Commit History

Author SHA1 Message Date
  Emagi e94b874668 fix spawns in sending state not being removed when private spawn 2 years ago
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 2 years ago
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
  Emagi d0b125c913 Fix aggro radius checks to do a line of sight check 2 years ago
  Emagi 8b2549d178 Fixed pets spawn script to not inherit other spawns 2 years ago
  Emagi 704122cce2 Fix #488 2 years ago
  Emagi 3dcf790bff Fix #487 2 years ago
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options 2 years ago
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
  Emagi 77be6c5d87 Support for GM sight and POV Ghost to allow beyond just the direct target to be visible, so you have your local client/player location mapped and the remote ghost pov mapped to your spawn range 2 years ago
  Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 2 years ago
  Emagi 957637a177 additional lookup and erase the id instead of clear the list 2 years ago
  Emagi 19c1bcf8df fallback when lookups fail 2 years ago
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support 2 years ago
  Emagi f694246c49 ugh last one I promise.. 2 years ago
  Emagi 727ffca7b2 fix bad put 2 years ago
  Emagi 972c9b575c wrong put 2 years ago
  Emagi 0aad34e884 Fix #463 missed in last update 2 years ago
  Emagi dc8b469de3 - Strength damage now applicable to both low and high damage 2 years ago
  Emagi 57cd568e69 Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id. 2 years ago
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
  devn00b e651e2cf0f Fixes for crash on windows with UTF-16 NPC names (should never happen) and Fix for high CPU usage on windows with constant loading zones 2 years ago
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design 2 years ago
  Emagi ac508a3fe2 additional removed test log 2 years ago
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 2 years ago
  Emagi 1e2d5f98cf - Completed Fix #279 2 years ago
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 2 years ago
  Emagi c94a043cdc Work on Issue #418 for item flags (update #2) 2 years ago
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 2 years ago
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 2 years ago