Commit History

Author SHA1 Message Date
  Emagi f52276b263 Fix #450 can restrict SpellDamage by race id and type 2 years ago
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
  Emagi 7ac0861c98 missed a end ) for one of the starting language queries 2 years ago
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 2 years ago
  Emagi ccfb3df8ca match local copy? 2 years ago
  Emagi e329a1cf79 More comments, slight cleanup 2 years ago
  Emagi b105a4058a - start_alignment added to starting_zones to enforce an alignment based on race/class/choice 2 years ago
  Emagi 13b1837623 Fix #384 group encounter mob loot 2 years ago
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. 2 years ago
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 2 years ago
  Emagi 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 2 years ago
  Devn00b f52e5f59db Further expanded spawn_location_placement stat overrides 2 years ago
  Devn00b f599ed8603 This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set. 2 years ago
  Devn00b eaadf44f2b Implement starting_languages. Per issue #405 2 years ago
  Devn00b f02717f2f3 Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save. 2 years ago
  Devn00b de5b160336 Fix V1 for issue 398 2 years ago
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 years ago
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 3 years ago
  Image 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix 3 years ago
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix 3 years ago
  Image b93cabc72e Lacertae Update #4 3 years ago
  Image 1962e7e061 Procyon Updates #4 3 years ago
  Image dbbe25d252 Fix groups persisting cross zone 3 years ago
  Image f169cb6d6e Procyon Updates #3 3 years ago
  Image ecdcdfd123 Procyon Update 3 years ago
  Image 1af9491eb4 Cygni Updates 3 years ago
  Image f592c1aa90 Starting code for boats, will get cleaned up more soon 3 years ago
  Image 0e9c696de6 spell crash fix when spell can't be found (happened on drink but we dont know what spell) 3 years ago
  Image e0f8d03773 some broker display fixes / charge and use fixes 3 years ago
  Image 4c9197f54e Broke fixes, 1h/2h equip fixes, swapping equip works, more crash fixes 3 years ago