#223 Percentage based spellheal

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neatz093 年之前创建 · 1 条评论
neatz09 评论于 3 年之前

a variant of SpellHeal to use percentages rather than whole numbers. this would speed up dev for the vast amount of spells that use this rather than having to write math equations for them all

a variant of SpellHeal to use percentages rather than whole numbers. this would speed up dev for the vast amount of spells that use this rather than having to write math equations for them all
image 评论于 3 年之前
协作者

SpellHealPct(heal_type, percentage, current_value, caster_value, target, crit_mod, no_calc, custom_spell_name)

special changes different from SpellHeal:

  • heal_type = string, "power" / "heal" no longer case sensitive (same with SpellHeal)
  • percentage = float, must be > 0.0f
  • current_value = bool, true (GetHP/GetPower) false (GetTotalHP/GetTotalPower)
  • caster_value = bool, true (Caster HP/Power) false (Target HP/Power)
SpellHealPct(heal_type, percentage, current_value, caster_value, target, crit_mod, no_calc, custom_spell_name) special changes different from SpellHeal: - heal_type = string, "power" / "heal" no longer case sensitive (same with SpellHeal) - percentage = float, must be > 0.0f - current_value = bool, true (GetHP/GetPower) false (GetTotalHP/GetTotalPower) - caster_value = bool, true (Caster HP/Power) false (Target HP/Power)
image3 年之前 关闭
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