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SighardSayer.lua 1.4 KB

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  1. --[[
  2. Script Name : SpawnScripts/Antonica/SighardSayer.lua
  3. Script Author : Premierio015
  4. Script Date : 2021.06.27 06:06:38
  5. Script Purpose :
  6. :
  7. --]]
  8. local AFrontiersladysTask = 5528
  9. function spawn(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. local conversation = CreateConversation()
  14. PlayFlavor(NPC, "voiceover/english/sighard_sayer/antonica/sighardsayer000.mp3", "", "", 2370903667, 1889747783, Spawn)
  15. if GetQuestStep(Spawn, AFrontiersladysTask) == 1 then
  16. AddConversationOption(conversation, "Dancer sent this message to you.", "Option1")
  17. end
  18. AddConversationOption(conversation, "Thank you. I shall look around.")
  19. StartConversation(conversation, NPC, Spawn, "Welcome, welcome. Please look about. Speak to my merchants; they're quite helpful.")
  20. end
  21. function Option1(NPC, Spawn)
  22. SetStepComplete(Spawn, AFrontiersladysTask, 1)
  23. FaceTarget(NPC, Spawn)
  24. local conversation = CreateConversation()
  25. PlayFlavor(NPC, "voiceover/english/sighard_sayer/antonica/sighardsayer001.mp3", "", "", 226640630, 2449088928, Spawn)
  26. AddConversationOption(conversation, "I shall see that she gets the arrow. ")
  27. StartConversation(conversation, NPC, Spawn, "Ah! Dancer the frontiersman ... er ... I mean frontierslady as she says. Here, here. This is for her, an arrow like few others, an arrow she is expecting. ")
  28. end
  29. function respawn(NPC)
  30. spawn(NPC)
  31. end