Emagi
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2f541603fd
Fix #391 - no crash on eq2world shutdown
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2 vuotta sitten |
Emagi
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13b1837623
Fix #384 group encounter mob loot
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2 vuotta sitten |
Devn00b
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6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
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2 vuotta sitten |
devn00b
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f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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2 vuotta sitten |
Devn00b
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f52e5f59db
Further expanded spawn_location_placement stat overrides
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2 vuotta sitten |
Devn00b
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f599ed8603
This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.
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2 vuotta sitten |
Devn00b
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7455c6ea99
Removed useless check for creation of faction. Enabled faction creation check for both Increase/Decrease.
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2 vuotta sitten |
Devn00b
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23f4e988fc
Whoops a rouge paste of code was in there!
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2 vuotta sitten |
Devn00b
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f02717f2f3
Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save.
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2 vuotta sitten |
Devn00b
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de5b160336
Fix V1 for issue 398
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2 vuotta sitten |
Image
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 vuotta sitten |
Image
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 vuotta sitten |
Image
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5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
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3 vuotta sitten |
Image
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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3 vuotta sitten |
Image
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744ffb46d0
ghost map stability venture 3
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3 vuotta sitten |
Image
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fcc409dacc
ghost map day #2 -- the reckoning?
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3 vuotta sitten |
Image
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26082b8264
fix crash on zone due to ghost_map (was due to the last min addition of the follow fix lol)
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3 vuotta sitten |
Image
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502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
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3 vuotta sitten |
Image
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257a595ce0
Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes
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3 vuotta sitten |
Image
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9cc3901fe6
crash fix on DeleteSpawns need to assure removal from spawn_list
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3 vuotta sitten |
Image
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8bec33ebd9
Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects
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3 vuotta sitten |
Image
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cf22a54df7
Fix SpawnScriptTimer handling
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3 vuotta sitten |
Image
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386e89215a
LUA StopTimer(Spawn, "function_name") added, LUA function cleanup
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3 vuotta sitten |
Image
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42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
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3 vuotta sitten |
Image
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9a4829a27d
Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list)
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3 vuotta sitten |
Image
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
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3 vuotta sitten |
Image
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34569f0592
Lacertae Update #1
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3 vuotta sitten |
Image
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1962e7e061
Procyon Updates #4
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3 vuotta sitten |
Image
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f169cb6d6e
Procyon Updates #3
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3 vuotta sitten |
Image
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bc5e07681d
Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support
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3 vuotta sitten |