visions_of_flame.lua 2.0 KB

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  1. --[[
  2. Script Name : Quests/TheFeerrott/visions_of_flame.lua
  3. Script Author : Premierio015
  4. Script Date : 2021.10.14 07:10:50
  5. Script Purpose :
  6. Zone : TheFeerrott
  7. Quest Giver:
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. function Init(Quest)
  12. AddQuestStepKill(Quest, 1, "I need to slay 200 lizardmen in the Feerrott.", 200, 100, "I must slay lizardmen in the Feerrott to weaken their forces.", 611, 1210178, 1210166, 1210170, 1210158, 1210152, 1210164, 1210167, 1210172, 1210173, 1210161, 1210010, 1210160, 1210162, 1210153, 1210168, 1210169, 1210064, 1210151, 1210083, 1210086, 1210087, 1210088, 1210089, 1210009, 1210049, 1210078, 1210063, 1210159, 1210180, 1210065, 1210111, 1210112, 1210113, 1210068)
  13. -- WE HAVE MISSING SPAWNS IN OUR DB, WHICH SHOULD BE ADDED IN THIS SCRIPT: a Evol Ew healer, Eye of Thule subservient, an Evol Ritualist, an Evol follower, Tae Ew Tactician, a Evol Ew thaumaturge, a Evol Ew mystic, a Evol Ew assassin.
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function QuestComplete(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "I have slain the lizardmen.")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "I have slain many lizardmen in the Feerrott.")
  29. UpdateQuestDescription(Quest, "I have slain the lizardmen and have stopped what could have been a major invasion!")
  30. GiveQuestReward(Quest, Player)
  31. end
  32. function Reload(Quest, QuestGiver, Player, Step)
  33. if Step == 1 then
  34. QuestComplete(Quest, QuestGiver, Player)
  35. end
  36. end