marked_murkwater_cards.lua 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. --[[
  2. Script Name : Quests/TheSerpentSewer/marked_murkwater_cards.lua
  3. Script Purpose : Handles the quest, "Marked Murkwater Cards"
  4. Script Author : premierio015
  5. Script Date : 04.07.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Serpent Sewer
  8. Quest Giver : Marked Cards (Item)
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. SetQuestFeatherColor(Quest, 3)
  14. SetQuestRepeatable(Quest)
  15. AddQuestStepKill(Quest, 1, "Rough up some Murkwaters to find the rest of the marked cards.", 1, 50, "If I'm going to find the rest of the marked cards I'm going to find them on the Murkwaters.", 2299, 1550010, 1550047, 1550004, 1550041, 1550008, 1550009, 1550045, 1550046, 1550011, 1550048, 1550008, 1550009, 1550045, 1550046)
  16. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  17. end
  18. function Accepted(Quest, QuestGiver, Player)
  19. -- Add dialog here for when the quest is accepted
  20. end
  21. function Declined(Quest, QuestGiver, Player)
  22. -- Add dialog here for when the quest is declined
  23. end
  24. function Deleted(Quest, QuestGiver, Player)
  25. -- Remove any quest specific items here when the quest is deleted
  26. end
  27. function QuestComplete(Quest, QuestGiver, Player)
  28. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  29. UpdateQuestStepDescription(Quest, 1, "I've found the rest of the marked deck of cards.")
  30. UpdateQuestTaskGroupDescription(Quest, 1, "I've found the rest of the cards that were marked.")
  31. if HasItem(Player, 9363) then
  32. RemoveItem(Player, 9363)
  33. end
  34. UpdateQuestDescription(Quest, "I've recovered the rest of the marked cards off one of the Murkwaters, but I better not use these cards if I value my life.")
  35. GiveQuestReward(Quest, Player)
  36. end
  37. function Reload(Quest, QuestGiver, Player, Step)
  38. if Step == 1 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end