Historique des commits

Auteur SHA1 Message Date
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported il y a 7 mois
  Devn00b 0f5ef8615b Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu il y a 8 mois
  Devn00b f38b6fb788 Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua il y a 8 mois
  Emagi ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options il y a 8 mois
  Emagi 523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display il y a 8 mois
  Emagi 09978db335 Resolve unexpected crash due to lua string il y a 1 an
  Emagi a74469795d - Manipulate the game world! Remove widgets! il y a 1 an
  Emagi ed35cb6516 Additional protections for GetZone not being set on spell->caster within LUA function usage il y a 1 an
  Emagi e2b8770ac3 avoid crash when GetZone is not set for spell caster il y a 1 an
  Emagi 00d92aed43 Stop crash when player/spawn zone is not yet set il y a 1 an
  Emagi 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet il y a 1 an
  Emagi 658658e1a6 - Fixed popping non-existent items from overflow causing a crash il y a 1 an
  Emagi 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level il y a 1 an
  Emagi 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables il y a 1 an
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options il y a 1 an
  Emagi 52435f03f2 Add IsCastOnAggroComplete to LuaInterface il y a 1 an
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
  Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov il y a 1 an
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) il y a 1 an
  Emagi e40f842ac0 removed benign errors about E LUA : : attempt to call a nil value in a quest script when the function does not exist il y a 1 an
  Emagi c85c3e0d25 Added LUA Function DamageEquippedItems(Spawn, damage_percent_amount) il y a 1 an
  Emagi f87bcb22be quest read lock vs lock il y a 1 an
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration il y a 1 an
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design il y a 1 an
  Emagi 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell il y a 1 an
  devn00b 2ea3075fe5 Added SetCanGate to LuaInterface.cpp il y a 2 ans
  root efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). il y a 2 ans
  Emagi 13b1837623 Fix #384 group encounter mob loot il y a 2 ans
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. il y a 2 ans
  Devn00b 5efc6fe537 Added Lua function HasCoin(Spawn, Value) per issue #411 il y a 2 ans