Emagi
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f510bd89d7
Oops didn't notice this before
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11 months ago |
Emagi
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34fa52efb9
Add memory leak fix back, address deleting spell in spell effects already deleted by maintained
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11 months ago |
Emagi
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f303fa5895
Temporarily disabling of RemoveSpell on entity despawn, mandated passive spells -- this is to avoid a crash and was here for a mem leak fix
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11 months ago |
Emagi
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427964b7a0
Functionality:
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11 months ago |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 year ago |
Emagi
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2dc28cb438
restore setting the cast speed
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1 year ago |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 year ago |
Emagi
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5cc42192a5
Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down)
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1 year ago |
Emagi
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b924495ba3
Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table
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1 year ago |
Emagi
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716f9affa3
- DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on)
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1 year ago |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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1 year ago |
Emagi
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957fa27b5c
Pets and bots now properly update their damage upon levelling with their owner
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1 year ago |
Emagi
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7a2d357e16
Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet
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1 year ago |
Emagi
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417bea4214
- Spells now has class lists to reduce the time to assign new spells by level
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1 year ago |
Emagi
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1e636ef8a9
Fix wards wearing off after one hit when the max count is not set
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1 year ago |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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1 year ago |
Emagi
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6f21dcd29d
Avoid crash on calling AddSpellBonus via lua functions without a spell, also protection on bonuses to not require one
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1 year ago |
Emagi
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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1 year ago |
Emagi
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c200dc63f7
Fix vision to be a int32 as it is in the char info structure
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1 year ago |
Devn00b
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f73dab429b
V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update!
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2 years ago |
Emagi
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c7358a5fed
fix hangup on cure
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2 years ago |
devn00b
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63b2c7d54c
Fix for issue #479. Rewrite of GetSpeed Function.
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2 years ago |
Emagi
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81552ccbae
attempt to address #484
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2 years ago |
Emagi
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27c6eaa0fc
- Fixed house crash when you place an item and pick it up while the same zone instance is running
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2 years ago |
Emagi
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b478cdb300
SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC
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2 years ago |
Emagi
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35259b1399
Fixed missing strength damage on primary weapon
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2 years ago |
Emagi
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
Emagi
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7271e470f3
- Range attack now has strength based damage added
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2 years ago |
Emagi
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dc8b469de3
- Strength damage now applicable to both low and high damage
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2 years ago |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 years ago |