Commit History

Autor SHA1 Mensaxe Data
  Emagi e94b874668 fix spawns in sending state not being removed when private spawn %!s(int64=2) %!d(string=hai) anos
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns %!s(int64=2) %!d(string=hai) anos
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support %!s(int64=2) %!d(string=hai) anos
  Emagi d0b125c913 Fix aggro radius checks to do a line of sight check %!s(int64=2) %!d(string=hai) anos
  Emagi 8b2549d178 Fixed pets spawn script to not inherit other spawns %!s(int64=2) %!d(string=hai) anos
  Emagi 704122cce2 Fix #488 %!s(int64=2) %!d(string=hai) anos
  Emagi 3dcf790bff Fix #487 %!s(int64=2) %!d(string=hai) anos
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options %!s(int64=2) %!d(string=hai) anos
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
  Emagi 77be6c5d87 Support for GM sight and POV Ghost to allow beyond just the direct target to be visible, so you have your local client/player location mapped and the remote ghost pov mapped to your spawn range %!s(int64=2) %!d(string=hai) anos
  Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov %!s(int64=2) %!d(string=hai) anos
  Emagi 957637a177 additional lookup and erase the id instead of clear the list %!s(int64=2) %!d(string=hai) anos
  Emagi 19c1bcf8df fallback when lookups fail %!s(int64=2) %!d(string=hai) anos
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support %!s(int64=2) %!d(string=hai) anos
  Emagi f694246c49 ugh last one I promise.. %!s(int64=2) %!d(string=hai) anos
  Emagi 727ffca7b2 fix bad put %!s(int64=2) %!d(string=hai) anos
  Emagi 972c9b575c wrong put %!s(int64=2) %!d(string=hai) anos
  Emagi 0aad34e884 Fix #463 missed in last update %!s(int64=2) %!d(string=hai) anos
  Emagi dc8b469de3 - Strength damage now applicable to both low and high damage %!s(int64=2) %!d(string=hai) anos
  Emagi 57cd568e69 Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id. %!s(int64=2) %!d(string=hai) anos
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes %!s(int64=2) %!d(string=hai) anos
  devn00b e651e2cf0f Fixes for crash on windows with UTF-16 NPC names (should never happen) and Fix for high CPU usage on windows with constant loading zones %!s(int64=2) %!d(string=hai) anos
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design %!s(int64=2) %!d(string=hai) anos
  Emagi ac508a3fe2 additional removed test log %!s(int64=2) %!d(string=hai) anos
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. %!s(int64=2) %!d(string=hai) anos
  Emagi 1e2d5f98cf - Completed Fix #279 %!s(int64=2) %!d(string=hai) anos
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client %!s(int64=2) %!d(string=hai) anos
  Emagi c94a043cdc Work on Issue #418 for item flags (update #2) %!s(int64=2) %!d(string=hai) anos
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null %!s(int64=2) %!d(string=hai) anos
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown %!s(int64=2) %!d(string=hai) anos