lore_and_legendbrownie.lua 4.7 KB

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  1. --[[
  2. Script Name : Quests/MultipleZones/lore_and_legendbrownie.lua
  3. Script Author : AussieGlen
  4. Script Date : 2021.12.29 07:12:07
  5. Script Purpose :
  6. Zone : MultipleZones
  7. Quest Giver:
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. function Init(Quest)
  12. AddQuestStepKillByRace(Quest, 1, "I need to find a brownie eye.", 1, 100, "I must locate several brownie body parts.", 2516, 114)
  13. AddQuestStepKillByRace(Quest, 2, "I need to find a brownie skull.", 1, 100, "I must locate several brownie body parts.", 2516, 114)
  14. AddQuestStepKillByRace(Quest, 3, "I need to find a brownie spirit.", 1, 100, "I must locate several brownie body parts.", 2516, 114)
  15. AddQuestStep(Quest, 4, "I need to find and study a brownie tooth.", 1, 100, "I must locate several brownie body parts.", 11)
  16. AddQuestStep(Quest, 5, "I need to find and study a brownie heart.", 1, 100, "I must locate several brownie body parts.", 11)
  17. AddQuestStep(Quest, 6, "I need to find and study a brownie pancreas.", 1, 100, "I must locate several brownie body parts.", 11)
  18. AddQuestStep(Quest, 7, "I need to find and study a brownie finger.", 1, 100, "I must locate several brownie body parts.", 11)
  19. AddQuestStep(Quest, 8, "I need to find and study a brownie ear.", 1, 100, "I must locate several brownie body parts.", 11)
  20. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  21. AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
  22. AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
  23. AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
  24. AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
  25. AddQuestStepCompleteAction(Quest, 6, "Step6Complete")
  26. AddQuestStepCompleteAction(Quest, 7, "Step7Complete")
  27. AddQuestStepCompleteAction(Quest, 8, "Step8Complete")
  28. end
  29. function Accepted(Quest, QuestGiver, Player)
  30. end
  31. function Declined(Quest, QuestGiver, Player)
  32. end
  33. function quest_complete(Quest, QuestGiver, Player)
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. Step2Complete(Quest, QuestGiver, Player)
  40. elseif Step == 3 then
  41. Step3Complete(Quest, QuestGiver, Player)
  42. elseif Step == 4 then
  43. Step4Complete(Quest, QuestGiver, Player)
  44. elseif Step == 5 then
  45. Step5Complete(Quest, QuestGiver, Player)
  46. elseif Step == 6 then
  47. Step6Complete(Quest, QuestGiver, Player)
  48. elseif Step == 7 then
  49. Step7Complete(Quest, QuestGiver, Player)
  50. elseif Step == 8 then
  51. Step8Complete(Quest, QuestGiver, Player)
  52. end
  53. end
  54. function CheckProgress(Quest, QuestGiver, Player)
  55. if QuestStepIsComplete(Player, 5395, 1) and QuestStepIsComplete(Player, 5395, 2) and QuestStepIsComplete(Player, 5395, 3) and QuestStepIsComplete(Player, 5395, 4) and QuestStepIsComplete(Player, 5395, 5) and QuestStepIsComplete(Player, 5395, 6) and QuestStepIsComplete(Player, 5395, 7) and QuestStepIsComplete(Player, 5395, 8) then
  56. QuestIsComplete(Quest, QuestGiver, Player)
  57. end
  58. end
  59. function Step1Complete(Quest, QuestGiver, Player)
  60. UpdateQuestStepDescription(Quest, 1, "I have found a brownie eye.")
  61. CheckProgress(Quest, QuestGiver, Player)
  62. end
  63. function Step2Complete(Quest, QuestGiver, Player)
  64. UpdateQuestStepDescription(Quest, 2, "I have found a brownie skull.")
  65. CheckProgress(Quest, QuestGiver, Player)
  66. end
  67. function Step3Complete(Quest, QuestGiver, Player)
  68. UpdateQuestStepDescription(Quest, 3, "I have found a brownie spirit.")
  69. CheckProgress(Quest, QuestGiver, Player)
  70. end
  71. function Step4Complete(Quest, QuestGiver, Player)
  72. UpdateQuestStepDescription(Quest, 4, "I have found and studied a brownie tooth.")
  73. CheckProgress(Quest, QuestGiver, Player)
  74. end
  75. function Step5Complete(Quest, QuestGiver, Player)
  76. UpdateQuestStepDescription(Quest, 5, "I have found and studied a brownie heart.")
  77. CheckProgress(Quest, QuestGiver, Player)
  78. end
  79. function Step6Complete(Quest, QuestGiver, Player)
  80. UpdateQuestStepDescription(Quest, 6, "I have found and studied a brownie pancreas.")
  81. CheckProgress(Quest, QuestGiver, Player)
  82. end
  83. function Step7Complete(Quest, QuestGiver, Player)
  84. UpdateQuestStepDescription(Quest, 7, "I have found and studied a brownie finger.")
  85. CheckProgress(Quest, QuestGiver, Player)
  86. end
  87. function Step8Complete(Quest, QuestGiver, Player)
  88. UpdateQuestStepDescription(Quest, 8, "I have found and studied a brownie ear.")
  89. CheckProgress(Quest, QuestGiver, Player)
  90. end
  91. function QuestIsComplete(Quest, QuestGiver, Player)
  92. UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary brownie body parts.")
  93. UpdateQuestDescription(Quest, "I have learned the secrets of the brownie.")
  94. GiveQuestReward(Quest, Player)
  95. end