#63 bulk spawn updates implementation

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image4 年之前创建 · 2 条评论
image 评论于 4 年之前

need this... (notes from Peak)...

[info_size] [index] [info_data] [pos_size] [index] [pos] [data] [vis_size] [index] [vis_data]

just add more index and info_data and update the info_size to account for the total size

so info_size index data index data

need this... (notes from Peak)... [info_size] [index] [info_data] [pos_size] [index] [pos] [data] [vis_size] [index] [vis_data] just add more index and info_data and update the info_size to account for the total size so info_size index data index data
image 评论于 4 年之前
协作者

Client gets bogged down without this feature, in the meantime reduced remove spawn from 150->90 and spawn updates from 180->100

Client gets bogged down without this feature, in the meantime reduced remove spawn from 150->90 and spawn updates from 180->100
image 评论于 4 年之前
协作者

revert zoneserver.h changes when this is implemented:

#define SEND_SPAWN_DISTANCE 150 -> 90 /* when spawns appear visually to the client */

#define REMOVE_SPAWN_DISTANCE 180 -> 100

revert zoneserver.h changes when this is implemented: #define SEND_SPAWN_DISTANCE 150 -> 90 /* when spawns appear visually to the client */ #define REMOVE_SPAWN_DISTANCE 180 -> 100
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