Player.cpp 256 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. last_movement_activity = 0;
  53. //speed = 0;
  54. packet_num = 0;
  55. range_attack = false;
  56. old_movement_packet = 0;
  57. charsheet_changed = false;
  58. quickbar_updated = false;
  59. custNPC = false;
  60. spawn_tmp_vis_xor_packet = 0;
  61. spawn_tmp_pos_xor_packet = 0;
  62. spawn_tmp_info_xor_packet = 0;
  63. pending_collection_reward = 0;
  64. pos_packet_speed = 0;
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. //InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. index_mutex.SetName("Player::index_mutex");
  109. spawn_mutex.SetName("Player::spawn_mutex");
  110. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  111. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  112. gm_vision = false;
  113. SetSaveSpellEffects(true);
  114. reset_mentorship = false;
  115. all_spells_locked = false;
  116. current_language_id = 0;
  117. active_reward = false;
  118. SortedTraitList = new map <int8, map <int8, vector<TraitData*> > >;
  119. ClassTraining = new map <int8, vector<TraitData*> >;
  120. RaceTraits = new map <int8, vector<TraitData*> >;
  121. InnateRaceTraits = new map <int8, vector<TraitData*> >;
  122. FocusEffects = new map <int8, vector<TraitData*> >;
  123. need_trait_update = true;
  124. }
  125. Player::~Player(){
  126. SetSaveSpellEffects(true);
  127. for(int32 i=0;i<spells.size();i++){
  128. safe_delete(spells[i]);
  129. }
  130. for(int32 i=0;i<quickbar_items.size();i++){
  131. safe_delete(quickbar_items[i]);
  132. }
  133. map<int32, vector<int32>*>::iterator itr;
  134. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  135. safe_delete(itr->second);
  136. }
  137. player_spawn_quests_required.clear();
  138. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  139. safe_delete(itr->second);
  140. }
  141. player_spawn_history_required.clear();
  142. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  143. map<int8, vector<HistoryData*> >::iterator itr2;
  144. vector<HistoryData*>::iterator itr3;
  145. // Type
  146. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  147. // Sub type
  148. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  149. // vector of data
  150. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  151. safe_delete(*itr3);
  152. }
  153. }
  154. }
  155. m_characterHistory.clear();
  156. mLUAHistory.writelock();
  157. map<int32, LUAHistory*>::iterator itr4;
  158. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  159. safe_delete(itr4->second);
  160. }
  161. m_charLuaHistory.clear();
  162. mLUAHistory.releasewritelock();
  163. safe_delete_array(movement_packet);
  164. safe_delete_array(old_movement_packet);
  165. safe_delete_array(spawn_tmp_info_xor_packet);
  166. safe_delete_array(spawn_tmp_vis_xor_packet);
  167. safe_delete_array(spawn_tmp_pos_xor_packet);
  168. safe_delete_array(spell_xor_packet);
  169. safe_delete_array(spell_orig_packet);
  170. DestroyQuests();
  171. WritePlayerStatistics();
  172. RemovePlayerStatistics();
  173. DeleteMail();
  174. world.RemoveLottoPlayer(GetCharacterID());
  175. safe_delete(info);
  176. index_mutex.writelock(__FUNCTION__, __LINE__);
  177. player_spawn_reverse_id_map.clear();
  178. player_spawn_id_map.clear();
  179. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  180. info_mutex.writelock(__FUNCTION__, __LINE__);
  181. spawn_info_packet_list.clear();
  182. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  183. vis_mutex.writelock(__FUNCTION__, __LINE__);
  184. spawn_vis_packet_list.clear();
  185. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  186. pos_mutex.writelock(__FUNCTION__, __LINE__);
  187. spawn_pos_packet_list.clear();
  188. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  189. safe_delete(spawn_header_struct);
  190. safe_delete(spawn_footer_struct);
  191. safe_delete(sign_footer_struct);
  192. safe_delete(widget_footer_struct);
  193. safe_delete(spawn_info_struct);
  194. safe_delete(spawn_vis_struct);
  195. safe_delete(spawn_pos_struct);
  196. ClearPendingSelectableItemRewards(0, true);
  197. ClearPendingItemRewards();
  198. ClearEverything();
  199. safe_delete(SortedTraitList);
  200. safe_delete(ClassTraining);
  201. safe_delete(RaceTraits);
  202. safe_delete(InnateRaceTraits);
  203. safe_delete(FocusEffects);
  204. // leak fix on Language* pointer from Player::AddLanguage
  205. player_languages_list.Clear();
  206. }
  207. EQ2Packet* Player::serialize(Player* player, int16 version){
  208. return spawn_serialize(player, version);
  209. }
  210. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  211. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  212. if(packet){
  213. packet->setDataByName("x", x);
  214. packet->setDataByName("y", y);
  215. packet->setDataByName("z", z);
  216. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  217. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  218. if (heading != -1.0f)
  219. packet->setDataByName("heading", heading);
  220. EQ2Packet* outapp = packet->serialize();
  221. safe_delete(packet);
  222. return outapp;
  223. }
  224. return 0;
  225. }
  226. void Player::DestroyQuests(){
  227. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  228. map<int32, Quest*>::iterator itr;
  229. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  230. if(itr->second) {
  231. safe_delete(itr->second);
  232. }
  233. }
  234. completed_quests.clear();
  235. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  236. if(itr->second) {
  237. safe_delete(itr->second);
  238. }
  239. }
  240. player_quests.clear();
  241. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  242. if(itr->second) {
  243. safe_delete(itr->second);
  244. }
  245. }
  246. pending_quests.clear();
  247. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  248. }
  249. PlayerInfo* Player::GetPlayerInfo(){
  250. if(info == 0)
  251. info = new PlayerInfo(this);
  252. return info;
  253. }
  254. void PlayerInfo::CalculateXPPercentages(){
  255. int32 xp_needed = info_struct->get_xp_needed();
  256. if(xp_needed > 0){
  257. double div_percent = ((double)info_struct->get_xp() / xp_needed) * 100.0;
  258. int16 percentage = (int16)(div_percent) * 10;
  259. double whole, fractional = 0.0;
  260. fractional = std::modf(div_percent, &whole);
  261. info_struct->set_xp_yellow(percentage);
  262. info_struct->set_xp_blue((int16)(fractional * 1000));
  263. // vitality bars probably need a revisit
  264. info_struct->set_xp_blue_vitality_bar(0);
  265. info_struct->set_xp_yellow_vitality_bar(0);
  266. if(player->GetXPVitality() > 0){
  267. float vitality_total = player->GetXPVitality()*10 + percentage;
  268. vitality_total -= ((int)(percentage/100)*100);
  269. if(vitality_total < 100){ //10%
  270. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  271. }
  272. else
  273. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  274. }
  275. }
  276. }
  277. void PlayerInfo::CalculateTSXPPercentages(){
  278. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  279. if(ts_xp_needed > 0){
  280. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  281. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  282. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  283. /*info_struct->xp_blue_vitality_bar = 0;
  284. info_struct->xp_yellow_vitality_bar = 0;
  285. if(player->GetXPVitality() > 0){
  286. float vitality_total = player->GetXPVitality()*10 + percentage;
  287. vitality_total -= ((int)(percentage/100)*100);
  288. if(vitality_total < 100){ //10%
  289. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  290. }
  291. else
  292. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  293. }*/
  294. }
  295. }
  296. void PlayerInfo::SetHouseZone(int32 id){
  297. house_zone_id = id;
  298. }
  299. void PlayerInfo::SetBindZone(int32 id){
  300. bind_zone_id = id;
  301. }
  302. void PlayerInfo::SetBindX(float x){
  303. bind_x = x;
  304. }
  305. void PlayerInfo::SetBindY(float y){
  306. bind_y = y;
  307. }
  308. void PlayerInfo::SetBindZ(float z){
  309. bind_z = z;
  310. }
  311. void PlayerInfo::SetBindHeading(float heading){
  312. bind_heading = heading;
  313. }
  314. int32 PlayerInfo::GetHouseZoneID(){
  315. return house_zone_id;
  316. }
  317. int32 PlayerInfo::GetBindZoneID(){
  318. return bind_zone_id;
  319. }
  320. float PlayerInfo::GetBindZoneX(){
  321. return bind_x;
  322. }
  323. float PlayerInfo::GetBindZoneY(){
  324. return bind_y;
  325. }
  326. float PlayerInfo::GetBindZoneZ(){
  327. return bind_z;
  328. }
  329. float PlayerInfo::GetBindZoneHeading(){
  330. return bind_heading;
  331. }
  332. PacketStruct* PlayerInfo::serialize2(int16 version){
  333. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  334. if(packet){
  335. //TODO: 2021 FIX THIS CASTING
  336. char deity[32];
  337. strncpy(deity, info_struct->get_deity().c_str(), 32);
  338. packet->setDataByName("deity", deity);
  339. char name[40];
  340. strncpy(name, info_struct->get_name().c_str(), 40);
  341. packet->setDataByName("character_name", name);
  342. packet->setDataByName("race", info_struct->get_race());
  343. packet->setDataByName("gender", info_struct->get_gender());
  344. packet->setDataByName("class1", info_struct->get_class1());
  345. packet->setDataByName("class2", info_struct->get_class2());
  346. packet->setDataByName("class3", info_struct->get_class3());
  347. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  348. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  349. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  350. packet->setDataByName("level", info_struct->get_level());
  351. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  352. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  353. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  354. // for(int8 i=0;i<19;i++)
  355. // {
  356. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  357. // }
  358. //
  359. packet->setDataByName("current_hp", player->GetHP());
  360. packet->setDataByName("max_hp",player-> GetTotalHP());
  361. packet->setDataByName("base_hp", player->GetTotalHPBase());
  362. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  363. packet->setDataByName("bonus_health", bonus_health);
  364. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  365. packet->setDataByName("current_power", player->GetPower());
  366. packet->setDataByName("max_power", player->GetTotalPower());
  367. packet->setDataByName("base_power", player->GetTotalPowerBase());
  368. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  369. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  370. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  371. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  372. packet->setDataByName("attack", info_struct->get_cur_attack());
  373. packet->setDataByName("attack_base", info_struct->get_attack_base());
  374. packet->setDataByName("absorb", info_struct->get_absorb());
  375. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  376. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  377. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  378. CalculateXPPercentages();
  379. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  380. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  381. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  382. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  383. packet->setDataByName("flags", info_struct->get_flags());
  384. packet->setDataByName("flags2", info_struct->get_flags2());
  385. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  386. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  387. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  388. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  389. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  390. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  391. float block_pct = info_struct->get_block()*10.0f;
  392. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  393. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  394. packet->setDataByName("str", info_struct->get_str());
  395. packet->setDataByName("sta", info_struct->get_sta());
  396. packet->setDataByName("agi", info_struct->get_agi());
  397. packet->setDataByName("wis", info_struct->get_wis());
  398. packet->setDataByName("int", info_struct->get_intel());
  399. packet->setDataByName("str_base", info_struct->get_str_base());
  400. packet->setDataByName("sta_base", info_struct->get_sta_base());
  401. packet->setDataByName("agi_base", info_struct->get_agi_base());
  402. packet->setDataByName("wis_base", info_struct->get_wis_base());
  403. packet->setDataByName("int_base", info_struct->get_intel_base());
  404. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  405. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  406. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  407. packet->setDataByName("heat", info_struct->get_heat());
  408. packet->setDataByName("cold", info_struct->get_cold());
  409. packet->setDataByName("magic", info_struct->get_magic());
  410. packet->setDataByName("mental", info_struct->get_mental());
  411. packet->setDataByName("divine", info_struct->get_divine());
  412. packet->setDataByName("disease", info_struct->get_disease());
  413. packet->setDataByName("poison", info_struct->get_poison());
  414. packet->setDataByName("heat_base", info_struct->get_heat_base());
  415. packet->setDataByName("cold_base", info_struct->get_cold_base());
  416. packet->setDataByName("magic_base", info_struct->get_magic_base());
  417. packet->setDataByName("mental_base", info_struct->get_mental_base());
  418. packet->setDataByName("divine_base", info_struct->get_divine_base());
  419. packet->setDataByName("disease_base", info_struct->get_disease_base());
  420. packet->setDataByName("poison_base", info_struct->get_poison_base());
  421. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  422. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  423. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  424. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  425. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  426. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  427. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  428. packet->setDataByName("weight", info_struct->get_weight());
  429. packet->setDataByName("max_weight", info_struct->get_max_weight());
  430. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  431. char pet_name[32];
  432. strncpy(pet_name, info_struct->get_pet_name().c_str(), version <= 373 ? 16 : 32);
  433. packet->setDataByName("pet_name", pet_name);
  434. }
  435. else {
  436. packet->setDataByName("pet_name", "No Pet");
  437. }
  438. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  439. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  440. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  441. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  442. packet->setDataByName("status_points", info_struct->get_status_points());
  443. if(bind_zone_id > 0){
  444. string bind_name = database.GetZoneName(bind_zone_id);
  445. if (bind_name.length() > 0)
  446. packet->setDataByName("bind_zone", bind_name.c_str());
  447. }
  448. else
  449. packet->setDataByName("bind_zone", "None");
  450. if(house_zone_id > 0){
  451. string house_name = database.GetZoneName(house_zone_id);
  452. if (house_name.length() > 0)
  453. packet->setDataByName("house_zone", house_name.c_str());
  454. }
  455. else
  456. packet->setDataByName("house_zone", "None");
  457. //packet->setDataByName("account_age_base", 14);
  458. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  459. packet->setDataByName("power_regen", info_struct->get_power_regen());
  460. /*packet->setDataByName("unknown11", -1, 0);
  461. packet->setDataByName("unknown11", -1, 1);
  462. packet->setDataByName("unknown13", 201, 0);
  463. packet->setDataByName("unknown13", 201, 1);
  464. packet->setDataByName("unknown13", 234, 2);
  465. packet->setDataByName("unknown13", 201, 3);
  466. packet->setDataByName("unknown13", 214, 4);
  467. packet->setDataByName("unknown13", 234, 5);
  468. packet->setDataByName("unknown13", 234, 6);
  469. packet->setDataByName("unknown14", 78);
  470. */
  471. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  472. //packet->setDataByName("unknown15b", 9911);
  473. packet->setDataByName("unknown15a", 78);
  474. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  475. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  476. packet->setDataByName("tradeskill_exp_vitality", 100);
  477. packet->setDataByName("unknown15c", 200);
  478. //packet->setDataByName("unknown15", 100, 10);
  479. packet->setDataByName("unknown18", 16880, 1);
  480. /*packet->setDataByName("unknown19", 1);
  481. packet->setDataByName("unknown19", 3, 1);
  482. packet->setDataByName("unknown19", 1074301064, 2);
  483. packet->setDataByName("unknown19", 1, 3);
  484. packet->setDataByName("unknown19", 3, 4);
  485. packet->setDataByName("unknown19", 1074301064, 5);
  486. packet->setDataByName("unknown19", 6, 6);
  487. packet->setDataByName("unknown19", 14, 7);
  488. packet->setDataByName("unknown19", 1083179008, 8);*/
  489. player->SetGroupInformation(packet);
  490. packet->setDataByName("unknown20", 1, 107);
  491. packet->setDataByName("unknown20", 1, 108);
  492. packet->setDataByName("unknown20", 1, 109);
  493. packet->setDataByName("unknown20", 1, 110);
  494. packet->setDataByName("unknown20", 1, 111);
  495. //packet->setDataByName("unknown20b", 255);
  496. //packet->setDataByName("unknown20b", 255, 1);
  497. //packet->setDataByName("unknown20b", 255, 2);
  498. packet->setDataByName("unknown11", 123);
  499. packet->setDataByName("unknown11", 234, 1);
  500. //packet->setDataByName("in_combat", 32768);
  501. //make name flash red
  502. /*packet->setDataByName("unknown20", 8);
  503. packet->setDataByName("unknown20", 38, 70);
  504. packet->setDataByName("unknown20", 17, 77);
  505. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  506. packet->setDataByName("unknown20", 1, 113);
  507. packet->setDataByName("unknown20", 1, 114);
  508. packet->setDataByName("unknown20", 1, 115);
  509. packet->setDataByName("unknown20", 4294967295, 309);
  510. packet->setDataByName("unknown22", 2, 4);
  511. packet->setDataByName("unknown23", 2, 29);
  512. */
  513. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  514. // for(int i=0;i<19;i++)
  515. // packet->setDataByName("unknown7", 257, i);
  516. //packet->setDataByName("unknown21", info_struct->rain, 2);
  517. packet->setDataByName("rain", info_struct->get_rain());
  518. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  519. /*packet->setDataByName("unknown22", 3, 4);
  520. packet->setDataByName("unknown23", 3, 161);
  521. packet->setDataByName("unknown20", 103);
  522. packet->setDataByName("unknown20", 1280, 70);
  523. packet->setDataByName("unknown20", 9, 71);
  524. packet->setDataByName("unknown20", 5, 72);
  525. packet->setDataByName("unknown20", 4294967271, 73);
  526. packet->setDataByName("unknown20", 5, 75);
  527. packet->setDataByName("unknown20", 1051, 77);
  528. packet->setDataByName("unknown20", 3, 78);
  529. packet->setDataByName("unknown20", 6, 104);
  530. packet->setDataByName("unknown20", 1, 105);
  531. packet->setDataByName("unknown20", 20, 106);
  532. packet->setDataByName("unknown20", 3, 107);
  533. packet->setDataByName("unknown20", 1, 108);
  534. packet->setDataByName("unknown20", 1, 109);
  535. packet->setDataByName("unknown20", 4278190080, 494);
  536. packet->setDataByName("unknown20b", 255);
  537. packet->setDataByName("unknown20b", 255, 1);
  538. packet->setDataByName("unknown20b", 255, 2);
  539. packet->setDataByName("unknown20", 50, 75);
  540. */
  541. //packet->setDataByName("rain2", -102.24);
  542. for(int i=0;i<45;i++){
  543. if(i < 30){
  544. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  545. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  546. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  547. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  548. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  549. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  550. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  551. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  552. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  553. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  554. }
  555. else if(version < 942)//version 942 added 15 additional spell effect slots
  556. break;
  557. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  558. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  559. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  560. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  561. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  562. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  563. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  564. }
  565. return packet;
  566. }
  567. return 0;
  568. }
  569. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  570. if(packet){
  571. string* data = packet->serializeString();
  572. int32 size = data->length();
  573. //DumpPacket((uchar*)data->c_str(), size);
  574. uchar* tmp = new uchar[size];
  575. if(!changes){
  576. orig_packet = new uchar[size];
  577. changes = new uchar[size];
  578. memcpy(orig_packet, (uchar*)data->c_str(), size);
  579. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  580. }
  581. else{
  582. memcpy(changes, (uchar*)data->c_str(), size);
  583. Encode(changes, orig_packet, size);
  584. size = Pack(tmp, changes, size, size, version);
  585. //cout << "INFO HERE:\n";
  586. //DumpPacket(tmp, size);
  587. }
  588. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  589. safe_delete_array(tmp);
  590. safe_delete(packet);
  591. return ret_packet;
  592. }
  593. return 0;
  594. }
  595. void PlayerInfo::SetAccountAge(int32 age){
  596. info_struct->set_account_age_base(age);
  597. }
  598. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  599. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  600. //0-69, locked screen movement
  601. //30-69 normal movement
  602. //10-30 normal movement
  603. if (packet) {
  604. char name[40];
  605. strncpy(name,info_struct->get_name().c_str(),40);
  606. packet->setDataByName("character_name", name);
  607. packet->setDataByName("race", info_struct->get_race());
  608. packet->setDataByName("gender", info_struct->get_gender());
  609. packet->setDataByName("exiled", 0); // need exiled data
  610. packet->setDataByName("class1", info_struct->get_class1());
  611. packet->setDataByName("class2", info_struct->get_class2());
  612. packet->setDataByName("class3", info_struct->get_class3());
  613. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  614. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  615. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  616. packet->setDataByName("level", info_struct->get_level());
  617. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  618. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  619. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  620. //TODO: 2021 FIX THIS CASTING
  621. for (int8 i = 0; i < 19; i++)
  622. packet->setDataByName("account_age_bonus", 0);
  623. //TODO: 2021 FIX THIS CASTING
  624. char deity[32];
  625. strncpy(deity, info_struct->get_deity().c_str(), 32);
  626. packet->setDataByName("deity", deity);
  627. packet->setDataByName("last_name", player->GetLastName());
  628. packet->setDataByName("current_hp", player->GetHP());
  629. packet->setDataByName("max_hp", player->GetTotalHP());
  630. packet->setDataByName("base_hp", player->GetTotalHPBase());
  631. packet->setDataByName("current_power", player->GetPower());
  632. packet->setDataByName("max_power", player->GetTotalPower());
  633. packet->setDataByName("base_power", player->GetTotalPowerBase());
  634. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  635. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  636. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  637. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  638. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  639. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  640. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  641. packet->setDataByName("bonus_health", bonus_health);
  642. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  643. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  644. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  645. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  646. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  647. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  648. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  649. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  650. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  651. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  652. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  653. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  654. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  655. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  656. float block_pct = info_struct->get_block()*10.0f;
  657. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  658. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  659. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  660. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  661. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  662. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  663. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  664. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  665. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  666. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  667. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  668. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  669. if (version <= 996) {
  670. packet->setDataByName("heat", info_struct->get_heat());
  671. packet->setDataByName("cold", info_struct->get_cold());
  672. packet->setDataByName("magic", info_struct->get_magic());
  673. packet->setDataByName("mental", info_struct->get_mental());
  674. packet->setDataByName("divine", info_struct->get_divine());
  675. packet->setDataByName("disease", info_struct->get_disease());
  676. packet->setDataByName("poison", info_struct->get_poison());
  677. packet->setDataByName("heat_base", info_struct->get_heat_base());
  678. packet->setDataByName("cold_base", info_struct->get_cold_base());
  679. packet->setDataByName("magic_base", info_struct->get_magic_base());
  680. packet->setDataByName("mental_base", info_struct->get_mental_base());
  681. packet->setDataByName("divine_base", info_struct->get_divine_base());
  682. packet->setDataByName("disease_base", info_struct->get_disease_base());
  683. packet->setDataByName("poison_base", info_struct->get_poison_base());
  684. }
  685. else {
  686. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  687. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  688. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  689. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  690. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  691. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  692. }
  693. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  694. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  695. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  696. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  697. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  698. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  699. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  700. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  701. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  702. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  703. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  704. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  705. CalculateXPPercentages();
  706. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  707. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  708. if(version >= 60114)
  709. {
  710. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  711. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  712. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  713. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  714. }
  715. else
  716. {
  717. double currentPctOfLevel = (double)info_struct->get_xp() / (double)info_struct->get_xp_needed();
  718. double neededPctAdvanceOutOfDebt = (currentPctOfLevel + ((double)info_struct->get_xp_debt() / 100.0)) * 1000.0;
  719. packet->setDataByName("exp_debt", (int16)(neededPctAdvanceOutOfDebt));//95= 9500% //confirmed DoV
  720. }
  721. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  722. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  723. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  724. packet->setDataByName("server_bonus", 0);//confirmed DoV
  725. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  726. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  727. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  728. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  729. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  730. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  731. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  732. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  733. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  734. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  735. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  736. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  737. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  738. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  739. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  740. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  741. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  742. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  743. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  744. packet->setDataByName("level_events", 32);// dov confirmed
  745. packet->setDataByName("items_found", 62);// dov confirmed
  746. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  747. packet->setDataByName("quests_completed", 670);// dov confirmed
  748. packet->setDataByName("exploration_events", 435);// dov confirmed
  749. packet->setDataByName("completed_collections", 144);// dov confirmed
  750. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  751. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  752. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  753. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  754. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  755. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  756. Skill* skill = player->GetSkillByName("Swimming", false);
  757. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  758. if(skill) {
  759. int32 max_val = 450;
  760. if(skill->max_val > 0)
  761. max_val = skill->max_val;
  762. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  763. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  764. float diff_mod = max_breath_mod * diff;
  765. if(diff_mod > max_breath_mod)
  766. breath_modifier = max_breath_mod;
  767. else if(diff_mod > breath_modifier)
  768. breath_modifier = diff_mod;
  769. }
  770. packet->setDataByName("breath", breath_modifier);
  771. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  772. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  773. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  774. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  775. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  776. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  777. if (info_struct->get_attackspeed() > 0) {
  778. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  779. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  780. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  781. }
  782. else {
  783. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  784. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  785. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  786. }
  787. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  788. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  789. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  790. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  791. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  792. packet->setDataByName("flags", info_struct->get_flags());
  793. packet->setDataByName("flags2", info_struct->get_flags2());
  794. if (version == 546) {
  795. if (player->get_character_flag(CF_ANONYMOUS))
  796. packet->setDataByName("flags_anonymous", 1);
  797. if (player->get_character_flag(CF_ROLEPLAYING))
  798. packet->setDataByName("flags_roleplaying", 1);
  799. if (player->get_character_flag(CF_AFK))
  800. packet->setDataByName("flags_afk", 1);
  801. if (player->get_character_flag(CF_LFG))
  802. packet->setDataByName("flags_lfg", 1);
  803. if (player->get_character_flag(CF_LFW))
  804. packet->setDataByName("flags_lfw", 1);
  805. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  806. packet->setDataByName("flags_show_hood", 1);
  807. if (player->get_character_flag(CF_SHOW_ILLUSION))
  808. packet->setDataByName("flags_show_illusion_form", 1);
  809. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  810. packet->setDataByName("flags_show_duel_invites", 1);
  811. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  812. packet->setDataByName("flags_show_trade_invites", 1);
  813. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  814. packet->setDataByName("flags_show_group_invites", 1);
  815. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  816. packet->setDataByName("flags_show_raid_invites", 1);
  817. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  818. packet->setDataByName("flags_show_guild_invites", 1);
  819. }
  820. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  821. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  822. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  823. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  824. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  825. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  826. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  827. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  828. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  829. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  830. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  831. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  832. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  833. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  834. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  835. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  836. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  837. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  838. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  839. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  840. ((Entity*)player)->MStats.lock();
  841. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  842. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  843. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  844. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  845. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  846. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  847. ((Entity*)player)->MStats.unlock();
  848. if (version <= 373 && info_struct->get_pet_id() == 0xFFFFFFFF)
  849. packet->setDataByName("pet_id", 0);
  850. else {
  851. packet->setDataByName("pet_id", info_struct->get_pet_id());
  852. char pet_name[32];
  853. strncpy(pet_name, info_struct->get_pet_name().c_str(), version <= 373 ? 16 : 32);
  854. packet->setDataByName("pet_name", pet_name);
  855. }
  856. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  857. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  858. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  859. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  860. packet->setDataByName("rain", info_struct->get_rain());
  861. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  862. packet->setDataByName("status_points", info_struct->get_status_points());
  863. packet->setDataByName("guild_status", 888888);
  864. if (house_zone_id > 0){
  865. string house_name = database.GetZoneName(house_zone_id);
  866. if(house_name.length() > 0)
  867. packet->setDataByName("house_zone", house_name.c_str());
  868. }
  869. else
  870. packet->setDataByName("house_zone", "None");
  871. if (bind_zone_id > 0){
  872. string bind_name = database.GetZoneName(bind_zone_id);
  873. if(bind_name.length() > 0)
  874. packet->setDataByName("bind_zone", bind_name.c_str());
  875. }
  876. else
  877. packet->setDataByName("bind_zone", "None");
  878. ((Entity*)player)->MStats.lock();
  879. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  880. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  881. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  882. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  883. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  884. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  885. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  886. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  887. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  888. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  889. ((Entity*)player)->MStats.unlock();
  890. packet->setDataByName("flurry", info_struct->get_flurry());
  891. packet->setDataByName("unknown153", 153);
  892. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  893. packet->setDataByName("unknown156", 156);
  894. packet->setDataByName("unknown157", 157);
  895. packet->setDataByName("unknown159", 159);
  896. packet->setDataByName("unknown160", 160);
  897. packet->setDataByName("unknown163", 163);
  898. packet->setDataByName("unknown168", 168);
  899. packet->setDataByName("decrease_falling_dmg", 169);
  900. if (version <= 561) {
  901. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  902. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  903. }
  904. else {
  905. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  906. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  907. }
  908. if (version <= 561) {
  909. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  910. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  911. }
  912. else {
  913. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  914. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  915. }
  916. packet->setDataByName("attack", info_struct->get_cur_attack());
  917. packet->setDataByName("attack_base", info_struct->get_attack_base());
  918. packet->setDataByName("absorb", info_struct->get_absorb());
  919. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  920. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  921. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  922. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  923. packet->setDataByName("savagery", 250);
  924. packet->setDataByName("max_savagery", 500);
  925. packet->setDataByName("savagery_level", 1);
  926. packet->setDataByName("max_savagery_level", 5);
  927. packet->setDataByName("dissonance", 5000);
  928. packet->setDataByName("max_dissonance", 10000);
  929. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  930. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  931. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  932. packet->setDataByName("weight", info_struct->get_weight());
  933. packet->setDataByName("max_weight", info_struct->get_max_weight());
  934. packet->setDataByName("unknownint32a", 777777);
  935. packet->setDataByName("unknownint32b", 666666);
  936. packet->setDataByName("mitigation2_cur", 2367);
  937. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  938. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  939. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  940. packet->setDataByName("uncontested_riposte_pve", 0); //????
  941. packet->setDataByName("uncontested_parry_pve", 0); //????
  942. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  943. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  944. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  945. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  946. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  947. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  948. // unknown14c = percent aa exp to next level
  949. packet->setDataByName("unknown14d", 100, 0);
  950. packet->setDataByName("unknown20", 1084227584, 72);
  951. packet->setDataByName("unknown15c", 200);
  952. player->SetGroupInformation(packet);
  953. packet->setDataByName("in_combat_movement_speed", 125);
  954. packet->setDataByName("increase_max_power", 127);
  955. packet->setDataByName("increase_max_power2", 128);
  956. packet->setDataByName("vision", info_struct->get_vision());
  957. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  958. int32 expireTimestamp = 0;
  959. Spawn* maintained_target = 0;
  960. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  961. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  962. for (int i = 0; i < 45; i++) {
  963. if (i < 30) {
  964. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  965. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  966. if (maintained_target)
  967. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  968. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  969. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  970. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  971. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  972. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  973. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  974. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  975. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  976. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  977. if (expireTimestamp == 0xFFFFFFFF)
  978. expireTimestamp = 0;
  979. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  980. }
  981. else if (version < 942)//version 942 added 15 additional spell effect slots
  982. break;
  983. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  984. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  985. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  986. if (expireTimestamp == 0xFFFFFFFF)
  987. expireTimestamp = 0;
  988. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  989. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  990. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  991. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  992. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  993. }
  994. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  995. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  996. int8 det_count = 0;
  997. //Send detriment counts as 255 if all dets of that type are incurable
  998. det_count = player->GetTraumaCount();
  999. if (det_count > 0) {
  1000. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1001. det_count = 255;
  1002. }
  1003. packet->setDataByName("trauma_count", det_count);
  1004. det_count = player->GetArcaneCount();
  1005. if (det_count > 0) {
  1006. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1007. det_count = 255;
  1008. }
  1009. packet->setDataByName("arcane_count", det_count);
  1010. det_count = player->GetNoxiousCount();
  1011. if (det_count > 0) {
  1012. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1013. det_count = 255;
  1014. }
  1015. packet->setDataByName("noxious_count", det_count);
  1016. det_count = player->GetElementalCount();
  1017. if (det_count > 0) {
  1018. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1019. det_count = 255;
  1020. }
  1021. packet->setDataByName("elemental_count", det_count);
  1022. det_count = player->GetCurseCount();
  1023. if (det_count > 0) {
  1024. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1025. det_count = 255;
  1026. }
  1027. packet->setDataByName("curse_count", det_count);
  1028. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1029. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1030. DetrimentalEffects det;
  1031. int32 i = 0;
  1032. for (i = 0; i < det_list->size(); i++) {
  1033. det = det_list->at(i);
  1034. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1035. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1036. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1037. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1038. expireTimestamp = det.expire_timestamp;
  1039. if (expireTimestamp == 0xFFFFFFFF)
  1040. expireTimestamp = 0;
  1041. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1042. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1043. if (i == 30) {
  1044. if (version < 942)
  1045. break;
  1046. }
  1047. else if (i == 45)
  1048. break;
  1049. }
  1050. if (version < 942) {
  1051. while (i < 30) {
  1052. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1053. i++;
  1054. }
  1055. }
  1056. else {
  1057. while (i < 45) {
  1058. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1059. i++;
  1060. }
  1061. }
  1062. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1063. // disabling as not in use right now
  1064. //packet->setDataByName("spirit_rank", 2);
  1065. //packet->setDataByName("spirit", 1);
  1066. //packet->setDataByName("spirit_progress", .67);
  1067. packet->setDataByName("combat_exp_enabled", 1);
  1068. string* data = packet->serializeString();
  1069. int32 size = data->length();
  1070. printf("CharSheet size: %u for version %u\n", size, version);
  1071. //DumpPacket((uchar*)data->c_str(), data->size());
  1072. //packet->PrintPacket();
  1073. uchar* tmp = new uchar[size];
  1074. bool reverse = version > 373;
  1075. if (!changes) {
  1076. orig_packet = new uchar[size];
  1077. changes = new uchar[size];
  1078. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1079. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1080. }
  1081. else {
  1082. memcpy(changes, (uchar*)data->c_str(), size);
  1083. if (modifyPos > 0) {
  1084. uchar* ptr2 = (uchar*)changes;
  1085. ptr2 += modifyPos - 1;
  1086. if (modifyValue > 0xFFFF) {
  1087. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1088. }
  1089. else if (modifyValue > 0xFF) {
  1090. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1091. }
  1092. else
  1093. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1094. }
  1095. Encode(changes, orig_packet, size);
  1096. if (modifyPos > 0) {
  1097. uchar* ptr2 = (uchar*)orig_packet;
  1098. if (modifyPos > 64)
  1099. ptr2 += modifyPos - 64;
  1100. int16 tmpsize = modifyPos + 128;
  1101. if (tmpsize > size)
  1102. tmpsize = size;
  1103. }
  1104. size = Pack(tmp, changes, size, size, version, reverse);
  1105. }
  1106. if (version >= 546 && player->GetClient()) {
  1107. player->GetClient()->SendControlGhost();
  1108. }
  1109. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1110. safe_delete(packet);
  1111. safe_delete_array(tmp);
  1112. return ret_packet;
  1113. }
  1114. return 0;
  1115. }
  1116. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1117. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1118. if(packet) {
  1119. Spawn* pet = 0;
  1120. pet = player->GetPet();
  1121. if (!pet)
  1122. pet = player->GetCharmedPet();
  1123. if (pet) {
  1124. packet->setDataByName("current_hp", pet->GetHP());
  1125. packet->setDataByName("max_hp", pet->GetTotalHP());
  1126. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1127. packet->setDataByName("current_power", pet->GetPower());
  1128. packet->setDataByName("max_power", pet->GetTotalPower());
  1129. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1130. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1131. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1132. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1133. packet->setDataByName("pet_id", info_struct->get_pet_id());
  1134. char pet_name[32];
  1135. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1136. packet->setDataByName("name", pet_name);
  1137. }
  1138. else {
  1139. packet->setDataByName("name", "No Pet");
  1140. packet->setDataByName("no_pet", "No Pet");
  1141. }
  1142. if (version >= 57000) {
  1143. packet->setDataByName("current_power3", pet->GetPower());
  1144. packet->setDataByName("max_power3", pet->GetTotalPower());
  1145. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1146. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1147. }
  1148. else {
  1149. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1150. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1151. }
  1152. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1153. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1154. packet->setDataByName("unknown5", 255); // Hate % maybe
  1155. packet->setDataByName("movement", info_struct->get_pet_movement());
  1156. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1157. }
  1158. else {
  1159. packet->setDataByName("current_hp", 0);
  1160. packet->setDataByName("max_hp", 0);
  1161. packet->setDataByName("base_hp", 0);
  1162. packet->setDataByName("current_power", 0);
  1163. packet->setDataByName("max_power", 0);
  1164. packet->setDataByName("base_power", 0);
  1165. packet->setDataByName("spawn_id", 0);
  1166. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1167. packet->setDataByName("name", "");
  1168. packet->setDataByName("no_pet", "No Pet");
  1169. packet->setDataByName("health_pct_tooltip", 0);
  1170. packet->setDataByName("health_pct_bar", 0);
  1171. packet->setDataByName("power_pct_tooltip", 0);
  1172. packet->setDataByName("power_pct_bar", 0);
  1173. packet->setDataByName("unknown5", 0);
  1174. packet->setDataByName("movement", 0);
  1175. packet->setDataByName("behavior", 0);
  1176. }
  1177. string* data = packet->serializeString();
  1178. int32 size = data->length();
  1179. uchar* tmp = new uchar[size];
  1180. // if this is the first time sending this packet create the buffers
  1181. if(!pet_changes){
  1182. pet_orig_packet = new uchar[size];
  1183. pet_changes = new uchar[size];
  1184. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1185. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1186. // pack the packet, result ends up in tmp
  1187. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1188. }
  1189. else{
  1190. // copy the packet into pet_changes
  1191. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1192. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1193. // puts the xor packet into pet_changes.
  1194. Encode(pet_changes, pet_orig_packet, size);
  1195. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1196. size = Pack(tmp, pet_changes, size, size, version);
  1197. }
  1198. // Create the packet that we will send
  1199. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1200. // Clean up
  1201. safe_delete_array(tmp);
  1202. safe_delete(packet);
  1203. // Return the packet that will be sent to the client
  1204. return ret_packet;
  1205. }
  1206. return 0;
  1207. }
  1208. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1209. bool ret = false;
  1210. int8 item_type;
  1211. Item* item = 0;
  1212. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1213. for(int8 i=0;i<NUM_SLOTS;i++){
  1214. item = equipment_list.items[i];
  1215. if(item) {
  1216. item_type = item->generic_info.item_type;
  1217. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1218. !item->CheckFlag2(INDESTRUCTABLE)){
  1219. ret = true;
  1220. if((item->generic_info.condition - amount) > 0)
  1221. item->generic_info.condition -= amount;
  1222. else
  1223. item->generic_info.condition = 0;
  1224. item->save_needed = true;
  1225. if (client)
  1226. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1227. }
  1228. }
  1229. }
  1230. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1231. return ret;
  1232. }
  1233. int16 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1234. if (version <= 373) {
  1235. if (slot == EQ2_FOOD_SLOT)
  1236. slot = EQ2_ORIG_FOOD_SLOT;
  1237. else if (slot == EQ2_DRINK_SLOT)
  1238. slot = EQ2_ORIG_DRINK_SLOT;
  1239. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1240. slot -= 1;
  1241. }
  1242. else if (version <= 561) {
  1243. if (slot == EQ2_FOOD_SLOT)
  1244. slot = EQ2_DOF_FOOD_SLOT;
  1245. else if (slot == EQ2_DRINK_SLOT)
  1246. slot = EQ2_DOF_DRINK_SLOT;
  1247. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1248. slot -= 1;
  1249. }
  1250. return slot;
  1251. }
  1252. int16 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1253. if (version <= 373) {
  1254. if (slot == EQ2_ORIG_FOOD_SLOT)
  1255. slot = EQ2_FOOD_SLOT;
  1256. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1257. slot = EQ2_DRINK_SLOT;
  1258. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1259. slot += 1;
  1260. }
  1261. else if (version <= 561) {
  1262. if (slot == EQ2_DOF_FOOD_SLOT)
  1263. slot = EQ2_FOOD_SLOT;
  1264. else if (slot == EQ2_DOF_DRINK_SLOT)
  1265. slot = EQ2_DRINK_SLOT;
  1266. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1267. slot += 1;
  1268. }
  1269. return slot;
  1270. }
  1271. int16 Player::GetNumSlotsEquip(int16 version) {
  1272. if(version <= 561) {
  1273. return CLASSIC_NUM_SLOTS;
  1274. }
  1275. return NUM_SLOTS;
  1276. }
  1277. int8 Player::GetMaxBagSlots(int16 version) {
  1278. if(version <= 373) {
  1279. return CLASSIC_EQ_MAX_BAG_SLOTS;
  1280. }
  1281. else if(version <= 561) {
  1282. return DOF_EQ_MAX_BAG_SLOTS;
  1283. }
  1284. return 255;
  1285. }
  1286. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1287. vector<EQ2Packet*> packets;
  1288. EquipmentItemList* equipList = &equipment_list;
  1289. if(appearance_type)
  1290. equipList = &appearance_equipment_list;
  1291. if(index >= NUM_SLOTS) {
  1292. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1293. return packets;
  1294. }
  1295. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1296. Item* item = equipList->items[index];
  1297. if(item && !IsAllowedCombatEquip(item->details.slot_id, true)) {
  1298. LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to unequip item %s (%u) FAILED in combat!", item->name.c_str(), item->details.item_id);
  1299. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1300. return packets;
  1301. }
  1302. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1303. if (item && bag_id == -999) {
  1304. int8 old_slot = item->details.slot_id;
  1305. if (item_list.AssignItemToFreeSlot(item)) {
  1306. if(appearance_type)
  1307. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1308. else
  1309. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1310. if (item->GetItemScript() && lua_interface)
  1311. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1312. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1313. if (zone_script && lua_interface)
  1314. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1315. item->save_needed = true;
  1316. EQ2Packet* outapp = item_list.serialize(this, version);
  1317. if (outapp) {
  1318. packets.push_back(outapp);
  1319. packets.push_back(item->serialize(version, false));
  1320. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1321. if (bag_packet)
  1322. packets.push_back(bag_packet);
  1323. }
  1324. equipList->RemoveItem(index);
  1325. SetEquippedItemAppearances();
  1326. packets.push_back(equipList->serialize(version, this));
  1327. SetCharSheetChanged(true);
  1328. SetEquipment(0, old_slot);
  1329. }
  1330. else {
  1331. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1332. if (packet) {
  1333. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1334. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1335. packet->setDataByName("unknown02", 0x00ff);
  1336. packets.push_back(packet->serialize());
  1337. safe_delete(packet);
  1338. }
  1339. }
  1340. }
  1341. else if (item) {
  1342. Item* to_item = 0;
  1343. if(appearance_type && slot == 255)
  1344. {
  1345. sint16 tmpSlot = 0;
  1346. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1347. if(tmpSlot >= 0 && tmpSlot < 255)
  1348. slot = tmpSlot;
  1349. else
  1350. bag_id = 0;
  1351. }
  1352. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1353. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1354. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1355. bool canEquipToSlot = false;
  1356. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, item->details.slot_id)) {
  1357. canEquipToSlot = true;
  1358. }
  1359. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1360. if (canEquipToSlot) {
  1361. equipList->RemoveItem(index);
  1362. if(item->details.appearance_type)
  1363. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1364. else
  1365. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1366. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1367. if (item->GetItemScript() && lua_interface)
  1368. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1369. if (to_item->GetItemScript() && lua_interface)
  1370. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1371. item_list.RemoveItem(to_item);
  1372. equipList->SetItem(item->details.slot_id, to_item);
  1373. to_item->save_needed = true;
  1374. packets.push_back(to_item->serialize(version, false));
  1375. SetEquipment(to_item);
  1376. item->details.inv_slot_id = bag_id;
  1377. item->details.slot_id = slot;
  1378. item->details.appearance_type = 0;
  1379. if(item_list.AddItem(item)) {
  1380. item->save_needed = true;
  1381. SetEquippedItemAppearances();
  1382. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1383. packets.push_back(item->serialize(version, false));
  1384. packets.push_back(equipList->serialize(version, this));
  1385. packets.push_back(item_list.serialize(this, version));
  1386. }
  1387. else {
  1388. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1389. }
  1390. }
  1391. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1392. bool free_slot = false;
  1393. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1394. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1395. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1396. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1397. if (count == 0) {
  1398. SetEquipment(0, item->details.slot_id);
  1399. if(item->details.appearance_type)
  1400. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1401. else
  1402. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1403. if (item->GetItemScript() && lua_interface)
  1404. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1405. equipList->RemoveItem(index);
  1406. item->details.inv_slot_id = to_item->details.bag_id;
  1407. item->details.slot_id = i;
  1408. item->details.appearance_type = to_item->details.appearance_type;
  1409. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1410. free_slot = true;
  1411. break;
  1412. }
  1413. }
  1414. if (!free_slot) {
  1415. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1416. if (packet) {
  1417. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1418. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1419. packet->setDataByName("unknown02", 0x00ff);
  1420. packets.push_back(packet->serialize());
  1421. safe_delete(packet);
  1422. }
  1423. }
  1424. }
  1425. else if (to_item) {
  1426. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1427. if (packet) {
  1428. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1429. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1430. packet->setDataByName("unknown02", 0x00ff);
  1431. packets.push_back(packet->serialize());
  1432. safe_delete(packet);
  1433. }
  1434. }
  1435. else {
  1436. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1437. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1438. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1439. if (packet) {
  1440. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1441. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1442. packet->setDataByName("unknown02", 0x00ff);
  1443. packets.push_back(packet->serialize());
  1444. safe_delete(packet);
  1445. }
  1446. }
  1447. else {
  1448. // need to check if appearance slot vs equipped
  1449. SetEquipment(0, item->details.slot_id);
  1450. if(item->details.appearance_type)
  1451. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1452. else
  1453. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1454. if (item->GetItemScript() && lua_interface)
  1455. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1456. equipList->RemoveItem(index);
  1457. item->details.inv_slot_id = bag_id;
  1458. item->details.slot_id = slot;
  1459. item->details.appearance_type = 0;
  1460. SerializeItemPackets(equipList, &packets, item, version);
  1461. }
  1462. }
  1463. else {
  1464. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1465. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1466. SetEquipment(0, item->details.slot_id);
  1467. if(item->details.appearance_type)
  1468. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1469. else
  1470. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1471. if (item->GetItemScript() && lua_interface)
  1472. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1473. equipList->RemoveItem(index);
  1474. item->details.inv_slot_id = bag_id;
  1475. item->details.slot_id = slot;
  1476. item->details.appearance_type = 0;
  1477. SerializeItemPackets(equipList, &packets, item, version);
  1478. }
  1479. }
  1480. }
  1481. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1482. if (bag && bag->IsBag())
  1483. packets.push_back(bag->serialize(version, false, this));
  1484. }
  1485. if(send_item_updates && GetClient())
  1486. {
  1487. GetClient()->UpdateSentSpellList();
  1488. GetClient()->ClearSentSpellList();
  1489. }
  1490. return packets;
  1491. }
  1492. map<int32, Item*>* Player::GetItemList(){
  1493. return item_list.GetAllItems();
  1494. }
  1495. vector<Item*>* Player::GetEquippedItemList(){
  1496. return equipment_list.GetAllEquippedItems();
  1497. }
  1498. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1499. return appearance_equipment_list.GetAllEquippedItems();
  1500. }
  1501. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1502. Item* bag = 0;
  1503. if(bag_unique_id > 0)
  1504. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1505. if(bag && bag->IsBag())
  1506. return bag->serialize(version, false, this);
  1507. return 0;
  1508. }
  1509. void Player::SetEquippedItemAppearances(){
  1510. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1511. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1512. if(items){
  1513. for(int32 i=0;i<items->size();i++)
  1514. SetEquipment(items->at(i));
  1515. // just have appearance items brute force replace the slots after the fact
  1516. for(int32 i=0;i<appearance_items->size();i++)
  1517. SetEquipment(appearance_items->at(i));
  1518. }
  1519. safe_delete(items);
  1520. safe_delete(appearance_items);
  1521. info_changed = true;
  1522. GetZone()->SendSpawnChanges(this);
  1523. }
  1524. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1525. EquipmentItemList* equipList = &equipment_list;
  1526. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1527. if(equip_type == 3)
  1528. equipList = &appearance_equipment_list;
  1529. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1530. Item* item_from = equipList->items[slot1];
  1531. Item* item_to = equipList->items[slot2];
  1532. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1533. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1534. if(item_to){
  1535. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1536. return 0;
  1537. }
  1538. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1539. equipList->items[slot1] = nullptr;
  1540. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1541. equipList->SetItem(slot2, item_from);
  1542. if(item_to)
  1543. {
  1544. equipList->SetItem(slot1, item_to);
  1545. item_to->save_needed = true;
  1546. }
  1547. item_from->save_needed = true;
  1548. if (GetClient())
  1549. {
  1550. //EquipmentItemList* equipList = &equipment_list;
  1551. //if(appearance_type)
  1552. // equipList = &appearance_equipment_list;
  1553. if(item_to)
  1554. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1555. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1556. GetClient()->QueuePacket(item_list.serialize(this, version));
  1557. }
  1558. return equipList->serialize(version, this);
  1559. }
  1560. return 0;
  1561. }
  1562. bool Player::CanEquipItem(Item* item, int8 slot) {
  1563. if(client && client->GetVersion() <= 561 && slot == EQ2_EARS_SLOT_2)
  1564. return false;
  1565. if (item) {
  1566. Client* client = GetClient();
  1567. if (client) {
  1568. if (item->IsWeapon() && slot == 1) {
  1569. bool dwable = item->IsDualWieldAble(client, item, slot);
  1570. if (dwable == 0) {
  1571. return false;
  1572. }
  1573. }
  1574. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1575. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1576. }
  1577. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1578. client->Message(0, "%s requires a good race.", item->name.c_str());
  1579. }
  1580. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1581. if (((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2)))) {
  1582. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1583. if (override_level > 0 && override_level <= GetLevel())
  1584. return true;
  1585. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1586. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1587. return true;
  1588. else
  1589. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1590. else
  1591. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1592. }
  1593. else {
  1594. Skill* firstSkill = master_skill_list.GetSkill(item->generic_info.skill_req1);
  1595. Skill* secondSkill = master_skill_list.GetSkill(item->generic_info.skill_req2);
  1596. std::string msg("");
  1597. if(GetClient()->GetAdminStatus() >= 200) {
  1598. if(firstSkill && !skill_list.HasSkill(item->generic_info.skill_req1)) {
  1599. msg += "(" + std::string(firstSkill->name.data.c_str());
  1600. }
  1601. if(secondSkill && !skill_list.HasSkill(item->generic_info.skill_req2)) {
  1602. if(msg.length() > 0) {
  1603. msg += ", ";
  1604. }
  1605. else {
  1606. msg = "(";
  1607. }
  1608. msg += std::string(secondSkill->name.data.c_str());
  1609. }
  1610. if(msg.length() > 0) {
  1611. msg += ") ";
  1612. }
  1613. }
  1614. client->Message(0, "You lack the skill %srequired to equip this item.",msg.c_str());
  1615. }
  1616. }
  1617. else
  1618. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1619. }
  1620. }
  1621. return false;
  1622. }
  1623. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1624. EquipmentItemList* equipList = &equipment_list;
  1625. if(appearance_type)
  1626. equipList = &appearance_equipment_list;
  1627. vector<EQ2Packet*> packets;
  1628. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1629. if (item_list.indexed_items.count(index) == 0) {
  1630. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1631. return packets;
  1632. }
  1633. Item* item = item_list.indexed_items[index];
  1634. int8 orig_slot_id = slot_id;
  1635. int8 slot = 255;
  1636. if (item) {
  1637. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1638. appearance_type = 1;
  1639. equipList = &appearance_equipment_list;
  1640. }
  1641. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1642. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1643. return packets;
  1644. }
  1645. slot = equipList->GetFreeSlot(item, slot_id, version);
  1646. bool canEquip = CanEquipItem(item,slot);
  1647. int32 conflictSlot = 0;
  1648. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1649. {
  1650. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1651. if(GetClient()) {
  1652. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1653. }
  1654. return packets;
  1655. }
  1656. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1657. bool abort = true;
  1658. switch(conflictSlot) {
  1659. case LORE:
  1660. if(GetClient())
  1661. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1662. break;
  1663. case LORE_EQUIP:
  1664. if(GetClient())
  1665. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1666. break;
  1667. case STACK_LORE:
  1668. if(GetClient())
  1669. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1670. break;
  1671. default:
  1672. abort = false;
  1673. break;
  1674. }
  1675. if(abort) {
  1676. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1677. return packets;
  1678. }
  1679. }
  1680. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1681. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1682. char text[255];
  1683. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1684. char accept_command[25];
  1685. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1686. packet->setDataByName("text", text);
  1687. packet->setDataByName("accept_text", "Attune");
  1688. packet->setDataByName("accept_command", accept_command);
  1689. packet->setDataByName("cancel_text", "Cancel");
  1690. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1691. packet->setDataByName("max_length", 50);
  1692. packet->setDataByName("unknown4", 1);
  1693. packets.push_back(packet->serialize());
  1694. safe_delete(packet);
  1695. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1696. return packets;
  1697. }
  1698. if (canEquip && slot == 255)
  1699. {
  1700. if (slot_id == 255) {
  1701. if(item->slot_data.size() > 0) {
  1702. slot = item->slot_data.at(0);
  1703. if(!IsAllowedCombatEquip(slot, true)) {
  1704. LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with FAILED in combat!", item->name.c_str(), item->details.item_id);
  1705. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1706. return packets;
  1707. }
  1708. }
  1709. else {
  1710. LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with auto equip FAILED, no slot_data exists! Check items table, 'slots' column value should not be 0.", item->name.c_str(), item->details.item_id);
  1711. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1712. return packets;
  1713. }
  1714. }
  1715. else
  1716. slot = slot_id;
  1717. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1718. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1719. // grab player items lock again and assure item still present
  1720. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1721. if (item_list.indexed_items.count(index) == 0) {
  1722. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1723. return packets;
  1724. }
  1725. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1726. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1727. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1728. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1729. //packets.reserve(packets.size() + tmp_packets.size());
  1730. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1731. }
  1732. else {
  1733. // release for delete item / scripting etc
  1734. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1735. }
  1736. }
  1737. else if (canEquip && slot < 255) {
  1738. if(!IsAllowedCombatEquip(slot, true)) {
  1739. LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with auto equip FAILED in combat!", item->name.c_str(), item->details.item_id);
  1740. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1741. return packets;
  1742. }
  1743. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1744. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1745. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1746. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1747. //packets.reserve(packets.size() + tmp_packets.size());
  1748. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1749. }
  1750. else {
  1751. // release for delete item / scripting etc
  1752. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1753. }
  1754. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1755. if (item->GetItemScript() && lua_interface)
  1756. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1757. item_list.RemoveItem(item);
  1758. equipList->SetItem(slot, item);
  1759. item->save_needed = true;
  1760. packets.push_back(item->serialize(version, false));
  1761. SetEquipment(item);
  1762. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1763. if (zone_script && lua_interface)
  1764. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1765. int32 bag_id = item->details.inv_slot_id;
  1766. if (item->generic_info.condition == 0) {
  1767. Client* client = GetClient();
  1768. if (client) {
  1769. string popup_text = "Your ";
  1770. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1771. string popup_textcont = " is worn out and will not be effective until repaired.";
  1772. popup_text.append(popup_item);
  1773. popup_text.append(popup_textcont);
  1774. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1775. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1776. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1777. }
  1778. }
  1779. SetEquippedItemAppearances();
  1780. packets.push_back(equipList->serialize(version, this));
  1781. EQ2Packet* outapp = item_list.serialize(this, version);
  1782. if (outapp) {
  1783. packets.push_back(outapp);
  1784. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1785. if (bag_packet)
  1786. packets.push_back(bag_packet);
  1787. }
  1788. SetCharSheetChanged(true);
  1789. }
  1790. else {
  1791. // clear items lock
  1792. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1793. }
  1794. }
  1795. else {
  1796. // clear items lock
  1797. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1798. }
  1799. if(slot < 255) {
  1800. if (slot == EQ2_FOOD_SLOT && item->IsFoodFood() && get_character_flag(CF_FOOD_AUTO_CONSUME)) {
  1801. Item* item = GetEquipmentList()->GetItem(EQ2_FOOD_SLOT);
  1802. if(item && GetClient())
  1803. GetClient()->ConsumeFoodDrink(item, EQ2_FOOD_SLOT);
  1804. }
  1805. else if (slot == EQ2_DRINK_SLOT && item->IsFoodDrink() && get_character_flag(CF_DRINK_AUTO_CONSUME)) {
  1806. Item* item = GetEquipmentList()->GetItem(EQ2_DRINK_SLOT);
  1807. if(item && GetClient())
  1808. GetClient()->ConsumeFoodDrink(item, EQ2_DRINK_SLOT);
  1809. }
  1810. }
  1811. client->UpdateSentSpellList();
  1812. client->ClearSentSpellList();
  1813. return packets;
  1814. }
  1815. bool Player::AddItem(Item* item, AddItemType type) {
  1816. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1817. int16 lore_stack_count = 0;
  1818. if (item && item->details.item_id > 0) {
  1819. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1820. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1821. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1822. switch(type)
  1823. {
  1824. case AddItemType::BUY_FROM_BROKER:
  1825. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1826. break;
  1827. default:
  1828. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1829. break;
  1830. }
  1831. safe_delete(item);
  1832. return false;
  1833. }
  1834. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1835. conflictAppearanceEquipmentList == STACK_LORE) {
  1836. switch(type)
  1837. {
  1838. default:
  1839. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1840. break;
  1841. }
  1842. safe_delete(item);
  1843. return false;
  1844. }
  1845. else if (item_list.AssignItemToFreeSlot(item)) {
  1846. item->save_needed = true;
  1847. CalculateApplyWeight();
  1848. return true;
  1849. }
  1850. else if (item_list.AddOverflowItem(item)) {
  1851. CalculateApplyWeight();
  1852. return true;
  1853. }
  1854. }
  1855. return false;
  1856. }
  1857. bool Player::AddItemToBank(Item* item) {
  1858. if (item && item->details.item_id > 0) {
  1859. sint32 bag = -3;
  1860. sint16 slot = -1;
  1861. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1862. item->details.inv_slot_id = bag;
  1863. item->details.slot_id = slot;
  1864. item->save_needed = true;
  1865. return item_list.AddItem(item);
  1866. }
  1867. else if (item_list.AddOverflowItem(item))
  1868. return true;
  1869. }
  1870. return false;
  1871. }
  1872. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1873. // assure any inventory updates are reflected in sell window
  1874. if(GetClient() && GetClient()->GetMerchantTransaction())
  1875. GetClient()->SendSellMerchantList();
  1876. return item_list.serialize(this, version);
  1877. }
  1878. void Player::UpdateInventory(int32 bag_id) {
  1879. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1880. client->QueuePacket(outapp);
  1881. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1882. if (outapp)
  1883. client->QueuePacket(outapp);
  1884. }
  1885. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1886. Item* item = item_list.GetItemFromIndex(from_index);
  1887. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1888. if (result == 1) {
  1889. if (item) {
  1890. if (!item->needs_deletion)
  1891. item->save_needed = true;
  1892. else if (item->needs_deletion) {
  1893. database.DeleteItem(GetCharacterID(), item, 0);
  1894. client->GetPlayer()->item_list.DestroyItem(from_index);
  1895. client->GetPlayer()->UpdateInventory(to_bag_id);
  1896. if(item_deleted)
  1897. *item_deleted = true;
  1898. }
  1899. }
  1900. return item_list.serialize(this, version);
  1901. }
  1902. else {
  1903. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1904. if (packet) {
  1905. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1906. packet->setMediumStringByName("text", "Could not move item to that location.");
  1907. packet->setDataByName("unknown02", 0x00ff);
  1908. EQ2Packet* outapp = packet->serialize();
  1909. safe_delete(packet);
  1910. return outapp;
  1911. }
  1912. }
  1913. return 0;
  1914. }
  1915. int32 Player::GetCoinsCopper(){
  1916. return GetInfoStruct()->get_coin_copper();
  1917. }
  1918. int32 Player::GetCoinsSilver(){
  1919. return GetInfoStruct()->get_coin_silver();
  1920. }
  1921. int32 Player::GetCoinsGold(){
  1922. return GetInfoStruct()->get_coin_gold();
  1923. }
  1924. int32 Player::GetCoinsPlat(){
  1925. return GetInfoStruct()->get_coin_plat();
  1926. }
  1927. int32 Player::GetBankCoinsCopper(){
  1928. return GetInfoStruct()->get_bank_coin_copper();
  1929. }
  1930. int32 Player::GetBankCoinsSilver(){
  1931. return GetInfoStruct()->get_bank_coin_silver();
  1932. }
  1933. int32 Player::GetBankCoinsGold(){
  1934. return GetInfoStruct()->get_bank_coin_gold();
  1935. }
  1936. int32 Player::GetBankCoinsPlat(){
  1937. return GetInfoStruct()->get_bank_coin_plat();
  1938. }
  1939. int32 Player::GetStatusPoints(){
  1940. return GetInfoStruct()->get_status_points();
  1941. }
  1942. vector<QuickBarItem*>* Player::GetQuickbar(){
  1943. return &quickbar_items;
  1944. }
  1945. bool Player::UpdateQuickbarNeeded(){
  1946. return quickbar_updated;
  1947. }
  1948. void Player::ResetQuickbarNeeded(){
  1949. quickbar_updated = false;
  1950. }
  1951. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1952. RemoveQuickbarItem(bar, slot, false);
  1953. QuickBarItem* ability = new QuickBarItem;
  1954. ability->deleted = false;
  1955. ability->hotbar = bar;
  1956. ability->slot = slot;
  1957. ability->type = type;
  1958. ability->icon = icon;
  1959. ability->tier = tier;
  1960. ability->icon_type = icon_type;
  1961. ability->id = id;
  1962. if(unique_id == 0)
  1963. unique_id = database.NextUniqueHotbarID();
  1964. ability->unique_id = unique_id;
  1965. if(type == QUICKBAR_TEXT_CMD && text){
  1966. ability->text.data = string(text);
  1967. ability->text.size = ability->text.data.length();
  1968. }
  1969. else
  1970. ability->text.size = 0;
  1971. quickbar_items.push_back(ability);
  1972. if(update)
  1973. quickbar_updated = true;
  1974. }
  1975. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1976. vector<QuickBarItem*>::iterator itr;
  1977. QuickBarItem* qbi = 0;
  1978. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1979. qbi = *itr;
  1980. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1981. qbi->deleted = true;
  1982. break;
  1983. }
  1984. }
  1985. if(update)
  1986. quickbar_updated = true;
  1987. }
  1988. void Player::ClearQuickbarItems(){
  1989. quickbar_items.clear();
  1990. }
  1991. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1992. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1993. if(packet){
  1994. vector<QuickBarItem*>::iterator itr;
  1995. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1996. int16 i=0;
  1997. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1998. QuickBarItem* ability = *itr;
  1999. if(!ability || ability->deleted)
  2000. continue;
  2001. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2002. packet->setArrayDataByName("slot", ability->slot, i);
  2003. packet->setArrayDataByName("type", ability->type, i);
  2004. packet->setArrayDataByName("icon", ability->icon, i);
  2005. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2006. packet->setArrayDataByName("id", ability->id, i);
  2007. packet->setArrayDataByName("unique_id", ability->tier, i);
  2008. packet->setArrayDataByName("text", &ability->text, i);
  2009. i++;
  2010. }
  2011. EQ2Packet* app = packet->serialize();
  2012. safe_delete(packet);
  2013. return app;
  2014. }
  2015. return 0;
  2016. }
  2017. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2018. SpellBookEntry* spell = new SpellBookEntry;
  2019. spell->status = 169;
  2020. spell->slot = slot;
  2021. spell->spell_id = spell_id;
  2022. spell->type = type;
  2023. spell->tier = tier;
  2024. spell->timer = timer;
  2025. spell->save_needed = save_needed;
  2026. spell->recast = 0;
  2027. spell->recast_available = 0;
  2028. spell->player = this;
  2029. spell->visible = true;
  2030. spell->in_use = false;
  2031. spell->in_remiss = false;
  2032. MSpellsBook.lock();
  2033. spells.push_back(spell);
  2034. MSpellsBook.unlock();
  2035. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2036. AddPassiveSpell(spell_id, tier);
  2037. }
  2038. void Player::DeleteSpellBook(int8 type_selection){
  2039. MSpellsBook.lock();
  2040. vector<SpellBookEntry*>::iterator itr;
  2041. SpellBookEntry* spell = 0;
  2042. for(itr = spells.begin(); itr != spells.end();){
  2043. spell = *itr;
  2044. if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
  2045. itr++;
  2046. continue;
  2047. }
  2048. else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
  2049. itr++;
  2050. continue;
  2051. }
  2052. else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
  2053. itr++;
  2054. continue;
  2055. }
  2056. else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
  2057. itr++;
  2058. continue;
  2059. }
  2060. else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
  2061. itr++;
  2062. continue;
  2063. }
  2064. database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
  2065. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2066. RemovePassive(spell->spell_id, spell->tier, true);
  2067. itr = spells.erase(itr);
  2068. }
  2069. MSpellsBook.unlock();
  2070. }
  2071. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2072. MSpellsBook.lock();
  2073. vector<SpellBookEntry*>::iterator itr;
  2074. SpellBookEntry* spell = 0;
  2075. for(itr = spells.begin(); itr != spells.end(); itr++){
  2076. spell = *itr;
  2077. if(spell->spell_id == spell_id){
  2078. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2079. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2080. spells.erase(itr);
  2081. break;
  2082. }
  2083. }
  2084. MSpellsBook.unlock();
  2085. }
  2086. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2087. {
  2088. //sort_by : 0 - alpha, 1 - level, 2 - category
  2089. //order : 0 - ascending, 1 - descending
  2090. //pattern : 0 - zigzag, 1 - down, 2 - across
  2091. MSpellsBook.lock();
  2092. std::vector<SpellBookEntry*> sort_spells(spells);
  2093. if (!maxlvl_only)
  2094. {
  2095. switch (sort_by)
  2096. {
  2097. case 0:
  2098. if (!order)
  2099. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  2100. else
  2101. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  2102. break;
  2103. case 1:
  2104. if (!order)
  2105. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  2106. else
  2107. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  2108. break;
  2109. case 2:
  2110. if (!order)
  2111. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  2112. else
  2113. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  2114. break;
  2115. }
  2116. }
  2117. vector<SpellBookEntry*>::iterator itr;
  2118. SpellBookEntry* spell = 0;
  2119. map<string, SpellBookEntry*> tmpSpells;
  2120. vector<SpellBookEntry*> resultSpells;
  2121. int32 i = 0;
  2122. int8 page_book_count = 0;
  2123. int32 last_start_point = 0;
  2124. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  2125. spell = *itr;
  2126. if (spell->type != book_type)
  2127. continue;
  2128. if (maxlvl_only)
  2129. {
  2130. Spell* actual_spell = 0;
  2131. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2132. if(!actual_spell) {
  2133. // we have a spell that doesn't exist here!
  2134. continue;
  2135. }
  2136. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2137. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2138. if ( output.size() < 1 )
  2139. output = string(actual_spell->GetName());
  2140. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2141. if (tmpItr != tmpSpells.end())
  2142. {
  2143. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2144. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2145. {
  2146. tmpItr->second->visible = false;
  2147. tmpItr->second->slot = 0xFFFF;
  2148. std::vector<SpellBookEntry*>::iterator it;
  2149. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2150. if (it != resultSpells.end())
  2151. resultSpells.erase(it);
  2152. tmpSpells.erase(tmpItr);
  2153. }
  2154. else
  2155. continue; // leave as-is we have the newer spell
  2156. }
  2157. spell->visible = true;
  2158. tmpSpells.insert(make_pair(output, spell));
  2159. resultSpells.push_back(spell);
  2160. }
  2161. spell->slot = i;
  2162. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2163. } // end for loop for setting slots
  2164. if (maxlvl_only)
  2165. {
  2166. switch (sort_by)
  2167. {
  2168. case 0:
  2169. if (!order)
  2170. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2171. else
  2172. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2173. break;
  2174. case 1:
  2175. if (!order)
  2176. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2177. else
  2178. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2179. break;
  2180. case 2:
  2181. if (!order)
  2182. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2183. else
  2184. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2185. break;
  2186. }
  2187. i = 0;
  2188. page_book_count = 0;
  2189. last_start_point = 0;
  2190. vector<SpellBookEntry*>::iterator tmpItr;
  2191. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2192. ((SpellBookEntry*)*tmpItr)->slot = i;
  2193. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2194. }
  2195. }
  2196. MSpellsBook.unlock();
  2197. }
  2198. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2199. {
  2200. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2201. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2202. if (!spell1 || !spell2)
  2203. return false;
  2204. return (string(spell1->GetName()) < string(spell2->GetName()));
  2205. }
  2206. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2207. {
  2208. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2209. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2210. if (!spell1 || !spell2)
  2211. return false;
  2212. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2213. }
  2214. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2215. {
  2216. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2217. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2218. if (!spell1 || !spell2)
  2219. return false;
  2220. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2221. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2222. if (lvl1 == 0xFFFF)
  2223. lvl1 = 0;
  2224. if (lvl2 == 0xFFFF)
  2225. lvl2 = 0;
  2226. return (lvl1 < lvl2);
  2227. }
  2228. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2229. {
  2230. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2231. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2232. if (!spell1 || !spell2)
  2233. return false;
  2234. return (string(spell2->GetName()) < string(spell1->GetName()));
  2235. }
  2236. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2237. {
  2238. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2239. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2240. if (!spell1 || !spell2)
  2241. return false;
  2242. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2243. }
  2244. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2245. {
  2246. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2247. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2248. if (!spell1 || !spell2)
  2249. return false;
  2250. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2251. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2252. if (lvl1 == 0xFFFF)
  2253. lvl1 = 0;
  2254. if (lvl2 == 0xFFFF)
  2255. lvl2 = 0;
  2256. return (lvl2 < lvl1);
  2257. }
  2258. int8 Player::GetSpellSlot(int32 spell_id){
  2259. MSpellsBook.lock();
  2260. vector<SpellBookEntry*>::iterator itr;
  2261. SpellBookEntry* spell = 0;
  2262. for(itr = spells.begin(); itr != spells.end(); itr++){
  2263. spell = *itr;
  2264. if(spell->spell_id == spell_id)
  2265. {
  2266. int8 slot = spell->slot;
  2267. MSpellsBook.unlock();
  2268. return slot;
  2269. }
  2270. }
  2271. MSpellsBook.unlock();
  2272. return 0;
  2273. }
  2274. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2275. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2276. if (master_skill) {
  2277. Skill* skill = new Skill(master_skill);
  2278. skill->current_val = current_val;
  2279. skill->previous_val = current_val;
  2280. skill->max_val = max_val;
  2281. if (save_needed)
  2282. skill->save_needed = true;
  2283. skill_list.AddSkill(skill);
  2284. }
  2285. }
  2286. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2287. Skill* skill = skill_list.GetSkill(skill_id);
  2288. if (skill)
  2289. RemoveSkillFromDB(skill, save);
  2290. }
  2291. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2292. skill_list.RemoveSkill(skill);
  2293. if (save)
  2294. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2295. }
  2296. int16 Player::GetSpellSlotMappingCount(){
  2297. int16 ret = 0;
  2298. MSpellsBook.lock();
  2299. for(int32 i=0;i<spells.size();i++){
  2300. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2301. if(spell->slot >= 0 && spell->spell_id > 0 && spell->type != SPELL_BOOK_TYPE_NOT_SHOWN)
  2302. ret++;
  2303. }
  2304. MSpellsBook.unlock();
  2305. return ret;
  2306. }
  2307. int8 Player::GetSpellTier(int32 id){
  2308. int8 ret = 0;
  2309. MSpellsBook.lock();
  2310. for(int32 i=0;i<spells.size();i++){
  2311. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2312. if(spell->spell_id == id){
  2313. ret = spell->tier;
  2314. break;
  2315. }
  2316. }
  2317. MSpellsBook.unlock();
  2318. return ret;
  2319. }
  2320. int16 Player::GetSpellPacketCount(){
  2321. int16 ret = 0;
  2322. MSpellsBook.lock();
  2323. for(int32 i=0;i<spells.size();i++){
  2324. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2325. if(spell->spell_id > 0 && spell->type != SPELL_BOOK_TYPE_NOT_SHOWN)
  2326. ret++;
  2327. }
  2328. MSpellsBook.unlock();
  2329. return ret;
  2330. }
  2331. void Player::LockAllSpells() {
  2332. vector<SpellBookEntry*>::iterator itr;
  2333. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2334. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2335. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2336. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2337. }
  2338. all_spells_locked = true;
  2339. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2340. }
  2341. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2342. vector<SpellBookEntry*>::iterator itr;
  2343. int32 exception_spell_id = 0;
  2344. if (exception)
  2345. exception_spell_id = exception->GetSpellID();
  2346. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2347. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2348. MaintainedEffects* effect = 0;
  2349. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2350. continue;
  2351. if ((*itr)->in_use == false &&
  2352. (((*itr)->spell_id != exception_spell_id ||
  2353. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2354. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)) {
  2355. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2356. (*itr)->recast_available = 0;
  2357. }
  2358. else if((*itr)->in_remiss)
  2359. {
  2360. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2361. (*itr)->recast_available = 0;
  2362. (*itr)->in_remiss = false;
  2363. }
  2364. }
  2365. all_spells_locked = false;
  2366. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2367. }
  2368. void Player::LockSpell(Spell* spell, int16 recast) {
  2369. vector<SpellBookEntry*>::iterator itr;
  2370. SpellBookEntry* spell2;
  2371. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2372. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2373. spell2 = *itr;
  2374. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2375. {
  2376. spell2->in_use = true;
  2377. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2378. }
  2379. else if(spell2->in_use)
  2380. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2381. }
  2382. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2383. }
  2384. void Player::UnlockSpell(Spell* spell) {
  2385. if (spell->GetStayLocked())
  2386. return;
  2387. vector<SpellBookEntry*>::iterator itr;
  2388. SpellBookEntry* spell2;
  2389. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2390. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2391. spell2 = *itr;
  2392. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2393. {
  2394. spell2->in_use = false;
  2395. spell2->recast_available = 0;
  2396. if(all_spells_locked)
  2397. spell2->in_remiss = true;
  2398. else
  2399. AddSpellStatus(spell2, SPELL_STATUS_LOCK, false);
  2400. }
  2401. }
  2402. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2403. }
  2404. void Player::LockTSSpells() {
  2405. vector<SpellBookEntry*>::iterator itr;
  2406. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2407. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2408. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2409. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2410. }
  2411. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2412. // Unlock all other types
  2413. UnlockAllSpells();
  2414. }
  2415. void Player::UnlockTSSpells() {
  2416. vector<SpellBookEntry*>::iterator itr;
  2417. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2418. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2419. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2420. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2421. }
  2422. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2423. // Lock all other types
  2424. LockAllSpells();
  2425. }
  2426. void Player::QueueSpell(Spell* spell) {
  2427. vector<SpellBookEntry*>::iterator itr;
  2428. SpellBookEntry* spell2;
  2429. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2430. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2431. spell2 = *itr;
  2432. if (spell2->spell_id == spell->GetSpellID())
  2433. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2434. }
  2435. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2436. }
  2437. void Player::UnQueueSpell(Spell* spell) {
  2438. vector<SpellBookEntry*>::iterator itr;
  2439. SpellBookEntry* spell2;
  2440. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2441. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2442. spell2 = *itr;
  2443. if (spell2->spell_id == spell->GetSpellID())
  2444. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2445. }
  2446. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2447. }
  2448. vector<Spell*> Player::GetSpellBookSpellsByTimer(Spell* spell, int32 timerID) {
  2449. vector<Spell*> ret;
  2450. vector<SpellBookEntry*>::iterator itr;
  2451. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2452. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2453. if ((*itr)->timer == timerID && spell->GetSpellID() != (*itr)->spell_id)
  2454. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2455. }
  2456. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2457. return ret;
  2458. }
  2459. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2460. SetSpellEntryRecast(spell, modify_recast, recast);
  2461. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2462. spell->status += value; // use set/remove spell status now
  2463. }
  2464. }
  2465. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2466. SetSpellEntryRecast(spell, modify_recast, recast);
  2467. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2468. spell->status = spell->status | value;
  2469. }
  2470. }
  2471. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2472. SetSpellEntryRecast(spell, modify_recast, recast);
  2473. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2474. spell->status = spell->status & ~value;
  2475. }
  2476. }
  2477. void Player::SetSpellStatus(Spell* spell, int8 status){
  2478. MSpellsBook.lock();
  2479. vector<SpellBookEntry*>::iterator itr;
  2480. SpellBookEntry* spell2 = 0;
  2481. for(itr = spells.begin(); itr != spells.end(); itr++){
  2482. spell2 = *itr;
  2483. if(spell2->spell_id == spell->GetSpellData()->id){
  2484. spell2->status = spell2->status | status;
  2485. break;
  2486. }
  2487. }
  2488. MSpellsBook.unlock();
  2489. }
  2490. void Player::SetSpellEntryRecast(SpellBookEntry* spell, bool modify_recast, int16 recast) {
  2491. if (modify_recast) {
  2492. spell->recast = recast / 100;
  2493. Spell* spell_ = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2494. if(spell_) {
  2495. float override_recast = 0.0f;
  2496. if(recast > 0) {
  2497. override_recast = static_cast<float>(recast);
  2498. }
  2499. int32 recast_time = spell_->CalculateRecastTimer(this, override_recast);
  2500. spell->recast = recast_time / 100;
  2501. spell->recast_available = Timer::GetCurrentTime2() + recast_time;
  2502. }
  2503. else {
  2504. spell->recast_available = Timer::GetCurrentTime2() + recast;
  2505. }
  2506. }
  2507. }
  2508. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2509. vector<SpellBookEntry*>* ret = 0;
  2510. vector<SpellBookEntry*>::iterator itr;
  2511. MSpellsBook.lock();
  2512. SpellBookEntry* spell = 0;
  2513. for(itr = spells.begin(); itr != spells.end(); itr++){
  2514. spell = *itr;
  2515. if(spell->save_needed){
  2516. if(!ret)
  2517. ret = new vector<SpellBookEntry*>;
  2518. ret->push_back(spell);
  2519. }
  2520. }
  2521. MSpellsBook.unlock();
  2522. return ret;
  2523. }
  2524. int16 Player::GetTierUp(int16 tier)
  2525. {
  2526. switch(tier)
  2527. {
  2528. case 0:
  2529. break;
  2530. case 7:
  2531. case 9:
  2532. tier -= 2;
  2533. break;
  2534. default:
  2535. tier -= 1;
  2536. break;
  2537. }
  2538. return tier;
  2539. }
  2540. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2541. bool ret = false;
  2542. vector<SpellBookEntry*>::iterator itr;
  2543. MSpellsBook.lock();
  2544. SpellBookEntry* spell = 0;
  2545. for(itr = spells.begin(); itr != spells.end(); itr++){
  2546. spell = *itr;
  2547. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2548. ret = true;
  2549. break;
  2550. }
  2551. }
  2552. MSpellsBook.unlock();
  2553. return ret;
  2554. }
  2555. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2556. sint32 ret = 0;
  2557. MSpellsBook.lock();
  2558. vector<SpellBookEntry*>::iterator itr;
  2559. SpellBookEntry* spell = 0;
  2560. for(itr = spells.begin(); itr != spells.end(); itr++){
  2561. spell = *itr;
  2562. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2563. ret = spell->slot;
  2564. }
  2565. MSpellsBook.unlock();
  2566. return ret+1;
  2567. }
  2568. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2569. MSpellsBook.lock();
  2570. vector<SpellBookEntry*>::iterator itr;
  2571. SpellBookEntry* ret = 0;
  2572. SpellBookEntry* spell = 0;
  2573. for(itr = spells.begin(); itr != spells.end(); itr++){
  2574. spell = *itr;
  2575. if(spell->spell_id == spell_id){
  2576. ret = spell;
  2577. break;
  2578. }
  2579. }
  2580. MSpellsBook.unlock();
  2581. return ret;
  2582. }
  2583. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2584. vector<int32> ret;
  2585. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2586. vector<SpellBookEntry*>::iterator itr;
  2587. Spell* spell = 0;
  2588. for(itr = spells.begin(); itr != spells.end(); itr++){
  2589. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2590. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2591. ret.push_back(spell->GetSpellData()->id);
  2592. }
  2593. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2594. return ret;
  2595. }
  2596. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2597. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2598. if(packet){
  2599. int16 count = GetSpellSlotMappingCount();
  2600. int16 ptr = 0;
  2601. if(count > 0){
  2602. packet->setArrayLengthByName("spell_count", count);
  2603. MSpellsBook.lock();
  2604. for(int32 i=0;i<spells.size();i++){
  2605. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2606. if(spell->type == SPELL_BOOK_TYPE_NOT_SHOWN || spell->slot < 0 || spell->spell_id == 0)
  2607. continue;
  2608. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2609. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2610. ptr++;
  2611. }
  2612. MSpellsBook.unlock();
  2613. EQ2Packet* ret = packet->serialize();
  2614. safe_delete(packet);
  2615. return ret;
  2616. }
  2617. safe_delete(packet);
  2618. }
  2619. return 0;
  2620. }
  2621. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2622. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2623. EQ2Packet* ret = 0;
  2624. if (packet) {
  2625. Spell* spell = 0;
  2626. SpellBookEntry* spell_entry = 0;
  2627. int16 count = GetSpellPacketCount();
  2628. int16 ptr = 0;
  2629. // Get the packet size
  2630. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2631. int32 total_bytes = packet2->GetTotalPacketSize();
  2632. safe_delete(packet2);
  2633. packet->setArrayLengthByName("spell_count", count);
  2634. LogWrite(PLAYER__DEBUG, 5, "Player", "%s: GetSpellBookUpdatePacket Spell Count: %u, Spell Entry Book Size: %u", GetName(), count, total_bytes);
  2635. if (count > 0) {
  2636. if (count > spell_count) {
  2637. uchar* tmp = 0;
  2638. if (spell_orig_packet) {
  2639. tmp = new uchar[count * total_bytes];
  2640. memset(tmp, 0, total_bytes * count);
  2641. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2642. safe_delete_array(spell_orig_packet);
  2643. safe_delete_array(spell_xor_packet);
  2644. spell_orig_packet = tmp;
  2645. }
  2646. else {
  2647. spell_orig_packet = new uchar[count * total_bytes];
  2648. memset(spell_orig_packet, 0, total_bytes * count);
  2649. }
  2650. spell_xor_packet = new uchar[count * total_bytes];
  2651. memset(spell_xor_packet, 0, count * total_bytes);
  2652. }
  2653. spell_count = count;
  2654. MSpellsBook.lock();
  2655. for (int32 i = 0; i < spells.size(); i++) {
  2656. spell_entry = (SpellBookEntry*)spells[i];
  2657. if (spell_entry->spell_id == 0 || spell_entry->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2658. continue;
  2659. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2660. if (spell) {
  2661. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2662. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2663. }
  2664. LogWrite(PLAYER__DEBUG, 9, "Player", "%s: GetSpellBookUpdatePacket Send Spell %u in position %u\n",GetName(), spell_entry->spell_id, ptr);
  2665. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2666. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2667. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2668. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2669. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2670. packet->setSubstructArrayDataByName("spells", "icon", (spell->TranslateClientSpellIcon(version) * -1) - 1, 0, ptr);
  2671. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2672. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2673. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2674. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2675. // Beastlord and Channeler spell support
  2676. if (spell->GetSpellData()->savage_bar == 1)
  2677. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2678. else if (spell->GetSpellData()->savage_bar == 2)
  2679. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2680. else if (spell->GetSpellData()->savage_bar == 3) {
  2681. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2682. // Slot req for channelers
  2683. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2684. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2685. }
  2686. ptr++;
  2687. }
  2688. }
  2689. MSpellsBook.unlock();
  2690. }
  2691. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2692. //packet->PrintPacket();
  2693. //DumpPacket(ret);
  2694. safe_delete(packet);
  2695. }
  2696. return ret;
  2697. }
  2698. PlayerInfo::~PlayerInfo(){
  2699. RemoveOldPackets();
  2700. }
  2701. PlayerInfo::PlayerInfo(Player* in_player){
  2702. orig_packet = 0;
  2703. changes = 0;
  2704. pet_orig_packet = 0;
  2705. pet_changes = 0;
  2706. player = in_player;
  2707. info_struct = player->GetInfoStruct();
  2708. info_struct->set_name(std::string(player->GetName()));
  2709. info_struct->set_deity(std::string("None"));
  2710. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2711. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2712. info_struct->set_class3(player->GetAdventureClass());
  2713. info_struct->set_race(player->GetRace());
  2714. info_struct->set_gender(player->GetGender());
  2715. info_struct->set_level(player->GetLevel());
  2716. info_struct->set_tradeskill_level(player->GetTSLevel());
  2717. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2718. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2719. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2720. for(int i=0;i<45;i++){
  2721. if(i<30){
  2722. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2723. info_struct->maintained_effects[i].icon = 0xFFFF;
  2724. info_struct->maintained_effects[i].spell = nullptr;
  2725. }
  2726. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2727. info_struct->spell_effects[i].spell = nullptr;
  2728. }
  2729. house_zone_id = 0;
  2730. bind_zone_id = 0;
  2731. bind_x = 0;
  2732. bind_y = 0;
  2733. bind_z = 0;
  2734. bind_heading = 0;
  2735. boat_x_offset = 0;
  2736. boat_y_offset = 0;
  2737. boat_z_offset = 0;
  2738. boat_spawn = 0;
  2739. }
  2740. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2741. MaintainedEffects* ret = 0;
  2742. InfoStruct* info = GetInfoStruct();
  2743. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2744. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2745. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2746. ret = &info->maintained_effects[i];
  2747. ret->spell_id = 0;
  2748. ret->slot_pos = i;
  2749. break;
  2750. }
  2751. }
  2752. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2753. return ret;
  2754. }
  2755. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2756. MaintainedEffects* ret = 0;
  2757. InfoStruct* info = GetInfoStruct();
  2758. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2759. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2760. if(info->maintained_effects[i].spell_id == id){
  2761. ret = &info->maintained_effects[i];
  2762. break;
  2763. }
  2764. }
  2765. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2766. return ret;
  2767. }
  2768. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2769. MaintainedEffects* ret = 0;
  2770. InfoStruct* info = GetInfoStruct();
  2771. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2772. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2773. if(info->maintained_effects[i].slot_pos == slot){
  2774. ret = &info->maintained_effects[i];
  2775. break;
  2776. }
  2777. }
  2778. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2779. return ret;
  2780. }
  2781. MaintainedEffects* Player::GetMaintainedSpells() {
  2782. return GetInfoStruct()->maintained_effects;
  2783. }
  2784. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2785. SpellEffects* ret = 0;
  2786. InfoStruct* info = GetInfoStruct();
  2787. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2788. for(int i=0;i<45;i++){
  2789. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2790. ret = &info->spell_effects[i];
  2791. ret->spell_id = 0;
  2792. break;
  2793. }
  2794. }
  2795. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2796. return ret;
  2797. }
  2798. SpellEffects* Player::GetSpellEffects() {
  2799. return GetInfoStruct()->spell_effects;
  2800. }
  2801. // call inside info_mutex
  2802. void Player::ClearRemovalTimers(){
  2803. map<int32, SpawnQueueState*>::iterator itr;
  2804. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2805. SpawnQueueState* sr = itr->second;
  2806. itr = spawn_state_list.erase(itr);
  2807. safe_delete(sr);
  2808. }
  2809. }
  2810. void Player::ClearEverything(){
  2811. index_mutex.writelock(__FUNCTION__, __LINE__);
  2812. player_spawn_id_map.clear();
  2813. player_spawn_reverse_id_map.clear();
  2814. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2815. map<int32, vector<int32>*>::iterator itr;
  2816. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2817. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2818. safe_delete(itr->second);
  2819. }
  2820. player_spawn_quests_required.clear();
  2821. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2822. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2823. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2824. safe_delete(itr->second);
  2825. }
  2826. player_spawn_history_required.clear();
  2827. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2828. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2829. ClearRemovalTimers();
  2830. spawn_packet_sent.clear();
  2831. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2832. info_mutex.writelock(__FUNCTION__, __LINE__);
  2833. spawn_info_packet_list.clear();
  2834. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2835. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2836. spawn_vis_packet_list.clear();
  2837. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2838. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2839. spawn_pos_packet_list.clear();
  2840. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2841. }
  2842. bool Player::IsResurrecting(){
  2843. return resurrecting;
  2844. }
  2845. void Player::SetResurrecting(bool val){
  2846. resurrecting = val;
  2847. }
  2848. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2849. if(!luaspell)
  2850. return;
  2851. Spell* spell = luaspell->spell;
  2852. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2853. int32 target_type = 0;
  2854. Spawn* spawn = 0;
  2855. if(effect && luaspell->caster && luaspell->caster->GetZone()){
  2856. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2857. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2858. effect->target = luaspell->initial_target;
  2859. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2860. if (spawn){
  2861. if (spawn == this)
  2862. target_type = 0;
  2863. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2864. target_type = 1;
  2865. else
  2866. target_type = 2;
  2867. }
  2868. effect->target_type = target_type;
  2869. effect->spell = luaspell;
  2870. if(!luaspell->slot_pos)
  2871. luaspell->slot_pos = effect->slot_pos;
  2872. effect->spell_id = spell->GetSpellData()->id;
  2873. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2874. effect->icon = spell->GetSpellData()->icon;
  2875. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2876. effect->conc_used = spell->GetSpellData()->req_concentration;
  2877. effect->total_time = spell->GetSpellDuration()/10;
  2878. effect->tier = spell->GetSpellData()->tier;
  2879. if (spell->GetSpellData()->duration_until_cancel)
  2880. effect->expire_timestamp = 0xFFFFFFFF;
  2881. else
  2882. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2883. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2884. charsheet_changed = true;
  2885. }
  2886. }
  2887. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2888. if(!luaspell || !luaspell->caster)
  2889. return;
  2890. Spell* spell = luaspell->spell;
  2891. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2892. SpellEffects* effect = 0;
  2893. if (old_effect){
  2894. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2895. RemoveSpellEffect(old_effect->spell);
  2896. }
  2897. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  2898. effect = GetFreeSpellEffectSlot();
  2899. if(effect){
  2900. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2901. effect->spell = luaspell;
  2902. effect->spell_id = spell->GetSpellData()->id;
  2903. effect->caster = luaspell->caster;
  2904. effect->total_time = spell->GetSpellDuration()/10;
  2905. if (spell->GetSpellData()->duration_until_cancel)
  2906. effect->expire_timestamp = 0xFFFFFFFF;
  2907. else if(override_expire_time)
  2908. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2909. else
  2910. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2911. effect->icon = spell->GetSpellData()->icon;
  2912. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2913. effect->tier = spell->GetSpellTier();
  2914. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2915. charsheet_changed = true;
  2916. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2917. {
  2918. if(GetClient()) {
  2919. GetClient()->TriggerSpellSave();
  2920. }
  2921. if(((Player*)luaspell->caster)->GetClient()) {
  2922. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2923. }
  2924. }
  2925. }
  2926. }
  2927. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2928. if(!luaspell)
  2929. return;
  2930. bool found = false;
  2931. Client* client = GetClient();
  2932. LuaSpell* old_spell = 0;
  2933. LuaSpell* current_spell = 0;
  2934. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2935. for(int i=0;i<30;i++){
  2936. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2937. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2938. if (found) {
  2939. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2940. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2941. //Update the maintained window uses_remaining and damage_remaining values
  2942. if (current_spell && current_spell->num_triggers > 0)
  2943. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2944. else if (current_spell && current_spell->damage_remaining > 0)
  2945. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2946. else if (old_spell && old_spell->had_triggers)
  2947. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2948. else if (old_spell && old_spell->had_dmg_remaining)
  2949. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2950. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2951. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2952. if (current_spell)
  2953. current_spell->slot_pos = i - 1;
  2954. }
  2955. // Compare spells, if we found a match set the found flag
  2956. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2957. found = true;
  2958. }
  2959. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2960. if (found) {
  2961. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2962. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2963. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2964. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2965. charsheet_changed = true;
  2966. }
  2967. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2968. }
  2969. void Player::RemoveSpellEffect(LuaSpell* spell){
  2970. bool found = false;
  2971. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2972. for(int i=0;i<45;i++){
  2973. if (found) {
  2974. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2975. }
  2976. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2977. found = true;
  2978. }
  2979. if (found) {
  2980. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2981. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2982. changed = true;
  2983. info_changed = true;
  2984. AddChangedZoneSpawn();
  2985. charsheet_changed = true;
  2986. }
  2987. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2988. }
  2989. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2990. {
  2991. if(GetClient() && GetClient()->IsReloadingZone())
  2992. return;
  2993. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2994. // XML structs may be to slow to use in this portion of the code as a single
  2995. // client sends a LOT of these packets when they are moving. I have commented
  2996. // out all the code for xml structs, to switch to it just uncomment
  2997. // the code and comment the 2 if/else if/else blocks, both have a comment
  2998. // above them to let you know wich ones they are.
  2999. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  3000. int16 total_bytes; // = update->GetTotalPacketSize();
  3001. // Comment out this if/else if/else block if you switch to xml structs
  3002. if (version >= 1144)
  3003. total_bytes = sizeof(Player_Update1144);
  3004. else if (version >= 1096)
  3005. total_bytes = sizeof(Player_Update1096);
  3006. else if (version <= 373)
  3007. total_bytes = sizeof(Player_Update283);
  3008. else
  3009. total_bytes = sizeof(Player_Update);
  3010. if (!movement_packet)
  3011. movement_packet = new uchar[total_bytes];
  3012. else if (!old_movement_packet)
  3013. old_movement_packet = new uchar[total_bytes];
  3014. if (movement_packet && old_movement_packet)
  3015. memcpy(old_movement_packet, movement_packet, total_bytes);
  3016. bool reverse = version > 373;
  3017. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  3018. if (!movement_packet || !old_movement_packet)
  3019. return;
  3020. Decode(movement_packet, old_movement_packet, total_bytes);
  3021. //update->LoadPacketData(movement_packet, total_bytes);
  3022. int32 activity; // = update->getType_int32_ByName("activity");
  3023. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  3024. float direction1; // = update->getType_float_ByName("direction1");
  3025. float direction2; // = update->getType_float_ByName("direction2");;
  3026. float speed; // = update->getType_float_ByName("speed");;
  3027. float side_speed;
  3028. float vert_speed;
  3029. float x; // = update->getType_float_ByName("x");;
  3030. float y; // = update->getType_float_ByName("y");;
  3031. float z; // = update->getType_float_ByName("z");;
  3032. float x_speed;
  3033. float y_speed;
  3034. float z_speed;
  3035. float client_pitch;
  3036. // comment out this if/else if/else block if you use xml structs
  3037. if (version >= 1144) {
  3038. Player_Update1144* update = (Player_Update1144*)movement_packet;
  3039. activity = update->activity;
  3040. grid_id = update->grid_location;
  3041. direction1 = update->direction1;
  3042. direction2 = update->direction2;
  3043. speed = update->speed;
  3044. side_speed = update->side_speed;
  3045. vert_speed = update->vert_speed;
  3046. x = update->x;
  3047. y = update->y;
  3048. z = update->z;
  3049. x_speed = update->speed_x;
  3050. y_speed = update->speed_y;
  3051. z_speed = update->speed_z;
  3052. client_pitch = update->pitch;
  3053. SetPitch(180 + update->pitch);
  3054. }
  3055. else if (version >= 1096) {
  3056. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3057. activity = update->activity;
  3058. grid_id = update->grid_location;
  3059. direction1 = update->direction1;
  3060. direction2 = update->direction2;
  3061. speed = update->speed;
  3062. side_speed = update->side_speed;
  3063. vert_speed = update->vert_speed;
  3064. x = update->x;
  3065. y = update->y;
  3066. z = update->z;
  3067. x_speed = update->speed_x;
  3068. y_speed = update->speed_y;
  3069. z_speed = update->speed_z;
  3070. client_pitch = update->pitch;
  3071. SetPitch(180 + update->pitch);
  3072. }
  3073. else if (version <= 373) {
  3074. Player_Update283* update = (Player_Update283*)movement_packet;
  3075. activity = update->activity;
  3076. grid_id = update->grid_location;
  3077. direction1 = update->direction1;
  3078. direction2 = update->direction2;
  3079. speed = update->speed;
  3080. side_speed = update->side_speed;
  3081. vert_speed = update->vert_speed;
  3082. client_pitch = update->pitch;
  3083. x = update->x;
  3084. y = update->y;
  3085. z = update->z;
  3086. x_speed = update->speed_x;
  3087. y_speed = update->speed_y;
  3088. z_speed = update->speed_z;
  3089. appearance.pos.X2 = update->orig_x;
  3090. appearance.pos.Y2 = update->orig_y;
  3091. appearance.pos.Z2 = update->orig_z;
  3092. appearance.pos.X3 = update->orig_x2;
  3093. appearance.pos.Y3 = update->orig_y2;
  3094. appearance.pos.Z3 = update->orig_z2;
  3095. if (update->pitch != 0)
  3096. SetPitch(180 + update->pitch);
  3097. }
  3098. else {
  3099. Player_Update* update = (Player_Update*)movement_packet;
  3100. activity = update->activity;
  3101. grid_id = update->grid_location;
  3102. direction1 = update->direction1;
  3103. direction2 = update->direction2;
  3104. speed = update->speed;
  3105. side_speed = update->side_speed;
  3106. vert_speed = update->vert_speed;
  3107. x = update->x;
  3108. y = update->y;
  3109. z = update->z;
  3110. x_speed = update->speed_x;
  3111. y_speed = update->speed_y;
  3112. z_speed = update->speed_z;
  3113. appearance.pos.X2 = update->orig_x;
  3114. appearance.pos.Y2 = update->orig_y;
  3115. appearance.pos.Z2 = update->orig_z;
  3116. appearance.pos.X3 = update->orig_x2;
  3117. appearance.pos.Y3 = update->orig_y2;
  3118. appearance.pos.Z3 = update->orig_z2;
  3119. client_pitch = update->pitch;
  3120. SetPitch(180 + update->pitch);
  3121. }
  3122. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3123. if (activity != last_movement_activity) {
  3124. switch(activity) {
  3125. case UPDATE_ACTIVITY_RUNNING:
  3126. case UPDATE_ACTIVITY_RUNNING_AOM:
  3127. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  3128. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  3129. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  3130. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  3131. if(GetZone() && GetZone()->GetDrowningVictim(this))
  3132. GetZone()->RemoveDrowningVictim(this);
  3133. break;
  3134. }
  3135. case UPDATE_ACTIVITY_DROWNING:
  3136. case UPDATE_ACTIVITY_DROWNING2:
  3137. case UPDATE_ACTIVITY_DROWNING_AOM:
  3138. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  3139. if(GetZone() && !GetInvulnerable()) {
  3140. GetZone()->AddDrowningVictim(this);
  3141. }
  3142. break;
  3143. }
  3144. case UPDATE_ACTIVITY_JUMPING:
  3145. case UPDATE_ACTIVITY_JUMPING_AOM:
  3146. case UPDATE_ACTIVITY_FALLING:
  3147. case UPDATE_ACTIVITY_FALLING_AOM: {
  3148. if(GetInitialState() != 1024) {
  3149. SetInitialState(1024);
  3150. }
  3151. else if(GetInitialState() == 1024) {
  3152. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  3153. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  3154. }
  3155. else {
  3156. SetInitialState(16512);
  3157. }
  3158. }
  3159. break;
  3160. }
  3161. }
  3162. last_movement_activity = activity;
  3163. }
  3164. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3165. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3166. Spawn* boat = 0;
  3167. float boat_x = x;
  3168. float boat_y = y;
  3169. float boat_z = z;
  3170. if (GetBoatSpawn() == 0 && GetZone()) {
  3171. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3172. SetBoatSpawn(boat);
  3173. if(boat)
  3174. {
  3175. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3176. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3177. boat->AddRailPassenger(GetCharacterID());
  3178. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3179. }
  3180. }
  3181. if (boat || (GetBoatSpawn() && GetZone())) {
  3182. if (!boat)
  3183. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3184. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3185. boat_x -= boat->GetX();
  3186. boat_y -= boat->GetY();
  3187. boat_z -= boat->GetZ();
  3188. }
  3189. }
  3190. SetBoatX(boat_x);
  3191. SetBoatY(boat_y);
  3192. SetBoatZ(boat_z);
  3193. pos_packet_speed = speed;
  3194. grid_id = GetLocation();
  3195. }
  3196. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3197. {
  3198. lift_cooldown.Start(100, true);
  3199. }
  3200. else if(lift_cooldown.Check())
  3201. {
  3202. if(GetBoatSpawn())
  3203. {
  3204. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3205. if(boat)
  3206. {
  3207. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3208. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3209. boat->RemoveRailPassenger(GetCharacterID());
  3210. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3211. }
  3212. }
  3213. SetBoatSpawn(0);
  3214. lift_cooldown.Disable();
  3215. }
  3216. if (!IsResurrecting() && !GetBoatSpawn())
  3217. {
  3218. if (!IsRooted() && !IsMezzedOrStunned()) {
  3219. SetX(x);
  3220. SetY(y, true, true);
  3221. SetZ(z);
  3222. SetSpeedX(x_speed);
  3223. SetSpeedY(y_speed);
  3224. SetSpeedZ(z_speed);
  3225. SetSideSpeed(side_speed);
  3226. SetVertSpeed(vert_speed);
  3227. SetClientHeading1(direction1);
  3228. SetClientHeading2(direction2);
  3229. SetClientPitch(client_pitch);
  3230. if(version > 373) {
  3231. pos_packet_speed = speed;
  3232. }
  3233. }
  3234. else {
  3235. SetSpeedX(0.0f);
  3236. SetSpeedY(0.0f);
  3237. SetSpeedZ(0.0f);
  3238. SetSideSpeed(0.0f);
  3239. SetVertSpeed(0.0f);
  3240. SetClientHeading1(direction1);
  3241. SetClientHeading2(direction2);
  3242. SetClientPitch(client_pitch);
  3243. pos_packet_speed = 0;
  3244. }
  3245. }
  3246. if (GetLocation() != grid_id)
  3247. {
  3248. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
  3249. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3250. if (zone_script && lua_interface) {
  3251. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3252. }
  3253. SetLocation(grid_id);
  3254. if (zone_script && lua_interface) {
  3255. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3256. }
  3257. }
  3258. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3259. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3260. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3261. GetSkillByName("Swimming", true);
  3262. }
  3263. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3264. //update->PrintPacket();
  3265. //safe_delete(update);
  3266. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3267. }
  3268. int16 Player::GetLastMovementActivity(){
  3269. return last_movement_activity;
  3270. }
  3271. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3272. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3273. }
  3274. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3275. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3276. }
  3277. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3278. uchar* ret = 0;
  3279. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3280. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3281. return ret;
  3282. }
  3283. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3284. uchar* ret = 0;
  3285. if(spawn_info_packet_list.count(spawn_id) == 1)
  3286. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3287. return ret;
  3288. }
  3289. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3290. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3291. }
  3292. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3293. uchar* ret = 0;
  3294. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3295. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3296. return ret;
  3297. }
  3298. uchar* Player::GetTempInfoPacketForXOR(){
  3299. return spawn_tmp_info_xor_packet;
  3300. }
  3301. uchar* Player::GetTempVisPacketForXOR(){
  3302. return spawn_tmp_vis_xor_packet;
  3303. }
  3304. uchar* Player::GetTempPosPacketForXOR(){
  3305. return spawn_tmp_pos_xor_packet;
  3306. }
  3307. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3308. spawn_tmp_info_xor_packet = new uchar[size];
  3309. info_xor_size = size;
  3310. return spawn_tmp_info_xor_packet;
  3311. }
  3312. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3313. spawn_tmp_vis_xor_packet = new uchar[size];
  3314. vis_xor_size = size;
  3315. return spawn_tmp_vis_xor_packet;
  3316. }
  3317. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3318. spawn_tmp_pos_xor_packet = new uchar[size];
  3319. pos_xor_size = size;
  3320. return spawn_tmp_pos_xor_packet;
  3321. }
  3322. bool Player::CheckPlayerInfo(){
  3323. return info != 0;
  3324. }
  3325. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3326. bool val = true;
  3327. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3328. int16 index = GetIndexForSpawn(spawn);
  3329. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3330. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3331. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3332. if(GetClient() && GetClient()->IsReloadingZone()) {
  3333. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3334. val = false;
  3335. }
  3336. // we don't do anything this spawn is already populated by the player
  3337. }
  3338. else {
  3339. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3340. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3341. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3342. if(itr != spawn_packet_sent.end())
  3343. itr->second = state;
  3344. else
  3345. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3346. if(state == SPAWN_STATE_SENT_WAIT) {
  3347. map<int32,SpawnQueueState*>::iterator state_itr;
  3348. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3349. safe_delete(state_itr->second);
  3350. spawn_state_list.erase(state_itr);
  3351. }
  3352. SpawnQueueState* removal = new SpawnQueueState;
  3353. removal->index_id = index;
  3354. removal->spawn_state_timer = Timer(500, true);
  3355. removal->spawn_state_timer.Start();
  3356. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3357. }
  3358. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3359. spawn_state_list.count(spawn->GetID()) == 0) {
  3360. SpawnQueueState* removal = new SpawnQueueState;
  3361. removal->index_id = index;
  3362. removal->spawn_state_timer = Timer(1000, true);
  3363. removal->spawn_state_timer.Start();
  3364. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3365. }
  3366. }
  3367. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3368. return val;
  3369. }
  3370. void Player::CheckSpawnStateQueue() {
  3371. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3372. return;
  3373. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3374. map<int32, SpawnQueueState*>::iterator itr;
  3375. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3376. if(itr->second->spawn_state_timer.Check()) {
  3377. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3378. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3379. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3380. switch(sent_itr->second) {
  3381. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3382. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3383. SpawnQueueState* sr = itr->second;
  3384. itr = spawn_state_list.erase(itr);
  3385. safe_delete(sr);
  3386. break;
  3387. }
  3388. case SpawnState::SPAWN_STATE_REMOVING: {
  3389. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3390. itr->second->spawn_state_timer.Disable();
  3391. continue;
  3392. }
  3393. if(itr->second->index_id) {
  3394. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3395. packet->setDataByName("spawn_index", itr->second->index_id);
  3396. packet->setDataByName("delete", 1);
  3397. GetClient()->QueuePacket(packet->serialize());
  3398. safe_delete(packet);
  3399. }
  3400. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3401. itr++;
  3402. break;
  3403. }
  3404. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3405. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3406. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3407. SpawnQueueState* sr = itr->second;
  3408. itr = spawn_state_list.erase(itr);
  3409. safe_delete(sr);
  3410. break;
  3411. }
  3412. default: {
  3413. // reset
  3414. itr->second->spawn_state_timer.Disable();
  3415. break;
  3416. }
  3417. }
  3418. }
  3419. else
  3420. itr++;
  3421. }
  3422. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3423. }
  3424. bool Player::WasSentSpawn(int32 spawn_id){
  3425. if(GetID() == spawn_id)
  3426. return true;
  3427. bool ret = false;
  3428. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3429. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3430. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3431. ret = true;
  3432. }
  3433. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3434. return ret;
  3435. }
  3436. bool Player::IsSendingSpawn(int32 spawn_id){
  3437. bool ret = false;
  3438. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3439. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3440. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3441. ret = true;
  3442. }
  3443. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3444. return ret;
  3445. }
  3446. bool Player::IsRemovingSpawn(int32 spawn_id){
  3447. bool ret = false;
  3448. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3449. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3450. if(itr != spawn_packet_sent.end() &&
  3451. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3452. ret = true;
  3453. }
  3454. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3455. return ret;
  3456. }
  3457. PlayerSkillList* Player::GetSkills(){
  3458. return &skill_list;
  3459. }
  3460. void Player::InCombat(bool val, bool range) {
  3461. if (val)
  3462. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3463. else
  3464. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3465. bool changeCombatState = false;
  3466. if((in_combat && !val) || (!in_combat && val))
  3467. changeCombatState = true;
  3468. in_combat = val;
  3469. if(in_combat)
  3470. AddIconValue(64);
  3471. else
  3472. RemoveIconValue(64);
  3473. bool update_regen = false;
  3474. if(GetInfoStruct()->get_engaged_encounter()) {
  3475. if(!IsAggroed() || !IsEngagedInEncounter()) {
  3476. GetInfoStruct()->set_engaged_encounter(0);
  3477. update_regen = true;
  3478. }
  3479. }
  3480. if(changeCombatState || update_regen)
  3481. SetRegenValues((GetInfoStruct()->get_effective_level() > 0) ? GetInfoStruct()->get_effective_level() : GetLevel());
  3482. charsheet_changed = true;
  3483. info_changed = true;
  3484. }
  3485. void Player::SetCharSheetChanged(bool val){
  3486. charsheet_changed = val;
  3487. }
  3488. bool Player::GetCharSheetChanged(){
  3489. return charsheet_changed;
  3490. }
  3491. bool Player::AdventureXPEnabled(){
  3492. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3493. }
  3494. bool Player::TradeskillXPEnabled() {
  3495. // TODO: need to identify the flag to togle tradeskill xp
  3496. return true;
  3497. }
  3498. void Player::set_character_flag(int flag){
  3499. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3500. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3501. if (flag > CF_MAXIMUM_FLAG) return;
  3502. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3503. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3504. charsheet_changed = true;
  3505. info_changed = true;
  3506. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3507. }
  3508. void Player::reset_character_flag(int flag){
  3509. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3510. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3511. if (flag > CF_MAXIMUM_FLAG) return;
  3512. if (flag < 32)
  3513. {
  3514. int8 origflag = GetInfoStruct()->get_flags();
  3515. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3516. }
  3517. else
  3518. {
  3519. int8 flag2 = GetInfoStruct()->get_flags2();
  3520. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3521. }
  3522. charsheet_changed = true;
  3523. info_changed = true;
  3524. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3525. }
  3526. void Player::toggle_character_flag(int flag){
  3527. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3528. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3529. if (flag > CF_MAXIMUM_FLAG) return;
  3530. if (flag < 32)
  3531. {
  3532. int32 origflag = GetInfoStruct()->get_flags();
  3533. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3534. }
  3535. else
  3536. {
  3537. int32 flag2 = GetInfoStruct()->get_flags2();
  3538. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3539. }
  3540. charsheet_changed = true;
  3541. info_changed = true;
  3542. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3543. }
  3544. bool Player::get_character_flag(int flag){
  3545. bool ret = false;
  3546. if (flag > CF_MAXIMUM_FLAG){
  3547. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3548. return ret;
  3549. }
  3550. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3551. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3552. return ret;
  3553. }
  3554. float Player::GetXPVitality(){
  3555. return GetInfoStruct()->get_xp_vitality();
  3556. }
  3557. float Player::GetTSXPVitality() {
  3558. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3559. }
  3560. bool Player::DoubleXPEnabled(){
  3561. return GetInfoStruct()->get_xp_vitality() > 0;
  3562. }
  3563. void Player::SetCharacterID(int32 new_id){
  3564. char_id = new_id;
  3565. }
  3566. int32 Player::GetCharacterID(){
  3567. return char_id;
  3568. }
  3569. float Player::CalculateXP(Spawn* victim){
  3570. if(AdventureXPEnabled() == false || !victim)
  3571. return 0;
  3572. float multiplier = 0;
  3573. float zone_xp_modifier = 1; // let's be safe!!
  3574. if( GetZone()->GetXPModifier() != 0 ) {
  3575. zone_xp_modifier = GetZone()->GetXPModifier();
  3576. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3577. }
  3578. switch(GetArrowColor(victim->GetLevel())){
  3579. case ARROW_COLOR_GRAY:
  3580. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3581. return 0.0f;
  3582. break;
  3583. case ARROW_COLOR_GREEN:
  3584. multiplier = 3.25;
  3585. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3586. break;
  3587. case ARROW_COLOR_BLUE:
  3588. multiplier = 3.5;
  3589. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3590. break;
  3591. case ARROW_COLOR_WHITE:
  3592. multiplier = 4;
  3593. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3594. break;
  3595. case ARROW_COLOR_YELLOW:
  3596. multiplier = 4.25;
  3597. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3598. break;
  3599. case ARROW_COLOR_ORANGE:
  3600. multiplier = 4.5;
  3601. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3602. break;
  3603. case ARROW_COLOR_RED:
  3604. multiplier = 6;
  3605. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3606. break;
  3607. }
  3608. float total = multiplier * 8;
  3609. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3610. if(victim->GetDifficulty() > 6) { // no need to multiply by 1 if this is a normal mob
  3611. total *= (victim->GetDifficulty() - 5);
  3612. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3613. }
  3614. else if(victim->GetDifficulty() <= 5) {
  3615. total /= (7 - victim->GetDifficulty()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3616. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3617. }
  3618. if(victim->GetHeroic() > 1) {
  3619. total *= victim->GetHeroic();
  3620. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3621. }
  3622. if(DoubleXPEnabled()) {
  3623. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3624. float percent = (((float)(total))/GetNeededXP()) *100;
  3625. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3626. float xp_vitality = GetXPVitality();
  3627. if(xp_vitality >= percent) {
  3628. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3629. total *= 2;
  3630. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3631. }
  3632. else {
  3633. total += ((GetXPVitality() / percent) *2)*total;
  3634. GetInfoStruct()->set_xp_vitality(0);
  3635. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3636. }
  3637. }
  3638. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3639. return total * world.GetXPRate() * zone_xp_modifier;
  3640. }
  3641. float Player::CalculateTSXP(int8 level){
  3642. if(TradeskillXPEnabled() == false)
  3643. return 0;
  3644. float multiplier = 0;
  3645. float zone_xp_modifier = 1; // let's be safe!!
  3646. if( GetZone()->GetXPModifier() != 0 ) {
  3647. zone_xp_modifier = GetZone()->GetXPModifier();
  3648. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3649. }
  3650. sint16 diff = level - GetTSLevel();
  3651. if(GetTSLevel() < 10)
  3652. diff *= 3;
  3653. else if(GetTSLevel() <= 20)
  3654. diff *= 2;
  3655. if(diff >= 9)
  3656. multiplier = 6;
  3657. else if(diff >= 5)
  3658. multiplier = 4.5;
  3659. else if(diff >= 1)
  3660. multiplier = 4.25;
  3661. else if(diff == 0)
  3662. multiplier = 4;
  3663. else if(diff <= -11)
  3664. multiplier = 0;
  3665. else if(diff <= -6)
  3666. multiplier = 3.25;
  3667. else //if(diff < 0)
  3668. multiplier = 3.5;
  3669. float total = multiplier * 8;
  3670. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3671. if(DoubleXPEnabled()) {
  3672. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3673. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3674. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3675. float ts_xp_vitality = GetTSXPVitality();
  3676. if(ts_xp_vitality >= percent) {
  3677. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3678. total *= 2;
  3679. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3680. }
  3681. else {
  3682. total += ((GetTSXPVitality() / percent) *2)*total;
  3683. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3684. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3685. }
  3686. }
  3687. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3688. return total * world.GetXPRate() * zone_xp_modifier;
  3689. }
  3690. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3691. {
  3692. float xpDebt = GetXPDebt();
  3693. // not a real timestamp to work with
  3694. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3695. return;
  3696. uint32 diff = (Timer::GetUnixTimeStamp() - unix_timestamp)/1000;
  3697. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3698. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3699. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3700. return;
  3701. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3702. // not enough time passed to calculate debt xp recovered
  3703. if(periodsPassed < 1.0f)
  3704. return;
  3705. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3706. if(debtToSubtract >= xpDebt)
  3707. GetInfoStruct()->set_xp_debt(0.0f);
  3708. else
  3709. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3710. }
  3711. void Player::SetNeededXP(int32 val){
  3712. GetInfoStruct()->set_xp_needed(val);
  3713. }
  3714. void Player::SetNeededXP(){
  3715. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3716. // Get xp needed to get to the next level
  3717. int16 level = GetLevel() + 1;
  3718. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3719. if (level > 95)
  3720. SetNeededXP(database.GetMysqlExpCurve(95)* ((level - 95) + 1));
  3721. else
  3722. SetNeededXP(database.GetMysqlExpCurve(level));
  3723. }
  3724. void Player::SetXP(int32 val){
  3725. GetInfoStruct()->set_xp(val);
  3726. }
  3727. void Player::SetNeededTSXP(int32 val) {
  3728. GetInfoStruct()->set_ts_xp_needed(val);
  3729. }
  3730. void Player::SetNeededTSXP() {
  3731. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3732. }
  3733. void Player::SetTSXP(int32 val) {
  3734. GetInfoStruct()->set_ts_xp(val);
  3735. }
  3736. float Player::GetXPDebt(){
  3737. return GetInfoStruct()->get_xp_debt();
  3738. }
  3739. int32 Player::GetNeededXP(){
  3740. return GetInfoStruct()->get_xp_needed();
  3741. }
  3742. int32 Player::GetXP(){
  3743. return GetInfoStruct()->get_xp();
  3744. }
  3745. int32 Player::GetNeededTSXP() {
  3746. return GetInfoStruct()->get_ts_xp_needed();
  3747. }
  3748. int32 Player::GetTSXP() {
  3749. return GetInfoStruct()->get_ts_xp();
  3750. }
  3751. bool Player::AddXP(int32 xp_amount){
  3752. if(!GetClient()) // potential linkdead player
  3753. return false;
  3754. MStats.lock();
  3755. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3756. MStats.unlock();
  3757. if(GetInfoStruct()->get_xp_debt())
  3758. {
  3759. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3760. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3761. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3762. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3763. {
  3764. GetInfoStruct()->set_xp_debt(0.0f);
  3765. if(amountRequiredClearDebt > xp_amount)
  3766. xp_amount = 0;
  3767. else
  3768. xp_amount -= amountRequiredClearDebt;
  3769. }
  3770. else
  3771. {
  3772. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3773. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3774. if(amountToTakeFromDebt > xp_amount)
  3775. xp_amount = 0;
  3776. else
  3777. xp_amount -= amountToTakeFromDebt;
  3778. }
  3779. }
  3780. // used up in xp debt
  3781. if(!xp_amount) {
  3782. SetCharSheetChanged(true);
  3783. return true;
  3784. }
  3785. int32 prev_level = GetLevel();
  3786. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3787. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3788. while((xp_amount + GetXP()) >= GetNeededXP()){
  3789. if (!CheckLevelStatus(GetLevel() + 1)) {
  3790. if(GetClient()) {
  3791. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3792. }
  3793. SetCharSheetChanged(true);
  3794. return false;
  3795. }
  3796. xp_amount -= GetNeededXP() - GetXP();
  3797. SetLevel(GetLevel() + 1);
  3798. }
  3799. SetXP(GetXP() + xp_amount);
  3800. GetPlayerInfo()->CalculateXPPercentages();
  3801. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3802. if(current_xp_percent >= miniding_min_percent){
  3803. SetHP(GetTotalHP());
  3804. SetPower(GetTotalPower());
  3805. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3806. }
  3807. if(GetClient()) {
  3808. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3809. if (prev_level != GetLevel())
  3810. GetClient()->ChangeLevel(prev_level, GetLevel());
  3811. }
  3812. SetCharSheetChanged(true);
  3813. return true;
  3814. }
  3815. bool Player::AddTSXP(int32 xp_amount){
  3816. MStats.lock();
  3817. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3818. MStats.unlock();
  3819. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3820. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3821. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3822. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3823. if(GetClient()) {
  3824. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3825. }
  3826. return false;
  3827. }
  3828. xp_amount -= GetNeededTSXP() - GetTSXP();
  3829. SetTSLevel(GetTSLevel() + 1);
  3830. SetTSXP(0);
  3831. SetNeededTSXP();
  3832. }
  3833. SetTSXP(GetTSXP() + xp_amount);
  3834. GetPlayerInfo()->CalculateXPPercentages();
  3835. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3836. if(current_xp_percent >= miniding_min_percent){
  3837. SetHP(GetTotalHP());
  3838. SetPower(GetTotalPower());
  3839. }
  3840. if (GetTradeskillClass() == 0){
  3841. SetTradeskillClass(1);
  3842. GetInfoStruct()->set_tradeskill_class1(1);
  3843. GetInfoStruct()->set_tradeskill_class2(1);
  3844. GetInfoStruct()->set_tradeskill_class3(1);
  3845. }
  3846. return true;
  3847. }
  3848. void Player::CalculateLocation(){
  3849. if(GetSpeed() > 0 ){
  3850. if(GetHeading() >= 270 && GetHeading() <= 360){
  3851. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3852. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3853. }
  3854. else if(GetHeading() >= 180 && GetHeading() < 270){
  3855. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3856. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3857. }
  3858. else if(GetHeading() >= 90 && GetHeading() < 180){
  3859. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3860. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3861. }
  3862. else if(GetHeading() >= 0 && GetHeading() < 90){
  3863. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3864. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3865. }
  3866. }
  3867. }
  3868. Spawn* Player::GetSpawnByIndex(int16 index){
  3869. Spawn* spawn = 0;
  3870. index_mutex.readlock(__FUNCTION__, __LINE__);
  3871. if(player_spawn_id_map.count(index) > 0)
  3872. spawn = player_spawn_id_map[index];
  3873. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3874. return spawn;
  3875. }
  3876. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3877. int16 val = 0;
  3878. index_mutex.readlock(__FUNCTION__, __LINE__);
  3879. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3880. val = player_spawn_reverse_id_map[spawn];
  3881. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3882. return val;
  3883. }
  3884. bool Player::WasSpawnRemoved(Spawn* spawn){
  3885. bool wasRemoved = false;
  3886. if(IsRemovingSpawn(spawn->GetID()))
  3887. return false;
  3888. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3889. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3890. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3891. wasRemoved = true;
  3892. }
  3893. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3894. return wasRemoved;
  3895. }
  3896. void Player::RemoveSpawn(Spawn* spawn, bool delete_spawn)
  3897. {
  3898. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3899. SetSpawnSentState(spawn, delete_spawn ? SpawnState::SPAWN_STATE_REMOVING : SpawnState::SPAWN_STATE_REMOVING_SLEEP);
  3900. info_mutex.writelock(__FUNCTION__, __LINE__);
  3901. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3902. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3903. index_mutex.writelock(__FUNCTION__, __LINE__);
  3904. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3905. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3906. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3907. player_spawn_reverse_id_map.erase(spawn);
  3908. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3909. player_spawn_id_map.erase(spawn->GetID());
  3910. int32 id = spawn->GetID();
  3911. if (spawn_info_packet_list.count(id))
  3912. spawn_info_packet_list.erase(id);
  3913. if (spawn_pos_packet_list.count(id))
  3914. spawn_pos_packet_list.erase(id);
  3915. if (spawn_vis_packet_list.count(id))
  3916. spawn_vis_packet_list.erase(id);
  3917. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3918. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3919. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3920. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3921. }
  3922. vector<int32> Player::GetQuestIDs(){
  3923. vector<int32> ret;
  3924. map<int32, Quest*>::iterator itr;
  3925. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3926. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3927. if(itr->second)
  3928. ret.push_back(itr->second->GetQuestID());
  3929. }
  3930. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3931. return ret;
  3932. }
  3933. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3934. vector<Quest*>* quest_updates = 0;
  3935. map<int32, Quest*>::iterator itr;
  3936. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3937. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3938. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3939. if(!quest_updates)
  3940. quest_updates = new vector<Quest*>();
  3941. quest_updates->push_back(itr->second);
  3942. }
  3943. }
  3944. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3945. return quest_updates;
  3946. }
  3947. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3948. map<int32, Quest*>::iterator itr;
  3949. vector<Quest*>* update_list = new vector<Quest*>;
  3950. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3951. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3952. if(itr->second){
  3953. if(item && qty > 0){
  3954. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3955. update_list->push_back(itr->second);
  3956. }
  3957. }
  3958. }
  3959. }
  3960. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3961. if(update_list && update_list->size() > 0){
  3962. Client* client = GetClient();
  3963. if(client){
  3964. for(int8 i=0;i<update_list->size(); i++){
  3965. client->SendQuestUpdate(update_list->at(i));
  3966. client->SendQuestFailure(update_list->at(i));
  3967. }
  3968. }
  3969. }
  3970. update_list->clear();
  3971. safe_delete(update_list);
  3972. }
  3973. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3974. map<int32, Quest*>::iterator itr;
  3975. vector<Quest*>* update_list = new vector<Quest*>;
  3976. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3977. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3978. if(itr->second){
  3979. if(item && qty > 0){
  3980. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3981. update_list->push_back(itr->second);
  3982. }
  3983. }
  3984. }
  3985. }
  3986. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3987. if(update_list && update_list->size() > 0){
  3988. Client* client = GetClient();
  3989. if(client){
  3990. for(int8 i=0;i<update_list->size(); i++){
  3991. client->SendQuestUpdate(update_list->at(i));
  3992. client->SendQuestFailure(update_list->at(i));
  3993. }
  3994. }
  3995. }
  3996. update_list->clear();
  3997. safe_delete(update_list);
  3998. }
  3999. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  4000. vector<Quest*>* quest_updates = 0;
  4001. map<int32, Quest*>::iterator itr;
  4002. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4003. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4004. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  4005. if (!quest_updates)
  4006. quest_updates = new vector<Quest*>();
  4007. quest_updates->push_back(itr->second);
  4008. }
  4009. }
  4010. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4011. return quest_updates;
  4012. }
  4013. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  4014. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4015. Quest* quest = 0;
  4016. if(packet){
  4017. int16 total_quests_num = 0;
  4018. int16 total_completed_quests = 0;
  4019. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4020. map<int32, Quest*> total_quests = player_quests;
  4021. if(all_quests && completed_quests.size() > 0)
  4022. total_quests.insert(completed_quests.begin(), completed_quests.end());
  4023. if(total_quests.size() > 0){
  4024. map<string, int16> quest_types;
  4025. map<int32, Quest*>::iterator itr;
  4026. int16 zone_id = 0;
  4027. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  4028. if(itr->first && itr->second){
  4029. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  4030. current_quest_id = itr->first;
  4031. if(itr->second->GetTurnedIn())
  4032. total_completed_quests++;
  4033. if(itr->second->GetType()){
  4034. if(quest_types.count(itr->second->GetType()) == 0){
  4035. quest_types[itr->second->GetType()] = zone_id;
  4036. zone_id++;
  4037. }
  4038. }
  4039. if(itr->second->GetZone()){
  4040. if(quest_types.count(itr->second->GetType()) == 0){
  4041. quest_types[itr->second->GetType()] = zone_id;
  4042. zone_id++;
  4043. }
  4044. }
  4045. total_quests_num++;
  4046. }
  4047. else
  4048. continue;
  4049. }
  4050. packet->setArrayLengthByName("num_quests", total_quests_num);
  4051. int16 i = 0;
  4052. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  4053. if(i == 0 && quest_types.size() > 0){
  4054. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  4055. map<string, int16>::iterator type_itr;
  4056. int16 x = 0;
  4057. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  4058. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  4059. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  4060. x++;
  4061. }
  4062. }
  4063. if(itr->first == 0 || !itr->second)
  4064. continue;
  4065. if(!all_quests && !itr->second->GetUpdateRequired())
  4066. continue;
  4067. quest = itr->second;
  4068. if(!quest->GetDeleted())
  4069. packet->setArrayDataByName("active", 1, i);
  4070. packet->setArrayDataByName("name", quest->GetName(), i);
  4071. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  4072. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  4073. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  4074. if(itr->second->GetCompleted())
  4075. packet->setArrayDataByName("completed", 1, i);
  4076. if(itr->second->GetTurnedIn()){
  4077. packet->setArrayDataByName("turned_in", 1, i);
  4078. packet->setArrayDataByName("completed", 1, i);
  4079. packet->setArrayDataByName("visible", 1, i);
  4080. packet->setArrayDataByName("unknown3", 1, i);
  4081. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4082. }
  4083. if (updated) {
  4084. packet->setArrayDataByName("quest_updated", 1, i);
  4085. packet->setArrayDataByName("journal_updated", 1, i);
  4086. }
  4087. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  4088. packet->setArrayDataByName("day", quest->GetDay(), i);
  4089. packet->setArrayDataByName("month", quest->GetMonth(), i);
  4090. packet->setArrayDataByName("year", quest->GetYear(), i);
  4091. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  4092. int8 difficulty = 0;
  4093. string category = quest->GetType();
  4094. if(category == "Tradeskill")
  4095. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4096. else
  4097. difficulty = GetArrowColor(quest->GetQuestLevel());
  4098. packet->setArrayDataByName("difficulty", difficulty, i);
  4099. if (itr->second->GetEncounterLevel() > 4)
  4100. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  4101. else
  4102. packet->setArrayDataByName("encounter_level", 4, i);
  4103. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4104. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4105. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4106. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4107. if(version >= 931 && quest->GetVisible()){
  4108. if (quest->GetCompletedFlag())
  4109. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4110. else if (quest->IsRepeatable())
  4111. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4112. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4113. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4114. if (quest->IsTracked())
  4115. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4116. else
  4117. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4118. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4119. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4120. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4121. }
  4122. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4123. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4124. }
  4125. }
  4126. else
  4127. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4128. if (itr->second->IsRepeatable())
  4129. packet->setArrayDataByName("repeatable", 1, i);
  4130. packet->setArrayDataByName("display_status", display_status, i);
  4131. i++;
  4132. }
  4133. //packet->setDataByName("unknown4", 0);
  4134. packet->setDataByName("visible_quest_id", current_quest_id);
  4135. }
  4136. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4137. packet->setDataByName("player_crc", crc);
  4138. packet->setDataByName("player_name", GetName());
  4139. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4140. packet->setDataByName("max_quests", 75);
  4141. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4142. #if EQDEBUG >= 9
  4143. packet->PrintPacket();
  4144. #endif
  4145. }
  4146. return packet;
  4147. }
  4148. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4149. if (!quest)
  4150. return 0;
  4151. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4152. if (packet) {
  4153. packet->setArrayLengthByName("num_quests", 1);
  4154. packet->setArrayLengthByName("num_quest_zones", 1);
  4155. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4156. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4157. if(!quest->GetDeleted() && !quest->GetCompleted())
  4158. packet->setArrayDataByName("active", 1);
  4159. packet->setArrayDataByName("name", quest->GetName());
  4160. // don't see these two in the struct
  4161. packet->setArrayDataByName("quest_type", quest->GetType());
  4162. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4163. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  4164. if(quest->GetCompleted())
  4165. packet->setArrayDataByName("completed", 1);
  4166. if(quest->GetTurnedIn()) {
  4167. packet->setArrayDataByName("turned_in", 1);
  4168. packet->setArrayDataByName("completed", 1);
  4169. packet->setArrayDataByName("visible", 1);
  4170. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4171. }
  4172. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4173. packet->setArrayDataByName("day", quest->GetDay());
  4174. packet->setArrayDataByName("month", quest->GetMonth());
  4175. packet->setArrayDataByName("year", quest->GetYear());
  4176. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4177. int8 difficulty = 0;
  4178. string category = quest->GetType();
  4179. if(category == "Tradeskill")
  4180. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4181. else
  4182. difficulty = GetArrowColor(quest->GetQuestLevel());
  4183. packet->setArrayDataByName("difficulty", difficulty);
  4184. if (quest->GetEncounterLevel() > 4)
  4185. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4186. else
  4187. packet->setArrayDataByName("encounter_level", 4);
  4188. if (version >= 931) {
  4189. packet->setArrayDataByName("zonetype_id", 0);
  4190. packet->setArrayDataByName("zone_id", 0);
  4191. }
  4192. if(version >= 931 && quest->GetVisible()){
  4193. if (quest->GetCompletedFlag())
  4194. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4195. else if (quest->IsRepeatable())
  4196. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4197. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4198. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4199. if (quest->IsTracked())
  4200. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4201. else
  4202. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4203. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4204. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4205. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4206. }
  4207. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4208. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4209. }
  4210. }
  4211. else
  4212. packet->setArrayDataByName("visible", quest->GetVisible());
  4213. if (quest->IsRepeatable())
  4214. packet->setArrayDataByName("repeatable", 1);
  4215. packet->setArrayDataByName("display_status", display_status);
  4216. if (updated) {
  4217. packet->setArrayDataByName("quest_updated", 1);
  4218. packet->setArrayDataByName("journal_updated", 1);
  4219. }
  4220. if(version >= 546)
  4221. packet->setDataByName("unknown3", 1);
  4222. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4223. packet->setDataByName("player_crc", crc);
  4224. packet->setDataByName("player_name", GetName());
  4225. packet->setDataByName("used_quests", player_quests.size());
  4226. packet->setDataByName("unknown4a", 1);
  4227. packet->setDataByName("max_quests", 75);
  4228. }
  4229. return packet;
  4230. }
  4231. Quest* Player::SetStepComplete(int32 id, int32 step){
  4232. Quest* ret = 0;
  4233. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4234. if(player_quests.count(id) > 0){
  4235. if(player_quests[id] && player_quests[id]->SetStepComplete(step))
  4236. ret = player_quests[id];
  4237. }
  4238. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4239. return ret;
  4240. }
  4241. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4242. Quest* ret = 0;
  4243. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4244. if (player_quests.count(quest_id) > 0) {
  4245. if (player_quests[quest_id] && player_quests[quest_id]->AddStepProgress(step, progress))
  4246. ret = player_quests[quest_id];
  4247. }
  4248. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4249. return ret;
  4250. }
  4251. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4252. int32 ret = 0;
  4253. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4254. if (player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4255. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4256. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4257. return ret;
  4258. }
  4259. void Player::RemoveQuest(int32 id, bool delete_quest){
  4260. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4261. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4262. if(itr != player_quests.end()) {
  4263. player_quests.erase(itr);
  4264. }
  4265. if(delete_quest){
  4266. safe_delete(player_quests[id]);
  4267. }
  4268. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4269. SendQuestRequiredSpawns(id);
  4270. }
  4271. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4272. vector<Quest*>* quest_updates = 0;
  4273. map<int32, Quest*>::iterator itr;
  4274. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4275. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4276. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4277. if(!quest_updates)
  4278. quest_updates = new vector<Quest*>();
  4279. quest_updates->push_back(itr->second);
  4280. }
  4281. }
  4282. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4283. return quest_updates;
  4284. }
  4285. vector<Quest*>* Player::CheckQuestsFailures(){
  4286. vector<Quest*>* quest_failures = 0;
  4287. map<int32, Quest*>::iterator itr;
  4288. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4289. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4290. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4291. if(!quest_failures)
  4292. quest_failures = new vector<Quest*>();
  4293. quest_failures->push_back(itr->second);
  4294. }
  4295. }
  4296. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4297. return quest_failures;
  4298. }
  4299. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4300. vector<Quest*>* quest_updates = 0;
  4301. map<int32, Quest*>::iterator itr;
  4302. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4303. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4304. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4305. if(!quest_updates)
  4306. quest_updates = new vector<Quest*>();
  4307. quest_updates->push_back(itr->second);
  4308. }
  4309. }
  4310. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4311. return quest_updates;
  4312. }
  4313. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4314. bool reqMet = false;
  4315. map<int32, Quest*>::iterator itr;
  4316. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4317. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4318. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4319. reqMet = true;
  4320. break;
  4321. }
  4322. }
  4323. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4324. return reqMet;
  4325. }
  4326. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4327. vector<Quest*>* quest_updates = 0;
  4328. map<int32, Quest*>::iterator itr;
  4329. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4330. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4331. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4332. if(!quest_updates)
  4333. quest_updates = new vector<Quest*>();
  4334. quest_updates->push_back(itr->second);
  4335. }
  4336. }
  4337. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4338. return quest_updates;
  4339. }
  4340. int16 Player::GetTaskGroupStep(int32 quest_id){
  4341. Quest* quest = 0;
  4342. int16 step = 0;
  4343. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4344. if(player_quests.count(quest_id) > 0){
  4345. quest = player_quests[quest_id];
  4346. if(quest) {
  4347. step = quest->GetTaskGroupStep();
  4348. }
  4349. }
  4350. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4351. return step;
  4352. }
  4353. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4354. bool ret = false;
  4355. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4356. if(player_quests.count(quest_id) > 0){
  4357. Quest* quest = player_quests[quest_id];
  4358. if ( quest != NULL )
  4359. ret = quest->GetQuestStepCompleted(step_id);
  4360. }
  4361. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4362. return ret;
  4363. }
  4364. int16 Player::GetQuestStep(int32 quest_id){
  4365. Quest* quest = 0;
  4366. int16 step = 0;
  4367. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4368. if(player_quests.count(quest_id) > 0){
  4369. quest = player_quests[quest_id];
  4370. if(quest) {
  4371. step = quest->GetQuestStep();
  4372. }
  4373. }
  4374. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4375. return step;
  4376. }
  4377. map<int32, Quest*>* Player::GetPlayerQuests(){
  4378. return &player_quests;
  4379. }
  4380. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4381. return &completed_quests;
  4382. }
  4383. Quest* Player::GetAnyQuest(int32 quest_id) {
  4384. if(player_quests.count(quest_id) > 0)
  4385. return player_quests[quest_id];
  4386. if(completed_quests.count(quest_id) > 0)
  4387. return completed_quests[quest_id];
  4388. return 0;
  4389. }
  4390. Quest* Player::GetCompletedQuest(int32 quest_id){
  4391. if(completed_quests.count(quest_id) > 0)
  4392. return completed_quests[quest_id];
  4393. return 0;
  4394. }
  4395. bool Player::HasQuestBeenCompleted(int32 quest_id){
  4396. bool ret = false;
  4397. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4398. if(completed_quests.count(quest_id) > 0 && completed_quests[quest_id])
  4399. ret = true;
  4400. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4401. return ret;
  4402. }
  4403. bool Player::HasActiveQuest(int32 quest_id){
  4404. bool ret = false;
  4405. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4406. if(player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4407. ret = true;
  4408. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4409. return ret;
  4410. }
  4411. bool Player::HasAnyQuest(int32 quest_id){
  4412. bool ret = false;
  4413. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4414. if(player_quests.count(quest_id) > 0)
  4415. ret = true;
  4416. if(completed_quests.count(quest_id) > 0)
  4417. ret = true;
  4418. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4419. return ret;
  4420. }
  4421. int32 Player::GetQuestCompletedCount(int32 quest_id) {
  4422. int32 count = 0;
  4423. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4424. Quest* quest = GetCompletedQuest(quest_id);
  4425. if(quest) {
  4426. count = quest->GetCompleteCount();
  4427. }
  4428. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4429. return count;
  4430. }
  4431. Quest* Player::GetQuest(int32 quest_id){
  4432. if(player_quests.count(quest_id) > 0)
  4433. return player_quests[quest_id];
  4434. return 0;
  4435. }
  4436. void Player::AddCompletedQuest(Quest* quest){
  4437. Quest* existing = GetCompletedQuest(quest->GetQuestID());
  4438. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4439. completed_quests[quest->GetQuestID()] = quest;
  4440. if(existing && existing != quest) {
  4441. safe_delete(existing);
  4442. }
  4443. quest->SetSaveNeeded(true);
  4444. quest->SetTurnedIn(true);
  4445. if(quest->GetCompletedDescription())
  4446. quest->SetDescription(string(quest->GetCompletedDescription()));
  4447. quest->SetUpdateRequired(true);
  4448. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4449. }
  4450. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4451. if(current_quest_flagged.count(spawn) > 0){
  4452. current_quest_flagged.erase(spawn);
  4453. return true;
  4454. }
  4455. return false;
  4456. }
  4457. bool Player::CheckQuestRequired(Spawn* spawn){
  4458. if(spawn)
  4459. return spawn->MeetsSpawnAccessRequirements(this);
  4460. return false;
  4461. }
  4462. int8 Player::CheckQuestFlag(Spawn* spawn){
  4463. int8 ret = 0;
  4464. if (!spawn) {
  4465. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4466. return ret;
  4467. }
  4468. if(spawn->HasProvidedQuests()){
  4469. vector<int32>* quests = spawn->GetProvidedQuests();
  4470. Quest* quest = 0;
  4471. for(int32 i=0;i<quests->size();i++){
  4472. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4473. if(player_quests.count(quests->at(i)) > 0){
  4474. if(player_quests[quests->at(i)] && player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4475. ret = 2;
  4476. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4477. break;
  4478. }
  4479. }
  4480. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4481. int8 flag = 0;
  4482. if (CanReceiveQuest(quests->at(i), &flag)){
  4483. if(flag) {
  4484. ret = flag;
  4485. break;
  4486. }
  4487. master_quest_list.LockQuests();
  4488. quest = master_quest_list.GetQuest(quests->at(i), false);
  4489. master_quest_list.UnlockQuests();
  4490. if(quest){
  4491. int8 color = quest->GetFeatherColor();
  4492. // purple
  4493. if (color == 1)
  4494. ret = 16;
  4495. // green
  4496. else if (color == 2)
  4497. ret = 32;
  4498. // blue
  4499. else if (color == 3)
  4500. ret = 64;
  4501. // normal
  4502. else
  4503. ret = 1;
  4504. break;
  4505. }
  4506. }
  4507. }
  4508. }
  4509. map<int32, Quest*>::iterator itr;
  4510. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4511. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4512. // must make sure the quest ptr is alive or nullptr
  4513. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4514. ret = 2;
  4515. }
  4516. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4517. if(ret > 0)
  4518. current_quest_flagged[spawn] = true;
  4519. return ret;
  4520. }
  4521. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4522. bool passed = true;
  4523. int32 x;
  4524. master_quest_list.LockQuests();
  4525. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4526. master_quest_list.UnlockQuests();
  4527. if (!quest)
  4528. passed = false;
  4529. //check if quest is already completed, and not repeatable
  4530. else if (HasQuestBeenCompleted(quest_id) && !quest->IsRepeatable())
  4531. passed = false;
  4532. //check if the player already has this quest
  4533. else if (player_quests.count(quest_id) > 0)
  4534. passed = false;
  4535. //Check Prereq Adv Levels
  4536. else if (quest->GetPrereqLevel() > GetLevel())
  4537. passed = false;
  4538. else if (quest->GetPrereqMaxLevel() > 0){
  4539. if (GetLevel() > quest->GetPrereqMaxLevel())
  4540. passed = false;
  4541. }
  4542. //Check Prereq TS Levels
  4543. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4544. passed = false;
  4545. else if (quest->GetPrereqMaxTSLevel() > 0){
  4546. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4547. passed = false;
  4548. }
  4549. // Check quest pre req
  4550. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4551. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4552. if(passed && prereq_quests && prereq_quests->size() > 0){
  4553. for(int32 x=0;x<prereq_quests->size();x++){
  4554. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4555. passed = false;
  4556. break;
  4557. }
  4558. }
  4559. }
  4560. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4561. //Check Prereq Classes
  4562. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4563. if(passed && prereq_classes && prereq_classes->size() > 0){
  4564. for(int32 x=0;x<prereq_classes->size();x++){
  4565. if(prereq_classes->at(x) == GetAdventureClass()){
  4566. passed = true;
  4567. break;
  4568. }
  4569. else
  4570. passed = false;
  4571. }
  4572. }
  4573. //Check Prereq TS Classes
  4574. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4575. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4576. for( x=0;x<prereq_tsclasses->size();x++){
  4577. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4578. passed = true;
  4579. break;
  4580. }
  4581. else
  4582. passed = false;
  4583. }
  4584. }
  4585. // Check model prereq
  4586. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4587. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4588. for(x=0;x<prereq_model_types->size();x++){
  4589. if(prereq_model_types->at(x) == GetModelType()){
  4590. passed = true;
  4591. break;
  4592. }
  4593. else
  4594. passed = false;
  4595. }
  4596. }
  4597. // Check faction pre req
  4598. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4599. if(passed && prereq_factions && prereq_factions->size() > 0){
  4600. sint32 val = 0;
  4601. for(x=0;x<prereq_factions->size();x++){
  4602. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4603. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4604. passed = true;
  4605. break;
  4606. }
  4607. else
  4608. passed = false;
  4609. }
  4610. }
  4611. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4612. // Check race pre req
  4613. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4614. if(passed && prereq_races && prereq_races->size() > 0){
  4615. for(x=0;x<prereq_races->size();x++){
  4616. if(prereq_races->at(x) == GetRace()){
  4617. passed = true;
  4618. break;
  4619. }
  4620. else
  4621. passed = false;
  4622. }
  4623. }
  4624. int32 flag = 0;
  4625. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4626. if(ret)
  4627. *ret = flag;
  4628. if(!flag) {
  4629. passed = false;
  4630. }
  4631. else {
  4632. passed = true;
  4633. }
  4634. }
  4635. return passed;
  4636. }
  4637. bool Player::UpdateQuestReward(int32 quest_id, QuestRewardData* qrd) {
  4638. if(!GetClient())
  4639. return false;
  4640. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4641. Quest* quest = GetAnyQuest(quest_id);
  4642. if(!quest) {
  4643. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4644. return false;
  4645. }
  4646. quest->SetQuestTemporaryState(qrd->is_temporary, qrd->description);
  4647. if(qrd->is_temporary) {
  4648. quest->SetStatusTmpReward(qrd->tmp_status);
  4649. quest->SetCoinTmpReward(qrd->tmp_coin);
  4650. }
  4651. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4652. GetClient()->GiveQuestReward(quest, qrd->has_displayed);
  4653. SetActiveReward(true);
  4654. return true;
  4655. }
  4656. Quest* Player::PendingQuestAcceptance(int32 quest_id, int32 item_id, bool* quest_exists) {
  4657. vector<Item*>* items = 0;
  4658. bool ret = false;
  4659. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4660. Quest* quest = GetAnyQuest(quest_id);
  4661. if(!quest) {
  4662. if(quest_exists) {
  4663. *quest_exists = false;
  4664. }
  4665. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4666. return nullptr;
  4667. }
  4668. if(quest_exists) {
  4669. *quest_exists = true;
  4670. }
  4671. if(quest->GetQuestTemporaryState())
  4672. items = quest->GetTmpRewardItems();
  4673. else
  4674. items = quest->GetRewardItems();
  4675. if (item_id == 0) {
  4676. ret = true;
  4677. }
  4678. else {
  4679. items = quest->GetSelectableRewardItems();
  4680. if (items && items->size() > 0) {
  4681. for (int32 i = 0; i < items->size(); i++) {
  4682. if (items->at(i)->details.item_id == item_id) {
  4683. ret = true;
  4684. break;
  4685. }
  4686. }
  4687. }
  4688. }
  4689. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4690. return quest;
  4691. }
  4692. bool Player::AcceptQuestReward(int32 item_id, int32 selectable_item_id) {
  4693. if(!GetClient()) {
  4694. return false;
  4695. }
  4696. Collection *collection = 0;
  4697. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4698. Quest* quest = client->GetPendingQuestAcceptance(item_id);
  4699. if(quest){
  4700. GetClient()->AcceptQuestReward(quest, item_id);
  4701. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4702. return true;
  4703. }
  4704. bool collectedItems = false;
  4705. if (client->GetPlayer()->HasPendingItemRewards()) {
  4706. vector<Item*> items = client->GetPlayer()->GetPendingItemRewards();
  4707. if (items.size() > 0) {
  4708. collectedItems = true;
  4709. for (int i = 0; i < items.size(); i++) {
  4710. client->GetPlayer()->AddItem(new Item(items[i]));
  4711. }
  4712. client->GetPlayer()->ClearPendingItemRewards();
  4713. client->GetPlayer()->SetActiveReward(false);
  4714. }
  4715. map<int32, Item*> selectable_item = client->GetPlayer()->GetPendingSelectableItemReward(item_id);
  4716. if (selectable_item.size() > 0) {
  4717. collectedItems = true;
  4718. map<int32, Item*>::iterator itr;
  4719. for (itr = selectable_item.begin(); itr != selectable_item.end(); itr++) {
  4720. client->GetPlayer()->AddItem(new Item(itr->second));
  4721. client->GetPlayer()->ClearPendingSelectableItemRewards(itr->first);
  4722. }
  4723. client->GetPlayer()->SetActiveReward(false);
  4724. }
  4725. }
  4726. else if (collection = GetPendingCollectionReward())
  4727. {
  4728. client->AcceptCollectionRewards(collection, (selectable_item_id > 0) ? selectable_item_id : item_id);
  4729. collectedItems = true;
  4730. }
  4731. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4732. return collectedItems;
  4733. }
  4734. bool Player::SendQuestStepUpdate(int32 quest_id, int32 quest_step_id, bool display_quest_helper) {
  4735. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4736. Quest* quest = GetAnyQuest(quest_id);
  4737. if(!quest) {
  4738. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4739. return false;
  4740. }
  4741. QuestStep* quest_step = quest->GetQuestStep(quest_step_id);
  4742. if (quest_step) {
  4743. if(GetClient()) {
  4744. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, quest_step, 1, false, false, display_quest_helper));
  4745. }
  4746. quest_step->WasUpdated(false);
  4747. }
  4748. bool turnedIn = quest->GetTurnedIn();
  4749. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4750. if(turnedIn && GetClient()) //update the journal so the old quest isn't the one displayed in the client's quest helper
  4751. GetClient()->SendQuestJournal();
  4752. return true;
  4753. }
  4754. void Player::SendQuest(int32 quest_id) {
  4755. if(!GetClient()) {
  4756. return;
  4757. }
  4758. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4759. Quest* quest = GetQuest(quest_id);
  4760. if (quest)
  4761. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this));
  4762. else {
  4763. quest = GetCompletedQuest(quest_id);
  4764. if (quest)
  4765. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, 0, 1, true));
  4766. }
  4767. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4768. }
  4769. void Player::UpdateQuestCompleteCount(int32 quest_id) {
  4770. if(!GetClient()) {
  4771. return;
  4772. }
  4773. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4774. // If character has already completed this quest once update the given date in the database
  4775. Quest* quest = GetQuest(id);
  4776. Quest* quest2 = GetCompletedQuest(id);
  4777. if (quest && quest2) {
  4778. quest->SetCompleteCount(quest2->GetCompleteCount());
  4779. database.SaveCharRepeatableQuest(GetClient(), id, quest->GetCompleteCount());
  4780. }
  4781. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4782. }
  4783. void Player::GetQuestTemporaryRewards(int32 quest_id, std::vector<Item*>* items) {
  4784. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4785. Quest* quest = GetAnyQuest(quest_id);
  4786. if(quest) {
  4787. quest->GetTmpRewardItemsByID(items);
  4788. }
  4789. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4790. }
  4791. void Player::AddQuestTemporaryReward(int32 quest_id, int32 item_id, int16 item_count) {
  4792. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4793. Quest* quest = GetAnyQuest(quest_id);
  4794. if(quest) {
  4795. Item* item = master_item_list.GetItem(item_id);
  4796. if(item) {
  4797. Item* tmpItem = new Item(item);
  4798. tmpItem->details.count = item_count;
  4799. quest->AddTmpRewardItem(tmpItem);
  4800. }
  4801. }
  4802. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4803. }
  4804. bool Player::ShouldSendSpawn(Spawn* spawn){
  4805. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4806. return false;
  4807. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4808. return true;
  4809. return false;
  4810. }
  4811. int8 Player::GetTSArrowColor(int8 level){
  4812. int8 color = 0;
  4813. sint16 diff = level - GetTSLevel();
  4814. if(GetLevel() < 10)
  4815. diff *= 3;
  4816. else if(GetLevel() <= 20)
  4817. diff *= 2;
  4818. if(diff >= 9)
  4819. color = ARROW_COLOR_RED;
  4820. else if(diff >= 5)
  4821. color = ARROW_COLOR_ORANGE;
  4822. else if(diff >= 1)
  4823. color = ARROW_COLOR_YELLOW;
  4824. else if(diff == 0)
  4825. color = ARROW_COLOR_WHITE;
  4826. else if(diff <= -11)
  4827. color = ARROW_COLOR_GRAY;
  4828. else if(diff <= -6)
  4829. color = ARROW_COLOR_GREEN;
  4830. else //if(diff < 0)
  4831. color = ARROW_COLOR_BLUE;
  4832. return color;
  4833. }
  4834. void Player::AddCoins(int64 val){
  4835. int32 tmp = 0;
  4836. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4837. if(val >= 1000000){
  4838. tmp = val / 1000000;
  4839. val -= tmp*1000000;
  4840. GetInfoStruct()->add_coin_plat(tmp);
  4841. }
  4842. if(val >= 10000){
  4843. tmp = val / 10000;
  4844. val -= tmp*10000;
  4845. GetInfoStruct()->add_coin_gold(tmp);
  4846. }
  4847. if(val >= 100){
  4848. tmp = val / 100;
  4849. val -= tmp*100;
  4850. GetInfoStruct()->add_coin_silver(tmp);
  4851. }
  4852. GetInfoStruct()->add_coin_copper(val);
  4853. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4854. if(new_copper_value >= 100){
  4855. tmp = new_copper_value/100;
  4856. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4857. GetInfoStruct()->add_coin_silver(tmp);
  4858. }
  4859. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4860. if(new_silver_value >= 100){
  4861. tmp = new_silver_value/100;
  4862. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4863. GetInfoStruct()->add_coin_gold(tmp);
  4864. }
  4865. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4866. if(new_gold_value >= 100){
  4867. tmp = new_gold_value/100;
  4868. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4869. GetInfoStruct()->add_coin_plat(tmp);
  4870. }
  4871. charsheet_changed = true;
  4872. }
  4873. bool Player::RemoveCoins(int64 val){
  4874. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4875. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4876. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4877. total_coins += GetInfoStruct()->get_coin_copper();
  4878. if(total_coins >= val){
  4879. total_coins -= val;
  4880. GetInfoStruct()->set_coin_plat(0);
  4881. GetInfoStruct()->set_coin_gold(0);
  4882. GetInfoStruct()->set_coin_silver(0);
  4883. GetInfoStruct()->set_coin_copper(0);
  4884. AddCoins(total_coins);
  4885. return true;
  4886. }
  4887. return false;
  4888. }
  4889. bool Player::HasCoins(int64 val) {
  4890. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4891. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4892. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4893. total_coins += GetInfoStruct()->get_coin_copper();
  4894. if(total_coins >= val)
  4895. return true;
  4896. return false;
  4897. }
  4898. bool Player::HasPendingLootItems(int32 id){
  4899. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4900. }
  4901. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4902. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4903. }
  4904. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4905. vector<Item*>* ret = 0;
  4906. if(pending_loot_items.count(id) > 0){
  4907. ret = new vector<Item*>();
  4908. map<int32, bool>::iterator itr;
  4909. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4910. if(master_item_list.GetItem(itr->first))
  4911. ret->push_back(master_item_list.GetItem(itr->first));
  4912. }
  4913. }
  4914. return ret;
  4915. }
  4916. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4917. if(pending_loot_items.count(id) > 0){
  4918. pending_loot_items[id].erase(item_id);
  4919. if(pending_loot_items[id].size() == 0)
  4920. pending_loot_items.erase(id);
  4921. }
  4922. }
  4923. void Player::RemovePendingLootItems(int32 id){
  4924. if(pending_loot_items.count(id) > 0)
  4925. pending_loot_items.erase(id);
  4926. }
  4927. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4928. if(items){
  4929. Item* item = 0;
  4930. for(int32 i=0;i<items->size();i++){
  4931. item = items->at(i);
  4932. if(item)
  4933. pending_loot_items[id][item->details.item_id] = true;
  4934. }
  4935. }
  4936. }
  4937. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4938. if (statistics.count(stat_id) == 0) {
  4939. Statistic* stat = new Statistic;
  4940. stat->stat_id = stat_id;
  4941. stat->stat_value = stat_value;
  4942. stat->stat_date = stat_date;
  4943. stat->save_needed = false;
  4944. statistics[stat_id] = stat;
  4945. }
  4946. }
  4947. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4948. if (statistics.count(stat_id) == 0)
  4949. AddPlayerStatistic(stat_id, 0, 0);
  4950. Statistic* stat = statistics[stat_id];
  4951. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4952. stat->stat_date = Timer::GetUnixTimeStamp();
  4953. stat->save_needed = true;
  4954. }
  4955. void Player::WritePlayerStatistics() {
  4956. map<int32, Statistic*>::iterator stat_itr;
  4957. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4958. Statistic* stat = stat_itr->second;
  4959. if (stat->save_needed) {
  4960. stat->save_needed = false;
  4961. database.WritePlayerStatistic(this, stat);
  4962. }
  4963. }
  4964. }
  4965. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4966. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4967. return statistics[stat_id]->stat_value;
  4968. return 0;
  4969. }
  4970. void Player::RemovePlayerStatistics() {
  4971. map<int32, Statistic*>::iterator stat_itr;
  4972. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4973. safe_delete(stat_itr->second);
  4974. statistics.clear();
  4975. }
  4976. void Player::SetGroup(PlayerGroup* new_group){
  4977. group = new_group;
  4978. }
  4979. /*PlayerGroup* Player::GetGroup(){
  4980. return group;
  4981. }*/
  4982. bool Player::IsGroupMember(Entity* player) {
  4983. bool ret = false;
  4984. if (GetGroupMemberInfo() && player) {
  4985. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4986. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4987. /*deque<GroupMemberInfo*>::iterator itr;
  4988. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4989. for (itr = members->begin(); itr != members->end(); itr++) {
  4990. GroupMemberInfo* gmi = *itr;
  4991. if (gmi->client && gmi->client->GetPlayer() == player) {
  4992. ret = true;
  4993. break;
  4994. }
  4995. }
  4996. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4997. }
  4998. return ret;
  4999. }
  5000. void Player::SetGroupInformation(PacketStruct* packet){
  5001. int8 det_count = 0;
  5002. Entity* member = 0;
  5003. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5004. if (GetGroupMemberInfo()) {
  5005. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  5006. if (group)
  5007. {
  5008. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5009. deque<GroupMemberInfo*>* members = group->GetMembers();
  5010. deque<GroupMemberInfo*>::iterator itr;
  5011. GroupMemberInfo* info = 0;
  5012. int x = 0;
  5013. for (itr = members->begin(); itr != members->end(); itr++) {
  5014. info = *itr;
  5015. if (info == GetGroupMemberInfo()) {
  5016. if (info->leader)
  5017. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  5018. continue;
  5019. }
  5020. else {
  5021. if (info->leader)
  5022. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  5023. }
  5024. member = info->member;
  5025. if (member && member->GetZone() == GetZone()) {
  5026. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  5027. if (member->HasPet()) {
  5028. if (member->GetPet())
  5029. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  5030. else
  5031. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  5032. }
  5033. else
  5034. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  5035. //Send detriment counts as 255 if all dets of that type are incurable
  5036. det_count = member->GetTraumaCount();
  5037. if (det_count > 0) {
  5038. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  5039. det_count = 255;
  5040. }
  5041. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  5042. det_count = member->GetArcaneCount();
  5043. if (det_count > 0) {
  5044. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  5045. det_count = 255;
  5046. }
  5047. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  5048. det_count = member->GetNoxiousCount();
  5049. if (det_count > 0) {
  5050. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  5051. det_count = 255;
  5052. }
  5053. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  5054. det_count = member->GetElementalCount();
  5055. if (det_count > 0) {
  5056. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  5057. det_count = 255;
  5058. }
  5059. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  5060. det_count = member->GetCurseCount();
  5061. if (det_count > 0) {
  5062. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  5063. det_count = 255;
  5064. }
  5065. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  5066. packet->setSubstructDataByName("group_members", "zone_status", 1, x);
  5067. }
  5068. else {
  5069. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  5070. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  5071. packet->setSubstructDataByName("group_members", "zone_status", 2, x);
  5072. }
  5073. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  5074. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  5075. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  5076. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  5077. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  5078. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  5079. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  5080. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  5081. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  5082. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  5083. x++;
  5084. }
  5085. }
  5086. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5087. }
  5088. //packet->PrintPacket();
  5089. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5090. }
  5091. PlayerItemList* Player::GetPlayerItemList(){
  5092. return &item_list;
  5093. }
  5094. void Player::ResetSavedSpawns(){
  5095. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  5096. ClearRemovalTimers();
  5097. spawn_packet_sent.clear();
  5098. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5099. info_mutex.writelock(__FUNCTION__, __LINE__);
  5100. spawn_info_packet_list.clear();
  5101. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5102. vis_mutex.writelock(__FUNCTION__, __LINE__);
  5103. spawn_vis_packet_list.clear();
  5104. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5105. pos_mutex.writelock(__FUNCTION__, __LINE__);
  5106. spawn_pos_packet_list.clear();
  5107. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5108. index_mutex.writelock(__FUNCTION__, __LINE__);
  5109. player_spawn_reverse_id_map.clear();
  5110. player_spawn_id_map.clear();
  5111. player_spawn_id_map[1] = this;
  5112. player_spawn_reverse_id_map[this] = 1;
  5113. spawn_index = 1;
  5114. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5115. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5116. player_spawn_quests_required.clear();
  5117. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5118. if(info)
  5119. info->RemoveOldPackets();
  5120. safe_delete_array(movement_packet);
  5121. safe_delete_array(old_movement_packet);
  5122. }
  5123. void Player::SetReturningFromLD(bool val){
  5124. if(val && val != returning_from_ld)
  5125. {
  5126. if(GetPlayerItemList())
  5127. GetPlayerItemList()->ResetPackets();
  5128. GetEquipmentList()->ResetPackets();
  5129. GetAppearanceEquipmentList()->ResetPackets();
  5130. skill_list.ResetPackets();
  5131. safe_delete_array(spell_orig_packet);
  5132. safe_delete_array(spell_xor_packet);
  5133. spell_orig_packet=0;
  5134. spell_xor_packet=0;
  5135. spell_count = 0;
  5136. reset_character_flag(CF_IS_SITTING);
  5137. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  5138. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  5139. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  5140. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  5141. SetTempVisualState(0);
  5142. safe_delete_array(spawn_tmp_info_xor_packet);
  5143. safe_delete_array(spawn_tmp_vis_xor_packet);
  5144. safe_delete_array(spawn_tmp_pos_xor_packet);
  5145. spawn_tmp_info_xor_packet = 0;
  5146. spawn_tmp_vis_xor_packet = 0;
  5147. spawn_tmp_pos_xor_packet = 0;
  5148. pos_xor_size = 0;
  5149. info_xor_size = 0;
  5150. vis_xor_size = 0;
  5151. index_mutex.writelock(__FUNCTION__, __LINE__);
  5152. player_spawn_id_map[1] = this;
  5153. player_spawn_reverse_id_map[this] = 1;
  5154. spawn_index = 1;
  5155. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5156. }
  5157. returning_from_ld = val;
  5158. }
  5159. bool Player::IsReturningFromLD(){
  5160. return returning_from_ld;
  5161. }
  5162. void Player::AddFriend(const char* name, bool save){
  5163. if(name){
  5164. if(save)
  5165. friend_list[name] = 1;
  5166. else
  5167. friend_list[name] = 0;
  5168. }
  5169. }
  5170. bool Player::IsFriend(const char* name){
  5171. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  5172. return true;
  5173. return false;
  5174. }
  5175. void Player::RemoveFriend(const char* name){
  5176. if(friend_list.count(name) > 0)
  5177. friend_list[name] = 2;
  5178. }
  5179. map<string, int8>* Player::GetFriends(){
  5180. return &friend_list;
  5181. }
  5182. void Player::AddIgnore(const char* name, bool save){
  5183. if(name){
  5184. if(save)
  5185. ignore_list[name] = 1;
  5186. else
  5187. ignore_list[name] = 0;
  5188. }
  5189. }
  5190. bool Player::IsIgnored(const char* name){
  5191. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5192. return true;
  5193. return false;
  5194. }
  5195. void Player::RemoveIgnore(const char* name){
  5196. if(name && ignore_list.count(name) > 0)
  5197. ignore_list[name] = 2;
  5198. }
  5199. map<string, int8>* Player::GetIgnoredPlayers(){
  5200. return &ignore_list;
  5201. }
  5202. bool Player::CheckLevelStatus(int16 new_level) {
  5203. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5204. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5205. if ( GetClient() && (LevelCap < new_level) && (LevelCapOverrideStatus > GetClient()->GetAdminStatus()) )
  5206. return false;
  5207. return true;
  5208. }
  5209. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5210. Skill* ret = skill_list.GetSkillByName(name);
  5211. if(check_update)
  5212. {
  5213. if(skill_list.CheckSkillIncrease(ret))
  5214. CalculateBonuses();
  5215. }
  5216. return ret;
  5217. }
  5218. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5219. Skill* ret = skill_list.GetSkill(id);
  5220. if(check_update)
  5221. {
  5222. if(skill_list.CheckSkillIncrease(ret))
  5223. CalculateBonuses();
  5224. }
  5225. return ret;
  5226. }
  5227. void Player::SetRangeAttack(bool val){
  5228. range_attack = val;
  5229. }
  5230. bool Player::GetRangeAttack(){
  5231. return range_attack;
  5232. }
  5233. bool Player::AddMail(Mail* mail) {
  5234. bool ret = false;
  5235. if (mail) {
  5236. mail_list.Put(mail->mail_id, mail);
  5237. ret = true;
  5238. }
  5239. return ret;
  5240. }
  5241. MutexMap<int32, Mail*>* Player::GetMail() {
  5242. return &mail_list;
  5243. }
  5244. Mail* Player::GetMail(int32 mail_id) {
  5245. Mail* mail = 0;
  5246. if (mail_list.count(mail_id) > 0)
  5247. mail = mail_list.Get(mail_id);
  5248. return mail;
  5249. }
  5250. void Player::DeleteMail(bool from_database) {
  5251. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5252. while (itr.Next())
  5253. DeleteMail(itr->first, from_database);
  5254. mail_list.clear();
  5255. }
  5256. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5257. if (mail_list.count(mail_id) > 0) {
  5258. if (from_database)
  5259. database.DeletePlayerMail(mail_list.Get(mail_id));
  5260. mail_list.erase(mail_id, true, true); // need to delete the mail ptr
  5261. }
  5262. }
  5263. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5264. ZoneServer* ret = nullptr;
  5265. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  5266. // If the player has a group and destination zone id
  5267. if (gmi && zone_id) {
  5268. deque<GroupMemberInfo*>::iterator itr;
  5269. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5270. PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
  5271. if (group)
  5272. {
  5273. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5274. deque<GroupMemberInfo*>* members = group->GetMembers();
  5275. // Loop through the group members
  5276. for (itr = members->begin(); itr != members->end(); itr++) {
  5277. // If a group member matches a target
  5278. if ((*itr)->member && (*itr)->member != this && (*itr)->member->GetZone() && (*itr)->member->GetZone()->GetInstanceID() > 0 &&
  5279. (*itr)->member->GetZone()->GetZoneID() == zone_id) {
  5280. // toggle the flag and break the loop
  5281. ret = (*itr)->member->GetZone();
  5282. break;
  5283. }
  5284. }
  5285. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5286. }
  5287. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5288. }
  5289. return ret;
  5290. }
  5291. /* CharacterInstances */
  5292. CharacterInstances::CharacterInstances() {
  5293. m_instanceList.SetName("Mutex::m_instanceList");
  5294. }
  5295. CharacterInstances::~CharacterInstances() {
  5296. RemoveInstances();
  5297. }
  5298. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5299. InstanceData data;
  5300. data.db_id = db_id;
  5301. data.instance_id = instance_id;
  5302. data.zone_id = zone_id;
  5303. data.zone_instance_type = zone_instancetype;
  5304. data.zone_name = zone_name;
  5305. data.last_success_timestamp = last_success_timestamp;
  5306. data.last_failure_timestamp = last_failure_timestamp;
  5307. data.success_lockout_time = success_lockout_time;
  5308. data.failure_lockout_time = failure_lockout_time;
  5309. instanceList.push_back(data);
  5310. }
  5311. void CharacterInstances::RemoveInstances() {
  5312. instanceList.clear();
  5313. }
  5314. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5315. vector<InstanceData>::iterator itr;
  5316. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5317. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5318. InstanceData* data = &(*itr);
  5319. if (data->zone_id == zone_id) {
  5320. instanceList.erase(itr);
  5321. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5322. return true;
  5323. }
  5324. }
  5325. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5326. return false;
  5327. }
  5328. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5329. vector<InstanceData>::iterator itr;
  5330. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5331. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5332. InstanceData* data = &(*itr);
  5333. if (data->instance_id == instance_id) {
  5334. instanceList.erase(itr);
  5335. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5336. return true;
  5337. }
  5338. }
  5339. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5340. return false;
  5341. }
  5342. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5343. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5344. for(int32 i = 0; i < instanceList.size(); i++) {
  5345. InstanceData* data = &instanceList.at(i);
  5346. if (data->zone_id == zone_id) {
  5347. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5348. return data;
  5349. }
  5350. }
  5351. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5352. return 0;
  5353. }
  5354. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5355. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5356. for(int32 i = 0; i < instanceList.size(); i++) {
  5357. InstanceData* data = &instanceList.at(i);
  5358. if (data->db_id == db_id) {
  5359. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5360. return data;
  5361. }
  5362. }
  5363. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5364. return 0;
  5365. }
  5366. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5367. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5368. for(int32 i = 0; i < instanceList.size(); i++) {
  5369. InstanceData* data = &instanceList.at(i);
  5370. if (data->instance_id == instance_id) {
  5371. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5372. return data;
  5373. }
  5374. }
  5375. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5376. return 0;
  5377. }
  5378. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5379. vector<InstanceData> ret;
  5380. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5381. for (int32 i = 0; i < instanceList.size(); i++) {
  5382. InstanceData* data = &instanceList.at(i);
  5383. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5384. ret.push_back(*data);
  5385. }
  5386. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5387. return ret;
  5388. }
  5389. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5390. vector<InstanceData> ret;
  5391. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5392. for (int32 i = 0; i < instanceList.size(); i++) {
  5393. InstanceData* data = &instanceList.at(i);
  5394. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5395. ret.push_back(*data);
  5396. }
  5397. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5398. return ret;
  5399. }
  5400. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5401. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5402. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5403. // delete instance from `instances` if no more characters assigned to it
  5404. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5405. for (int32 i = 0; i < instanceList.size(); i++) {
  5406. InstanceData* data = &instanceList.at(i);
  5407. // Check to see if we have a valid instance and if it is persistant
  5408. if (data->instance_id > 0) {
  5409. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5410. // Check max duration (last success + success time)
  5411. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5412. // Max duration has passed, instance has expired lets remove the player from it,
  5413. // this will also delete the instace if all players have been removed from it
  5414. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5415. data->instance_id = 0;
  5416. }
  5417. }
  5418. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5419. // Need to check lockout instance ids to ensure they are still valid.
  5420. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5421. data->instance_id = 0;
  5422. }
  5423. }
  5424. }
  5425. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5426. /*for(int32 i=0;i<instanceList->size();i++)
  5427. {
  5428. bool valuesUpdated = false;
  5429. InstanceData data = instanceList->at(i);
  5430. if ( data.grant_reenter_time_left > 0 )
  5431. {
  5432. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5433. data.grant_reenter_time_left = 0;
  5434. else
  5435. data.grant_reenter_time_left -= msDiff;
  5436. valuesUpdated = true;
  5437. }
  5438. if ( data.grant_reset_time_left > 0 )
  5439. {
  5440. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5441. data.grant_reset_time_left = 0;
  5442. else
  5443. data.grant_reset_time_left -= msDiff;
  5444. valuesUpdated = true;
  5445. }
  5446. if ( data.lockout_time > 0 )
  5447. {
  5448. if ( ( data.lockout_time - msDiff ) < 1 )
  5449. {
  5450. data.lockout_time = 0;
  5451. // this means that their timer ran out and we need to clear it from db and player
  5452. RemoveInstanceByInstanceID(data.instance_id);
  5453. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5454. }
  5455. else
  5456. data.lockout_time -= msDiff;
  5457. valuesUpdated = true;
  5458. }
  5459. if ( valuesUpdated )
  5460. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5461. }*/
  5462. }
  5463. int32 CharacterInstances::GetInstanceCount() {
  5464. return instanceList.size();
  5465. }
  5466. void Player::SetPlayerAdventureClass(int8 new_class){
  5467. SetAdventureClass(new_class);
  5468. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5469. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5470. GetInfoStruct()->set_class3(new_class);
  5471. charsheet_changed = true;
  5472. if(GetZone())
  5473. GetZone()->TriggerCharSheetTimer();
  5474. }
  5475. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5476. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5477. }
  5478. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5479. return GetSkills()->GetSkillBonus(spell_id);
  5480. }
  5481. void Player::RemoveSkillBonus(int32 spell_id) {
  5482. GetSkills()->RemoveSkillBonus(spell_id);
  5483. }
  5484. bool Player::HasFreeBankSlot() {
  5485. return item_list.HasFreeBankSlot();
  5486. }
  5487. int8 Player::FindFreeBankSlot() {
  5488. return item_list.FindFreeBankSlot();
  5489. }
  5490. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5491. Title* new_title = new Title;
  5492. new_title->SetID(title_id);
  5493. new_title->SetName(name);
  5494. new_title->SetPrefix(prefix);
  5495. new_title->SetSaveNeeded(save_needed);
  5496. player_titles_list.Add(new_title);
  5497. }
  5498. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5499. }
  5500. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5501. Skill* skill = master_skill_list.GetSkillByName(name);
  5502. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5503. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5504. }
  5505. // Check to see if the player already has the language
  5506. if (HasLanguage(id))
  5507. return;
  5508. // Doesn't already have the language so add it
  5509. Language* new_language = new Language;
  5510. new_language->SetID(id);
  5511. new_language->SetName(name);
  5512. player_languages_list.Add(new_language);
  5513. if (save_needed)
  5514. database.SaveCharacterLang(GetCharacterID(), id);
  5515. }
  5516. bool Player::HasLanguage(int32 id){
  5517. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5518. list<Language*>::iterator itr;
  5519. Language* language = 0;
  5520. bool ret = false;
  5521. for(itr = languages->begin(); itr != languages->end(); itr++){
  5522. language = *itr;
  5523. if(language->GetID() == id){
  5524. ret = true;
  5525. break;
  5526. }
  5527. }
  5528. return ret;
  5529. }
  5530. bool Player::HasLanguage(const char* name){
  5531. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5532. list<Language*>::iterator itr;
  5533. Language* language = 0;
  5534. bool ret = false;
  5535. for(itr = languages->begin(); itr != languages->end(); itr++){
  5536. language = *itr;
  5537. if(!strncmp(language->GetName(), name, strlen(name))){
  5538. ret = true;
  5539. break;
  5540. }
  5541. }
  5542. return ret;
  5543. }
  5544. void Player::AddPassiveSpell(int32 id, int8 tier)
  5545. {
  5546. // Add the spell to the list of passives this player currently has
  5547. // list is used for quickly going over only the passive spells the
  5548. // player has instead of going through all their spells.
  5549. passive_spells.push_back(id);
  5550. Client* client = GetClient();
  5551. // Don not apply passives if the client is null, zoning, or reviving
  5552. if (client == NULL || client->IsZoning() || IsResurrecting())
  5553. return;
  5554. Spell* spell = 0;
  5555. spell = master_spell_list.GetSpell(id, tier);
  5556. if (spell) {
  5557. SpellProcess* spellProcess = 0;
  5558. // Get the current zones spell process
  5559. spellProcess = GetZone()->GetSpellProcess();
  5560. // Cast the spell, CastPassives() bypasses the spell queue
  5561. spellProcess->CastPassives(spell, this);
  5562. }
  5563. }
  5564. void Player::ApplyPassiveSpells()
  5565. {
  5566. Spell* spell = 0;
  5567. SpellBookEntry* spell2 = 0;
  5568. vector<int32>::iterator itr;
  5569. SpellProcess* spellProcess = 0;
  5570. spellProcess = GetZone()->GetSpellProcess();
  5571. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5572. {
  5573. spell2 = GetSpellBookSpell((*itr));
  5574. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5575. if (spell) {
  5576. spellProcess->CastPassives(spell, this);
  5577. }
  5578. }
  5579. }
  5580. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5581. {
  5582. Spell* spell = 0;
  5583. spell = master_spell_list.GetSpell(id, tier);
  5584. if (spell) {
  5585. SpellProcess* spellProcess = 0;
  5586. spellProcess = GetZone()->GetSpellProcess();
  5587. spellProcess->CastPassives(spell, this, true);
  5588. if (remove_from_list) {
  5589. vector<int32>::iterator remove;
  5590. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5591. if (remove != passive_spells.end())
  5592. passive_spells.erase(remove);
  5593. }
  5594. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5595. }
  5596. }
  5597. void Player::RemoveAllPassives()
  5598. {
  5599. vector<int32>::iterator itr;
  5600. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5601. RemoveSpellBookEntry((*itr), false);
  5602. passive_spells.clear();
  5603. }
  5604. void Player::ResetPetInfo() {
  5605. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5606. GetInfoStruct()->set_pet_movement(0);
  5607. GetInfoStruct()->set_pet_behavior(0);
  5608. GetInfoStruct()->set_pet_health_pct(0.0f);
  5609. GetInfoStruct()->set_pet_power_pct(0.0f);
  5610. // Make sure the values get sent to the client
  5611. SetCharSheetChanged(true);
  5612. }
  5613. bool Player::HasRecipeBook(int32 recipe_id){
  5614. return recipebook_list.HasRecipeBook(recipe_id);
  5615. }
  5616. bool Player::DiscoveredLocation(int32 locationID) {
  5617. bool ret = false;
  5618. // No discovery type entry then return false
  5619. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5620. return false;
  5621. // Is a discovery type entry but not a location subtype return false
  5622. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5623. return false;
  5624. vector<HistoryData*>::iterator itr;
  5625. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5626. if ((*itr)->Value == locationID) {
  5627. ret = true;
  5628. break;
  5629. }
  5630. }
  5631. return ret;
  5632. }
  5633. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5634. switch (type) {
  5635. case HISTORY_TYPE_NONE:
  5636. HandleHistoryNone(subtype, value, value2);
  5637. break;
  5638. case HISTORY_TYPE_DEATH:
  5639. HandleHistoryDeath(subtype, value, value2);
  5640. break;
  5641. case HISTORY_TYPE_DISCOVERY:
  5642. HandleHistoryDiscovery(subtype, value, value2);
  5643. break;
  5644. case HISTORY_TYPE_XP:
  5645. HandleHistoryXP(subtype, value, value2);
  5646. break;
  5647. default:
  5648. // Not a valid history event so return out before trying to save into the db
  5649. return;
  5650. }
  5651. }
  5652. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5653. }
  5654. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5655. }
  5656. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5657. switch (subtype) {
  5658. case HISTORY_SUBTYPE_NONE:
  5659. break;
  5660. case HISTORY_SUBTYPE_ADVENTURE:
  5661. break;
  5662. case HISTORY_SUBTYPE_TRADESKILL:
  5663. break;
  5664. case HISTORY_SUBTYPE_QUEST:
  5665. break;
  5666. case HISTORY_SUBTYPE_AA:
  5667. break;
  5668. case HISTORY_SUBTYPE_ITEM:
  5669. break;
  5670. case HISTORY_SUBTYPE_LOCATION: {
  5671. HistoryData* hd = new HistoryData;
  5672. hd->Value = value;
  5673. hd->Value2 = value2;
  5674. hd->EventDate = Timer::GetUnixTimeStamp();
  5675. strcpy(hd->Location, GetZone()->GetZoneName());
  5676. hd->needs_save = true;
  5677. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5678. break;
  5679. }
  5680. default:
  5681. // Invalid subtype, default to NONE
  5682. break;
  5683. }
  5684. }
  5685. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5686. switch (subtype) {
  5687. case HISTORY_SUBTYPE_NONE:
  5688. break;
  5689. case HISTORY_SUBTYPE_ADVENTURE: {
  5690. HistoryData* hd = new HistoryData;
  5691. hd->Value = value;
  5692. hd->Value2 = value2;
  5693. hd->EventDate = Timer::GetUnixTimeStamp();
  5694. strcpy(hd->Location, GetZone()->GetZoneName());
  5695. hd->needs_save = true;
  5696. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5697. }
  5698. break;
  5699. case HISTORY_SUBTYPE_TRADESKILL:
  5700. break;
  5701. case HISTORY_SUBTYPE_QUEST:
  5702. break;
  5703. case HISTORY_SUBTYPE_AA:
  5704. break;
  5705. case HISTORY_SUBTYPE_ITEM:
  5706. break;
  5707. case HISTORY_SUBTYPE_LOCATION:
  5708. break;
  5709. default:
  5710. // Invalid subtype, default to NONE
  5711. break;
  5712. }
  5713. }
  5714. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5715. m_characterHistory[type][subtype].push_back(hd);
  5716. }
  5717. void Player::SaveHistory() {
  5718. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5719. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5720. map<int8, vector<HistoryData*> >::iterator itr2;
  5721. vector<HistoryData*>::iterator itr3;
  5722. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5723. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5724. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5725. if((*itr3)->needs_save) {
  5726. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5727. (*itr3)->needs_save = false;
  5728. }
  5729. }
  5730. }
  5731. }
  5732. }
  5733. void Player::InitXPTable() {
  5734. int i = 2;
  5735. while (i >= 2 && i <= 95) {
  5736. m_levelXPReq[i] = database.GetMysqlExpCurve(i);
  5737. i++;
  5738. }
  5739. }
  5740. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5741. bool locked = true;
  5742. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5743. if (player_spawn_quests_required.size() > 0 ) {
  5744. ZoneServer* zone = GetZone();
  5745. Client* client = GetClient();
  5746. if (!client){
  5747. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5748. return;
  5749. }
  5750. int xxx = player_spawn_quests_required.count(quest_id);
  5751. if (player_spawn_quests_required.count(quest_id) > 0){
  5752. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5753. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5754. Spawn* spawn = 0;
  5755. vector<int32>::iterator itr;
  5756. for (itr = spawns.begin(); itr != spawns.end();){
  5757. spawn = zone->GetSpawnByID(*itr);
  5758. if (spawn)
  5759. zone->SendSpawnChanges(spawn, client, false, true);
  5760. else {
  5761. itr = spawns.erase(itr);
  5762. continue;
  5763. }
  5764. itr++;
  5765. }
  5766. locked = false;
  5767. }
  5768. }
  5769. if (locked)
  5770. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5771. }
  5772. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5773. bool locked = true;
  5774. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5775. if (player_spawn_history_required.size() > 0) {
  5776. ZoneServer* zone = GetZone();
  5777. Client* client = GetClient();
  5778. if (!client){
  5779. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5780. return;
  5781. }
  5782. if (player_spawn_history_required.count(event_id) > 0){
  5783. vector<int32> spawns = *player_spawn_history_required[event_id];
  5784. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5785. Spawn* spawn = 0;
  5786. vector<int32>::iterator itr;
  5787. for (itr = spawns.begin(); itr != spawns.end();){
  5788. spawn = zone->GetSpawnByID(*itr);
  5789. if (spawn)
  5790. zone->SendSpawnChanges(spawn, client, false, true);
  5791. else {
  5792. itr = spawns.erase(itr);
  5793. continue;
  5794. }
  5795. itr++;
  5796. }
  5797. locked = false;
  5798. }
  5799. }
  5800. if (locked)
  5801. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5802. }
  5803. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5804. if(!spawn || !quest_id)
  5805. return;
  5806. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5807. if(player_spawn_quests_required.count(quest_id) == 0)
  5808. player_spawn_quests_required[quest_id] = new vector<int32>;
  5809. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5810. int32 current_spawn = 0;
  5811. for(int32 i=0;i<quest_spawns->size();i++){
  5812. current_spawn = quest_spawns->at(i);
  5813. if (current_spawn == spawn->GetID()){
  5814. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5815. return;
  5816. }
  5817. }
  5818. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5819. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5820. }
  5821. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5822. if (!spawn || !event_id)
  5823. return;
  5824. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5825. if (player_spawn_history_required.count(event_id) == 0)
  5826. player_spawn_history_required[event_id] = new vector<int32>;
  5827. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5828. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5829. if (itr == history_spawns->end())
  5830. history_spawns->push_back(spawn->GetID());
  5831. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5832. }
  5833. int32 PlayerInfo::GetBoatSpawn(){
  5834. return boat_spawn;
  5835. }
  5836. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5837. if(spawn)
  5838. boat_spawn = spawn->GetID();
  5839. else
  5840. boat_spawn = 0;
  5841. }
  5842. void PlayerInfo::RemoveOldPackets(){
  5843. safe_delete_array(changes);
  5844. safe_delete_array(orig_packet);
  5845. safe_delete_array(pet_changes);
  5846. safe_delete_array(pet_orig_packet);
  5847. changes = 0;
  5848. orig_packet = 0;
  5849. pet_changes = 0;
  5850. pet_orig_packet = 0;
  5851. }
  5852. PlayerControlFlags::PlayerControlFlags(){
  5853. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5854. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5855. flags_changed = false;
  5856. flag_changes.clear();
  5857. current_flags.clear();
  5858. }
  5859. PlayerControlFlags::~PlayerControlFlags(){
  5860. flag_changes.clear();
  5861. current_flags.clear();
  5862. }
  5863. bool PlayerControlFlags::ControlFlagsChanged(){
  5864. bool ret;
  5865. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5866. ret = flags_changed;
  5867. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5868. return ret;
  5869. }
  5870. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5871. if (!param || !param_value)
  5872. return;
  5873. bool active_changed = false;
  5874. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5875. active_changed = (current_flags[param][param_value] != is_active);
  5876. if (active_changed){
  5877. current_flags[param][param_value] = is_active;
  5878. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5879. flag_changes[param][param_value] = is_active ? 1 : 0;
  5880. flags_changed = true;
  5881. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5882. }
  5883. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5884. }
  5885. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5886. if (!client)
  5887. return;
  5888. map<int8, int8>* ptr = 0;
  5889. map<int8, map<int8, int8> >::iterator itr;
  5890. map<int8, int8>::iterator itr2;
  5891. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5892. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5893. ptr = &itr->second;
  5894. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5895. int32 param = itr2->first;
  5896. if(client->GetVersion() <= 561) {
  5897. if(itr->first == 1) { // first set of flags DoF only supports these
  5898. bool skip = false;
  5899. switch(itr2->first) {
  5900. case 1: // flymode for DoF
  5901. case 2: // no clip mode for DoF
  5902. case 4: // we don't know
  5903. case 32: { // safe fall (DoF is low gravity for this parameter)
  5904. skip = true;
  5905. break;
  5906. }
  5907. }
  5908. if(skip) {
  5909. continue;
  5910. }
  5911. }
  5912. bool bypassFlag = true;
  5913. // remap control effects to old DoF from AoM
  5914. switch(itr->first) {
  5915. case 4: {
  5916. if(itr2->first == 64) { // stun
  5917. ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, itr2->second);
  5918. param = 16;
  5919. bypassFlag = false;
  5920. }
  5921. break;
  5922. }
  5923. }
  5924. if(itr->first > 1 && bypassFlag) {
  5925. continue; // we don't support flag sets higher than 1 for DoF
  5926. }
  5927. ClientPacketFunctions::SendServerControlFlagsClassic(client, param, itr2->second);
  5928. }
  5929. else {
  5930. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5931. }
  5932. }
  5933. }
  5934. flag_changes.clear();
  5935. flags_changed = false;
  5936. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5937. }
  5938. bool Player::ControlFlagsChanged(){
  5939. return control_flags.ControlFlagsChanged();
  5940. }
  5941. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5942. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5943. }
  5944. void Player::SendControlFlagUpdates(Client* client){
  5945. control_flags.SendControlFlagUpdates(client);
  5946. }
  5947. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5948. mLUAHistory.writelock();
  5949. if (m_charLuaHistory.count(event_id) > 0) {
  5950. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5951. safe_delete(history);
  5952. mLUAHistory.releasewritelock();
  5953. return;
  5954. }
  5955. m_charLuaHistory.insert(make_pair(event_id,history));
  5956. mLUAHistory.releasewritelock();
  5957. }
  5958. void Player::SaveLUAHistory() {
  5959. mLUAHistory.readlock();
  5960. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5961. map<int32, LUAHistory*>::iterator itr;
  5962. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5963. if (itr->second->SaveNeeded) {
  5964. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5965. itr->second->SaveNeeded = false;
  5966. }
  5967. }
  5968. mLUAHistory.releasereadlock();
  5969. }
  5970. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5971. mLUAHistory.writelock();
  5972. LUAHistory* hd = 0;
  5973. if (m_charLuaHistory.count(event_id) > 0)
  5974. hd = m_charLuaHistory[event_id];
  5975. else {
  5976. hd = new LUAHistory;
  5977. m_charLuaHistory.insert(make_pair(event_id,hd));
  5978. }
  5979. hd->Value = value;
  5980. hd->Value2 = value2;
  5981. hd->SaveNeeded = true;
  5982. mLUAHistory.releasewritelock();
  5983. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5984. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5985. mLUAHistory.readlock();
  5986. SendHistoryRequiredSpawns(event_id);
  5987. mLUAHistory.releasereadlock();
  5988. }
  5989. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5990. LUAHistory* ret = 0;
  5991. mLUAHistory.readlock();
  5992. if (m_charLuaHistory.count(event_id) > 0)
  5993. ret = m_charLuaHistory[event_id];
  5994. mLUAHistory.releasereadlock();
  5995. return ret;
  5996. }
  5997. bool Player::CanSeeInvis(Entity* target)
  5998. {
  5999. if (!target->IsStealthed() && !target->IsInvis())
  6000. return true;
  6001. if (target->IsStealthed() && HasSeeHideSpell())
  6002. return true;
  6003. else if (target->IsInvis() && HasSeeInvisSpell())
  6004. return true;
  6005. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  6006. if (radius == 0) // radius of 0 is always seen
  6007. return true;
  6008. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  6009. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  6010. return true;
  6011. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  6012. Item* item = 0;
  6013. vector<Item*>* equipped_list = GetEquippedItemList();
  6014. bool seeInvis = false;
  6015. bool seeStealth = false;
  6016. for (int32 i = 0; i < equipped_list->size(); i++)
  6017. {
  6018. item = equipped_list->at(i);
  6019. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  6020. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  6021. if (target->IsStealthed() && seeStealth)
  6022. return true;
  6023. else if (target->IsInvis() && seeInvis)
  6024. return true;
  6025. }
  6026. return false;
  6027. }
  6028. // returns true if we need to update target info due to see invis status change
  6029. bool Player::CheckChangeInvisHistory(Entity* target)
  6030. {
  6031. std::map<int32, bool>::iterator it;
  6032. it = target_invis_history.find(target->GetID());
  6033. if (it != target_invis_history.end())
  6034. {
  6035. //canSeeStatus
  6036. if (it->second)
  6037. {
  6038. if (!this->CanSeeInvis(target))
  6039. {
  6040. UpdateTargetInvisHistory(target->GetID(), false);
  6041. return true;
  6042. }
  6043. else
  6044. return false;
  6045. }
  6046. else
  6047. {
  6048. if (this->CanSeeInvis(target))
  6049. {
  6050. UpdateTargetInvisHistory(target->GetID(), true);
  6051. return true;
  6052. }
  6053. else
  6054. return false;
  6055. }
  6056. }
  6057. if (!this->CanSeeInvis(target))
  6058. UpdateTargetInvisHistory(target->GetID(), false);
  6059. else
  6060. UpdateTargetInvisHistory(target->GetID(), true);
  6061. return true;
  6062. }
  6063. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  6064. {
  6065. target_invis_history[targetID] = canSeeStatus;
  6066. }
  6067. void Player::RemoveTargetInvisHistory(int32 targetID)
  6068. {
  6069. target_invis_history.erase(targetID);
  6070. }
  6071. bool Player::SetSpawnMap(Spawn* spawn)
  6072. {
  6073. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  6074. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  6075. spawn_id += 1;
  6076. if (spawn_index == 255)
  6077. spawn_index += 1; //just so we dont have to worry about overloading
  6078. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  6079. if(itr != player_spawn_id_map.end()) {
  6080. player_spawn_id_map.erase(itr);
  6081. }
  6082. player_spawn_id_map[spawn_id] = spawn;
  6083. player_spawn_reverse_id_map[this] = spawn_id;
  6084. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  6085. return false;
  6086. }
  6087. index_mutex.writelock(__FUNCTION__, __LINE__);
  6088. spawn_id += 1;
  6089. if (spawn_index == 255)
  6090. spawn_index += 1; //just so we dont have to worry about overloading
  6091. int32 tmp_id = spawn_id;
  6092. player_spawn_id_map[tmp_id] = spawn;
  6093. if(player_spawn_reverse_id_map.count(spawn))
  6094. player_spawn_reverse_id_map.erase(spawn);
  6095. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  6096. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6097. return true;
  6098. }
  6099. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  6100. {
  6101. NPC* npc = new NPC();
  6102. string newName(GetName());
  6103. newName.append("'s spirit shard");
  6104. strcpy(npc->appearance.name, newName.c_str());
  6105. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  6106. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  6107. if(primary_command_list){
  6108. npc->SetPrimaryCommands(primary_command_list);
  6109. npc->primary_command_list_id = result.GetInt32(9);
  6110. }
  6111. if(secondary_command_list){
  6112. npc->SetSecondaryCommands(secondary_command_list);
  6113. npc->secondary_command_list_id = result.GetInt32(10);
  6114. }*/
  6115. npc->appearance.level = GetLevel();
  6116. npc->appearance.race = GetRace();
  6117. npc->appearance.gender = GetGender();
  6118. npc->appearance.adventure_class = GetAdventureClass();
  6119. npc->appearance.model_type = GetModelType();
  6120. npc->appearance.soga_model_type = GetSogaModelType();
  6121. npc->appearance.display_name = 1;
  6122. npc->features.hair_type = GetHairType();
  6123. npc->features.hair_face_type = GetFacialHairType();
  6124. npc->features.wing_type = GetWingType();
  6125. npc->features.chest_type = GetChestType();
  6126. npc->features.legs_type = GetLegsType();
  6127. npc->features.soga_hair_type = GetSogaHairType();
  6128. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  6129. npc->appearance.attackable = 0;
  6130. npc->appearance.show_level = 1;
  6131. npc->appearance.targetable = 1;
  6132. npc->appearance.show_command_icon = 1;
  6133. npc->appearance.display_hand_icon = 0;
  6134. npc->appearance.hide_hood = GetHideHood();
  6135. npc->size = GetSize();
  6136. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  6137. npc->appearance.action_state = appearance.action_state;
  6138. npc->appearance.visual_state = 6193; // ghostly look
  6139. npc->appearance.mood_state = appearance.mood_state;
  6140. npc->appearance.emote_state = appearance.emote_state;
  6141. npc->appearance.pos.state = appearance.pos.state;
  6142. npc->appearance.activity_status = appearance.activity_status;
  6143. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  6144. npc->SetPrefixTitle(GetPrefixTitle());
  6145. npc->SetSuffixTitle(GetSuffixTitle());
  6146. npc->SetLastName(GetLastName());
  6147. npc->SetX(origX);
  6148. npc->SetY(origY);
  6149. npc->SetZ(origZ);
  6150. npc->SetHeading(origHeading);
  6151. npc->SetSpawnOrigX(origX);
  6152. npc->SetSpawnOrigY(origY);
  6153. npc->SetSpawnOrigZ(origZ);
  6154. npc->SetSpawnOrigHeading(origHeading);
  6155. npc->SetLocation(origGridID);
  6156. npc->SetAlive(false);
  6157. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6158. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6159. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6160. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6161. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6162. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6163. npc->SetShardID(dbid);
  6164. npc->SetShardCharID(GetCharacterID());
  6165. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6166. if(script)
  6167. npc->SetSpawnScript(script);
  6168. return npc;
  6169. }
  6170. void Player::SaveSpellEffects()
  6171. {
  6172. if(stop_save_spell_effects)
  6173. {
  6174. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6175. return;
  6176. }
  6177. SpellProcess* spellProcess = 0;
  6178. // Get the current zones spell process
  6179. spellProcess = GetZone()->GetSpellProcess();
  6180. Query savedEffects;
  6181. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6182. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6183. InfoStruct* info = GetInfoStruct();
  6184. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6185. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6186. for(int i = 0; i < 45; i++) {
  6187. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6188. {
  6189. Spawn* spawn = nullptr;
  6190. int32 target_char_id = 0;
  6191. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6192. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6193. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6194. target_char_id = ((Player*)spawn)->GetCharacterID();
  6195. int32 timestamp = 0xFFFFFFFF;
  6196. if(info->spell_effects[i].spell->spell->GetSpellData() && !info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6197. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6198. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6199. if(caster_char_id == 0)
  6200. continue;
  6201. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6202. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6203. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6204. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6205. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6206. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6207. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6208. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, info->spell_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6209. }
  6210. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6211. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6212. int32 target_char_id = 0;
  6213. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6214. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6215. else if(!info->maintained_effects[i].spell->initial_target)
  6216. target_char_id = GetCharacterID();
  6217. else if(spawn && spawn->IsPlayer())
  6218. target_char_id = ((Player*)spawn)->GetCharacterID();
  6219. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6220. target_char_id = 0xFFFFFFFF;
  6221. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6222. int32 timestamp = 0xFFFFFFFF;
  6223. if(info->maintained_effects[i].spell->spell->GetSpellData() && !info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6224. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6225. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6226. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6227. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6228. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6229. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6230. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6231. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, info->maintained_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6232. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6233. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6234. bool firstTarget = true;
  6235. map<Spawn*, int8> targetsInserted;
  6236. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6237. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6238. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6239. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6240. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6241. {
  6242. int32 tmpCharID = 0;
  6243. int8 type = 0;
  6244. if(targetsInserted.find(spawn) != targetsInserted.end())
  6245. continue;
  6246. if(spawn->IsPlayer())
  6247. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6248. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6249. {
  6250. tmpCharID = 0xFFFFFFFF;
  6251. }
  6252. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6253. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6254. {
  6255. type = ((Entity*)spawn)->GetPetType();
  6256. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6257. tmpCharID = petOwner->GetCharacterID();
  6258. }
  6259. if(!firstTarget)
  6260. insertTargets.append(", ");
  6261. targetsInserted.insert(make_pair(spawn, true));
  6262. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6263. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6264. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6265. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6266. firstTarget = false;
  6267. }
  6268. }
  6269. multimap<int32,int8>::iterator entries;
  6270. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6271. {
  6272. if(!firstTarget)
  6273. insertTargets.append(", ");
  6274. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6275. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6276. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6277. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6278. firstTarget = false;
  6279. }
  6280. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6281. if(!firstTarget) {
  6282. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6283. }
  6284. }
  6285. }
  6286. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6287. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6288. }
  6289. void Player::MentorTarget()
  6290. {
  6291. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6292. {
  6293. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6294. reset_mentorship = true;
  6295. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6296. }
  6297. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6298. {
  6299. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6300. {
  6301. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6302. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6303. {
  6304. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6305. return;
  6306. }
  6307. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6308. {
  6309. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6310. {
  6311. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6312. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6313. }
  6314. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6315. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6316. }
  6317. }
  6318. }
  6319. }
  6320. }
  6321. void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
  6322. {
  6323. if(update_stats) {
  6324. RemoveSpells();
  6325. }
  6326. if(client->GetPlayer()->GetGroupMemberInfo())
  6327. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6328. InfoStruct* info = GetInfoStruct();
  6329. info->set_effective_level(effective_level);
  6330. CalculatePlayerHPPower(effective_level);
  6331. client->GetPlayer()->CalculateBonuses();
  6332. if(update_stats) {
  6333. client->GetPlayer()->SetHP(GetTotalHP());
  6334. client->GetPlayer()->SetPower(GetTotalPower());
  6335. }
  6336. /*info->set_agi_base(effective_level * 2 + 15);
  6337. info->set_intel_base(effective_level * 2 + 15);
  6338. info->set_wis_base(effective_level * 2 + 15);
  6339. info->set_str_base(effective_level * 2 + 15);
  6340. info->set_sta_base(effective_level * 2 + 15);
  6341. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6342. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6343. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6344. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6345. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6346. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6347. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6348. GetClient()->ClearSentItemDetails();
  6349. if(GetClient())
  6350. {
  6351. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6352. if (app) {
  6353. GetClient()->QueuePacket(app);
  6354. }
  6355. }
  6356. GetEquipmentList()->SendEquippedItems(this);
  6357. }
  6358. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6359. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6360. GetInfoStruct()->set_effective_level(level);
  6361. }
  6362. SetInfo(&appearance.level, level, setUpdateFlags);
  6363. SetXP(0);
  6364. SetNeededXP();
  6365. }
  6366. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6367. if(item_list.AddItem(item)) {
  6368. item->save_needed = true;
  6369. SetEquippedItemAppearances();
  6370. packets->push_back(equipList->serialize(version, this));
  6371. packets->push_back(item->serialize(version, false));
  6372. if(to_item)
  6373. packets->push_back(to_item->serialize(version, false, this));
  6374. packets->push_back(item_list.serialize(this, version));
  6375. return true;
  6376. }
  6377. else {
  6378. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6379. }
  6380. return false;
  6381. }
  6382. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6383. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6384. return;
  6385. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6386. GMTagFilter filter;
  6387. filter.filter_type = filter_type;
  6388. filter.filter_value = filter_value;
  6389. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6390. if(filter_search_str)
  6391. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6392. filter.visual_tag = visual_tag;
  6393. gm_visual_filters.push_back(filter);
  6394. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6395. }
  6396. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6397. if(!in_vismutex_lock)
  6398. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6399. int16 tag_id = 0;
  6400. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6401. for(;itr != gm_visual_filters.end();itr++) {
  6402. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6403. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6404. tag_id = itr->visual_tag;
  6405. break;
  6406. }
  6407. }
  6408. }
  6409. if(!in_vismutex_lock)
  6410. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6411. return tag_id;
  6412. }
  6413. void Player::ClearGMVisualFilters() {
  6414. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6415. gm_visual_filters.clear();
  6416. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6417. }
  6418. int Player::GetPVPAlignment(){
  6419. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6420. int alignment = 0;
  6421. if(bind_zone && bind_zone != 0){
  6422. //0 is good.
  6423. //1 is evil.
  6424. //2 is neutral aka haven players.
  6425. switch(bind_zone){
  6426. //good zones
  6427. case 114: //Gfay
  6428. case 221: //Qeynos Harbor
  6429. case 222: //North Qeynos
  6430. case 231: //South Qeynos
  6431. case 233: //Nettleville
  6432. case 234: //Starcrest
  6433. case 235: //Graystone
  6434. case 236: //CastleView
  6435. case 237: //Willowood
  6436. case 238: //Baubbleshire
  6437. case 470: //Frostfang
  6438. case 589: //Qeynos Combined 1
  6439. case 660: //Qeynos Combined 2
  6440. alignment = 0; //good
  6441. break;
  6442. //evil zones
  6443. case 128: //East Freeport
  6444. case 134: //Big Bend
  6445. case 135: //Stonestair
  6446. case 136: //Temple St.
  6447. case 137: //Beggars Ct.
  6448. case 138: //Longshadow
  6449. case 139: //Scale Yard
  6450. case 144: //North Freeport
  6451. case 166: //South Freeport
  6452. case 168: //West Freeport
  6453. case 184: //Neriak
  6454. case 644: //BigBend2
  6455. case 645: //Stonestair2
  6456. case 646: //Temple St2
  6457. case 647: //Beggars Ct2
  6458. case 648: //LongShadow2
  6459. case 649: //Scale Yard2
  6460. alignment = 1; //evil
  6461. break;
  6462. //Neutral (MajDul?)
  6463. case 45: //haven
  6464. case 46: //MajDul
  6465. alignment = 2;
  6466. break;
  6467. default:
  6468. alignment = -1; //error
  6469. }
  6470. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6471. return alignment;
  6472. }
  6473. return -1; //error
  6474. }
  6475. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6476. switch(pattern) {
  6477. case 1: { // down
  6478. *i = (*i) + 2;
  6479. (*page_book_count)++;
  6480. if(*page_book_count > 3) {
  6481. if(((*i) % 2) == 0) {
  6482. (*i) = (*last_start_point) + 1;
  6483. }
  6484. else {
  6485. (*last_start_point) = (*last_start_point) + 8;
  6486. (*i) = (*last_start_point);
  6487. }
  6488. (*page_book_count) = 0;
  6489. }
  6490. break;
  6491. }
  6492. case 2: { // across
  6493. (*page_book_count)++;
  6494. switch(*page_book_count) {
  6495. case 1:
  6496. case 3: {
  6497. (*i)++;
  6498. break;
  6499. }
  6500. case 2: {
  6501. (*i) = (*i) + 7;
  6502. break;
  6503. }
  6504. case 4: {
  6505. (*last_start_point) = (*last_start_point) + 2;
  6506. (*i) = (*last_start_point);
  6507. (*page_book_count) = 0;
  6508. break;
  6509. }
  6510. }
  6511. break;
  6512. }
  6513. default: { // zig-zag
  6514. (*i)++;
  6515. break;
  6516. }
  6517. }
  6518. }
  6519. bool Player::IsSpawnInRangeList(int32 spawn_id) {
  6520. std::shared_lock lock(spawn_aggro_range_mutex);
  6521. map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
  6522. if(spawn_itr != player_aggro_range_spawns.end()) {
  6523. return spawn_itr->second;
  6524. }
  6525. return false;
  6526. }
  6527. void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
  6528. std::unique_lock lock(spawn_aggro_range_mutex);
  6529. player_aggro_range_spawns[spawn_id] = in_range;
  6530. }
  6531. void Player::ProcessSpawnRangeUpdates() {
  6532. std::unique_lock lock(spawn_aggro_range_mutex);
  6533. if(GetClient()->GetCurrentZone() == nullptr) {
  6534. return;
  6535. }
  6536. map<int32, bool>::iterator spawn_itr;
  6537. for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
  6538. if(spawn_itr->second) {
  6539. Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
  6540. if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
  6541. GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
  6542. spawn_itr->second = false;
  6543. spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
  6544. continue;
  6545. }
  6546. }
  6547. spawn_itr++;
  6548. }
  6549. }
  6550. void Player::CalculatePlayerHPPower(int16 new_level) {
  6551. if(IsPlayer()) {
  6552. int16 effective_level = GetInfoStruct()->get_effective_level() != 0 ? GetInfoStruct()->get_effective_level() : GetLevel();
  6553. if(new_level < 1) {
  6554. new_level = effective_level;
  6555. }
  6556. float hp_rule_mod = rule_manager.GetGlobalRule(R_Player, StartHPLevelMod)->GetFloat();
  6557. float power_rule_mod = rule_manager.GetGlobalRule(R_Player, StartPowerLevelMod)->GetFloat();
  6558. sint32 base_hp = rule_manager.GetGlobalRule(R_Player, StartHPBase)->GetFloat();
  6559. sint32 base_power = rule_manager.GetGlobalRule(R_Player, StartPowerBase)->GetSInt32();
  6560. sint32 new_hp = (sint32)((float)new_level * (float)new_level * hp_rule_mod + base_hp);
  6561. sint32 new_power = (sint32)((float)new_level * (float)new_level * power_rule_mod + base_power);
  6562. if(new_hp < 1) {
  6563. LogWrite(PLAYER__WARNING, 0, "Player", "Player HP Calculation for %s too low at level %u due to ruleset, StartPowerLevelMod %f, BasePower %i", GetName(), new_level, hp_rule_mod, base_hp);
  6564. new_hp = 1;
  6565. }
  6566. if(new_power < 1) {
  6567. LogWrite(PLAYER__WARNING, 0, "Player", "Player Power Calculations for %s too low at level %u due to ruleset, StartPowerLevelMod %f, BasePower %i", GetName(), new_level, power_rule_mod, base_power);
  6568. new_power = 1;
  6569. }
  6570. SetTotalHPBase(new_hp);
  6571. SetTotalHPBaseInstance(new_hp); // we need the hp base to override the instance as the new default
  6572. SetTotalPowerBase(new_power);
  6573. SetTotalPowerBaseInstance(new_power); // we need the hp base to override the instance as the new default
  6574. LogWrite(PLAYER__INFO, 0, "Player", "Player %s: Level %u, Set Base HP %i, Set Base Power: %i", GetName(), new_level, power_rule_mod, base_power);
  6575. }
  6576. }
  6577. bool Player::IsAllowedCombatEquip(int8 slot, bool send_message) {
  6578. bool rule_pass = true;
  6579. if(EngagedInCombat() && rule_manager.GetGlobalRule(R_Player, AllowPlayerEquipCombat)->GetInt8() == 0) {
  6580. switch(slot) {
  6581. case EQ2_PRIMARY_SLOT:
  6582. case EQ2_SECONDARY_SLOT:
  6583. case EQ2_RANGE_SLOT:
  6584. case EQ2_AMMO_SLOT: {
  6585. // good to go!
  6586. break;
  6587. }
  6588. default: {
  6589. if(send_message && GetClient()) {
  6590. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You may not unequip/equip items while in combat.");
  6591. }
  6592. rule_pass = false;
  6593. break;
  6594. }
  6595. }
  6596. }
  6597. return rule_pass;
  6598. }