Emagi
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00d92aed43
Stop crash when player/spawn zone is not yet set
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1 year ago |
Emagi
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0bad6569cb
If only the client was there it could be told the zone wasn't ready..
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1 year ago |
Emagi
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12f7170625
Fix GetOwner pointer from causing potential crashes
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1 year ago |
Emagi
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baff7ced26
Change how SpellProcess grabs the spell targets from the grid to an ID
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1 year ago |
Emagi
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751ee63d47
Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working
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2 years ago |
Emagi
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dbb5795759
Fix /reload spells
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2 years ago |
Emagi
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c7358a5fed
fix hangup on cure
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2 years ago |
Emagi
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cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
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2 years ago |
Emagi
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f57a91d0cb
protection for lua user data inner data being deleted, protection around conversation options
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2 years ago |
Emagi
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b214c9afec
Fix #477 - spells healing twice, targets listed twice in id
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2 years ago |
Emagi
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f0e3800333
Fix #381 - NPC Spell Enhancements
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2 years ago |
Emagi
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04b7342c14
allow friendly spells in heroic opportunities since they will not match target in HO
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2 years ago |
Emagi
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b478cdb300
SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC
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2 years ago |
Emagi
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972c9b575c
wrong put
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2 years ago |
Emagi
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9f51f8bdd0
Fix #468 glow queue fix and version update to 0.9.5 EpsilonCMa
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2 years ago |
Emagi
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7271e470f3
- Range attack now has strength based damage added
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2 years ago |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 years ago |
Emagi
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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2 years ago |
Emagi
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3ee72ae22e
Support for tradeskills resist/failure to happen less often against the mastery skill, additional work for Issue #279
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2 years ago |
Emagi
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397bf5f465
Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr
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2 years ago |
Emagi
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4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
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2 years ago |
Emagi
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c94a043cdc
Work on Issue #418 for item flags (update #2)
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2 years ago |
Devn00b
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54a61e0c39
Should fix issue 407, 408, 409
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2 years ago |
Image
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8bec33ebd9
Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects
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3 years ago |
Image
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3d553fe80b
persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix
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3 years ago |
Image
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9709c2006e
Better handling of removing the caster spawn when they are no longer in zone
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3 years ago |
Image
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42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
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3 years ago |
Image
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
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3 years ago |
Image
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bc5e07681d
Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support
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3 years ago |
Image
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261c2b75be
number of spell casting/display behavior fixes and prototype mentor option for group members
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3 years ago |