Emagi
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dc8b469de3
- Strength damage now applicable to both low and high damage
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2 vuotta sitten |
Emagi
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57cd568e69
Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id.
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2 vuotta sitten |
Emagi
|
60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 vuotta sitten |
devn00b
|
e651e2cf0f
Fixes for crash on windows with UTF-16 NPC names (should never happen) and Fix for high CPU usage on windows with constant loading zones
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2 vuotta sitten |
Emagi
|
0e00165195
- Fix #453 PlayFlavor re-design
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2 vuotta sitten |
Emagi
|
ac508a3fe2
additional removed test log
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2 vuotta sitten |
Emagi
|
966ada0771
Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages.
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2 vuotta sitten |
Emagi
|
1e2d5f98cf
- Completed Fix #279
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2 vuotta sitten |
Emagi
|
4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
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2 vuotta sitten |
Emagi
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c94a043cdc
Work on Issue #418 for item flags (update #2)
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2 vuotta sitten |
Emagi
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c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
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2 vuotta sitten |
Emagi
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2f541603fd
Fix #391 - no crash on eq2world shutdown
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2 vuotta sitten |
Emagi
|
13b1837623
Fix #384 group encounter mob loot
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2 vuotta sitten |
Devn00b
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6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
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2 vuotta sitten |
devn00b
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f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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2 vuotta sitten |
Devn00b
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f52e5f59db
Further expanded spawn_location_placement stat overrides
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2 vuotta sitten |
Devn00b
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f599ed8603
This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.
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2 vuotta sitten |
Devn00b
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7455c6ea99
Removed useless check for creation of faction. Enabled faction creation check for both Increase/Decrease.
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2 vuotta sitten |
Devn00b
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23f4e988fc
Whoops a rouge paste of code was in there!
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2 vuotta sitten |
Devn00b
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f02717f2f3
Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save.
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2 vuotta sitten |
Devn00b
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de5b160336
Fix V1 for issue 398
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2 vuotta sitten |
Image
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 vuotta sitten |
Image
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 vuotta sitten |
Image
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5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
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3 vuotta sitten |
Image
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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3 vuotta sitten |
Image
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744ffb46d0
ghost map stability venture 3
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3 vuotta sitten |
Image
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fcc409dacc
ghost map day #2 -- the reckoning?
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3 vuotta sitten |
Image
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26082b8264
fix crash on zone due to ghost_map (was due to the last min addition of the follow fix lol)
|
3 vuotta sitten |
Image
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502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
|
3 vuotta sitten |
Image
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257a595ce0
Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes
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3 vuotta sitten |