LucasMacCormick.lua 1.4 KB

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  1. --[[
  2. Script Name : SpawnScripts/ScaleYard/LucasMacCormick.lua
  3. Script Purpose : Lucas MacCormick
  4. Script Author : torsten
  5. Script Date : 2022.07.25
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. function spawn(NPC)
  9. end
  10. function respawn(NPC)
  11. spawn(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. RandomGreeting(NPC, Spawn)
  15. end
  16. function RandomGreeting(NPC, Spawn)
  17. local choice = MakeRandomInt(1,4)
  18. if choice == 1 then
  19. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_drunk/ft/eco/good/dwarf_eco_good_drunk_bartender_gm_e4fde966.mp3", "I haven't that much to drink yet, I got here when... Bah, I forgot!", "no", 2849412615, 1365635923, Spawn, 0)
  20. elseif choice == 2 then
  21. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_drunk/ft/eco/good/dwarf_eco_good_drunk_bartender_gm_2b255210.mp3", "Quit your whinin', I paid ye with my jokes and my fine company.", "boggle", 4105685491, 3313510809, Spawn, 0)
  22. elseif choice == 3 then
  23. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_drunk/ft/eco/good/dwarf_eco_good_drunk_barmaid_gm_7f76ecc6.mp3", "Hurry up! My stomach's near dry thanks to ya.", "frustrated", 2932007848, 277469364, Spawn, 0)
  24. elseif choice == 4 then
  25. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_drunk/ft/eco/good/dwarf_eco_good_drunk_barmaid_gm_a1d96f41.mp3", "My stein hasn't any legs to walk over and fill itself up.", "glare", 188839482, 4266338416, Spawn, 0)
  26. end
  27. end