#441 house lore needs a map for items -> spawn

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image1 年之前創建 · 0 條評論
image commented 1 年之前

when we finalize a placement of a house item we set the spawn to hold the item id:

    tmp->SetPickupItemID(uniqueItem->details.item_id);
    tmp->SetPickupUniqueItemID(uniqueID);

we need a zone level mapping from item id to spawn.. given house lore is a single item we would probably just have an itemid to spawn id map and not worry about duplicates since its just to assure there is no dupe lore house item.

when we finalize a placement of a house item we set the spawn to hold the item id: tmp->SetPickupItemID(uniqueItem->details.item_id); tmp->SetPickupUniqueItemID(uniqueID); we need a zone level mapping from item id to spawn.. given house lore is a single item we would probably just have an itemid to spawn id map and not worry about duplicates since its just to assure there is no dupe lore house item.
image1 年之前 關閉
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