afallenbrigand133770166.lua 3.1 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand133770166.lua
  3. Script Purpose : Waypoint Path for afallenbrigand133770166.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. SpawnSet(NPC, "hp", 150)
  11. SpawnSet(NPC, "power", 80)
  12. waypoints(NPC)
  13. end
  14. function hailed(NPC, Spawn)
  15. FaceTarget(NPC, Spawn)
  16. end
  17. function respawn(NPC)
  18. spawn(NPC)
  19. end
  20. function waypoints(NPC)
  21. MovementLoopAddLocation(NPC, -124.88, 3.67, -107.68, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, -132.21, 3.7, -113.64, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, -130.19, 3.69, -110.21, 2, 0)
  24. MovementLoopAddLocation(NPC, -122.12, 4.33, -96.54, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, -107.65, 4.47, -97.5, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, -119.95, 5.61, -107.02, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, -119.29, 4.52, -102.17, 2, 0)
  28. MovementLoopAddLocation(NPC, -122.86, 4.34, -93.38, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, -116.41, 4.84, -107.02, 2, 0)
  30. MovementLoopAddLocation(NPC, -106.86, 4.48, -116.1, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, -113.14, 4.5, -125.2, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, -110.64, 4.17, -115.58, 2, 0)
  33. MovementLoopAddLocation(NPC, -110.96, 4.39, -105.25, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, -104.91, 4.47, -95.34, 2, math.random(12, 22))
  35. MovementLoopAddLocation(NPC, -116.6, 4.51, -93.58, 2, 0)
  36. MovementLoopAddLocation(NPC, -137.33, 4.55, -87.2, 2, math.random(12, 22))
  37. MovementLoopAddLocation(NPC, -125.24, 4.42, -103.27, 2, 0)
  38. end
  39. function aggro(NPC, Spawn)
  40. math.randomseed(os.time())
  41. local choice = math.random (1,3)
  42. if choice == 1 then
  43. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  44. elseif choice == 2 then
  45. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  46. else
  47. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  48. end
  49. end
  50. function death(NPC, Spawn)
  51. math.randomseed(os.time())
  52. local choice = math.random(1,2)
  53. if choice == 1 then
  54. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  55. else
  56. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  57. end
  58. end