Devn00b 742f91c50f Removed IRC system. It was no longer used. 2 年之前
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Achievements 548007ea96 Base 4 年之前
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 年之前
Bots 0e00165195 - Fix #453 PlayFlavor re-design 2 年之前
Chat 742f91c50f Removed IRC system. It was no longer used. 2 年之前
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 年之前
Commands 742f91c50f Removed IRC system. It was no longer used. 2 年之前
Guilds 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 2 年之前
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 年之前
Housing 562e914f26 fix %I64u to %llu 2 年之前
Items 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
Patch 548007ea96 Base 4 年之前
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 年之前
Recipes 548007ea96 Base 4 年之前
Rules 742f91c50f Removed IRC system. It was no longer used. 2 年之前
Tradeskills 54a61e0c39 Should fix issue 407, 408, 409 2 年之前
Traits 744ffb46d0 ghost map stability venture 3 3 年之前
Zone 0e00165195 - Fix #453 PlayFlavor re-design 2 年之前
Appearances.h 548007ea96 Base 4 年之前
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 年之前
ClientPacketFunctions.cpp 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 3 年之前
ClientPacketFunctions.h dffca17379 Status is supported for housing now, purchase, upkeep, escrow 3 年之前
Combat.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 年之前
Entity.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
Entity.h 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 年之前
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 年之前
GroundSpawn.cpp 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 3 年之前
GroundSpawn.h 13b1837623 Fix #384 group encounter mob loot 2 年之前
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
Languages.h 548007ea96 Base 4 年之前
LoginServer.cpp f169cb6d6e Procyon Updates #3 3 年之前
LoginServer.h 548007ea96 Base 4 年之前
LuaFunctions.cpp 4b12989de2 Maybe, why not? 2 年之前
LuaFunctions.h 0e00165195 - Fix #453 PlayFlavor re-design 2 年之前
LuaInterface.cpp f87bcb22be quest read lock vs lock 2 年之前
LuaInterface.h 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
MutexHelper.h 548007ea96 Base 4 年之前
MutexList.h 548007ea96 Base 4 年之前
MutexMap.h 548007ea96 Base 4 年之前
MutexVector.h 548007ea96 Base 4 年之前
NPC.cpp 13b1837623 Fix #384 group encounter mob loot 2 年之前
NPC.h 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 2 年之前
NPC_AI.cpp b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns 3 年之前
NPC_AI.h 517ae12865 /bot follow id and /bot stopfollow id added 3 年之前
Object.cpp 13b1837623 Fix #384 group encounter mob loot 2 年之前
Object.h 548007ea96 Base 4 年之前
Player.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
Player.h 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
PlayerGroups.cpp 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 2 年之前
PlayerGroups.h 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 2 年之前
Quests.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
Quests.h 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 年之前
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 年之前
Skills.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 年之前
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 年之前
Spawn.cpp a1beb6acb0 spawn access requirement can now be enforced with spawn signs to not show title and description 2 年之前
Spawn.h f52276b263 Fix #450 can restrict SpellDamage by race id and type 2 年之前
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 年之前
SpellProcess.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 年之前
SpellProcess.h 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 2 年之前
Spells.cpp 0ba4872482 don't do early commits kids! 2 年之前
Spells.h 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix 3 年之前
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 年之前
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 年之前
Trade.cpp 5b0f52641c Trade check for Player cast 2 年之前
Trade.h 682e023635 Complete Fix #418 item flags 2 年之前
Transmute.cpp 1e2d5f98cf - Completed Fix #279 2 年之前
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 年之前
Variables.h 548007ea96 Base 4 年之前
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 3 年之前
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 2 年之前
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 年之前
World.cpp 742f91c50f Removed IRC system. It was no longer used. 2 年之前
World.h 0e00165195 - Fix #453 PlayFlavor re-design 2 年之前
WorldDatabase.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
WorldDatabase.h 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
WorldTCPConnection.h 548007ea96 Base 4 年之前
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 年之前
classes.h 548007ea96 Base 4 年之前
client.cpp 742f91c50f Removed IRC system. It was no longer used. 2 年之前
client.h 4b12989de2 Maybe, why not? 2 年之前
makefile 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 年之前
makefile.a64 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 3 年之前
net.cpp 742f91c50f Removed IRC system. It was no longer used. 2 年之前
net.h a9f087b40c Cleanup logging behavior 4 年之前
races.cpp 548007ea96 Base 4 年之前
races.h 548007ea96 Base 4 年之前
zoneserver.cpp e651e2cf0f Fixes for crash on windows with UTF-16 NPC names (should never happen) and Fix for high CPU usage on windows with constant loading zones 2 年之前
zoneserver.h 0e00165195 - Fix #453 PlayFlavor re-design 2 年之前