#441 house lore needs a map for items -> spawn

Chiuso
aperto 1 anno fa da image · 0 commenti
image ha commentato 1 anno fa

when we finalize a placement of a house item we set the spawn to hold the item id:

    tmp->SetPickupItemID(uniqueItem->details.item_id);
    tmp->SetPickupUniqueItemID(uniqueID);

we need a zone level mapping from item id to spawn.. given house lore is a single item we would probably just have an itemid to spawn id map and not worry about duplicates since its just to assure there is no dupe lore house item.

when we finalize a placement of a house item we set the spawn to hold the item id: tmp->SetPickupItemID(uniqueItem->details.item_id); tmp->SetPickupUniqueItemID(uniqueID); we need a zone level mapping from item id to spawn.. given house lore is a single item we would probably just have an itemid to spawn id map and not worry about duplicates since its just to assure there is no dupe lore house item.
Sign in to join this conversation.
Caricamento...
Annulla
Salva
Non ci sono ancora contenuti.