BarkLikeAGnoll.lua 1.7 KB

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  1. --[[
  2. Script Name : Quests/MultipleZones/BarkLikeAGnoll.lua
  3. Script Purpose : Handles the quest, "Bark Like a Gnoll"
  4. Script Author : premierio015
  5. Script Date : 04.06.2020
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Language
  8. Quest Giver : Chirannite Threat Totem
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepObtainItem(Quest, 1, "Hunt gnolls of Norrath for threat totems to study.", 5, 100, "I must collect and study more Chirannite Threat Totems from the gnolls of Norrath to learn the Gnollish language.", 860, 4963)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function QuestComplete(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "I have a studied a Chirannite Threat Totem.")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "I have learned Gnollish, language of the gnoll race.")
  29. UpdateQuestDescription(Quest, "I have studied a great amount of gnoll runes written in both Norrathian and Gnollish. I now understand the language of the gnolls. <br> <br>")
  30. GiveQuestReward(Quest, Player)
  31. AddLanguage(Player, 18)
  32. end
  33. function Reload(Quest, QuestGiver, Player, Step)
  34. if Step == 1 then
  35. QuestComplete(Quest, QuestGiver, Player)
  36. end
  37. end