Commit History

Author SHA1 Message Date
  Emagi 00d92aed43 Stop crash when player/spawn zone is not yet set 1 year ago
  Emagi 0bad6569cb If only the client was there it could be told the zone wasn't ready.. 1 year ago
  Emagi 12f7170625 Fix GetOwner pointer from causing potential crashes 1 year ago
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 year ago
  Emagi 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 2 years ago
  Emagi dbb5795759 Fix /reload spells 2 years ago
  Emagi c7358a5fed fix hangup on cure 2 years ago
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options 2 years ago
  Emagi b214c9afec Fix #477 - spells healing twice, targets listed twice in id 2 years ago
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
  Emagi 04b7342c14 allow friendly spells in heroic opportunities since they will not match target in HO 2 years ago
  Emagi b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC 2 years ago
  Emagi 972c9b575c wrong put 2 years ago
  Emagi 9f51f8bdd0 Fix #468 glow queue fix and version update to 0.9.5 EpsilonCMa 2 years ago
  Emagi 7271e470f3 - Range attack now has strength based damage added 2 years ago
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
  Emagi 3ee72ae22e Support for tradeskills resist/failure to happen less often against the mastery skill, additional work for Issue #279 2 years ago
  Emagi 397bf5f465 Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr 2 years ago
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 2 years ago
  Emagi c94a043cdc Work on Issue #418 for item flags (update #2) 2 years ago
  Devn00b 54a61e0c39 Should fix issue 407, 408, 409 2 years ago
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects 3 years ago
  Image 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix 3 years ago
  Image 9709c2006e Better handling of removing the caster spawn when they are no longer in zone 3 years ago
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix 3 years ago
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 3 years ago
  Image bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 years ago
  Image 261c2b75be number of spell casting/display behavior fixes and prototype mentor option for group members 3 years ago