Emagi
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e94b874668
fix spawns in sending state not being removed when private spawn
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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005244259b
Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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d0b125c913
Fix aggro radius checks to do a line of sight check
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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8b2549d178
Fixed pets spawn script to not inherit other spawns
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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704122cce2
Fix #488
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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3dcf790bff
Fix #487
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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f57a91d0cb
protection for lua user data inner data being deleted, protection around conversation options
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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f0e3800333
Fix #381 - NPC Spell Enhancements
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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77be6c5d87
Support for GM sight and POV Ghost to allow beyond just the direct target to be visible, so you have your local client/player location mapped and the remote ghost pov mapped to your spawn range
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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7c0c5d537e
Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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957637a177
additional lookup and erase the id instead of clear the list
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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19c1bcf8df
fallback when lookups fail
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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13e0d2857f
Fix #455 - Falling underworld to safe spot support
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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f694246c49
ugh last one I promise..
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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727ffca7b2
fix bad put
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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972c9b575c
wrong put
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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0aad34e884
Fix #463 missed in last update
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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dc8b469de3
- Strength damage now applicable to both low and high damage
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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57cd568e69
Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id.
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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%!s(int64=2) %!d(string=hai) anos |
devn00b
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e651e2cf0f
Fixes for crash on windows with UTF-16 NPC names (should never happen) and Fix for high CPU usage on windows with constant loading zones
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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0e00165195
- Fix #453 PlayFlavor re-design
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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ac508a3fe2
additional removed test log
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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966ada0771
Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages.
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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1e2d5f98cf
- Completed Fix #279
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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c94a043cdc
Work on Issue #418 for item flags (update #2)
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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2f541603fd
Fix #391 - no crash on eq2world shutdown
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%!s(int64=2) %!d(string=hai) anos |