  5558. bool Player::DiscoveredLocation(int32 locationID) {
  5559. bool ret = false;
  5560. // No discovery type entry then return false
  5561. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5562. return false;
  5563. // Is a discovery type entry but not a location subtype return false
  5564. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5565. return false;
  5566. vector<HistoryData*>::iterator itr;
  5567. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5568. if ((*itr)->Value == locationID) {
  5569. ret = true;
  5570. break;
  5571. }
  5572. }
  5573. return ret;
  5574. }
  5575. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5576. switch (type) {
  5577. case HISTORY_TYPE_NONE:
  5578. HandleHistoryNone(subtype, value, value2);
  5579. break;
  5580. case HISTORY_TYPE_DEATH:
  5581. HandleHistoryDeath(subtype, value, value2);
  5582. break;
  5583. case HISTORY_TYPE_DISCOVERY:
  5584. HandleHistoryDiscovery(subtype, value, value2);
  5585. break;
  5586. case HISTORY_TYPE_XP:
  5587. HandleHistoryXP(subtype, value, value2);
  5588. break;
  5589. default:
  5590. // Not a valid history event so return out before trying to save into the db
  5591. return;
  5592. }
  5593. }
  5594. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5595. }
  5596. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5597. }
  5598. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5599. switch (subtype) {
  5600. case HISTORY_SUBTYPE_NONE:
  5601. break;
  5602. case HISTORY_SUBTYPE_ADVENTURE:
  5603. break;
  5604. case HISTORY_SUBTYPE_TRADESKILL:
  5605. break;
  5606. case HISTORY_SUBTYPE_QUEST:
  5607. break;
  5608. case HISTORY_SUBTYPE_AA:
  5609. break;
  5610. case HISTORY_SUBTYPE_ITEM:
  5611. break;
  5612. case HISTORY_SUBTYPE_LOCATION: {
  5613. HistoryData* hd = new HistoryData;
  5614. hd->Value = value;
  5615. hd->Value2 = value2;
  5616. hd->EventDate = Timer::GetUnixTimeStamp();
  5617. strcpy(hd->Location, GetZone()->GetZoneName());
  5618. hd->needs_save = true;
  5619. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5620. break;
  5621. }
  5622. default:
  5623. // Invalid subtype, default to NONE
  5624. break;
  5625. }
  5626. }
  5627. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5628. switch (subtype) {
  5629. case HISTORY_SUBTYPE_NONE:
  5630. break;
  5631. case HISTORY_SUBTYPE_ADVENTURE: {
  5632. HistoryData* hd = new HistoryData;
  5633. hd->Value = value;
  5634. hd->Value2 = value2;
  5635. hd->EventDate = Timer::GetUnixTimeStamp();
  5636. strcpy(hd->Location, GetZone()->GetZoneName());
  5637. hd->needs_save = true;
  5638. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5639. }
  5640. break;
  5641. case HISTORY_SUBTYPE_TRADESKILL:
  5642. break;
  5643. case HISTORY_SUBTYPE_QUEST:
  5644. break;
  5645. case HISTORY_SUBTYPE_AA:
  5646. break;
  5647. case HISTORY_SUBTYPE_ITEM:
  5648. break;
  5649. case HISTORY_SUBTYPE_LOCATION:
  5650. break;
  5651. default:
  5652. // Invalid subtype, default to NONE
  5653. break;
  5654. }
  5655. }
  5656. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5657. m_characterHistory[type][subtype].push_back(hd);
  5658. }
  5659. void Player::SaveHistory() {
  5660. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5661. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5662. map<int8, vector<HistoryData*> >::iterator itr2;
  5663. vector<HistoryData*>::iterator itr3;
  5664. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5665. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5666. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5667. if((*itr3)->needs_save) {
  5668. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5669. (*itr3)->needs_save = false;
  5670. }
  5671. }
  5672. }
  5673. }
  5674. }
  5675. void Player::InitXPTable() {
  5676. int i = 2;
  5677. while (i >= 2 && i <= 95) {
  5678. m_levelXPReq[i] = database.GetMysqlExpCurve(i);
  5679. i++;
  5680. }
  5681. }
  5682. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5683. bool locked = true;
  5684. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5685. if (player_spawn_quests_required.size() > 0 ) {
  5686. ZoneServer* zone = GetZone();
  5687. Client* client = GetClient();
  5688. if (!client){
  5689. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5690. return;
  5691. }
  5692. int xxx = player_spawn_quests_required.count(quest_id);
  5693. if (player_spawn_quests_required.count(quest_id) > 0){
  5694. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5695. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5696. Spawn* spawn = 0;
  5697. vector<int32>::iterator itr;
  5698. for (itr = spawns.begin(); itr != spawns.end();){
  5699. spawn = zone->GetSpawnByID(*itr);
  5700. if (spawn)
  5701. zone->SendSpawnChanges(spawn, client, false, true);
  5702. else {
  5703. itr = spawns.erase(itr);
  5704. continue;
  5705. }
  5706. itr++;
  5707. }
  5708. locked = false;
  5709. }
  5710. }
  5711. if (locked)
  5712. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5713. }
  5714. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5715. bool locked = true;
  5716. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5717. if (player_spawn_history_required.size() > 0) {
  5718. ZoneServer* zone = GetZone();
  5719. Client* client = GetClient();
  5720. if (!client){
  5721. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5722. return;
  5723. }
  5724. if (player_spawn_history_required.count(event_id) > 0){
  5725. vector<int32> spawns = *player_spawn_history_required[event_id];
  5726. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5727. Spawn* spawn = 0;
  5728. vector<int32>::iterator itr;
  5729. for (itr = spawns.begin(); itr != spawns.end();){
  5730. spawn = zone->GetSpawnByID(*itr);
  5731. if (spawn)
  5732. zone->SendSpawnChanges(spawn, client, false, true);
  5733. else {
  5734. itr = spawns.erase(itr);
  5735. continue;
  5736. }
  5737. itr++;
  5738. }
  5739. locked = false;
  5740. }
  5741. }
  5742. if (locked)
  5743. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5744. }
  5745. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5746. if(!spawn || !quest_id)
  5747. return;
  5748. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5749. if(player_spawn_quests_required.count(quest_id) == 0)
  5750. player_spawn_quests_required[quest_id] = new vector<int32>;
  5751. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5752. int32 current_spawn = 0;
  5753. for(int32 i=0;i<quest_spawns->size();i++){
  5754. current_spawn = quest_spawns->at(i);
  5755. if (current_spawn == spawn->GetID()){
  5756. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5757. return;
  5758. }
  5759. }
  5760. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5761. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5762. }
  5763. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5764. if (!spawn || !event_id)
  5765. return;
  5766. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5767. if (player_spawn_history_required.count(event_id) == 0)
  5768. player_spawn_history_required[event_id] = new vector<int32>;
  5769. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5770. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5771. if (itr == history_spawns->end())
  5772. history_spawns->push_back(spawn->GetID());
  5773. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5774. }
  5775. int32 PlayerInfo::GetBoatSpawn(){
  5776. return boat_spawn;
  5777. }
  5778. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5779. if(spawn)
  5780. boat_spawn = spawn->GetID();
  5781. else
  5782. boat_spawn = 0;
  5783. }
  5784. void PlayerInfo::RemoveOldPackets(){
  5785. safe_delete_array(changes);
  5786. safe_delete_array(orig_packet);
  5787. safe_delete_array(pet_changes);
  5788. safe_delete_array(pet_orig_packet);
  5789. changes = 0;
  5790. orig_packet = 0;
  5791. pet_changes = 0;
  5792. pet_orig_packet = 0;
  5793. }
  5794. PlayerControlFlags::PlayerControlFlags(){
  5795. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5796. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5797. flags_changed = false;
  5798. flag_changes.clear();
  5799. current_flags.clear();
  5800. }
  5801. PlayerControlFlags::~PlayerControlFlags(){
  5802. flag_changes.clear();
  5803. current_flags.clear();
  5804. }
  5805. bool PlayerControlFlags::ControlFlagsChanged(){
  5806. bool ret;
  5807. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5808. ret = flags_changed;
  5809. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5810. return ret;
  5811. }
  5812. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5813. if (!param || !param_value)
  5814. return;
  5815. bool active_changed = false;
  5816. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5817. active_changed = (current_flags[param][param_value] != is_active);
  5818. if (active_changed){
  5819. current_flags[param][param_value] = is_active;
  5820. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5821. flag_changes[param][param_value] = is_active ? 1 : 0;
  5822. flags_changed = true;
  5823. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5824. }
  5825. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5826. }
  5827. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5828. if (!client)
  5829. return;
  5830. map<int8, int8>* ptr = 0;
  5831. map<int8, map<int8, int8> >::iterator itr;
  5832. map<int8, int8>::iterator itr2;
  5833. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5834. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5835. ptr = &itr->second;
  5836. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5837. int32 param = itr2->first;
  5838. if(client->GetVersion() <= 561) {
  5839. if(itr->first == 1) { // first set of flags DoF only supports these
  5840. bool skip = false;
  5841. switch(itr2->first) {
  5842. case 1: // flymode for DoF
  5843. case 2: // no clip mode for DoF
  5844. case 4: // we don't know
  5845. case 32: { // safe fall (DoF is low gravity for this parameter)
  5846. skip = true;
  5847. break;
  5848. }
  5849. }
  5850. if(skip) {
  5851. continue;
  5852. }
  5853. }
  5854. bool bypassFlag = true;
  5855. // remap control effects to old DoF from AoM
  5856. switch(itr->first) {
  5857. case 4: {
  5858. if(itr2->first == 64) { // stun
  5859. ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, itr2->second);
  5860. param = 16;
  5861. bypassFlag = false;
  5862. }
  5863. break;
  5864. }
  5865. }
  5866. if(itr->first > 1 && bypassFlag) {
  5867. continue; // we don't support flag sets higher than 1 for DoF
  5868. }
  5869. ClientPacketFunctions::SendServerControlFlagsClassic(client, param, itr2->second);
  5870. }
  5871. else {
  5872. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5873. }
  5874. }
  5875. }
  5876. flag_changes.clear();
  5877. flags_changed = false;
  5878. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5879. }
  5880. bool Player::ControlFlagsChanged(){
  5881. return control_flags.ControlFlagsChanged();
  5882. }
  5883. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5884. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5885. }
  5886. void Player::SendControlFlagUpdates(Client* client){
  5887. control_flags.SendControlFlagUpdates(client);
  5888. }
  5889. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5890. mLUAHistory.writelock();
  5891. if (m_charLuaHistory.count(event_id) > 0) {
  5892. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5893. safe_delete(history);
  5894. mLUAHistory.releasewritelock();
  5895. return;
  5896. }
  5897. m_charLuaHistory.insert(make_pair(event_id,history));
  5898. mLUAHistory.releasewritelock();
  5899. }
  5900. void Player::SaveLUAHistory() {
  5901. mLUAHistory.readlock();
  5902. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5903. map<int32, LUAHistory*>::iterator itr;
  5904. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5905. if (itr->second->SaveNeeded) {
  5906. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5907. itr->second->SaveNeeded = false;
  5908. }
  5909. }
  5910. mLUAHistory.releasereadlock();
  5911. }
  5912. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5913. mLUAHistory.writelock();
  5914. LUAHistory* hd = 0;
  5915. if (m_charLuaHistory.count(event_id) > 0)
  5916. hd = m_charLuaHistory[event_id];
  5917. else {
  5918. hd = new LUAHistory;
  5919. m_charLuaHistory.insert(make_pair(event_id,hd));
  5920. }
  5921. hd->Value = value;
  5922. hd->Value2 = value2;
  5923. hd->SaveNeeded = true;
  5924. mLUAHistory.releasewritelock();
  5925. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5926. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5927. mLUAHistory.readlock();
  5928. SendHistoryRequiredSpawns(event_id);
  5929. mLUAHistory.releasereadlock();
  5930. }
  5931. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5932. LUAHistory* ret = 0;
  5933. mLUAHistory.readlock();
  5934. if (m_charLuaHistory.count(event_id) > 0)
  5935. ret = m_charLuaHistory[event_id];
  5936. mLUAHistory.releasereadlock();
  5937. return ret;
  5938. }
  5939. bool Player::CanSeeInvis(Entity* target)
  5940. {
  5941. if (!target->IsStealthed() && !target->IsInvis())
  5942. return true;
  5943. if (target->IsStealthed() && HasSeeHideSpell())
  5944. return true;
  5945. else if (target->IsInvis() && HasSeeInvisSpell())
  5946. return true;
  5947. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5948. if (radius == 0) // radius of 0 is always seen
  5949. return true;
  5950. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5951. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5952. return true;
  5953. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5954. Item* item = 0;
  5955. vector<Item*>* equipped_list = GetEquippedItemList();
  5956. bool seeInvis = false;
  5957. bool seeStealth = false;
  5958. for (int32 i = 0; i < equipped_list->size(); i++)
  5959. {
  5960. item = equipped_list->at(i);
  5961. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5962. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5963. if (target->IsStealthed() && seeStealth)
  5964. return true;
  5965. else if (target->IsInvis() && seeInvis)
  5966. return true;
  5967. }
  5968. return false;
  5969. }
  5970. // returns true if we need to update target info due to see invis status change
  5971. bool Player::CheckChangeInvisHistory(Entity* target)
  5972. {
  5973. std::map<int32, bool>::iterator it;
  5974. it = target_invis_history.find(target->GetID());
  5975. if (it != target_invis_history.end())
  5976. {
  5977. //canSeeStatus
  5978. if (it->second)
  5979. {
  5980. if (!this->CanSeeInvis(target))
  5981. {
  5982. UpdateTargetInvisHistory(target->GetID(), false);
  5983. return true;
  5984. }
  5985. else
  5986. return false;
  5987. }
  5988. else
  5989. {
  5990. if (this->CanSeeInvis(target))
  5991. {
  5992. UpdateTargetInvisHistory(target->GetID(), true);
  5993. return true;
  5994. }
  5995. else
  5996. return false;
  5997. }
  5998. }
  5999. if (!this->CanSeeInvis(target))
  6000. UpdateTargetInvisHistory(target->GetID(), false);
  6001. else
  6002. UpdateTargetInvisHistory(target->GetID(), true);
  6003. return true;
  6004. }
  6005. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  6006. {
  6007. target_invis_history[targetID] = canSeeStatus;
  6008. }
  6009. void Player::RemoveTargetInvisHistory(int32 targetID)
  6010. {
  6011. target_invis_history.erase(targetID);
  6012. }
  6013. bool Player::SetSpawnMap(Spawn* spawn)
  6014. {
  6015. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  6016. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  6017. spawn_id += 1;
  6018. if (spawn_index == 255)
  6019. spawn_index += 1; //just so we dont have to worry about overloading
  6020. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  6021. if(itr != player_spawn_id_map.end()) {
  6022. player_spawn_id_map.erase(itr);
  6023. }
  6024. player_spawn_id_map[spawn_id] = spawn;
  6025. player_spawn_reverse_id_map[this] = spawn_id;
  6026. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  6027. return false;
  6028. }
  6029. index_mutex.writelock(__FUNCTION__, __LINE__);
  6030. spawn_id += 1;
  6031. if (spawn_index == 255)
  6032. spawn_index += 1; //just so we dont have to worry about overloading
  6033. int32 tmp_id = spawn_id;
  6034. player_spawn_id_map[tmp_id] = spawn;
  6035. if(player_spawn_reverse_id_map.count(spawn))
  6036. player_spawn_reverse_id_map.erase(spawn);
  6037. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  6038. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6039. return true;
  6040. }
  6041. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  6042. {
  6043. NPC* npc = new NPC();
  6044. string newName(GetName());
  6045. newName.append("'s spirit shard");
  6046. strcpy(npc->appearance.name, newName.c_str());
  6047. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  6048. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  6049. if(primary_command_list){
  6050. npc->SetPrimaryCommands(primary_command_list);
  6051. npc->primary_command_list_id = result.GetInt32(9);
  6052. }
  6053. if(secondary_command_list){
  6054. npc->SetSecondaryCommands(secondary_command_list);
  6055. npc->secondary_command_list_id = result.GetInt32(10);
  6056. }*/
  6057. npc->appearance.level = GetLevel();
  6058. npc->appearance.race = GetRace();
  6059. npc->appearance.gender = GetGender();
  6060. npc->appearance.adventure_class = GetAdventureClass();
  6061. npc->appearance.model_type = GetModelType();
  6062. npc->appearance.soga_model_type = GetSogaModelType();
  6063. npc->appearance.display_name = 1;
  6064. npc->features.hair_type = GetHairType();
  6065. npc->features.hair_face_type = GetFacialHairType();
  6066. npc->features.wing_type = GetWingType();
  6067. npc->features.chest_type = GetChestType();
  6068. npc->features.legs_type = GetLegsType();
  6069. npc->features.soga_hair_type = GetSogaHairType();
  6070. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  6071. npc->appearance.attackable = 0;
  6072. npc->appearance.show_level = 1;
  6073. npc->appearance.targetable = 1;
  6074. npc->appearance.show_command_icon = 1;
  6075. npc->appearance.display_hand_icon = 0;
  6076. npc->appearance.hide_hood = GetHideHood();
  6077. npc->size = GetSize();
  6078. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  6079. npc->appearance.action_state = appearance.action_state;
  6080. npc->appearance.visual_state = 6193; // ghostly look
  6081. npc->appearance.mood_state = appearance.mood_state;
  6082. npc->appearance.emote_state = appearance.emote_state;
  6083. npc->appearance.pos.state = appearance.pos.state;
  6084. npc->appearance.activity_status = appearance.activity_status;
  6085. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  6086. npc->SetPrefixTitle(GetPrefixTitle());
  6087. npc->SetSuffixTitle(GetSuffixTitle());
  6088. npc->SetLastName(GetLastName());
  6089. npc->SetX(origX);
  6090. npc->SetY(origY);
  6091. npc->SetZ(origZ);
  6092. npc->SetHeading(origHeading);
  6093. npc->SetSpawnOrigX(origX);
  6094. npc->SetSpawnOrigY(origY);
  6095. npc->SetSpawnOrigZ(origZ);
  6096. npc->SetSpawnOrigHeading(origHeading);
  6097. npc->SetLocation(origGridID);
  6098. npc->SetAlive(false);
  6099. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6100. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6101. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6102. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6103. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6104. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6105. npc->SetShardID(dbid);
  6106. npc->SetShardCharID(GetCharacterID());
  6107. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6108. if(script)
  6109. npc->SetSpawnScript(script);
  6110. return npc;
  6111. }
  6112. void Player::SaveSpellEffects()
  6113. {
  6114. if(stop_save_spell_effects)
  6115. {
  6116. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6117. return;
  6118. }
  6119. SpellProcess* spellProcess = 0;
  6120. // Get the current zones spell process
  6121. spellProcess = GetZone()->GetSpellProcess();
  6122. Query savedEffects;
  6123. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6124. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6125. InfoStruct* info = GetInfoStruct();
  6126. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6127. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6128. for(int i = 0; i < 45; i++) {
  6129. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6130. {
  6131. Spawn* spawn = nullptr;
  6132. int32 target_char_id = 0;
  6133. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6134. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6135. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6136. target_char_id = ((Player*)spawn)->GetCharacterID();
  6137. int32 timestamp = 0xFFFFFFFF;
  6138. if(info->spell_effects[i].spell->spell->GetSpellData() && !info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6139. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6140. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6141. if(caster_char_id == 0)
  6142. continue;
  6143. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6144. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6145. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6146. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6147. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6148. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6149. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6150. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, info->spell_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6151. }
  6152. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6153. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6154. int32 target_char_id = 0;
  6155. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6156. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6157. else if(!info->maintained_effects[i].spell->initial_target)
  6158. target_char_id = GetCharacterID();
  6159. else if(spawn && spawn->IsPlayer())
  6160. target_char_id = ((Player*)spawn)->GetCharacterID();
  6161. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6162. target_char_id = 0xFFFFFFFF;
  6163. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6164. int32 timestamp = 0xFFFFFFFF;
  6165. if(info->maintained_effects[i].spell->spell->GetSpellData() && !info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6166. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6167. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6168. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6169. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6170. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6171. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6172. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6173. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, info->maintained_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6174. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6175. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6176. bool firstTarget = true;
  6177. map<Spawn*, int8> targetsInserted;
  6178. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6179. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6180. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6181. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6182. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6183. {
  6184. int32 tmpCharID = 0;
  6185. int8 type = 0;
  6186. if(targetsInserted.find(spawn) != targetsInserted.end())
  6187. continue;
  6188. if(spawn->IsPlayer())
  6189. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6190. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6191. {
  6192. tmpCharID = 0xFFFFFFFF;
  6193. }
  6194. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6195. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6196. {
  6197. type = ((Entity*)spawn)->GetPetType();
  6198. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6199. tmpCharID = petOwner->GetCharacterID();
  6200. }
  6201. if(!firstTarget)
  6202. insertTargets.append(", ");
  6203. targetsInserted.insert(make_pair(spawn, true));
  6204. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6205. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6206. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6207. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6208. firstTarget = false;
  6209. }
  6210. }
  6211. multimap<int32,int8>::iterator entries;
  6212. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6213. {
  6214. if(!firstTarget)
  6215. insertTargets.append(", ");
  6216. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6217. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6218. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6219. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6220. firstTarget = false;
  6221. }
  6222. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6223. if(!firstTarget) {
  6224. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6225. }
  6226. }
  6227. }
  6228. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6229. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6230. }
  6231. void Player::MentorTarget()
  6232. {
  6233. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6234. {
  6235. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6236. reset_mentorship = true;
  6237. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6238. }
  6239. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6240. {
  6241. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6242. {
  6243. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6244. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6245. {
  6246. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6247. return;
  6248. }
  6249. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6250. {
  6251. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6252. {
  6253. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6254. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6255. }
  6256. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6257. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6258. }
  6259. }
  6260. }
  6261. }
  6262. }
  6263. void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
  6264. {
  6265. if(update_stats) {
  6266. RemoveSpells();
  6267. }
  6268. if(client->GetPlayer()->GetGroupMemberInfo())
  6269. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6270. InfoStruct* info = GetInfoStruct();
  6271. info->set_effective_level(effective_level);
  6272. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6273. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6274. client->GetPlayer()->CalculateBonuses();
  6275. if(update_stats) {
  6276. client->GetPlayer()->SetHP(GetTotalHP());
  6277. client->GetPlayer()->SetPower(GetTotalPower());
  6278. }
  6279. /*info->set_agi_base(effective_level * 2 + 15);
  6280. info->set_intel_base(effective_level * 2 + 15);
  6281. info->set_wis_base(effective_level * 2 + 15);
  6282. info->set_str_base(effective_level * 2 + 15);
  6283. info->set_sta_base(effective_level * 2 + 15);
  6284. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6285. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6286. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6287. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6288. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6289. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6290. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6291. GetClient()->ClearSentItemDetails();
  6292. if(GetClient())
  6293. {
  6294. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6295. if (app) {
  6296. GetClient()->QueuePacket(app);
  6297. }
  6298. }
  6299. GetEquipmentList()->SendEquippedItems(this);
  6300. }
  6301. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6302. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6303. GetInfoStruct()->set_effective_level(level);
  6304. }
  6305. SetInfo(&appearance.level, level, setUpdateFlags);
  6306. SetXP(0);
  6307. SetNeededXP();
  6308. }
  6309. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6310. if(item_list.AddItem(item)) {
  6311. item->save_needed = true;
  6312. SetEquippedItemAppearances();
  6313. packets->push_back(equipList->serialize(version, this));
  6314. packets->push_back(item->serialize(version, false));
  6315. if(to_item)
  6316. packets->push_back(to_item->serialize(version, false, this));
  6317. packets->push_back(item_list.serialize(this, version));
  6318. return true;
  6319. }
  6320. else {
  6321. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6322. }
  6323. return false;
  6324. }
  6325. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6326. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6327. return;
  6328. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6329. GMTagFilter filter;
  6330. filter.filter_type = filter_type;
  6331. filter.filter_value = filter_value;
  6332. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6333. if(filter_search_str)
  6334. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6335. filter.visual_tag = visual_tag;
  6336. gm_visual_filters.push_back(filter);
  6337. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6338. }
  6339. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6340. if(!in_vismutex_lock)
  6341. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6342. int16 tag_id = 0;
  6343. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6344. for(;itr != gm_visual_filters.end();itr++) {
  6345. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6346. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6347. tag_id = itr->visual_tag;
  6348. break;
  6349. }
  6350. }
  6351. }
  6352. if(!in_vismutex_lock)
  6353. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6354. return tag_id;
  6355. }
  6356. void Player::ClearGMVisualFilters() {
  6357. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6358. gm_visual_filters.clear();
  6359. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6360. }
  6361. int Player::GetPVPAlignment(){
  6362. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6363. int alignment = 0;
  6364. if(bind_zone && bind_zone != 0){
  6365. //0 is good.
  6366. //1 is evil.
  6367. //2 is neutral aka haven players.
  6368. switch(bind_zone){
  6369. //good zones
  6370. case 114: //Gfay
  6371. case 221: //Qeynos Harbor
  6372. case 222: //North Qeynos
  6373. case 231: //South Qeynos
  6374. case 233: //Nettleville
  6375. case 234: //Starcrest
  6376. case 235: //Graystone
  6377. case 236: //CastleView
  6378. case 237: //Willowood
  6379. case 238: //Baubbleshire
  6380. case 470: //Frostfang
  6381. case 589: //Qeynos Combined 1
  6382. case 660: //Qeynos Combined 2
  6383. alignment = 0; //good
  6384. break;
  6385. //evil zones
  6386. case 128: //East Freeport
  6387. case 134: //Big Bend
  6388. case 135: //Stonestair
  6389. case 136: //Temple St.
  6390. case 137: //Beggars Ct.
  6391. case 138: //Longshadow
  6392. case 139: //Scale Yard
  6393. case 144: //North Freeport
  6394. case 166: //South Freeport
  6395. case 168: //West Freeport
  6396. case 184: //Neriak
  6397. case 644: //BigBend2
  6398. case 645: //Stonestair2
  6399. case 646: //Temple St2
  6400. case 647: //Beggars Ct2
  6401. case 648: //LongShadow2
  6402. case 649: //Scale Yard2
  6403. alignment = 1; //evil
  6404. break;
  6405. //Neutral (MajDul?)
  6406. case 45: //haven
  6407. case 46: //MajDul
  6408. alignment = 2;
  6409. break;
  6410. default:
  6411. alignment = -1; //error
  6412. }
  6413. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6414. return alignment;
  6415. }
  6416. return -1; //error
  6417. }
  6418. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6419. switch(pattern) {
  6420. case 1: { // down
  6421. *i = (*i) + 2;
  6422. (*page_book_count)++;
  6423. if(*page_book_count > 3) {
  6424. if(((*i) % 2) == 0) {
  6425. (*i) = (*last_start_point) + 1;
  6426. }
  6427. else {
  6428. (*last_start_point) = (*last_start_point) + 8;
  6429. (*i) = (*last_start_point);
  6430. }
  6431. (*page_book_count) = 0;
  6432. }
  6433. break;
  6434. }
  6435. case 2: { // across
  6436. (*page_book_count)++;
  6437. switch(*page_book_count) {
  6438. case 1:
  6439. case 3: {
  6440. (*i)++;
  6441. break;
  6442. }
  6443. case 2: {
  6444. (*i) = (*i) + 7;
  6445. break;
  6446. }
  6447. case 4: {
  6448. (*last_start_point) = (*last_start_point) + 2;
  6449. (*i) = (*last_start_point);
  6450. (*page_book_count) = 0;
  6451. break;
  6452. }
  6453. }
  6454. break;
  6455. }
  6456. default: { // zig-zag
  6457. (*i)++;
  6458. break;
  6459. }
  6460. }
  6461. }
  6462. bool Player::IsSpawnInRangeList(int32 spawn_id) {
  6463. std::shared_lock lock(spawn_aggro_range_mutex);
  6464. map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
  6465. if(spawn_itr != player_aggro_range_spawns.end()) {
  6466. return spawn_itr->second;
  6467. }
  6468. return false;
  6469. }
  6470. void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
  6471. std::unique_lock lock(spawn_aggro_range_mutex);
  6472. player_aggro_range_spawns[spawn_id] = in_range;
  6473. }
  6474. void Player::ProcessSpawnRangeUpdates() {
  6475. std::unique_lock lock(spawn_aggro_range_mutex);
  6476. if(GetClient()->GetCurrentZone() == nullptr) {
  6477. return;
  6478. }
  6479. map<int32, bool>::iterator spawn_itr;
  6480. for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
  6481. if(spawn_itr->second) {
  6482. Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
  6483. if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
  6484. GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
  6485. spawn_itr->second = false;
  6486. spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
  6487. continue;
  6488. }
  6489. }
  6490. spawn_itr++;
  6491. }
  6492. }