far_seas_requisition_ant0243.lua 2.1 KB

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  1. --[[
  2. Script Name : Quests/Antonica/far_seas_requisition_ant0243.lua
  3. Script Author : Dorbin
  4. Script Date : 2023.05.15 04:05:00
  5. Script Purpose :
  6. Zone : Antonica
  7. Quest Giver:
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. function Init(Quest)
  12. SetQuestFeatherColor(Quest, 3)
  13. SetQuestRepeatable(Quest)
  14. AddQuestStepKill(Quest, 1, "I must kill some lowland badgers", 10, 100, "I must hunt down the creatures in Antonica to fill the requisition.", 128,120213)
  15. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  16. end
  17. function Accepted(Quest, QuestGiver, Player)
  18. -- Add dialog here for when the quest is accepted
  19. end
  20. function Declined(Quest, QuestGiver, Player)
  21. -- Add dialog here for when the quest is declined
  22. end
  23. function Deleted(Quest, QuestGiver, Player)
  24. -- Remove any quest specific items here when the quest is deleted
  25. end
  26. function Step1Complete(Quest, QuestGiver, Player)
  27. UpdateQuestStepDescription(Quest, 1, "I have killed some lowland badgers.")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "I have hunted down all the resources to fill the requisition.")
  29. AddQuestStepChat(Quest, 2, "I must find Taskmaster Lynette", 1, "I must find Taskmaster Lynette at Coldwind Point.", 75, 121256)
  30. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  31. end
  32. function QuestComplete(Quest, QuestGiver, Player)
  33. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  34. UpdateQuestStepDescription(Quest, 2, "I visited Taskmaster Lynette.")
  35. UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the requisition goods to the Taskmaster.")
  36. UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the Taskmaster out in Antonica. I have been paid in full for this work. ")
  37. GiveQuestReward(Quest, Player)
  38. end
  39. function Reload(Quest, QuestGiver, Player, Step)
  40. if Step == 1 then
  41. Step1Complete(Quest, QuestGiver, Player)
  42. elseif Step == 2 then
  43. QuestComplete(Quest, QuestGiver, Player)
  44. end
  45. end