#441 house lore needs a map for items -> spawn

Fermé
Créé il y a 1 an par image · 0 commentaires
image a commenté il y a 1 an

when we finalize a placement of a house item we set the spawn to hold the item id:

    tmp->SetPickupItemID(uniqueItem->details.item_id);
    tmp->SetPickupUniqueItemID(uniqueID);

we need a zone level mapping from item id to spawn.. given house lore is a single item we would probably just have an itemid to spawn id map and not worry about duplicates since its just to assure there is no dupe lore house item.

when we finalize a placement of a house item we set the spawn to hold the item id: tmp->SetPickupItemID(uniqueItem->details.item_id); tmp->SetPickupUniqueItemID(uniqueID); we need a zone level mapping from item id to spawn.. given house lore is a single item we would probably just have an itemid to spawn id map and not worry about duplicates since its just to assure there is no dupe lore house item.
Connectez-vous pour rejoindre cette conversation.
Chargement…
Annuler
Enregistrer
Il n'existe pas encore de contenu.