Historique des commits

Auteur SHA1 Message Date
  Emagi 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates il y a 1 an
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list il y a 1 an
  Emagi 7870d9f25d Player hp/power details properly persist cross zone il y a 1 an
  Devn00b b12afcf035 Added check for char_id being passed to claim items. Changed insert to insert ignore in character claim record creation. Added delete character_claim_item record upon char deletion. il y a 1 an
  Devn00b c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 il y a 1 an
  Devn00b e0b5732951 Added missing call to LoadClaimItems on char create il y a 1 an
  Devn00b f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! il y a 2 ans
  devn00b 80050fd798 Fix for mysql error "Column 'green' in field list is ambiguous" il y a 2 ans
  Emagi be924b2306 Fix custom spells persisting cross zone, food/drink as an example il y a 2 ans
  Emagi c2068993ea Fix #320 persist pet name cross zone il y a 2 ans
  Emagi 20dc65d14d Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu il y a 2 ans
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options il y a 2 ans
  devn00b 8fe89359e8 Fix for possible crash in SaveCharacterPicture related to stringstream. il y a 2 ans
  Emagi 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item il y a 2 ans
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements il y a 2 ans
  Emagi 4442e6bc02 Fix #465 and Fix #463 il y a 2 ans
  Devn00b 1922ca362c Removed unused patch server code. il y a 2 ans
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes il y a 2 ans
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration il y a 2 ans
  devn00b 72e9c0252c Moved SetCityZone to WorldDatabase::LoadZoneInfo. il y a 2 ans
  devn00b e651e2cf0f Fixes for crash on windows with UTF-16 NPC names (should never happen) and Fix for high CPU usage on windows with constant loading zones il y a 2 ans
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design il y a 2 ans
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. il y a 2 ans
  Emagi f52276b263 Fix #450 can restrict SpellDamage by race id and type il y a 2 ans
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 2 ans
  Emagi 7ac0861c98 missed a end ) for one of the starting language queries il y a 2 ans
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client il y a 2 ans
  Emagi ccfb3df8ca match local copy? il y a 2 ans
  Emagi e329a1cf79 More comments, slight cleanup il y a 2 ans
  Emagi b105a4058a - start_alignment added to starting_zones to enforce an alignment based on race/class/choice il y a 2 ans