Commit History

Autor SHA1 Mensaxe Data
  Emagi 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item hai 1 ano
  Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov hai 1 ano
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) hai 1 ano
  Emagi 2f3847abb0 Fix LUA UnequipItem so that UnequipSlot(Player, slot) removes item and deletes, UnequipSlot(Player, slot, true) will not delete, but put in free inv slot, usually first bag for now hai 1 ano
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support hai 1 ano
  Robert Allen 062b61c22e TS bench and recipe List Fixes hai 1 ano
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes hai 1 ano
  Emagi 4b12989de2 Maybe, why not? hai 1 ano
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration hai 1 ano
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design hai 1 ano
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. hai 1 ano
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). hai 1 ano
  Emagi 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell hai 1 ano
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null %!s(int64=2) %!d(string=hai) anos
  Emagi 6f9730c3fa removing loose quest pointer for queue step updates %!s(int64=2) %!d(string=hai) anos
  Emagi 4271ea987c Fix #434 in relation to quest rewards causing crashes %!s(int64=2) %!d(string=hai) anos
  Gitea 0335c9768d Fixed HandleTellClient. Fixing 'You tell you' bug %!s(int64=2) %!d(string=hai) anos
  Image dd874435aa remove previous client from the mapping when replacing its current usable player (linkdead/rejoining) %!s(int64=2) %!d(string=hai) anos
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy %!s(int64=2) %!d(string=hai) anos
  Image fcc409dacc ghost map day #2 -- the reckoning? %!s(int64=2) %!d(string=hai) anos
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash %!s(int64=2) %!d(string=hai) anos
  Image 3bf1b2554a House item placement updated to prevent sending move spawn packet too early, causing client to become the object/crash %!s(int64=2) %!d(string=hai) anos
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix %!s(int64=2) %!d(string=hai) anos
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options %!s(int64=2) %!d(string=hai) anos
  Image f98318afc3 missing itr end check BOO HISS bad me %!s(int64=2) %!d(string=hai) anos
  Image 1962e7e061 Procyon Updates #4 %!s(int64=2) %!d(string=hai) anos
  Image dbbe25d252 Fix groups persisting cross zone %!s(int64=2) %!d(string=hai) anos
  Image f169cb6d6e Procyon Updates #3 %!s(int64=2) %!d(string=hai) anos
  Image 1af9491eb4 Cygni Updates %!s(int64=3) %!d(string=hai) anos
  Image 096d3d5323 More work for boats, not done yet %!s(int64=3) %!d(string=hai) anos