far_seas_requisition__fg_212.lua 2.4 KB

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  1. --[[
  2. Script Name : Quests/TheCommonlands/far_seas_requisition__fg_212.lua
  3. Script Purpose : Handles the quest, "Far Seas Requisition - FG 212"
  4. Script Author : premierio015
  5. Script Date : 26.05.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Commonlands
  8. Quest Giver : Far Seas Requisition - FG 212
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. SetQuestFeatherColor(Quest, 3)
  14. SetQuestRepeatable(Quest)
  15. AddQuestStepKill(Quest, 1, "Hunt gloom snakes for their fangs", 6, 100, "This particular order calls for six gloom snake fangs. The location listed on the order slip points to the ruins of Neriak, Fallen Gate.", 157, 1190019)
  16. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  17. end
  18. function Accepted(Quest, QuestGiver, Player)
  19. -- Add dialog here for when the quest is accepted
  20. end
  21. function Declined(Quest, QuestGiver, Player)
  22. -- Add dialog here for when the quest is declined
  23. end
  24. function Deleted(Quest, QuestGiver, Player)
  25. -- Remove any quest specific items here when the quest is deleted
  26. end
  27. function Step1Complete(Quest, QuestGiver, Player)
  28. UpdateQuestStepDescription(Quest, 1, "I've collected enough gloom snake fangs.")
  29. UpdateQuestTaskGroupDescription(Quest, 1, "I've gathered all of the items on the requisition. I should turn them in.")
  30. AddQuestStepChat(Quest, 2, "Find the Taskmaster at the Crossroads in the Commonlands", 1, "Deliver filled FSR order to the Taskmaster at the crossroads in the Commonlands.", 11, 330260)
  31. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  32. end
  33. function QuestComplete(Quest, QuestGiver, Player)
  34. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  35. UpdateQuestStepDescription(Quest, 2, "")
  36. UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the items on the FSR to the Taskmaster at the crossroads in the Commonlands.")
  37. UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the Taskmaster at the crossroads in the Commonlands. I have been paid in full for this work.")
  38. GiveQuestReward(Quest, Player)
  39. end
  40. function Reload(Quest, QuestGiver, Player, Step)
  41. if Step == 1 then
  42. Step1Complete(Quest, QuestGiver, Player)
  43. elseif Step == 2 then
  44. QuestComplete(Quest, QuestGiver, Player)
  45. end
  46. end