Emagi
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b8bee12bc4
the EQ2 way apparently
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1 年之前 |
Emagi
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7007216ad5
set heading when using /goto
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1 年之前 |
Emagi
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297965fff3
self character customization added back, resolved memory leak (packet wasnt deleted)
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1 年之前 |
Emagi
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113713fb62
remove bot customize for now, it was not properly implemented
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1 年之前 |
Emagi
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a74469795d
- Manipulate the game world! Remove widgets!
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1 年之前 |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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1 年之前 |
Emagi
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78b4a09627
avoid somehow having quest id 0 passed into the db
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1 年之前 |
Emagi
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7299addd47
Fix #509 - quest crash cleanup, AddHate fixed for non spell function cal, fixed all quests being hidden in journal, reduced time to update quest journal from 300ms to 50ms
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1 年之前 |
Emagi
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957fa27b5c
Pets and bots now properly update their damage upon levelling with their owner
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1 年之前 |
Emagi
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00e6cdaf61
weaponstats command now supports a target, when client summons a npc it will stop movement, helps when summoning pets, zoning should now properly put you in your group instance when available
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1 年之前 |
Emagi
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658658e1a6
- Fixed popping non-existent items from overflow causing a crash
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1 年之前 |
Emagi
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417bea4214
- Spells now has class lists to reduce the time to assign new spells by level
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1 年之前 |
Emagi
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8d52f85e2c
Enter House button is fixed! No longer intermittently displays as grey
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1 年之前 |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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1 年之前 |
Emagi
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c6bebcd532
Reintegrated full linkdead 120 second timer,, groups can have linkdead players remain in group
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1 年之前 |
Emagi
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56c51b6759
Consolidate use of grid_id and use SetLocation / GetLocation
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1 年之前 |
Emagi
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3ee4e5e105
Fix #304 - quest sharing and delete restrictions, check DB sql for required updates
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1 年之前 |
Emagi
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aedc80a827
Removed redundant boolean for IsFullyLoggedIn, replaced with IsReadyForUpdatees
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1 年之前 |
Emagi
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9f19e692cc
Additional client login protections
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1 年之前 |
Emagi
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1918ad44ce
defend against bad client versions
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1 年之前 |
Emagi
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1538c41bbc
Further attempt to fix ghosts in the machine, clients removing early and still having packets sent to them
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1 年之前 |
Emagi
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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1 年之前 |
Emagi
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94dd2d260d
Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable
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1 年之前 |
Robert Allen
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a4ed5802c7
recipe and tradeskill updates
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1 年之前 |
Emagi
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3f34a0f3b1
preserve the long spell save by using the trigger on timer
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1 年之前 |
Emagi
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ccfbb2a59d
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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1 年之前 |
Emagi
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883951dc61
Remove instant save spell effect in Client::TriggerSpellSave, we can only save in Client::Process too dangerous otherwise to conflict with spell targets
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1 年之前 |
Robert Allen
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c58a0ef358
tradeskill fixes that never made git
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1 年之前 |
Emagi
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7870d9f25d
Player hp/power details properly persist cross zone
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1 年之前 |
devn00b
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1e19392b7b
Fix for issue #500. Crashing while reviving to another zone.
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1 年之前 |