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Achievements
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
AltAdvancement
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463c6ce53a
InfoStruct accessible in LUA/mutli-thread
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%!s(int64=3) %!d(string=hai) anos |
Bots
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cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
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%!s(int64=2) %!d(string=hai) anos |
Chat
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742f91c50f
Removed IRC system. It was no longer used.
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%!s(int64=2) %!d(string=hai) anos |
Collections
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cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
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%!s(int64=4) %!d(string=hai) anos |
Commands
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8571729d8a
Address some issues with dead spawn pointers when calling grid map
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hai 1 ano |
Guilds
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4442e6bc02
Fix #465 and Fix #463
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%!s(int64=2) %!d(string=hai) anos |
HeroicOp
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7775ea3e66
Fix HO starter wheel pre-stage bug not honoring the abilities fields
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%!s(int64=3) %!d(string=hai) anos |
Housing
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562e914f26
fix %I64u to %llu
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%!s(int64=2) %!d(string=hai) anos |
Items
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a4ed5802c7
recipe and tradeskill updates
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hai 1 ano |
RaceTypes
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8a6753febb
In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page
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%!s(int64=2) %!d(string=hai) anos |
Recipes
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e6ddd1ac80
Update Recipe.cpp
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hai 1 ano |
Rules
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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hai 1 ano |
Tradeskills
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52d997bd39
Tradeskill /recipe fixes
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hai 1 ano |
Traits
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744ffb46d0
ghost map stability venture 3
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%!s(int64=3) %!d(string=hai) anos |
Zone
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81dfccef28
Allow region tics to occur when a node is deleted without second pass
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hai 1 ano |
Appearances.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
CMakeLists.txt
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d4b59319ce
Techwizz: Fix CMake to include boost libraries
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%!s(int64=3) %!d(string=hai) anos |
ClientPacketFunctions.cpp
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4442e6bc02
Fix #465 and Fix #463
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%!s(int64=2) %!d(string=hai) anos |
ClientPacketFunctions.h
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4442e6bc02
Fix #465 and Fix #463
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%!s(int64=2) %!d(string=hai) anos |
Combat.cpp
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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hai 1 ano |
Combat.h
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04498a2490
Player/Target Radius added to distance checks
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%!s(int64=4) %!d(string=hai) anos |
Entity.cpp
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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hai 1 ano |
Entity.h
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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hai 1 ano |
Factions.cpp
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009705f75c
Whoops not sure why that Player.H was there! Really!
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%!s(int64=2) %!d(string=hai) anos |
Factions.h
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24a1ccf3a2
EQ2Emu Base Updates
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%!s(int64=4) %!d(string=hai) anos |
GroundSpawn.cpp
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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%!s(int64=2) %!d(string=hai) anos |
GroundSpawn.h
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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%!s(int64=2) %!d(string=hai) anos |
Languages.cpp
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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%!s(int64=2) %!d(string=hai) anos |
Languages.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
LoginServer.cpp
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1922ca362c
Removed unused patch server code.
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%!s(int64=2) %!d(string=hai) anos |
LoginServer.h
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1922ca362c
Removed unused patch server code.
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%!s(int64=2) %!d(string=hai) anos |
LuaFunctions.cpp
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c200dc63f7
Fix vision to be a int32 as it is in the char info structure
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hai 1 ano |
LuaFunctions.h
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f0e3800333
Fix #381 - NPC Spell Enhancements
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%!s(int64=2) %!d(string=hai) anos |
LuaInterface.cpp
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0ac12173fe
Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables
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%!s(int64=2) %!d(string=hai) anos |
LuaInterface.h
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0ac12173fe
Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables
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%!s(int64=2) %!d(string=hai) anos |
MutexHelper.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
MutexList.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
MutexMap.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
MutexVector.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
NPC.cpp
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f0e3800333
Fix #381 - NPC Spell Enhancements
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%!s(int64=2) %!d(string=hai) anos |
NPC.h
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f0e3800333
Fix #381 - NPC Spell Enhancements
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%!s(int64=2) %!d(string=hai) anos |
NPC_AI.cpp
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4c5202e216
Pets cannot aggro their master, this addresses charming a pet and being able to sent it to attack, follow you correctly without locking encounter
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hai 1 ano |
NPC_AI.h
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f0e3800333
Fix #381 - NPC Spell Enhancements
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%!s(int64=2) %!d(string=hai) anos |
Object.cpp
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13b1837623
Fix #384 group encounter mob loot
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%!s(int64=2) %!d(string=hai) anos |
Object.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
Player.cpp
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7870d9f25d
Player hp/power details properly persist cross zone
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hai 1 ano |
Player.h
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7870d9f25d
Player hp/power details properly persist cross zone
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hai 1 ano |
PlayerGroups.cpp
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cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
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%!s(int64=2) %!d(string=hai) anos |
PlayerGroups.h
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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hai 1 ano |
Quests.cpp
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40b156387a
- Reward / Temp Reward now stack count by item id when putting in player inventory, not single item
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%!s(int64=2) %!d(string=hai) anos |
Quests.h
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40b156387a
- Reward / Temp Reward now stack count by item id when putting in player inventory, not single item
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%!s(int64=2) %!d(string=hai) anos |
Sign.cpp
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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%!s(int64=2) %!d(string=hai) anos |
Sign.h
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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%!s(int64=2) %!d(string=hai) anos |
Skills.cpp
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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hai 1 ano |
Skills.h
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bc5e07681d
Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support
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%!s(int64=3) %!d(string=hai) anos |
Spawn.cpp
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94dd2d260d
Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable
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hai 1 ano |
Spawn.h
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94dd2d260d
Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable
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hai 1 ano |
SpawnLists.h
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f52e5f59db
Further expanded spawn_location_placement stat overrides
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%!s(int64=2) %!d(string=hai) anos |
SpellProcess.cpp
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baff7ced26
Change how SpellProcess grabs the spell targets from the grid to an ID
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hai 1 ano |
SpellProcess.h
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c7358a5fed
fix hangup on cure
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%!s(int64=2) %!d(string=hai) anos |
Spells.cpp
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be924b2306
Fix custom spells persisting cross zone, food/drink as an example
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%!s(int64=2) %!d(string=hai) anos |
Spells.h
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be924b2306
Fix custom spells persisting cross zone, food/drink as an example
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%!s(int64=2) %!d(string=hai) anos |
Titles.cpp
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96debb941c
Fixed titles, make sure to source in DB update!
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%!s(int64=3) %!d(string=hai) anos |
Titles.h
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96debb941c
Fixed titles, make sure to source in DB update!
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%!s(int64=3) %!d(string=hai) anos |
Trade.cpp
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5b0f52641c
Trade check for Player cast
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%!s(int64=2) %!d(string=hai) anos |
Trade.h
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682e023635
Complete Fix #418 item flags
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%!s(int64=2) %!d(string=hai) anos |
Transmute.cpp
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1e2d5f98cf
- Completed Fix #279
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%!s(int64=2) %!d(string=hai) anos |
Transmute.h
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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%!s(int64=4) %!d(string=hai) anos |
Variables.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
VisualStates.h
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66505ccea3
RegionScripts, lava/death region support
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%!s(int64=4) %!d(string=hai) anos |
Widget.cpp
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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%!s(int64=3) %!d(string=hai) anos |
Widget.h
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567117054d
LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door'
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%!s(int64=3) %!d(string=hai) anos |
World.cpp
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005244259b
Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns
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%!s(int64=2) %!d(string=hai) anos |
World.h
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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hai 1 ano |
WorldDatabase.cpp
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7870d9f25d
Player hp/power details properly persist cross zone
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hai 1 ano |
WorldDatabase.h
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c359fd96e2
Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127
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%!s(int64=2) %!d(string=hai) anos |
WorldTCPConnection.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
classes.cpp
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0cb26e084d
Fixed the camel case function for classes to upper case the first character AFTER setting to lower case
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%!s(int64=3) %!d(string=hai) anos |
classes.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
client.cpp
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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hai 1 ano |
client.h
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751ee63d47
Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working
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%!s(int64=2) %!d(string=hai) anos |
makefile
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7956735566
c++17 compile required for makefile now
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%!s(int64=2) %!d(string=hai) anos |
makefile.a64
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b489814c9f
makefile.a64 set to c++17 compile flag
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%!s(int64=2) %!d(string=hai) anos |
net.cpp
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f0e3800333
Fix #381 - NPC Spell Enhancements
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%!s(int64=2) %!d(string=hai) anos |
net.h
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1922ca362c
Removed unused patch server code.
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%!s(int64=2) %!d(string=hai) anos |
races.cpp
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
races.h
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |
zoneserver.cpp
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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hai 1 ano |
zoneserver.h
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8571729d8a
Address some issues with dead spawn pointers when calling grid map
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hai 1 ano |