what_once_was_found_now_is_forever_lost.lua 2.2 KB

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  1. --[[
  2. Script Name : Quests/EdgewaterDrains/what_once_was_found_now_is_forever_lost.lua
  3. Script Purpose : Handles the quest, "What Once Was Found, Now is Forever Lost"
  4. Script Author : premierio015
  5. Script Date : 05.07.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Edgewater Drains
  8. Quest Giver :
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. SetQuestFeatherColor(Quest, 3)
  14. SetQuestRepeatable(Quest)
  15. AddQuestStepKill(Quest, 1, "Indiscriminately seek your revenge upon the inhabitance of the Edgewater Drains.", 30, 100, "You're seeking vengeance with the unknown. Kill any creature in the Edgewater Drains.", 611, 1560016, 1560010, 1560000, 1560023, 1560008, 1560007, 1560003, 1560018, 1560002, 1560006, 1560032, 1560020, 1560011, 1560025, 1560079, 1560091, 1560009, 1560022, 1560033, 1560029, 1560012, 1560004, 1560027, 1560013, 1560005, 1560061, 1560092, 1560034, 1560001, 1560019, 1560089, 1560035, 1560036, 1560015, 1560024, 1560028, 1560026, 1560017, 1560031, 1560030, 1560037)
  16. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  17. end
  18. function Accepted(Quest, QuestGiver, Player)
  19. -- Add dialog here for when the quest is accepted
  20. end
  21. function Declined(Quest, QuestGiver, Player)
  22. -- Add dialog here for when the quest is declined
  23. end
  24. function Deleted(Quest, QuestGiver, Player)
  25. -- Remove any quest specific items here when the quest is deleted
  26. end
  27. function QuestComplete(Quest, QuestGiver, Player)
  28. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  29. UpdateQuestStepDescription(Quest, 1, "I've slain another possible culprit.")
  30. UpdateQuestTaskGroupDescription(Quest, 1, "I'm sure by now the thing that bumped into me is dead.")
  31. if HasItem(Player, 10342) then
  32. RemoveItem(Player, 10342)
  33. end
  34. UpdateQuestDescription(Quest, "I've slaughtered enough living creatures down here. I'm pretty sure that what ever it was that bumped into me is now dead.")
  35. GiveQuestReward(Quest, Player)
  36. end
  37. function Reload(Quest, QuestGiver, Player, Step)
  38. if Step == 1 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end