Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
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Achievements 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread %!s(int64=3) %!d(string=hai) anos
Bots cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support %!s(int64=2) %!d(string=hai) anos
Chat 742f91c50f Removed IRC system. It was no longer used. %!s(int64=2) %!d(string=hai) anos
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process %!s(int64=4) %!d(string=hai) anos
Commands 8571729d8a Address some issues with dead spawn pointers when calling grid map hai 1 ano
Guilds 4442e6bc02 Fix #465 and Fix #463 %!s(int64=2) %!d(string=hai) anos
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields %!s(int64=3) %!d(string=hai) anos
Housing 562e914f26 fix %I64u to %llu %!s(int64=2) %!d(string=hai) anos
Items a4ed5802c7 recipe and tradeskill updates hai 1 ano
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page %!s(int64=2) %!d(string=hai) anos
Recipes e6ddd1ac80 Update Recipe.cpp hai 1 ano
Rules f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
Tradeskills 52d997bd39 Tradeskill /recipe fixes hai 1 ano
Traits 744ffb46d0 ghost map stability venture 3 %!s(int64=3) %!d(string=hai) anos
Zone 81dfccef28 Allow region tics to occur when a node is deleted without second pass hai 1 ano
Appearances.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries %!s(int64=3) %!d(string=hai) anos
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 %!s(int64=2) %!d(string=hai) anos
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 %!s(int64=2) %!d(string=hai) anos
Combat.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
Combat.h 04498a2490 Player/Target Radius added to distance checks %!s(int64=4) %!d(string=hai) anos
Entity.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
Entity.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! %!s(int64=2) %!d(string=hai) anos
Factions.h 24a1ccf3a2 EQ2Emu Base Updates %!s(int64=4) %!d(string=hai) anos
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes %!s(int64=2) %!d(string=hai) anos
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes %!s(int64=2) %!d(string=hai) anos
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration %!s(int64=2) %!d(string=hai) anos
Languages.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
LoginServer.cpp 1922ca362c Removed unused patch server code. %!s(int64=2) %!d(string=hai) anos
LoginServer.h 1922ca362c Removed unused patch server code. %!s(int64=2) %!d(string=hai) anos
LuaFunctions.cpp c200dc63f7 Fix vision to be a int32 as it is in the char info structure hai 1 ano
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
LuaInterface.cpp 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables %!s(int64=2) %!d(string=hai) anos
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables %!s(int64=2) %!d(string=hai) anos
MutexHelper.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
MutexList.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
MutexMap.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
MutexVector.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
NPC.cpp f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
NPC_AI.cpp 4c5202e216 Pets cannot aggro their master, this addresses charming a pet and being able to sent it to attack, follow you correctly without locking encounter hai 1 ano
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
Object.cpp 13b1837623 Fix #384 group encounter mob loot %!s(int64=2) %!d(string=hai) anos
Object.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
Player.cpp 7870d9f25d Player hp/power details properly persist cross zone hai 1 ano
Player.h 7870d9f25d Player hp/power details properly persist cross zone hai 1 ano
PlayerGroups.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support %!s(int64=2) %!d(string=hai) anos
PlayerGroups.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
Quests.cpp 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item %!s(int64=2) %!d(string=hai) anos
Quests.h 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item %!s(int64=2) %!d(string=hai) anos
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). %!s(int64=2) %!d(string=hai) anos
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). %!s(int64=2) %!d(string=hai) anos
Skills.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support %!s(int64=3) %!d(string=hai) anos
Spawn.cpp 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable hai 1 ano
Spawn.h 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable hai 1 ano
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides %!s(int64=2) %!d(string=hai) anos
SpellProcess.cpp baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID hai 1 ano
SpellProcess.h c7358a5fed fix hangup on cure %!s(int64=2) %!d(string=hai) anos
Spells.cpp be924b2306 Fix custom spells persisting cross zone, food/drink as an example %!s(int64=2) %!d(string=hai) anos
Spells.h be924b2306 Fix custom spells persisting cross zone, food/drink as an example %!s(int64=2) %!d(string=hai) anos
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! %!s(int64=3) %!d(string=hai) anos
Titles.h 96debb941c Fixed titles, make sure to source in DB update! %!s(int64=3) %!d(string=hai) anos
Trade.cpp 5b0f52641c Trade check for Player cast %!s(int64=2) %!d(string=hai) anos
Trade.h 682e023635 Complete Fix #418 item flags %!s(int64=2) %!d(string=hai) anos
Transmute.cpp 1e2d5f98cf - Completed Fix #279 %!s(int64=2) %!d(string=hai) anos
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) %!s(int64=4) %!d(string=hai) anos
Variables.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
VisualStates.h 66505ccea3 RegionScripts, lava/death region support %!s(int64=4) %!d(string=hai) anos
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix %!s(int64=3) %!d(string=hai) anos
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' %!s(int64=3) %!d(string=hai) anos
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns %!s(int64=2) %!d(string=hai) anos
World.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
WorldDatabase.cpp 7870d9f25d Player hp/power details properly persist cross zone hai 1 ano
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 %!s(int64=2) %!d(string=hai) anos
WorldTCPConnection.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case %!s(int64=3) %!d(string=hai) anos
classes.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
client.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
client.h 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working %!s(int64=2) %!d(string=hai) anos
makefile 7956735566 c++17 compile required for makefile now %!s(int64=2) %!d(string=hai) anos
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag %!s(int64=2) %!d(string=hai) anos
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
net.h 1922ca362c Removed unused patch server code. %!s(int64=2) %!d(string=hai) anos
races.cpp 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
races.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
zoneserver.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet hai 1 ano
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map hai 1 ano