ZombiePincushion.lua 1.7 KB

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  1. --[[
  2. Script Name : Quests/VerminsSnye/ZombiePincushion.lua
  3. Script Purpose : Handles the quest, "Zombie Pincushion"
  4. Script Author : premierio015
  5. Script Date : 04.06.2020
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Vermin's Snye
  8. Quest Giver : Throwing Dagger Covered with Zombie Rot
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. SetQuestFeatherColor(Quest, 3)
  14. SetQuestRepeatable(Quest)
  15. AddQuestStepKill(Quest, 1, "Kill zombies for more throwing daggers", 10, 100, "I'm looking for throwing daggers that may be stuck in other zombies down here that aren't covered and ruined by rot.", 362, 2000027, 2000018, 2000011)
  16. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  17. end
  18. function Accepted(Quest, QuestGiver, Player)
  19. -- Add dialog here for when the quest is accepted
  20. end
  21. function Declined(Quest, QuestGiver, Player)
  22. -- Add dialog here for when the quest is declined
  23. end
  24. function Deleted(Quest, QuestGiver, Player)
  25. -- Remove any quest specific items here when the quest is deleted
  26. end
  27. function QuestComplete(Quest, QuestGiver, Player)
  28. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  29. UpdateQuestStepDescription(Quest, 1, "")
  30. UpdateQuestTaskGroupDescription(Quest, 1, "After much searching I finally found some serviceable throwing daggers.")
  31. UpdateQuestDescription(Quest, "I finally found some usable throwing daggers. They're covered with zombie rot, but are at least serviceable.")
  32. GiveQuestReward(Quest, Player)
  33. end
  34. function Reload(Quest, QuestGiver, Player, Step)
  35. if Step == 1 then
  36. QuestComplete(Quest, QuestGiver, Player)
  37. end
  38. end