Emagi
|
f0e3800333
Fix #381 - NPC Spell Enhancements
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há 2 anos atrás |
Emagi
|
4442e6bc02
Fix #465 and Fix #463
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há 2 anos atrás |
Devn00b
|
1922ca362c
Removed unused patch server code.
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há 2 anos atrás |
Emagi
|
60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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há 2 anos atrás |
Emagi
|
1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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há 2 anos atrás |
devn00b
|
72e9c0252c
Moved SetCityZone to WorldDatabase::LoadZoneInfo.
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há 2 anos atrás |
devn00b
|
e651e2cf0f
Fixes for crash on windows with UTF-16 NPC names (should never happen) and Fix for high CPU usage on windows with constant loading zones
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há 2 anos atrás |
Emagi
|
0e00165195
- Fix #453 PlayFlavor re-design
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há 2 anos atrás |
Emagi
|
966ada0771
Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages.
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há 2 anos atrás |
Emagi
|
f52276b263
Fix #450 can restrict SpellDamage by race id and type
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há 2 anos atrás |
Emagi
|
d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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há 2 anos atrás |
Emagi
|
7ac0861c98
missed a end ) for one of the starting language queries
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há 2 anos atrás |
Emagi
|
4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
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há 2 anos atrás |
Emagi
|
ccfb3df8ca
match local copy?
|
há 2 anos atrás |
Emagi
|
e329a1cf79
More comments, slight cleanup
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há 2 anos atrás |
Emagi
|
b105a4058a
- start_alignment added to starting_zones to enforce an alignment based on race/class/choice
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há 2 anos atrás |
Emagi
|
13b1837623
Fix #384 group encounter mob loot
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há 2 anos atrás |
Devn00b
|
6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
|
há 2 anos atrás |
devn00b
|
f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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há 2 anos atrás |
Emagi
|
1209657776
Support for attack_type and other combat parameters in the infostruct, Fix #415
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há 2 anos atrás |
Devn00b
|
f52e5f59db
Further expanded spawn_location_placement stat overrides
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há 2 anos atrás |
Devn00b
|
f599ed8603
This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.
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há 2 anos atrás |
Devn00b
|
eaadf44f2b
Implement starting_languages. Per issue #405
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há 2 anos atrás |
Devn00b
|
f02717f2f3
Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save.
|
há 2 anos atrás |
Devn00b
|
de5b160336
Fix V1 for issue 398
|
há 2 anos atrás |
Image
|
1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
|
há 3 anos atrás |
Image
|
80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
|
há 3 anos atrás |
Image
|
3d553fe80b
persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix
|
há 3 anos atrás |
Image
|
42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
|
há 3 anos atrás |
Image
|
b93cabc72e
Lacertae Update #4
|
há 3 anos atrás |