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Achievements
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548007ea96
Base
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4 lat temu |
AltAdvancement
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463c6ce53a
InfoStruct accessible in LUA/mutli-thread
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3 lat temu |
Bots
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da8594fbbc
Fix for a Fix that didnt fix (members vs member)
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2 lat temu |
Chat
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ebddaba763
Tutorial instructions for the Far Journey zone
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4 lat temu |
Collections
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cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
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4 lat temu |
Commands
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54a61e0c39
Should fix issue 407, 408, 409
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2 lat temu |
Guilds
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ebddaba763
Tutorial instructions for the Far Journey zone
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4 lat temu |
HeroicOp
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7775ea3e66
Fix HO starter wheel pre-stage bug not honoring the abilities fields
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3 lat temu |
Housing
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ad58cd85ec
Appearance equipment, content feature requests, fixed ability to delete mail and see item icons in the main list if stack is 0
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3 lat temu |
IRC
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548007ea96
Base
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4 lat temu |
Items
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7a902f9ae1
Item crash fix on trying to destroy item that does not exist
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3 lat temu |
Patch
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548007ea96
Base
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4 lat temu |
RaceTypes
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2da146dd3e
Update RaceTypesDB.cpp
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3 lat temu |
Recipes
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548007ea96
Base
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4 lat temu |
Rules
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eaadf44f2b
Implement starting_languages. Per issue #405
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2 lat temu |
Tradeskills
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54a61e0c39
Should fix issue 407, 408, 409
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2 lat temu |
Traits
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744ffb46d0
ghost map stability venture 3
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3 lat temu |
Zone
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5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
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3 lat temu |
Appearances.h
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548007ea96
Base
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4 lat temu |
CMakeLists.txt
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d4b59319ce
Techwizz: Fix CMake to include boost libraries
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3 lat temu |
ClientPacketFunctions.cpp
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 lat temu |
ClientPacketFunctions.h
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dffca17379
Status is supported for housing now, purchase, upkeep, escrow
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3 lat temu |
Combat.cpp
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54a61e0c39
Should fix issue 407, 408, 409
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2 lat temu |
Combat.h
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04498a2490
Player/Target Radius added to distance checks
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4 lat temu |
Entity.cpp
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43c32b9d3e
Fixed another typo hp_region_override != hp_regen_override
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2 lat temu |
Entity.h
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 lat temu |
Factions.cpp
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009705f75c
Whoops not sure why that Player.H was there! Really!
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2 lat temu |
Factions.h
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24a1ccf3a2
EQ2Emu Base Updates
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4 lat temu |
GroundSpawn.cpp
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
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3 lat temu |
GroundSpawn.h
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ecdcdfd123
Procyon Update
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3 lat temu |
Languages.cpp
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548007ea96
Base
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4 lat temu |
Languages.h
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548007ea96
Base
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4 lat temu |
LoginServer.cpp
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f169cb6d6e
Procyon Updates #3
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3 lat temu |
LoginServer.h
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548007ea96
Base
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4 lat temu |
LuaFunctions.cpp
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f02717f2f3
Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save.
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2 lat temu |
LuaFunctions.h
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5efc6fe537
Added Lua function HasCoin(Spawn, Value) per issue #411
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2 lat temu |
LuaInterface.cpp
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5efc6fe537
Added Lua function HasCoin(Spawn, Value) per issue #411
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2 lat temu |
LuaInterface.h
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
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3 lat temu |
MutexHelper.h
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548007ea96
Base
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4 lat temu |
MutexList.h
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548007ea96
Base
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4 lat temu |
MutexMap.h
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548007ea96
Base
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4 lat temu |
MutexVector.h
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548007ea96
Base
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4 lat temu |
NPC.cpp
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 lat temu |
NPC.h
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9ee124382f
Restrict runback hp reset to only when mob is in combat, face target in combat
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3 lat temu |
NPC_AI.cpp
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b3389a0704
Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns
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3 lat temu |
NPC_AI.h
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517ae12865
/bot follow id and /bot stopfollow id added
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3 lat temu |
Object.cpp
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 lat temu |
Object.h
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548007ea96
Base
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4 lat temu |
Player.cpp
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 lat temu |
Player.h
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 lat temu |
PlayerGroups.cpp
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502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
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3 lat temu |
PlayerGroups.h
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1af9491eb4
Cygni Updates
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3 lat temu |
Quests.cpp
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
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3 lat temu |
Quests.h
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
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3 lat temu |
Sign.cpp
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 lat temu |
Sign.h
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548007ea96
Base
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4 lat temu |
Skills.cpp
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bc5e07681d
Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support
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3 lat temu |
Skills.h
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bc5e07681d
Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support
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3 lat temu |
Spawn.cpp
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 lat temu |
Spawn.h
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 lat temu |
SpawnLists.h
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f599ed8603
This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.
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2 lat temu |
SpellProcess.cpp
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54a61e0c39
Should fix issue 407, 408, 409
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2 lat temu |
SpellProcess.h
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8bec33ebd9
Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects
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3 lat temu |
Spells.cpp
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3d553fe80b
persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix
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3 lat temu |
Spells.h
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3d553fe80b
persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix
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3 lat temu |
Titles.cpp
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96debb941c
Fixed titles, make sure to source in DB update!
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4 lat temu |
Titles.h
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96debb941c
Fixed titles, make sure to source in DB update!
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4 lat temu |
Trade.cpp
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548007ea96
Base
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4 lat temu |
Trade.h
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548007ea96
Base
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4 lat temu |
Transmute.cpp
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
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3 lat temu |
Transmute.h
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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4 lat temu |
Variables.h
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548007ea96
Base
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4 lat temu |
VisualStates.h
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66505ccea3
RegionScripts, lava/death region support
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4 lat temu |
Widget.cpp
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 lat temu |
Widget.h
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567117054d
LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door'
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3 lat temu |
World.cpp
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0335c9768d
Fixed HandleTellClient. Fixing 'You tell you' bug
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2 lat temu |
World.h
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 lat temu |
WorldDatabase.cpp
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f599ed8603
This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.
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2 lat temu |
WorldDatabase.h
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eaadf44f2b
Implement starting_languages. Per issue #405
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2 lat temu |
WorldTCPConnection.h
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548007ea96
Base
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4 lat temu |
classes.cpp
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0cb26e084d
Fixed the camel case function for classes to upper case the first character AFTER setting to lower case
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3 lat temu |
classes.h
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548007ea96
Base
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4 lat temu |
client.cpp
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54a61e0c39
Should fix issue 407, 408, 409
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2 lat temu |
client.h
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0335c9768d
Fixed HandleTellClient. Fixing 'You tell you' bug
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2 lat temu |
makefile
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463c6ce53a
InfoStruct accessible in LUA/mutli-thread
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3 lat temu |
makefile.a64
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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3 lat temu |
net.cpp
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519119d622
Add servername to title window.
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2 lat temu |
net.h
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a9f087b40c
Cleanup logging behavior
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4 lat temu |
races.cpp
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548007ea96
Base
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4 lat temu |
races.h
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548007ea96
Base
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4 lat temu |
zoneserver.cpp
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f599ed8603
This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.
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2 lat temu |
zoneserver.h
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 lat temu |