Commit History

Author SHA1 Message Date
  Emagi f510bd89d7 Oops didn't notice this before 11 months ago
  Emagi 34fa52efb9 Add memory leak fix back, address deleting spell in spell effects already deleted by maintained 11 months ago
  Emagi f303fa5895 Temporarily disabling of RemoveSpell on entity despawn, mandated passive spells -- this is to avoid a crash and was here for a mem leak fix 11 months ago
  Emagi 427964b7a0 Functionality: 11 months ago
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 1 year ago
  Emagi 2dc28cb438 restore setting the cast speed 1 year ago
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 year ago
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 1 year ago
  Emagi b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table 1 year ago
  Emagi 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) 1 year ago
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 year ago
  Emagi 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 year ago
  Emagi 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet 1 year ago
  Emagi 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
  Emagi 1e636ef8a9 Fix wards wearing off after one hit when the max count is not set 1 year ago
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 year ago
  Emagi 6f21dcd29d Avoid crash on calling AddSpellBonus via lua functions without a spell, also protection on bonuses to not require one 1 year ago
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
  Emagi c200dc63f7 Fix vision to be a int32 as it is in the char info structure 1 year ago
  Devn00b f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! 2 years ago
  Emagi c7358a5fed fix hangup on cure 2 years ago
  devn00b 63b2c7d54c Fix for issue #479. Rewrite of GetSpeed Function. 2 years ago
  Emagi 81552ccbae attempt to address #484 2 years ago
  Emagi 27c6eaa0fc - Fixed house crash when you place an item and pick it up while the same zone instance is running 2 years ago
  Emagi b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC 2 years ago
  Emagi 35259b1399 Fixed missing strength damage on primary weapon 2 years ago
  Emagi 4442e6bc02 Fix #465 and Fix #463 2 years ago
  Emagi 7271e470f3 - Range attack now has strength based damage added 2 years ago
  Emagi dc8b469de3 - Strength damage now applicable to both low and high damage 2 years ago
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 years ago